[Dev] Delve Updates, Holding Times & Bosses

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[Dev] Delve Updates, Holding Times & Bosses
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 Fenrir.Sylow
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By Fenrir.Sylow 2013-05-08 11:26:45
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We still use a PLD when killing NMs inside the fracture going for speed soooo

You just need to put the PLD in the DD party - give them real bufs - and you should use Requiescat (it bypasses most of the NMs damage resistances )

They won't be able to hold hate the entire time but they'll be able to do it enough
 Lakshmi.Saevel
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By Lakshmi.Saevel 2013-05-08 11:34:12
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Has this effected plasm farming from inside the fractures? Originally I thought they were locking the walls between the different NM groups but now it's sounding like only the mega boss will be locked behind a wall. Do we still have access to the monsters around the Tier IV/V NM areas?
 Fenrir.Sylow
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By Fenrir.Sylow 2013-05-08 11:34:50
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I guess we'll find out in a few hours!
 Cerberus.Taint
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By Cerberus.Taint 2013-05-08 11:35:08
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Lakshmi.Saevel said: »
Has this effected plasm farming from inside the fractures? Originally I thought they were locking the walls between the different NM groups but now it's sounding like only the mega boss will be locked behind a wall. Do we still have access to the monsters around the Tier IV/V NM areas?


Will only effect the best groups that farm the boss chamber.
 Asura.Hoshiku
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By Asura.Hoshiku 2013-05-08 11:35:23
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cor rotations T.T

they're ok as long as you don't double up on a six and the party leaders aren't idiots... but how often does that happen :x
 Fenrir.Sylow
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By Fenrir.Sylow 2013-05-08 11:36:31
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If you're not doubling up on a 6 you should have been a BRD!
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 Valefor.Sehachan
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By Valefor.Sehachan 2013-05-08 11:37:15
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People that don't double on 6 are pussies!
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 Valefor.Sapphire
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By Valefor.Sapphire 2013-05-08 11:43:29
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winning streak merits+aug'd comm. tricorne ftw because who wants to reroll double 11s constantly.
I'm trying to do damage here!
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 Fenrir.Sylow
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By Fenrir.Sylow 2013-05-08 11:45:59
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I'm actually going to start bringing my Melee set on COR and using Requiescat

It's fairly effective at getting through NMs with PDT (Crabs etc) snd I end up with BRD buffs anyhow
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 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2013-05-08 11:49:57
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Fenrir.Sylow said: »
They won't be able to hold hate the entire time but they'll be able to do it enough
just a side note, if you have a decent amount of chars at something and players who are good with party swapping, animus minuo and using a song on dirge will lock the mob on your pld
 Bismarck.Xellan
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By Bismarck.Xellan 2013-05-08 12:02:24
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So glad that I'm 6/6 on KI's already, even if a couple of those fights took long. I can't imagine what 20-minute tier IV/V kills would look like under the current paradigm. Even multiple Wild Cards and Zantetsukens aren't going to get you there.

My only concerns with this update are that either A.) they screw around with the NMs in Fracture and make it so that you have to use Yggzi Beads each run to avoid dealing with NMs, instead of just allowing a Twilight Paladin to zombie and hold them, or B.) that all those mobs in the Boss Room aren't moved outside of the room in order to give us more stuff to kill. Repops would start to become a problem, otherwise.
 Fenrir.Sylow
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By Fenrir.Sylow 2013-05-08 12:04:26
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Bismarck.Xellan said: »
So glad that I'm 6/6 on KI's already, even if a couple of those fights took long. I can't imagine what 20-minute tier IV/V kills would look like under the current paradigm. Even multiple Wild Cards and Zantetsukens aren't going to get you there.

My only concerns with this update are that either A.) they screw around with the NMs in Fracture and make it so that you have to use Yggzi Beads each run to avoid dealing with NMs, instead of just allowing a Twilight Paladin to zombie and hold them, or B.) that all those mobs in the Boss Room aren't moved outside of the room in order to give us more stuff to kill. Repops would start to become a problem, otherwise.

