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[Dev] Delve Updates, Holding Times & Bosses
Leviathan.Vaudianx
Server: Leviathan
Game: FFXI
Posts: 128
By Leviathan.Vaudianx 2013-05-08 20:24:31
I swear when we were fighting Mastop and did a light sc all the dd's attack speed went WAY up. I was swinging for like 30 seconds non stop. Can anyone confirm or deny this?
[+]
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-08 20:32:06
MNK is great but you'll probably want at least one alternate form of DD for the Delve NMs that warrant SC/MB
Could be due to virtually always having eight songs and four rolls on each of our many Rigor MNKs, but we've never required SC/MB
That probably doesn't apply to more than a handful of people that play this game, but, yeah
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-08 20:38:15
Are you talking outside NM killing or sequential NM killing inside of the fracture
Inside a fracture you're probably going to want to SC/MB the relevant mobs for the sake of time
Sylph.Ice
Server: Sylph
Game: FFXI
Posts: 307
By Sylph.Ice 2013-05-08 22:20:49
Bismarck.Ravenously said: »SAM WAR DRK onry
This is where SE *** up and other MMOs do a better job.
How many of the 22 jobs are regularly used in end-game content?
Alliance content
WHM
RDM (JPs and high-tier shells)
BRD
SMN
BLM
MNK
SAM
WAR
DRK
DRG (with Mythic so probably doesn't count)
COR
GEO * (new front)
PLD
SCH
RNG
Used mostly in low-man content ***
BST
DNC
PUP **
NIN
BLU
Currently little to no use
RUN
Treasure Hunter
THF
* job is actually quite powerful for alliance content
** job has seen a significant increase in power in the most recent update and is probably functional in higher content
***low man content is mostly irrelevant right now but that will probably change
Horse ***!
It's
Support Crew
WHM
BRD
COR
Buffed DDs
WAR
DRK
SAM
Holding Team
PLD
Misc Guys
THF (TH ***)
SCH/BLM (Stun ***)
Those are the A list jobs that get brought to everything. The B list alternatives / special teams are.
If no other DD can be found
DRG
RNG
If special fight mechanics require them, chosen on a per-fight basis.
SMN
BLM
RDM (Dia III)
The "not no but hell no" guys are
BST
DNC
PUP
RUN
GEO
BLU (if your really bad *** and the leader knows your bad *** you ~might~ be put in the tank party, maybe, if they have a free spot and nothing else to put there).
Someone obviously has never been in a group with an anywhere near decent MNK.
Server: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-05-08 22:50:35
Ragnarok.Presidentobama said: »Geo is awesome in delve. I would never say "hell no"
This is a joke, right?
No
All (or most anyway) who are successfully farming NMs in Delve are using GEO
What can a geo do. I have won many runs with many groups. No geo. People run often so pets would be worthless. Maybe my fury spell.
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-08 22:56:18
Ragnarok.Presidentobama said: »Ragnarok.Presidentobama said: »Geo is awesome in delve. I would never say "hell no"
This is a joke, right?
No
All (or most anyway) who are successfully farming NMs in Delve are using GEO
What can a geo do. I have won many runs with many groups. No geo. People run often so pets would be worthless. Maybe my fury spell. From what I understand he's saying that NMs are kept in one spot so that the pet would actually always be relevant when farming them.
I haven't done any NM farm in Delve but when I went and held a NM, I wasn't kiting it so it would make sense that if they have a good buff, it can be exploited fully.
Server: Sylph
Game: FFXI
Posts: 259
By Sylph.Dasanuffadat 2013-05-08 23:43:33
This update made it so Battlemod thinks your smn avatar is an "other" now i think. Not sure where to post this so putting it here I guess. I can tell because my pets color is different in log now and I can't see it's damage :(
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-09 05:08:13
Yep sorry guys I forgot about MNK, they definitely belong in the A list jobs. Mythic DRG used to belong there, though the new weapons kinda put them back down the line. In either case Mythic DRG was incredibly rare and fell into a special exemption category. The point was you wouldn't accept a random PUG DRG but you would accept a random PUG DRK/SAM/WAR. NIN is in the "hell no" category for the same reason BLU and DNC are, they provide absolutely nothing to the group that can't be done by a more specialized individual. This has become fairly obvious, which party was the NIN put in for big voidwatch fights? It wasn't where they could get songs / rolls to maximize their damage, if you even bothered to bring them at all (most procs could be done by a BRD with /NIN).
