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[Dev] Delve Updates, Holding Times & Bosses
Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2013-05-08 12:48:20
Well, for zergs, like old school Kirin at 75. If the fight needs to be done asap or everyone dies sort of thing. If the fight goes for 5 minutes, I don't really consider it a zerg anymore, just a typical fight except with 2hr'd songs and DDs as tanks.
And after the rotation you get put back in the starting party, so if rolls wear, you're there to pop them back up.
Server: Odin
Game: FFXI
Posts: 91
By Odin.Machorz 2013-05-08 12:52:39
why do ppl get butthurt that they change the NMs outside? You ppl complain that SE want help new player,noobs,newbies, w/e u want call them but u cant defeat the NMs in time? Hmm....
I ran with PuG and lost and won, like VW.....u never know what u get.
We did delve-ls run yesterday and I voted to rotate at least ppl who dont have a job for delve in @low % of HP.
Imo u cannot help ppl to get better when u do not help them to get access to better stuff......simple
Fenrir.Camiie
Server: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2013-05-08 12:53:11
It wasn't like LSs charging for spots in KI fights wasn't an eventuality anyway. This just means even more clients for when that time comes.
Also means more clients for IGE and other RMT sites. Where else are nubs going to rack up the millions they're going to need in a timely fashion?
Server: Cerberus
Game: FFXI
Posts: 124
By Cerberus.Demonsgate 2013-05-08 12:56:34
mabe they will lt groups trade all 5 beads to remove the nms atm you can only remove 3
Server: Siren
Game: FFXI
Posts: 96
By Siren.Taruina 2013-05-08 13:00:23
Prett why do ppl get butthurt that they change the NMs outside? You ppl complain that SE want help new player,noobs,newbies, w/e u want call them but u cant defeat the NMs in time? Hmm....
I ran with PuG and lost and won, like VW.....u never know what u get.
We did delve-ls run yesterday and I voted to rotate at least ppl who dont have a job for delve in @low % of HP.
Imo u cannot help ppl to get better when u do not help them to get access to better stuff......simple
Not complaining that there's difficulty downing the NMs, at all. I'm actually glad that these are gear-checks, so that more of the player-base can finally do stuff like Salvage.v2.
The issue that many players and I are having, is the fact that we sign-in and there are only 4-5 Delve ready members logged on.
This forces us to shout for randoms and play the lottery.
Obvious solution is join a bigger LS, I know.
Server: Asura
Game: FFXI
Posts: 6
By Asura.Misheeka 2013-05-08 14:40:59
LOL SE actually thinks Elite players will go out of their way to "help" non geared or newer players do these Delve runs? what a joke and this is how it will be in a few months from now: Elite players with all the delve weapons completed will be trolling pj bashing pple and shouting that they will run gimps for X amount of gil. Controlling RMT? you just made it 10x worse guys and as for "balance" as far as jobs are concerned? If you have heavy DD (geared excellently), BRD, COR or WHM then you May be able to get groups, if the elite deem you worthy, as for the other jobs, you don't get a choice to play if you want anything done. SIMPLE way to take most of the enjoyment out of the game for any but hardcore players who have 24/7 to invest in it. I have loved this game for 5yrs, but the last 12months it has gone downhill rapidly and I just can support the choices being made by the devs lately sorry
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-05-08 14:57:47
This forces us to shout for randoms and play the lottery.
Obvious solution is join a bigger LS, I know.
Pretty much. Time for me to find a new LS, I guess.
Though really, even if you have to fill slots by shouting, having the base group of people who already know how to communicate and work together is probably all you really need.
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-08 15:33:13
If you have heavy DD (geared excellently), BRD, COR or WHM then you May be able to get groups, if the elite deem you worthy, as for the other jobs, you don't get a choice to play if you want anything done. Actually from past experience with some rather decent linkshells on multiple servers, no matter how good, no matter how actually better than their DDs you are, you might not be accepted as one. It's a very touchy subject, much like PLD, people have huge difficulties to see when they are outplayed.
