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Charms are a horrible system
To each their own. They don't have to be Copy > pasted from Diablo II, But I always felt it was a good concept. Items that improved your character beyond the Equipment slot. Something i feel could have been vastly improved upon, Balanced, and continued to be enjoyable.
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Skill Tree and Stat Allocation is a horrible system.
Stat Allocation? Yay, Probably, Its a bother for modern gamers. Easier to just have the game do it for you.
Skill tree? I disagree in opinion here. I liked having the option to make a character different each play through, and not be the same as every other character. I think Diablo II has a Skill Relocater option now too, So it solves the problem of messing up skill placement being a permanent "oops".
A lot of people followed "norm" builds, But you at least had the option to "Fk it" and Put skills into whatever you want... and
That build would probably be viable to farming and beating the game.
Say what you will, But in Inferno, You're a** ain't going nowhere past Act II if You're not using certain skill combos, and unfortunately, Inferno really is the only good place to farm High-End gear... That really is the key difference between D2 and D3.
In D2, While there were optimal Builds, You weren't forced to use any, and you could probably pick any build you wanted and still be able to farm/Beat the game on Hell Difficulty. In Diablo 3, Especially in Inferno Mode, You really have no choice but the "Optimal Build" If you want to succeed.
On Weapons, Diablo II at least had weapons that were useful for reasons beyond their DPS, Due to Skill Improvements, Bonus Stats, etc. Because not all Skills relied solely on DPS. See, Diablo 3 had good intentions with its "Skills based on DPS" Design, But I feel instead of fixing the problem, they created a new one to replace it.
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Basically you resort to whatever build you read on the internet and if you take almost any skill before like, 25 you're build is ruined.
You can reset Stats/Skills in Diablo II now if i'm not mistaken, Problem solved there (Or at least, Alleviated!).
That said, How is "You resort to whatever build you read on the internet" Different than what you do in diablo 3? If you're going to argue "Not everyone does that..." my argument is quite simply, Not everyone went to the internet to find builds for Diablo II, I know for certain I never once looked up "Optimal" builds for Diablo II, I visit A.Summit too look at items sometimes, But i always built my character around what I wanted.
Rather it be a Trap-Assassin, or a Blizzard Sorc, or a TankPLD... I did what i found the most fun. I don't do much different in Diablo 3, I just feel like most of the Skills/Runes are "Dafuq were they thinking?" Diablo II had some crappy skills, But at least it had Synergy with Skills, Giving some of them a reason to exist.
With a Skill tree, There were a lot of viable Builds... Hammerdin, etc. In this game, Especially on Inferno, There's only about 1-2 Viable Builds for any job. Both games suffer from the same problems, But in Diablo II, You'd have a harder time making a build that couldn't beat the game, in Diablo 3, You have to use a certain skill set to progress anywhere past Act I Inferno.
They're ironing out the Spike Damage in Inferno, So who knows!
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Stat allocation is, for almost every class, "enough str to put on gear, rest in vit." Skill system in D3 is far superior IMO once you understand that D2 "customization" is just something to make noobs feel better about their choices, and cause people who want to play endgame to reroll characters constantly once a better build comes out.
Diablo II stats were pretty much STR/VIT, I agree believe that, Its not how I played, But it was the norm. in Diablo 3, You don't allocate your stats, But its just been moved somewhere else. Now its all in Gear. Funny how that works, Problem isn't solved, Its just moved to Gear... Instead of STR+VIT allocation, its "Your Jobs Main Mod + Vit" In gear.
I'm not saying Diablo III's system is bad, Simply, It could have been handled better, and what it feels like now is a little sub par. I felt in comparison Diablo II > Diablo III, but its an opinion, and i accept it completely as "Not Fact".
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D3 doesn't have these issues, and there are quite a few viable builds, but some are much, much more gear reliant than others.
Have you played Act II inferno or higher yet? In Normal~Hell, Some builds may be viable, In Act II Inferno or deeper? You'll always have the same 4-5 Skills, and maybe 1 skill you can vary based on your taste. Passive will almost always be the same if you're serious about survival or doing anything without dying 1000 times.
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Maybe it's just me, but people look at D2 with nostalgia goggles more than anything. For me the game is unplayable, now anyway.
It can't be Nostalgia Goggles when I'm still playing the game in 2012 can it? Only reason its not installed currently is due to a new computer, But i played it just a few weeks ago before D3 Came out. I'm still enjoying Diablo II very much. The game got a lot right. Its not perfect at all, and so much can be improved, I just feel like Diablo 3 didn't solve any issues, It moved them or created new ones.