And lol at Sylow. Seriously lol. He had to resort to Ad hominem due to the ridiculousness of his original statement.
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-09 05:26:16
While it is true that people judge a lot based on the job, they also judge based on the name.
It sucks because good unknown players will never be seen as what they really are but oh well, if you're good and have time to put into the game, you'll always reach a point where you're somewhat known.
Once you reach this status, you go PUP to anything.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-09 05:30:16
Cerberus.Senkyuutai said: »While it is true that people judge a lot based on the job, they also judge based on the name.
It sucks because good unknown players will never be seen as what they really are but oh well, if you're good and have time to put into the game, you'll always reach a point where you're somewhat known.
Once you reach this status, you go PUP to anything.
Nope you'll be asked to change to something relevant to the content being done. This is why the 20m limit was such a bad idea, before you could win the fight by utilizing a variety of job combos even though they were not optimized for pure damage output. Now that we've entered the world of limited time combined with ridiculous offensive AoE's it's become a matter of killing it dead RFN. The faster you kill it the less time it has to screw with you and since you can't "play it safe" anymore a wipe could cause you to lose the fight.
Leviathan.Eblan
Server: Leviathan
Game: FFXI
Posts: 23
By Leviathan.Eblan 2013-05-09 06:05:33
Leviathan.Vaudianx said: »I swear when we were fighting Mastop and did a light sc all the dd's attack speed went WAY up. I was swinging for like 30 seconds non stop. Can anyone confirm or deny this?
I remember you mentioning it like 20 times while we were fighting it lol.
Honestly I've never heard of getting haste boosts for doing a Light Skillchain but could be a special condition on this NM. I know a few NMs are tricky, maybe you are on to something.
Please let me know if you find anything about this.
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Leviathan.Eblan
Server: Leviathan
Game: FFXI
Posts: 23
By Leviathan.Eblan 2013-05-09 06:08:34
Ragnarok.Presidentobama said: »Geo is awesome in delve. I would never say "hell no"
This is a joke, right?
No
All (or most anyway) who are successfully farming NMs in Delve are using GEO
Would you be so kind to enlighten me on this? I'm not saying GEO isn't great. But since I haven't even played the job I'm clueless on what it can bring to the table when farming Delve NM's.
Edit: Oh and I don't think we have a GEO on the LS.
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-09 06:39:28
Cerberus.Senkyuutai said: »While it is true that people judge a lot based on the job, they also judge based on the name.
It sucks because good unknown players will never be seen as what they really are but oh well, if you're good and have time to put into the game, you'll always reach a point where you're somewhat known.
Once you reach this status, you go PUP to anything.
Nope you'll be asked to change to something relevant to the content being done. This is why the 20m limit was such a bad idea, before you could win the fight by utilizing a variety of job combos even though they were not optimized for pure damage output. Now that we've entered the world of limited time combined with ridiculous offensive AoE's it's become a matter of killing it dead RFN. The faster you kill it the less time it has to screw with you and since you can't "play it safe" anymore a wipe could cause you to lose the fight. Uwot.
There is a point where a person is known as being decent/good and people will not think twice when he/she says "I'll come as X to DD". They know he/she's here to DD and he/she wouldn't come as X if it wasn't to do so.
If you can't make people see you that way, trust you, believe that you're not here to drink tea, then that mean that you are mediocre.
There will always be a margin of error in FFXI, which will always allow people to come as any DD as long as they mean business. Even Nyzul wasn't an exception to this and the more member you can bring, the more margin you get.
Server: Bahamut
Game: FFXI
Posts: 981
By Bahamut.Justthetip 2013-05-09 07:01:45
GEO's enfeebles are a very useful asset when fully skilled up, you can easily swing things in your favor depending on what you are fighting. Too bad another job cant enfeeble in game anymore (R.I.P RDM) but ya this just seems like they wont people to be carried in fights and if your gonna make stuff harder drop rates should be increased. I dont wanna blow all my time on something with a bad drop rate while carrying people with a time limit.
Bismarck.Punchus
Server: Bismarck
Game: FFXI
Posts: 233
By Bismarck.Punchus 2013-05-09 07:18:30
Cerberus.Senkyuutai said: »Cerberus.Senkyuutai said: »While it is true that people judge a lot based on the job, they also judge based on the name.