So it's even worse in the end.
I'm just annoyed that they release content based on LS events which means following a strict schedule which my work doesn't allow for. Back to 2010 and not enjoying new content for me, Salvage II and Emptynamis are fine though.
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Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4946
By Cerberus.Tikal 2013-05-08 15:38:39
I don't play nice in big LSs, so I'm boned if that's the case. Oh well.
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Shiva.Gib
Server: Shiva
Game: FFXI
Posts: 1264
By Shiva.Gib 2013-05-08 15:40:39
I don't play nice in big LSs, so I'm boned if that's the case. Oh well. See, there is a trick to that, get into a LS with a majority of the people being *** as big as you are. Works great for me.
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By GodBae 2013-05-08 15:40:53
i hate elites who never let me join fights. how can i get clears more easy
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4946
By Cerberus.Tikal 2013-05-08 15:41:14
That's why it doesn't work lol, I call people on their ***.
By GodBae 2013-05-08 15:43:10
one time i asked to join a party and they didn't even respond to me
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-08 15:44:06
I don't play nice in big LSs, so I'm boned if that's the case. Oh well. See, there is a trick to that, get into a LS with a majority of the people being *** as big as you are. Works great for me. Doesn't work.
Most people in endgame are *** but they suck. What happens when an *** that doesn't suck call one that does?
"No u."
Never again.
By Losie 2013-05-08 15:44:24
If only SE Hadn't made not one but TWO jobs based around casting a few party buffs that are superb and then sitting on their ***.. Let's see, will people play them or min-max them into struggling with an awkward and clunky UI/party system for crazy zerging content meant to be taken down a certain way, or not.. People always the path of least resistance on MMOs, devs, come on. Gear up and carefully consider strategies and jobs, or snag every RME in sight and brdcorzerg it. Hmmmm.
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-05-08 15:46:06
made not one but TWO jobs based around casting a few party buffs
You forgot about Dre Geomancer!
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Server: Bismarck
Game: FFXI
Posts: 16
By Bismarck.Ravenously 2013-05-08 15:50:50
SAM WAR DRK onry
Server: Bismarck
Game: FFXI
Posts: 16
By Bismarck.Ravenously 2013-05-08 15:53:05
i hate elites who never let me join fights. how can i get clears more easy
Welcome to FFXI. If you don't play the jobs we want, you won't see endgame content
Server: Siren
Game: FFXI
Posts: 24
By Siren.Methylated 2013-05-08 15:53:27
OK SO:
Read this turbo rant.
All I have to say is this.
GET ON WITH IT AND LEARN TO WIN INSTEAD OF MOAN. :)
Edit: Elite players wont help no body without gil. You got to join a link-shell and be at the whim of your potential leader.
I think its time for me to give up this game soon. :)
Siren.Mosin
By Siren.Mosin 2013-05-08 15:53:45
O wow, ravenous? that was a good flick.
Fenrir.Camaroz
Server: Fenrir
Game: FFXI
Posts: 320
By Fenrir.Camaroz 2013-05-08 15:55:29
made not one but TWO jobs based around casting a few party buffs
You forgot about Dre Geomancer!
"Nowadays everybody wanna talk like they got something to say
But nothing comes out when they move their lips
Just a bunch of gibberish"
Most people on this subject matter.
Lakshmi.Feint
Server: Lakshmi
Game: FFXI
Posts: 332
By Lakshmi.Feint 2013-05-08 15:57:04
Bismarck.Ravenously said: »SAM WAR DRK onry
This is where SE *** up and other MMOs do a better job.
How many of the 22 jobs are regularly used in end-game content?
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Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-08 16:03:04
Bismarck.Ravenously said: »SAM WAR DRK onry
This is where SE *** up and other MMOs do a better job.
How many of the 22 jobs are regularly used in end-game content?
