Diablo 3

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Diablo 3
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 Odin.Gosuapple
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By Odin.Gosuapple 2012-05-26 17:47:48
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Big shout out to Mozzy for basically soloing Diablo for me on nnightmare.

On an unrelated note, anyone know a good sight with recommended character builds?
 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-26 17:55:27
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Asura.Sangunius said: »
Asura.Lilbuttons said: »
60 Monk farming the ***out of inferno SK and Nephx5 Diablo. Be glad to help ya with whatever.

Mozzy#1435
Gotta love the life inferno monks get too enjoy until you over gear right?

It's pretty much for every class. As a Monk, I cannot deal with any monster that has an Invulnerable trait, Shielding can be a problem too depending on mob, and Fast is also an instant game over. Vortex too. Anything that impedes my ability to kite or take out the adds will be impossible for you, or any other class, to do, solo or otherwise: it isn't because you're bad, it's because the game is imbalanced. These traits are literally impossible to deal with. Demon Hunter, Monk, Wizard, Barbarian, or Witch Doctor: it isn't possible.

The fact that a basic Skeleton Archer with Invulnerable, Molten, Arcane, Frozen, Shielding, Vortex, or Fast is, quite literally, a thousand times above the difficulty of any boss in the game is a testament to the imbalance. I love difficulty, and I don't want Inferno made easier, I just want these absolutely impossible monster affixes tuned, or in the case of Invulnerability: removed entirely.

So far have Act I Inferno cleared, like most people who've tried Inferno. Huge brick wall after that, even if you have absolutely perfect gear. I am not fond of the fact that I have to kite everything and basically play my Monk as a ranged class, but... meh.

My battletag is Prothescar#1320 is anyone wants to add me.
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By mortontony1 2012-05-26 18:15:30
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Level 29 (almost 30) demon hunter about to go find the heart of sin. What kind of skills should I be looking at for general use? I'm really loving bola shot with volatile explosion, impale and chemical burn, caltrops/jagged spikes, vault/action shot, multishot/fire at will, and fan of knives/crippling knives. Putting in vit and dex gems into sockets when I can, and just trying to be an all around badass, but it's getting more and more noticeable that I'm not being as efficient/effective as possible. Any recommendations? Don't remember my thingie but my email is morton.tony@gmail.com, just add a note that you're from the forums if you add me.
 Asura.Sangunius
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By Asura.Sangunius 2012-05-26 19:58:12
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Valefor.Prothescar said: »
Asura.Sangunius said: »
Asura.Lilbuttons said: »
60 Monk farming the ***out of inferno SK and Nephx5 Diablo. Be glad to help ya with whatever.

Mozzy#1435
Gotta love the life inferno monks get too enjoy until you over gear right?

It's pretty much for every class. As a Monk, I cannot deal with any monster that has an Invulnerable trait, Shielding can be a problem too depending on mob, and Fast is also an instant game over. Vortex too. Anything that impedes my ability to kite or take out the adds will be impossible for you, or any other class, to do, solo or otherwise: it isn't because you're bad, it's because the game is imbalanced. These traits are literally impossible to deal with. Demon Hunter, Monk, Wizard, Barbarian, or Witch Doctor: it isn't possible.

The fact that a basic Skeleton Archer with Invulnerable, Molten, Arcane, Frozen, Shielding, Vortex, or Fast is, quite literally, a thousand times above the difficulty of any boss in the game is a testament to the imbalance. I love difficulty, and I don't want Inferno made easier, I just want these absolutely impossible monster affixes tuned, or in the case of Invulnerability: removed entirely.

So far have Act I Inferno cleared, like most people who've tried Inferno. Huge brick wall after that, even if you have absolutely perfect gear. I am not fond of the fact that I have to kite everything and basically play my Monk as a ranged class, but... meh.

My battletag is Prothescar#1320 is anyone wants to add me.
Then while farming Butcher you get the champion packs of the giants with molten vortex fast fire chains. Always fun.
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By Ragnarok.Kongming 2012-05-26 20:22:50
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This might sound stupid but what does invulnerability do? I remember D2 mobs on hell mode (or whatever it was called) were typically immune to 1 or more forms of damage, but everything was still susceptible to something
 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-26 20:38:22
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It makes minions completely invincible.
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By Chyula 2012-05-26 21:34:17
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Asura.Sangunius said: »
Valefor.Prothescar said: »
Asura.Sangunius said: »
Asura.Lilbuttons said: »
60 Monk farming the ***out of inferno SK and Nephx5 Diablo. Be glad to help ya with whatever.