It sucks because good unknown players will never be seen as what they really are but oh well, if you're good and have time to put into the game, you'll always reach a point where you're somewhat known.
Once you reach this status, you go PUP to anything.
Nope you'll be asked to change to something relevant to the content being done. This is why the 20m limit was such a bad idea, before you could win the fight by utilizing a variety of job combos even though they were not optimized for pure damage output. Now that we've entered the world of limited time combined with ridiculous offensive AoE's it's become a matter of killing it dead RFN. The faster you kill it the less time it has to screw with you and since you can't "play it safe" anymore a wipe could cause you to lose the fight. Uwot.
There is a point where a person is known as being decent/good and people will not think twice when he/she says "I'll come as X to DD". They know he/she's here to DD and he/she wouldn't come as X if it wasn't to do so.
If you can't make people see you that way, trust you, believe that you're not here to drink tea, then that mean that you are mediocre.
There will always be a margin of error in FFXI, which will always allow people to come as any DD as long as they mean business. Even Nyzul wasn't an exception to this and the more member you can bring, the more margin you get.
This is very relevant. I see many shouts that I would potentially join if the person shouting wasn't ignorant or simply lacking in end-game experience. You can watch the way anyone plays and tell what type of player they are. You can look at an alliance setup and tell what type of experience a player has. There are players I will join shouts for that I wouldn't even question. Then there are those that I wouldn't join at all.
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-05-09 07:20:34
RUN is a nice solo job :< with the appropriate sub/gear. RUN can solo suzaku, its pretty funny to watch them eat chainspell fire damage and ask for seconds.
Also RUN is pretty good at holding certain NMs inside delve runs. I'll agree its definitely not a job going to waste for solo/group content if people gear it well.
Server: Sylph
Game: FFXI
Posts: 363
By Sylph.Wardeniii 2013-05-09 07:32:44
Nope you'll be asked to change to something relevant to the content being done. This is why the 20m limit was such a bad idea, before you could win the fight by utilizing a variety of job combos even though they were not optimized for pure damage output. Now that we've entered the world of limited time combined with ridiculous offensive AoE's it's become a matter of killing it dead RFN. The faster you kill it the less time it has to screw with you and since you can't "play it safe" anymore a wipe could cause you to lose the fight.
Giving people the option to stand out there and congest a pop location for 2-4 hours because they try to use strategies from 7 years ago is in no way a good thing.
Bahamut.Ascadia
Server: Bahamut
Game: FFXI
Posts: 35
By Bahamut.Ascadia 2013-05-09 07:33:22
Bahamut.Justthetip said: » Too bad another job cant enfeeble in game anymore (R.I.P RDM) but ya this just seems like they wont people to be carried in fights and if your gonna make stuff harder drop rates should be increased. I dont wanna blow all my time on something with a bad drop rate while carrying people with a time limit.
Rdm can actually still enfeeble in Delve pretty well; you just need much more MagAcc (through Mnd for white enfeebles, Int for black) than you would think. I have +105 Mnd and +207 Magacc (after Mnd conversions and with Gain-Mnd) in my white enfeebling set, and my landing rate on NQ and HQ mobs in Fracture is ~90%. Hell, I can land most of my enfeebles in there on Sch without Altruism.
However, Geo's spells can't be resisted, making it more consistent and reliable, albeit not as potent. (Also, it's able to easily slow earth-based mobs, etc.) Given the choice, I would take Rdm over Geo for new content, but I'm biased. As to carrying less able players, I agree completely; every piece of gear in the game should not be obtainable by every player, imo. That might sound somewhat elitist, but the sense of accomplishment when you receive a top-tier piece of equipment is diminished when you see SniperxWeedxx420xxheadshot running around in it a couple of days later.
Anyway, rant over.
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-09 07:42:56
RUN is a nice solo job :< with the appropriate sub/gear. RUN can solo suzaku, its pretty funny to watch them eat chainspell fire damage and ask for seconds.
Also RUN is pretty good at holding certain NMs inside delve runs. I'll agree its definitely not a job going to waste for solo/group content if people gear it well. Considering I can hold NMs in Delve as SAM/WAR, I don't really know what you're getting at.