Alliance content
WHM
RDM (JPs and high-tier shells)
BRD
SMN
BLM
MNK
SAM
WAR
DRK
DRG (with Mythic so probably doesn't count)
COR
GEO * (new front)
PLD
SCH
RNG
Used mostly in low-man content ***
BST
DNC
PUP **
NIN
BLU
Currently little to no use
RUN
Treasure Hunter
THF
* job is actually quite powerful for alliance content
** job has seen a significant increase in power in the most recent update and is probably functional in higher content
***low man content is mostly irrelevant right now but that will probably change
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By Enuyasha 2013-05-08 16:04:49
RUN is a nice solo job :< with the appropriate sub/gear.
Shiva.Gib
Server: Shiva
Game: FFXI
Posts: 1264
By Shiva.Gib 2013-05-08 16:05:13
Ugh, why are you guys using all of this *bleck* Strategy? YOU'RE SUPPOSED TO ZERG EVERYTHING TO DEATH! COME ON GUYS!
Bismarck.Hsieh
Server: Bismarck
Game: FFXI
Posts: 709
By Bismarck.Hsieh 2013-05-08 16:06:17
one time i asked to join a party and they didn't even respond to me I get that once in awhile. Karma bites them in the *** when the situation reverses itself.
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Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-05-08 16:06:55
With the relative ease of leveling and gearing now, there's little reason to not have an endgame relevant job.
By GodBae 2013-05-08 16:07:59
nobody let me leech my job without pay gils though. how can i level easy
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Lakshmi.Feint
Server: Lakshmi
Game: FFXI
Posts: 332
By Lakshmi.Feint 2013-05-08 16:15:50
Bismarck.Ravenously said: »SAM WAR DRK onry
This is where SE *** up and other MMOs do a better job.
How many of the 22 jobs are regularly used in end-game content?
Alliance content
WHM
RDM (JPs and high-tier shells)
BRD
SMN
BLM
MNK
SAM
WAR
DRK
DRG (with Mythic so probably doesn't count)
COR
GEO * (new front)
PLD
SCH
RNG
Used mostly in low-man content ***
BST
DNC
PUP **
NIN
BLU
Currently little to no use
RUN
Treasure Hunter
THF
* job is actually quite powerful for alliance content
** job has seen a significant increase in power in the most recent update and is probably functional in higher content
***low man content is mostly irrelevant right now but that will probably change I actually don't see the jobs you listed under low man content when it comes to NNI, Salvage or meebles often. Abyssea yeah.
Maybe I spoke a little too soon but it does seem at times that certain jobs just aren't popular in endgame content.
I think SE did a decent job in trying to include multiple jobs in VW, but the content itself was kind of meh (WS spam and getting procs wasn't exactly difficult). With delve, it just seems like a zergfest again ><.
03-15-2013 06:15 PM |
| | Long Holding Times for Delve NMs
Hello, Iwagami here.
First off, thanks so much for all of the comments. I've read through them all.
In addition to the feedback from those who have participated in Delve and those that have not, hearing feedback before you tried it out and then once again after having tried it out has contributed a lot to our discussion. This decision was made after personally interpreting all of the comments received, so even if it is not fully in accordance with your wishes, I'd appreciate it if you could understand our reasoning.
Before the result of our discussion, I'd like to let you know about one bug.
We've determined a bug where Mastop's magic and abilities are affecting players outside of the fighting alliance, and we will be fixing this immediately. We apologize for any inconvenience this has caused.
Discussion result
Now then, I would like to inform you all of the result from our adjustment plan discussion.
After sharing what I wanted to do for the adjustment, there were a lot more comments agreeing with the feedback posted, and also considering that these battles would increase moving forward in order to procure Yggzi Beads, we will be making adjustments so that these monsters do not go into hyper-mode, but will disappear after 20 minutes.
