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The Beast Within -- A Guide to Blue Mage
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2018-01-16 15:51:33
spell sets are the biggest reason i haven’t started on blue simulation at all, since there are so many options to set spells and so many that a list of individual spells would be really annoying.
Asura.Byrne
By Asura.Byrne 2018-01-17 15:49:04
You're subbing WAR anyways, so that's 10 there. Losing 5 STP for 25 attack is generally a pretty bad trade. If you have those support jobs, you should be overflowing with attack buffs, anyways.
EDIT: With SAM roll the 5 STP becomes less important, but STP is just always important.
Unless you have enough STP to reduce your total number of attack rounds by 1 or more in between weapon skills, I do not see how 5 STP would make much of a difference.
Wouldn't the attack stack onto each hit, in particular multi-hits? So not only do you get more attack for each hit, but CDC (being multi-hit) would also gain the benefits that should add up to a larger margin over time.
I am still fairly new to this so any education on this for me would be greatly appreciated. When I have time to test this further on parses, I will share what I find.
STP isn't always about hitting that exact threshold to reduce your rounds/WS. That is the ideal result, but extra STP leads to TP overflow, which helps with overall WS damage. CdC does not benefit as much from the overflow as Savage/Expiacion, both of which get straight bonus damage from higher TP values. However, bonus TP on CdC boosts crit rate, and seeing as how the WS gives best results when it crits, the excess TP still benefits you.
My biggest reasoning behind suggesting the 5 STP over the 25 attack is that STP will always benefit you (if using WSs that improve with TP overflow) whereas the attack does nothing for you when you hit capped ratio. There's only one STP buff in the entire game and a gorillion attack buffs, so STP is more highly valued.
All that being said, Kyte makes a very good point. 8 set points for 5 STP is a heavy investment. I set it frequently, but I don't set Anvil Lightning with the extra accuracy tier in favor of utility spells like White Wind or Winds of Promy and Barrier Tusk. If you find yourself in a situation where you need more utility, Tail Slap and Sickle Slash are good candidates to drop. It's not because the STP is bad, but rather that the point investment is higher than other DPS boosts. I've also been considering Kyte's idea of going up a DW tier. I need to check it out, but with appropriate gear, it should be a damage gain.
More people need to understand this. Fundamentally, people need to understand that 1000 TP thresholds are simply anchor points.
Think if it like a graph with TP amount on one axis, and fTP Multiplier on the other axis...
For Savage Blade and a few other weaponskills, the line you would draw from the 1000 multiplier to the 2000 muliplier is far more pronounced than the one between 2000 and 3000; however this still means that 1500 TP will grant you a higher multiplier than 1000, meaning store TP can essentially just be treated as extra damage on your WS, regardless of whether or not you're at the next 1000 anchor point.
Of course, not all WS are the same, however, while Resolution benefits from this more linearly, it is still true for most weaponskills.
CDC differs from this a bit, but it still does improve your critical hit rate from being at a higher TP value, and of course follows a similar pattern, having higher rates at 1500 than 1000 etc.
Sorry for restating the point Oraen, I'm sure many people here understand this, but it's also likely that some don't.
In short; on many WS it's better to consider TP per second than hit builds, and that is generally true for all WS, but especially true for some specific WS.
Additionally the point of having a harambillion attack buffs needs to be stressed. Attack ratio's cap out, and when you have lots of buffs, there's only so much attack you actually get credit for. Granted this is more of a concern in large groups with lots of buffs, but it is still something you'll want to know in general. If you want more specific information you should look up the PDIF page on BG-wiki.
Asura.Eiryl
By Asura.Eiryl 2018-01-17 16:34:16
spell sets are the biggest reason i haven’t started on blue simulation at all, since there are so many options to set spells and so many that a list of individual spells would be really annoying.
I mean... there is literally only one spell set. And it's the only one anyone cares about if we're being honest.
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2018-01-17 17:30:18
and if you use a lower dps spell set to accommodate situational spells, then no, not really.
Asura.Byrne
By Asura.Byrne 2018-01-17 17:42:17
and if you use a lower dps spell set to accommodate situational spells, then no, not really.
Not to mention the optimal DPS spellset for Savage Blade and for CDC are not necessarily the same
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2018-01-17 17:43:33
Depending on JP and gifts too, it's not as simple as just one set
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Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3,337
By Siren.Kyte 2018-01-17 18:05:55
If you only ever use one spellset on BLU, you're probably *** terrible.
Asura.Eiryl
By Asura.Eiryl 2018-01-17 18:37:22
The ones that are terrible are the ones looking here for advice, so seems to be a perfect fit tbh.
Server: Leviathan
Game: FFXI
Posts: 6,052
By Leviathan.Comeatmebro 2018-01-17 18:59:11
If you only ever use one spellset on BLU, you're probably *** terrible. and yet, it's still good enough to clear all t4 and master trial using only blu
you don't have to be terrible to recognize blu for what it is, a defensive dps who's best use is doing damage while not dying.. you might swap one or two spells but the dps traits are pretty much going to be the same
alternate sets are for people who blu everything instead of job changing
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Asura.Byrne
By Asura.Byrne 2018-01-17 19:00:53
The ones that are terrible are the ones looking here for advice, so seems to be a perfect fit tbh.