Bismarck.Punchus
Server: Bismarck
Game: FFXI
Posts: 233
By Bismarck.Punchus 2013-05-09 08:12:41
Bahamut.Justthetip said: » Too bad another job cant enfeeble in game anymore (R.I.P RDM) but ya this just seems like they wont people to be carried in fights and if your gonna make stuff harder drop rates should be increased. I dont wanna blow all my time on something with a bad drop rate while carrying people with a time limit.
Rdm can actually still enfeeble in Delve pretty well; you just need much more MagAcc (through Mnd for white enfeebles, Int for black) than you would think. I have +105 Mnd and +207 Magacc (after Mnd conversions and with Gain-Mnd) in my white enfeebling set, and my landing rate on NQ and HQ mobs in Fracture is ~90%. Hell, I can land most of my enfeebles in there on Sch without Altruism.
However, Geo's spells can't be resisted, making it more consistent and reliable, albeit not as potent. (Also, it's able to easily slow earth-based mobs, etc.) Given the choice, I would take Rdm over Geo for new content, but I'm biased. As to carrying less able players, I agree completely; every piece of gear in the game should not be obtainable by every player, imo. That might sound somewhat elitist, but the sense of accomplishment when you receive a top-tier piece of equipment is diminished when you see SniperxWeedxx420xxheadshot running around in it a couple of days later.
Anyway, rant over.
Seeing SniperxWeedxx420xxheadshot in a top peice of gear that took him 2 days to get compared to my 2 months doesn't upset me at all. He obviously had to kill the same NM or complete the same tasks in order to get it. Why shoudn't any paying player be able to get the same gear. So much of this game boils down to luck when it comes to drops. His luck may be a bit better when it comes to certain items. Probably worse when it comes to other items. So long as these players have to do the same thing I did to get it then they deserve to wear it.
Server: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2013-05-09 08:17:05
As to carrying less able players, I agree completely; every piece of gear in the game should not be obtainable by every player, imo.
I'm all for gear being accessible to absolutely everyone - as long as the work:reward ratio is right.
Old HNM's are a reasonable example - You put time into your character to get reasonable gear, you got into a decent HNMLS. After you've put your time into your HNM LS, you got your Dalmy, or Adaberk, or Black Belt. *** Now, admittedly you could just buy whatever item it was you were after, but that still (assuming no RMT use) took time and money. Time and money is equivalent to effort in any regards.
I like the Dominion/Bastion/Campaign/Assault/Einherjar style system of Work:Reward - enter event, get points, trade points for gear. No major randomness involved (unlike drop rates from Omega, Ultima, Tiamat, King Behemoth, etc).
I know my examples are pretty dated, but I've not done any remote Endgame since Abyssea was released. I have a few +2 pieces, a bunch of solo'd +1's. I've cleared Sandy T1 VW only, done Reive once - so, my examples are pretty much the last "big things" I had any extensive experience with.
*** EDIT added!
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-09 08:26:36
Nope you'll be asked to change to something relevant to the content being done. This is why the 20m limit was such a bad idea, before you could win the fight by utilizing a variety of job combos even though they were not optimized for pure damage output. Now that we've entered the world of limited time combined with ridiculous offensive AoE's it's become a matter of killing it dead RFN. The faster you kill it the less time it has to screw with you and since you can't "play it safe" anymore a wipe could cause you to lose the fight.
Giving people the option to stand out there and congest a pop location for 2-4 hours because they try to use strategies from 7 years ago is in no way a good thing.
Except there was no congestion, none at all. That was an incredibly flimsy excuse that SE used to nerf PUG alliances because they didn't want players acquiring the KI's too fast. If congestion ever become a problem in the future, just do what they did for Sobek and every other heavily poped NM in abyssea.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-09 08:33:33
Cerberus.Senkyuutai said: »Once you reach this status, you go PUP to anything. Cerberus.Senkyuutai said: »Cerberus.Senkyuutai said: »While it is true that people judge a lot based on the job, they also judge based on the name.
It sucks because good unknown players will never be seen as what they really are but oh well, if you're good and have time to put into the game, you'll always reach a point where you're somewhat known.
Once you reach this status, you go PUP to anything.
Nope you'll be asked to change to something relevant to the content being done. This is why the 20m limit was such a bad idea, before you could win the fight by utilizing a variety of job combos even though they were not optimized for pure damage output. Now that we've entered the world of limited time combined with ridiculous offensive AoE's it's become a matter of killing it dead RFN. The faster you kill it the less time it has to screw with you and since you can't "play it safe" anymore a wipe could cause you to lose the fight. Uwot.