The reason we predict an increase in battles for Yggzi Beads
The two reasons why we foresee an increase in battles for Yggzi Beads are:
Due to the fact that the drop rate of Yggzi Beads are not that high, it will be necessary to fight these NMs multiple times in order to obtain them. Design-wise we thought this would also give new comers to the Delve content an opportunity to participate. While in actuality there may be some who say "don’t come do Delve unless you have Delve equipment," we’d appreciate if you would keep in mind that we designed this system to give these players an opportunity. With that said, making a 100% drop rate for Yggzi Beads or increasing the drop rate would make it difficult for newcomers, so currently we do not want to do this. We'd really be grateful if those of you who are experienced could invite these newcomers to take on this content when you have the ability to do so. Also, the triggers for Delve can be found in reives and as drops from monsters in the zone at a decent rate, so even if you are inexperienced, definitely try to give it a shot and gather members who aren’t worried about losing.
Regarding feedback to keep as it is now
There's also been comments mentioning to keep it as it is now and to wait until the monsters can be defeated in 15 minutes, but due to the below reasons I cannot agree with this.
The battles will become easier as more information is circulated
It's easy to re-challenge
It's easy to check whether you are lacking preparation
We would like to eliminate the congestion between now and when you can all defeat them in 15 minutes.
Regarding feedback to increase the "???" points
While I am repeating what I said previously, the below reasons are why we will not be increasing the number of "???" points at the current time.
We would like to avoid lag issues from having multiple points positioned nearby.
Considering future content, we don't want to use up too much in areas that are further away.
There will not be any cost effectiveness as pros and cons will arise from having them further away.
Also, while it's possible to spawn any NM from a single spot, we actually looked into doing this before implementation; however, problems arose with claiming trigger points and we also wanted players to adventure, so we cut this idea. We always have to consider the trade off even though we want to relieve congestion, and though it might sometimes be difficult for the development side and the player side to match up, we'd really appreciate your understand with this as we move forward.
It may appear that I've only extracted the portions of feedback that were suited to what I was thinking, but most of you are in agreement and I apologize that this system became something different than we had imagined initially. With that said, we have decided to adopt a time limit for Delve monsters fought in the field.
I've also made an announcement about additional adjustments that will be made to delve below.
Thank you very much. | |
03-15-2013 06:15 PM |
| | Adjustments to the conditions for unlocking the boss room in Delve
Hello, Iwagami here.
We will be performing an adjustment on the conditions to unlock the boss room in Delve. This is something that has already been finalized, so I would like to let you know what we will be adjusting and our reasoning.
Adjustment
Pre-adjustment: The boss room will unlock by either defeating all of the NMs or after a set amount of time has elapsed.
Post-adjustment: The boss room will unlock after only defeating all of the NMs.
Reason 1
The first reason is that we want to bring the pace of this content in line with what we had originally envisioned -- adventurers would defeat all of the NMs one by one and then take on the boss, as opposed to waiting for the time to elapse until the room opens up and then fighting the boss. If it were content where you would only take on a boss, then we feel it would be more enjoyable without the wait time to make a battlefield where there is only a boss.
With that said, the NMs that appear inside Delve each have their own special traits. The concept of Delve is to think of a party setup that will make it easier to fight multiple NMs and the boss, and there is a good margin for strategy from person to person depending on how you would like to fight and what NMs you chose to avoid and defeat. This is also why we have the element of having at least three consecutive battles inside even if you use the maximum amount of Yggzi Beads.
Reason 2
The second reason is that it's difficult to convey the method in which to take on a fracture with the objective of defeating the boss. Currently the boss room will open after a set amount of time has passed or if all of the NMs have been defeated. Unlocking the boss room after a set amount of time is similar to having the field NMs go into hyper mode, and this is causing the battle to become stagnant as you wait. Due to this, you are left with only a minimal amount of time to defeat the boss. We feel that having it so the boss would spawn after a set amount of time was making it difficult to convey the advantages of quickly eliminating the NMs along the way.
Due to the above two reasons we will be making adjustments so that the boss room is unlocked only after defeating all of the NMs.
I'm really looking forward to seeing the first adventurers defeat the boss. Thank you very much. | |
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