I missed the part of the update where they nerfed BRD and COR
 Siren.Piccollo
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By Siren.Piccollo 2013-05-08 12:05:21
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It seems to me this update is going to negatively affect the players who are least well equipped to deal with these new monsters and events most and i for one think its a huge pity that we cant just keep it the way it was, ive had so much fun over the past few days doing the T5 nm's in pickup groups its been great old school strategys with a new twist lots of people working together (regardless of gear) such a pity se has decided to do this and it seems its the players who dont realise how affected they will be are the ones to be affected most.
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 Fenrir.Sylow
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By Fenrir.Sylow 2013-05-08 12:06:31
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Siren.Piccollo said: »
It seems to me this update is going to negatively affect the players who are least well equipped to deal with these new monsters and events

This is probably one of the unstated reasons that they are making this change in the first place
 Lakshmi.Feint
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By Lakshmi.Feint 2013-05-08 12:10:02
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Siren.Piccollo said: »
It seems to me this update is going to negatively affect the players who are least well equipped to deal with these new monsters and events most and i for one think its a huge pity that we cant just keep it the way it was, ive had so much fun over the past few days doing the T5 nm's in pickup groups its been great old school strategys with a new twist lots of people working together (regardless of gear) such a pity se has decided to do this and it seems its the players who dont realise how affected they will be are the ones to be affected most.

It'll also affect players who don't have the time to join a larger linkshell.

It was fun doing some of the nms old school style. Oh well.
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By Chyula 2013-05-08 12:12:13
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I don't know how the hell 20mins timer will make sense. Did Kurma last night and it was a pain to time the god damn nukes within tp animation duration. The fight took well over 2hrs with well equiped players.
 Sylph.Washburn
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By Sylph.Washburn 2013-05-08 12:14:41
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Chyula said: »
I don't know how the hell 20mins timer will make sense. Did Kurma last night and it was a pain to time the god damn nukes within tp animation duration. The fight took well over 2hrs with well equiped players.

try a party of sch using imminence on Kurma and see how that works.
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By glass 2013-05-08 12:14:48
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I don't understand what you guys griping about he taking the rage off the mob at 15min in that's what was killing everyone at 15min boom alliance started wipeing and that's why you went into 30,40,50 min fights. so now you got 20 min to kill the nm with no rage. and if that's not good enough you go in fracture and you have 45min for t1,t2,t3 without rage and 30min for t4,t5. he just made it easier to kill field nm's. nothing has changed its not a zerg same party setup will be just as good if you cant kill the nm without rage timer in 20 min just go back to where you belong abbyssea.
 Bismarck.Xellan
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By Bismarck.Xellan 2013-05-08 12:16:32
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Fenrir.Sylow said: »
Bismarck.Xellan said: »
So glad that I'm 6/6 on KI's already, even if a couple of those fights took long. I can't imagine what 20-minute tier IV/V kills would look like under the current paradigm. Even multiple Wild Cards and Zantetsukens aren't going to get you there.

My only concerns with this update are that either A.) they screw around with the NMs in Fracture and make it so that you have to use Yggzi Beads each run to avoid dealing with NMs, instead of just allowing a Twilight Paladin to zombie and hold them, or B.) that all those mobs in the Boss Room aren't moved outside of the room in order to give us more stuff to kill. Repops would start to become a problem, otherwise.

I missed the part of the update where they nerfed BRD and COR

I missed the part of the update where that sweater makes your *** look fat.
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 Valefor.Sehachan
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By Valefor.Sehachan 2013-05-08 12:17:12
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FIGHTING WORDS
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 Fenrir.Sylow
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By Fenrir.Sylow 2013-05-08 12:18:23
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Bismarck.Xellan said: »
Fenrir.Sylow said: »
Bismarck.Xellan said: »
So glad that I'm 6/6 on KI's already, even if a couple of those fights took long. I can't imagine what 20-minute tier IV/V kills would look like under the current paradigm. Even multiple Wild Cards and Zantetsukens aren't going to get you there.

My only concerns with this update are that either A.) they screw around with the NMs in Fracture and make it so that you have to use Yggzi Beads each run to avoid dealing with NMs, instead of just allowing a Twilight Paladin to zombie and hold them, or B.) that all those mobs in the Boss Room aren't moved outside of the room in order to give us more stuff to kill. Repops would start to become a problem, otherwise.

I missed the part of the update where they nerfed BRD and COR

I missed the part of the update where that sweater makes your *** look fat.

That would be pretty impressive for a sweater
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 Ragnarok.Presidentobama
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By Ragnarok.Presidentobama 2013-05-08 12:19:09
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Sylph.Washburn said: »
Chyula said: »
I don't know how the hell 20mins timer will make sense. Did Kurma last night and it was a pain to time the god damn nukes within tp animation duration. The fight took well over 2hrs with well equiped players.

try a party of sch using imminence on Kurma and see how that works.


I did ths win twice on my scholar. Our sameri was a joke. So I did solo many fusions and distortions. All the blms got their MBs off much easier. 100% works every time.