There is a point where a person is known as being decent/good and people will not think twice when he/she says "I'll come as X to DD". They know he/she's here to DD and he/she wouldn't come as X if it wasn't to do so.
If you can't make people see you that way, trust you, believe that you're not here to drink tea, then that mean that you are mediocre.
There will always be a margin of error in FFXI, which will always allow people to come as any DD as long as they mean business. Even Nyzul wasn't an exception to this and the more member you can bring, the more margin you get.
Strawman. You didn't say "any DD" you said
*cough* *cough*
Quote: Once you reach this status, you go PUP to anything.
Upon which I replied
Quote: Nope you'll be asked to change to something relevant to the content being done.
Then you inserted a ton more blathering that had no connection to the original post.
Various content requires specific roles be filled to an acceptable level. Unfortunately hard time limits dramatically limit the definition of "acceptable level". What's worse is as you give the target content more cheap moves or ways to screw you over your margin of error shrinks even further. That only serves to marginalize players with limited playtime as those living in their parents basement or with no social commitments will have the resources to adapt to those stricter limits.
In short, no your not bringing PUP to a delve NM fight. You'd just end up being dead weight and someone else would have to carry you. This is the harsh truth of "end game" and why I've always found it rather tasteless all the negative things that get said on the media forums of the shrine of azure underwear. Their essentially celebrating their excess of time, nothing else.
Server: Siren
Game: FFXI
Posts: 96
By Siren.Taruina 2013-05-09 08:34:27
I gave gimps a chance last night.
They have officially failed me.
Bismarck.Punchus
Server: Bismarck
Game: FFXI
Posts: 233
By Bismarck.Punchus 2013-05-09 08:47:09
Cerberus.Senkyuutai said: »Once you reach this status, you go PUP to anything. Cerberus.Senkyuutai said: »Cerberus.Senkyuutai said: »While it is true that people judge a lot based on the job, they also judge based on the name.
It sucks because good unknown players will never be seen as what they really are but oh well, if you're good and have time to put into the game, you'll always reach a point where you're somewhat known.
Once you reach this status, you go PUP to anything.
Nope you'll be asked to change to something relevant to the content being done. This is why the 20m limit was such a bad idea, before you could win the fight by utilizing a variety of job combos even though they were not optimized for pure damage output. Now that we've entered the world of limited time combined with ridiculous offensive AoE's it's become a matter of killing it dead RFN. The faster you kill it the less time it has to screw with you and since you can't "play it safe" anymore a wipe could cause you to lose the fight. Uwot.
There is a point where a person is known as being decent/good and people will not think twice when he/she says "I'll come as X to DD". They know he/she's here to DD and he/she wouldn't come as X if it wasn't to do so.
If you can't make people see you that way, trust you, believe that you're not here to drink tea, then that mean that you are mediocre.
There will always be a margin of error in FFXI, which will always allow people to come as any DD as long as they mean business. Even Nyzul wasn't an exception to this and the more member you can bring, the more margin you get.
Strawman. You didn't say "any DD" you said
*cough* *cough*
Quote: Once you reach this status, you go PUP to anything.
Upon which I replied
Quote: Nope you'll be asked to change to something relevant to the content being done.
Then you inserted a ton more blathering that had no connection to the original post.
Various content requires specific roles be filled to an acceptable level. Unfortunately hard time limits dramatically limit the definition of "acceptable level". What's worse is as you give the target content more cheap moves or ways to screw you over your margin of error shrinks even further. That only serves to marginalize players with limited playtime as those living in their parents basement or with no social commitments will have the resources to adapt to those stricter limits.
In short, no your not bringing PUP to a delve NM fight. You'd just end up being dead weight and someone else would have to carry you. This is the harsh truth of "end game" and why I've always found it rather tasteless all the negative things that get said on the media forums of the shrine of azure underwear. Their essentially celebrating their excess of time, nothing else.
Just because you haven't seen a properly played job doesn't mean that it has no place in end-game. I've seen a couple amazing PUP that could easily carry a well geared SAM/DRK/WAR and have more survivability. You should realize the job doesn't make the player good. Skill is something this game has lost the requirement for. But skill still seperates those that are knowledgable and those that aren't.