Mozzy#1435
Gotta love the life inferno monks get too enjoy until you over gear right?

It's pretty much for every class. As a Monk, I cannot deal with any monster that has an Invulnerable trait, Shielding can be a problem too depending on mob, and Fast is also an instant game over. Vortex too. Anything that impedes my ability to kite or take out the adds will be impossible for you, or any other class, to do, solo or otherwise: it isn't because you're bad, it's because the game is imbalanced. These traits are literally impossible to deal with. Demon Hunter, Monk, Wizard, Barbarian, or Witch Doctor: it isn't possible.

The fact that a basic Skeleton Archer with Invulnerable, Molten, Arcane, Frozen, Shielding, Vortex, or Fast is, quite literally, a thousand times above the difficulty of any boss in the game is a testament to the imbalance. I love difficulty, and I don't want Inferno made easier, I just want these absolutely impossible monster affixes tuned, or in the case of Invulnerability: removed entirely.

So far have Act I Inferno cleared, like most people who've tried Inferno. Huge brick wall after that, even if you have absolutely perfect gear. I am not fond of the fact that I have to kite everything and basically play my Monk as a ranged class, but... meh.

My battletag is Prothescar#1320 is anyone wants to add me.
Then while farming Butcher you get the champion packs of the giants with molten vortex fast fire chains. Always fun.

wait until you see the god damn damage reflect pony, me and friends used block glitch on it and still unable to kill it even it was standing in front of our wall doing nothing. We can't even spam potion because on it because it have a cool down timer, then by the time we bring it down to about 60-70% hp its rage mode just rapega everyone with like 2-3 screen range.
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By Asura.Karbuncle 2012-05-26 22:13:29
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Figured i'd just warn ya all.

Auction house is being stupid,

http://us.battle.net/d3/en/forum/topic/5235709866

Careful buying or selling anything, Apparently it will have no problem completing sales, taking your gold, and Putting both the Item, and the gold, In purgatory.

Screwing Sellers and buyers atm. Sure it'll be fixed soon, just tossing it out there to save your money for the time being.
 Asura.Lilbuttons
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By Asura.Lilbuttons 2012-05-27 01:45:27
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Thankfully only spent 50k before I noticed it.. But still, 50k is 50k >:( I'm more annoyed I didn't get the items. Bought like 50% MF worth of items for farming
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By Asura.Leonlionheart 2012-05-27 07:52:21
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Even though it's Barbarian, it's valid for Monk too (to some extent, obviously dex > str). IDK about DH WD and Wiz though. He has videos of how armor and resistances work too which helped me gear a bit.

Kripparian and his team were world second(?) Diablo Inferno 4 man. 3 hours behind team method world first 4 man. Obviously a solo was world first though, because solo is immensely easier than anything else.
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By Asura.Lilbuttons 2012-05-27 08:37:13
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Idk about solo being easier. For pubs yea, but if you have a good team then I'd say team > solo. If you die in Solo that's it you're done. But if someone dies in a team game you can easily get them up.
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By Asura.Lilbuttons 2012-05-27 15:27:24
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It's amazing... I keep doing Inferno Nephx5 SK runs and getting jack ***.. but I still don't get bored D:
[+]
 Phoenix.Kirana
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By Phoenix.Kirana 2012-05-27 15:48:43
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Got my wiz up to 32k DPS now, and act 2 still makes me cry. What's best to farm in Act 1? SK is pretty easy, but does he drop 60 gear often?
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By Asura.Lilbuttons 2012-05-27 15:55:16
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Ehhh sometimes... Just get Nephx5 and you'll get 3-4 rares from SK alone. I typically leave the quest with 9+ rares in my inventory, and a lot of vendored blues
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By Asura.Leonlionheart 2012-05-27 16:01:46
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I farm the jailer and butcher. Really easy to kite in the halls of agony, jailer is a joke and drops on average 2.5 rares for me (I kill him in around 140% MF) and the butcher is very easy with 12k+ DPS on Monk even in tanky builds.

As for teams being better than solo, like I said Kripparian is part of one of the best gaming teams in the world (world first 85 in WoW, etc). If he says solo is ridiculously easier, then I think I'll take his word for it. He consistently farms Diablo solo on inferno while clearing all act 4 elites/champions even when he has the team that got world third inferno diablo kill (world second 4 man).