Sam's are worthless.

miss, miss miss, or worse miss upon a weapon skill they do..
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By Althyk 2013-05-08 12:20:06
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Can someone summarize all this into something easier to understand? Cause read everything through and I'm still confused as ***.
 Fenrir.Sylow
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By Fenrir.Sylow 2013-05-08 12:20:50
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Althyk said: »
Can someone summarize all this into something easier to understand? Cause read everything through and I'm still confused as ***.

Don't wear your sweater on your *** and you're good to go
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By Althyk 2013-05-08 12:21:57
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Chyula said: »
I don't know how the hell 20mins timer will make sense. Did Kurma last night and it was a pain to time the god damn nukes within tp animation duration. The fight took well over 2hrs with well equiped players.

It was cause mofos didn't figure out to time it properly till we were 1.5 hrs into the fight...
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By Althyk 2013-05-08 12:24:29
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Fenrir.Sylow said: »
Althyk said: »
Can someone summarize all this into something easier to understand? Cause read everything through and I'm still confused as ***.

Don't wear your sweater on your *** and you're good to go
But it's cold
 Caitsith.Mahayaya
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By Caitsith.Mahayaya 2013-05-08 12:38:32
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COR rotations aren't bad with 5/5 Winning Streak, that Relic+2 thing, reduced Phantom Roll recast, and a Random Deal. The only thing is that you'll have to switch up the rolls for at least one party in order for the "same roll activated" crap to not show up unless you want to Fold a proper roll.

Obviously it makes you a lot more careful about how you roll, especially on 6's when you don't have Snake Eye up.

Just be sure people understand that COR needs to start rolls long before BRDs do their rotations.
 Ragnarok.Lhayla
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By Ragnarok.Lhayla 2013-05-08 12:39:39
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Ragnarok.Eriina said: »
So with 20min rage I saw lots of players employing various strategies to clear the T4-5 NMs. In pick up groups I saw:

-PLDs actually tanking and holding the boss in position for long periods of time.
-I saw DDs /THF building TP on local mobs to blast 100% acc WS.
-I saw skill chains being coordinated.
-I saw magic bursts(!).
-I even saw some mages talking about what compass position to stand (assuming some kinda geo factor).
-I saw a RDM casting debuffs.

Now, a lot of these tactics are non-optimal and arguably wastes of time compared to zerging. But, for the first time in years fighting reminded me of the old ffxi days against sky gods and ground kings. I didn't care if there was a "better" strategy because it was fun to just jump in and fight it out.

This was possible because there were TWO viable methods to best these NMs:

1) Have baddass gearz and Zerg it down in less than 20 mins.
2) Just don't give up

This update (20min depop) deletes option (2). It deletes the leeway for various strategy (ranging from efficient to wildly inefficient). It deletes the leniency on current gear and job selection. It deletes the leeway to let friends or newer players in because pt spot opportunity cost is higher.

Welcome back to ffxi-6brd-6cor-outside-ally-mule-rotation-mash-WS-macro-zerg-or-gtfo.

Just finished my Ryunohige99 and I can't WAIT to be told ((thanks for the offer, but I'll have to pass.))

Couldnt agree more with Erii. Recently I did a Mastop with a pick-up group. It started all serious with a 3-brd rotation, CORS, etc... And, after 2 hours+, it ended up with people taking it into Adoulin's border and having half of the alliance changing to SMN. I felt like doing Kirin for the 1st time. Nonetheless, we won. Ad it was awesome, it was epic.

And SE just killed it, lol, go figure...
 Fenrir.Sylow
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By Fenrir.Sylow 2013-05-08 12:40:23
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Caitsith.Mahayaya said: »
COR rotations aren't bad with 5/5 Winning Streak, that Relic+2 thing, reduced Phantom Roll recast, and a Random Deal. The only thing is that you'll have to switch up the rolls for at least one party in order for the "same roll activated" crap to not show up unless you want to Fold a proper roll.

Obviously it makes you a lot more careful about how you roll, especially on 6's when you don't have Snake Eye up.

Just be sure people understand that COR needs to start rolls long before BRDs do their rotations.

I sort of disagree - if you're going to rotate CORs I think you should do the second set of rolls during the fight otherwise things are probably going to start wearing off (unless it's a really short fight) and you're going to be rolling during the fight anyway
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By Siren.Taruina 2013-05-08 12:42:07
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I really hate to say it, but yeah. The update screws people who have to shout for stuff.

In other news, asking BRDs to keep dia on an NM is hard labor.
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