Server: Sylph
Game: FFXI
Posts: 363
By Sylph.Wardeniii 2013-05-09 09:11:14
Nope you'll be asked to change to something relevant to the content being done. This is why the 20m limit was such a bad idea, before you could win the fight by utilizing a variety of job combos even though they were not optimized for pure damage output. Now that we've entered the world of limited time combined with ridiculous offensive AoE's it's become a matter of killing it dead RFN. The faster you kill it the less time it has to screw with you and since you can't "play it safe" anymore a wipe could cause you to lose the fight.
Giving people the option to stand out there and congest a pop location for 2-4 hours because they try to use strategies from 7 years ago is in no way a good thing.
Except there was no congestion, none at all. That was an incredibly flimsy excuse that SE used to nerf PUG alliances because they didn't want players acquiring the KI's too fast. If congestion ever become a problem in the future, just do what they did for Sobek and every other heavily poped NM in abyssea.
It's nice to know that the mediocre players on Lakshmi are also incapable of forming an alliance. On Sylph however, our underpowered and uninformed have been spawning these NM's constantly for the past week. You can could go to bivouac 1 in Ceizak any time of day before this patch and see someone desperately clinging onto a moth that they had been fighting for 2+ hours.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-09 09:36:08
Ahh your one of those....
Yeah .. take your PUP elsewhere and go play with your dolls in a corner.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-09 09:40:25
Nope you'll be asked to change to something relevant to the content being done. This is why the 20m limit was such a bad idea, before you could win the fight by utilizing a variety of job combos even though they were not optimized for pure damage output. Now that we've entered the world of limited time combined with ridiculous offensive AoE's it's become a matter of killing it dead RFN. The faster you kill it the less time it has to screw with you and since you can't "play it safe" anymore a wipe could cause you to lose the fight.
Giving people the option to stand out there and congest a pop location for 2-4 hours because they try to use strategies from 7 years ago is in no way a good thing.
Except there was no congestion, none at all. That was an incredibly flimsy excuse that SE used to nerf PUG alliances because they didn't want players acquiring the KI's too fast. If congestion ever become a problem in the future, just do what they did for Sobek and every other heavily poped NM in abyssea.
It's nice to know that the mediocre players on Lakshmi are also incapable of forming an alliance. On Sylph however, our underpowered and uninformed have been spawning these NM's constantly for the past week. You can could go to bivouac 1 in Ceizak any time of day before this patch and see someone desperately clinging onto a moth that they had been fighting for 2+ hours.
Mediocre players everywhere are generally incapable of doing these things. They only have a few hours per week of playtime and then to just cling to whatever /shout comes along that happens to be what they want done. In the past few days I've had to explain to an rather large social shell exactly what Delve was and how to get the rewards from it. Several of them I had to direct to ffxiah and bgwiki, they didn't know what those were.
People really need to understand that those of us who read these sites, keep up with builds, news and other pertinent meta-game information are in the incredibly small minority. Things we take as "normal" or "duh" might not be so clear to the majority of players, FFXI has a HORRIBLE system of teaching players how to play. Your pretty much thrown into the shark infested pool and expected to learn to swim on your own. Those who do sorta get by, those who don't end up in BG's media forums and those who learn to ride on the backs of others end up leading big shells (sorry old school joke).
[+]
Server: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2013-05-09 09:44:46
Dumb question here but I'm curious. If mediocre, uninformed players are not allowed to participate in these events with decent/informed players, and you *** at them when they decide to take it upon themselves to take on the events. How are they supposed to be become decent/informed players?
03-15-2013 06:15 PM |
| | Long Holding Times for Delve NMs
Hello, Iwagami here.
First off, thanks so much for all of the comments. I've read through them all.
In addition to the feedback from those who have participated in Delve and those that have not, hearing feedback before you tried it out and then once again after having tried it out has contributed a lot to our discussion. This decision was made after personally interpreting all of the comments received, so even if it is not fully in accordance with your wishes, I'd appreciate it if you could understand our reasoning.
Before the result of our discussion, I'd like to let you know about one bug.
We've determined a bug where Mastop's magic and abilities are affecting players outside of the fighting alliance, and we will be fixing this immediately. We apologize for any inconvenience this has caused.
Discussion result
Now then, I would like to inform you all of the result from our adjustment plan discussion.