Monster damage going up in groups of 3-4 makes most mobs untankable, and the kiting strategy is rather silly when they have so much more HP and a much higher chance to 1hit you if you're not a Monk or Barb with 500 resist and 20k armor. Though duos of a really really good dps and a decent tank might work better.

Edit: My build for farming Inferno Act I:
http://us.battle.net/d3/en/calculator/monk#bZgXih!ZYX!ZcabZa
I've gotten to quest 2 act II by avoiding every fight non story related, 10k Armor, 200-260 resists, and 15k buffed damage and there's still nothing I can do against anything in Act II
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By Fenrir.Weakness 2012-05-27 16:08:58
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I'm bored and don't wanna just play an open game... D: Act 1 on Nightmare, I'm a 32 DH, hit me up.

Weakness#1411
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By Phoenix.Kirana 2012-05-27 16:26:49
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I need to make a MF set to swap in for bosses I guess. my 19% helm isn't cutting it :(

just did 2 runs with ~150% MF and got no rares ._.
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By Asura.Lilbuttons 2012-05-27 17:51:59
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I use this build:

http://us.battle.net/d3/en/calculator/monk#aYXgjh!XYZ!Zcbaba

I never die when farming, even against invuln rares.

I use Fists of Thunder because the innate knockback it has makes me able to sleep through trash, the rune gives 16% more dodge which is amazing for tanking.

Blinding flash + the rune gives me 3 seconds of no damage taken and almost double DPS, which is amazing for burst (read: kiting)

Air Ally is nice cause of the 2% chance for spirit, plus he does good DPS and takes care of any AoE, though I have thought about swapping him for Sweeping Wind. He tanks a bit though so I'm on the fence about it.



Phoenix.Kirana said: »
I need to make a MF set to swap in for bosses I guess. my 19% helm isn't cutting it :(

just did 2 runs with ~150% MF and got no rares ._.

2 runs of what, though? And how many rare mobs did you run into?
 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-27 18:06:15
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Problem with relying on dodge is that it's subject to immense diminishing returns. It doesn't add a static 16% (Mantra of Evasion doesn't add 15% either) unless you have absolutely no other Dodge, which is impossible.

Dodge = (x - Dodge1) * (y - Dodge2) * (z - Dodge3)etc.

Finding the monster's hitrate after each buff, and multiplying those together.

So let's say you have a base dodge from DEX of 25%, Mantra of Evasion, Guardian Aspect, and Fists of Thunder.

Dodge = (100 - 25) * (100 - 15) * (100 - 15) * (100 - 16)

Dodge = .75 * .85 * .85 * .84

Dodge = .455175, or a 45.5% chance of the monster to hit you.

100 - 45.5 = 54.5% chance to Dodge, or 54.5% dodge. Far cry from the 71% chance you would think you'd get.


tl;dr: It's multiplicative, not additive. You'd be getting a lot more out of Deadly Reach + Keen Eye for damage reduction.



As for Wind Spirit vs. Sweeping Wind, you should be getting far more damage out of Sweeping Wind on top of the Spirit Regen at 3 stacks with the Inner Storm rune, but that's a matter of preference I guess. I personally don't like to rely on the 2% chance of refilling my Spirit, possibly at a time that I don't need it.
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By Asura.Leonlionheart 2012-05-27 18:09:29
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I used to use that but 50% armor from keen eye on reach makes act 1 pretty faceroll, only mobs that possibly kill me are berserkers (who hit for like 20k when not dodged) with jailer and descrator Invulnerable minions are faceroll compared to those guys :<. I was using lightning flash but the actual dodge I gained from it was more like 4% since dodge buffs are multiplicative and not additive, so it wasn't really helping me. Plus relying on RNG factors causes much death from my experience.

I switch out lashing tail kick w/ hand of ytar (which is pretty godly for kiting with deadly reach) for 7 sided strike with pandemonium in act 2 for the damage, potent stun, and momentary invulnerability which is godly against arcane sentries and it breaks jailers. Even still, act 2 is next to impossible because of open areas and no real places to kite well. Plus those damned bugs hit for like 1/4th of your HP every single time, and the first parts of act 2 are swarming with them

Edit: I tried taking off Mantra of Evasion w/ Hard Target for Mantra of Healing w/ Time of Need, but 20% Armor with 5000 armor base is 1000 armor (which is nearly equal to 100 Resist All), which I found to be greater than 20% damage reduction and some minuscule life regen.
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By Valefor.Prothescar 2012-05-27 18:11:16
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I've been using this. Cyclone Strike can be swapped out with Lashing Tail Kick + the rune of your choice, but I'm often duoing with someone who puts out mostly AoE damage, so holding mobs in a somewhat tight pack while kiting it helpful.


In any case, Act I Inferno is basically Hell Act IV, I'd actually put some parts of Hell Act IV as harder than Inferno Act I. Act II+ present an entirely different issue in that, no matter what skills you're using, you're gonna get *** up.
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By Asura.Leonlionheart 2012-05-27 18:15:29
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Valefor.Prothescar said: »
In any case, Act I Inferno is basically Hell Act IV, I'd actually put some parts of Hell Act IV as harder than Inferno Act I. Act II+ present an entirely different issue in that, no matter what skills you're using, you're gonna get *** up.

Pretty much this. Morlu(sp?) Incinerators in Act IV Hell with certain affixes are much much more difficult than most enemies in Act I Inferno.
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By Bahamut.Alukat 2012-05-27 18:33:10
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Asura.Leonlionheart said: »
Valefor.Prothescar said: »
In any case, Act I Inferno is basically Hell Act IV, I'd actually put some parts of Hell Act IV as harder than Inferno Act I. Act II+ present an entirely different issue in that, no matter what skills you're using, you're gonna get *** up.

Pretty much this. Morlu(sp?) Incinerators in Act IV Hell with certain affixes are much much more difficult than most enemies in Act I Inferno.

Inferno act II is (act i)² xD
 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-27 18:36:12
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When I first stepped into the canyon North of the city... and I got hit by banelings for 25k each... I knew I was in some ***.
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By Asura.Leonlionheart 2012-05-27 18:39:12
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I wonder what the acceptable armor/resistance/life amounts are for act II. I'm around 10k/230/30k..
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By Valefor.Prothescar 2012-05-27 18:40:58
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I'm relatively certain that, even with perfect lv 60 rares, you will have issues with Acts II~IV. Some of the elite packs are just far too imbalanced, and some of the basic mobs are too fast/too strong to avoid death if you get off your A-game for even a second.

Tbh it's kind of overdone. I like difficulty, but Inferno isn't difficulty, it's tedium. How many times to die before you reach the next checkpoint!
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By Leviathan.Phenomena 2012-05-27 18:54:31
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Valefor.Prothescar said: »
I'm relatively certain that, even with perfect lv 60 rares, you will have issues with Acts II~IV. Some of the elite packs are just far too imbalanced, and some of the basic mobs are too fast/too strong to avoid death if you get off your A-game for even a second.

Tbh it's kind of overdone. I like difficulty, but Inferno isn't difficulty, it's tedium. How many times to die before you reach the next checkpoint!


Thats exactly what dark souls was >.> yet that was a fun game
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 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-27 18:56:26
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Big difference. Dark Souls was beatable.
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By Fenrir.Weakness 2012-05-27 18:58:07
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Leviathan.Phenomena said: »
Valefor.Prothescar said: »
I'm relatively certain that, even with perfect lv 60 rares, you will have issues with Acts II~IV. Some of the elite packs are just far too imbalanced, and some of the basic mobs are too fast/too strong to avoid death if you get off your A-game for even a second.

Tbh it's kind of overdone. I like difficulty, but Inferno isn't difficulty, it's tedium. How many times to die before you reach the next checkpoint!


Thats exactly what dark souls was >.> yet that was a fun game

Dark Souls got very tedious after a while. I'm not on inferno yet (still only on nightmare <.<;), but from what I have been reading, it doesn't sound like anything too exciting to be honest.

I'll get my DH up to inferno and be my main character, get all the other classes to 60... and then probably get bored with D3.

Overall it is a pretty good game, just not as great as many were hoping for.
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By Valefor.Prothescar 2012-05-27 18:59:00
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The only people who have "truly" beaten Inferno used one of the three "exploits": Frost Armor, Smoke Screen, or Mantra of Healing. Since the hotfix that nerfed these, it's not been done.

There's quite a few problems with the game once you hit the cap. Most notably, Inferno being bad. Second, and my biggest gripe: Inferno drops the wrong things.

All that should drop in Inferno should be the creme de la creme of all Legendaries/Uniques. They should have fixed stats and be the best that there is, similar to Hell difficulty in D2.

Instead, Inferno drops Blues and Rares, just like every other difficulty, and in order to be able to get to those blues and rares, you need those blues and rares.
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