After sharing what I wanted to do for the adjustment, there were a lot more comments agreeing with the feedback posted, and also considering that these battles would increase moving forward in order to procure Yggzi Beads, we will be making adjustments so that these monsters do not go into hyper-mode, but will disappear after 20 minutes.
The reason we predict an increase in battles for Yggzi Beads
The two reasons why we foresee an increase in battles for Yggzi Beads are:
Due to the fact that the drop rate of Yggzi Beads are not that high, it will be necessary to fight these NMs multiple times in order to obtain them. Design-wise we thought this would also give new comers to the Delve content an opportunity to participate. While in actuality there may be some who say "don’t come do Delve unless you have Delve equipment," we’d appreciate if you would keep in mind that we designed this system to give these players an opportunity. With that said, making a 100% drop rate for Yggzi Beads or increasing the drop rate would make it difficult for newcomers, so currently we do not want to do this. We'd really be grateful if those of you who are experienced could invite these newcomers to take on this content when you have the ability to do so. Also, the triggers for Delve can be found in reives and as drops from monsters in the zone at a decent rate, so even if you are inexperienced, definitely try to give it a shot and gather members who aren’t worried about losing.
Regarding feedback to keep as it is now
There's also been comments mentioning to keep it as it is now and to wait until the monsters can be defeated in 15 minutes, but due to the below reasons I cannot agree with this.
The battles will become easier as more information is circulated
It's easy to re-challenge
It's easy to check whether you are lacking preparation
We would like to eliminate the congestion between now and when you can all defeat them in 15 minutes.
Regarding feedback to increase the "???" points
While I am repeating what I said previously, the below reasons are why we will not be increasing the number of "???" points at the current time.
We would like to avoid lag issues from having multiple points positioned nearby.
Considering future content, we don't want to use up too much in areas that are further away.
There will not be any cost effectiveness as pros and cons will arise from having them further away.
Also, while it's possible to spawn any NM from a single spot, we actually looked into doing this before implementation; however, problems arose with claiming trigger points and we also wanted players to adventure, so we cut this idea. We always have to consider the trade off even though we want to relieve congestion, and though it might sometimes be difficult for the development side and the player side to match up, we'd really appreciate your understand with this as we move forward.
It may appear that I've only extracted the portions of feedback that were suited to what I was thinking, but most of you are in agreement and I apologize that this system became something different than we had imagined initially. With that said, we have decided to adopt a time limit for Delve monsters fought in the field.
I've also made an announcement about additional adjustments that will be made to delve below.
Thank you very much. | |
03-15-2013 06:15 PM |
| | Adjustments to the conditions for unlocking the boss room in Delve
Hello, Iwagami here.
We will be performing an adjustment on the conditions to unlock the boss room in Delve. This is something that has already been finalized, so I would like to let you know what we will be adjusting and our reasoning.
Adjustment
Pre-adjustment: The boss room will unlock by either defeating all of the NMs or after a set amount of time has elapsed.
Post-adjustment: The boss room will unlock after only defeating all of the NMs.
Reason 1
The first reason is that we want to bring the pace of this content in line with what we had originally envisioned -- adventurers would defeat all of the NMs one by one and then take on the boss, as opposed to waiting for the time to elapse until the room opens up and then fighting the boss. If it were content where you would only take on a boss, then we feel it would be more enjoyable without the wait time to make a battlefield where there is only a boss.
With that said, the NMs that appear inside Delve each have their own special traits. The concept of Delve is to think of a party setup that will make it easier to fight multiple NMs and the boss, and there is a good margin for strategy from person to person depending on how you would like to fight and what NMs you chose to avoid and defeat. This is also why we have the element of having at least three consecutive battles inside even if you use the maximum amount of Yggzi Beads.
Reason 2
The second reason is that it's difficult to convey the method in which to take on a fracture with the objective of defeating the boss. Currently the boss room will open after a set amount of time has passed or if all of the NMs have been defeated. Unlocking the boss room after a set amount of time is similar to having the field NMs go into hyper mode, and this is causing the battle to become stagnant as you wait. Due to this, you are left with only a minimal amount of time to defeat the boss. We feel that having it so the boss would spawn after a set amount of time was making it difficult to convey the advantages of quickly eliminating the NMs along the way.
Due to the above two reasons we will be making adjustments so that the boss room is unlocked only after defeating all of the NMs.
I'm really looking forward to seeing the first adventurers defeat the boss. Thank you very much. | |
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