Sort of, I suppose. Though, while the guide itself is intended for newbies, as always the comment section is usually full of more senior players that look at these things with more nuance. It may simply be the wrong audience for that comment rather than it being completely wrong.
You can get by on BLU with just one DD focused spellset with occultation and magic fruit in it, and honestly, a great deal of BLU on this game would be better off just going with that and not worrying about it... The amount of times I see with someone with battery charge and diamondhide in their spellsets makes my head spin.
Leviathan.Comeatmebro said: »If you only ever use one spellset on BLU, you're probably *** terrible. and yet, it's still good enough to clear all t4 and master trial using only blu
you don't have to be terrible to recognize blu for what it is, a defensive dps who's best use is doing damage while not dying.. you might swap one or two spells but the dps traits are pretty much going to be the same
alternate sets are for people who blu everything instead of job changing
Also agree mostly, but not 100%.
I'll just spoiler my opinion so I don't take up the whole page.
Sometimes the reason you go BLU is because the number of support jobs you have. BLU/RUN with Tenacity set in spells with some stat ailment resist gear, runes, and appropriate barspells can fit into one party slot and do good damage, while being able to heal themselves if needed, resisting status ailments and doing more damage than a RUN that doesn't have buffs could do in the same situation. That being said, Obviously RUN is the better DD choice (gear depending) if you do have enough supports, but often times in this game you end up weighing the pros and cons of each person in group, because many buffs are only party wide, and you may not want to have to drop people in and out of party for T2/T3 fights when It's really not necessary if you just adjust party setup slightly.
Some of us have been playing with and experimenting with BLU and it's possible spell sets for years, and realize that BLU is a bit like glue for your party. It can accommodate shortcomings in a group's setup in a way that other jobs just can't. If anything, the BLU guide should be the one labeled "Jack of all trades". RDM is at least the best at enfeebling/enhancing magic, but BLU doesn't really excel at any one thing, (except perhaps cleaving) but it's good at whatever you need it to be.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2018-01-17 19:34:41
I don't understand the role of the BLU/RUN you were just describing, or how it fits into any party configuration
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2018-01-17 19:37:38
i mean, i pretty much use the same set for everything besides one or two spells unless I'm cleaving, but for the purpose of my simulation, it wouldn't make sense to not have lesser options for the situations someone might find themselves in, be it lesser JPs and gifts or just a un-optimized party setup
By cuddlyhamster 2018-01-17 19:48:32
i use 3 sets.
Cleaving which is magic focused.
Zerging which is damage focused.
Hybrid which is damage and utility focused for stuff like incursion, SR, HTB with multiple mobs
Asura.Byrne
By Asura.Byrne 2018-01-17 20:01:49
I don't understand the role of the BLU/RUN you were just describing, or how it fits into any party configuration
Let's say you're helping someone with Oryx. Oryx uses Lightning Spear which causes amnesia.
Using x2 unda, barfire and baramnesia with Staunch Tathlum and Hearty Earring you can resist this.
Given you have the choice of doing this, and TPing a bit slower but still getting to WS, or being locked out of WS and having to white damage the NM from full to zero, you can be the judge of which would be faster. It turns a T1 that you sometimes watch full parties embarrassingly wipe to into an easy solo.
This of course is only one example, and not even the best one, it can be used to resist a whole host of ailments, and of course is only worth it in cases where the monster frequently uses these moves, or the potency of the status ailment itself is very profound, but most people in these cases instead of adjusting, simply do not kill the NM, or do so much slower than they could be.
Alternately
If you have WHM and BRD you can simply get a charol with barfire, get baramnesra and set tenacity with spells and you can resist it while still /WAR. Having the Berserk/Warcry/DA may be helpful when you can't use offensive GEO bubbles on him anyway.
Frankly, most people don't even consider this kind of situation. I mean yes, it's situational, but that was our point in the first place.
To return to the point he was making in the first place about the simulator;
Yes even in these situations we only swap out a few spells, but swapping out a few spells can affect the outcome of the simulation, especially given to set situational things like Winds of Promy or Blank Gaze or w/e else, you generally have to give up some form of DD oriented spells unless you're okay with losing your shadows or magic fruit.
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Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2018-01-17 20:34:52
And that's... valid, I guess, but the whole point was that "people who only use one spell set are terrible" is misleading in the way that this forum used to bark that "people who don't have every BLU spell are terrible" was
The fact of the matter is that most people have the option of changing the perimeters of a situation in such a way that they aren't required to use obscure configurations on BLU to accomplish a task. Is it great that you can? Of course. The ability to get things done in bizarre ways is one of the game's greatest strengths. That said, anyone who chooses to slum it with a single set that covers one's needs in almost all meaningful content is hardly a poor player
Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3,337
By Siren.Kyte 2018-01-17 21:23:02
DD layouts typically only change by small amounts between situations, but even said DD layouts can change optimizations in a non-negligible way- especially once you start thinking about things like setting additional DW tiers. The whole purpose of a simulation is to take a look at small changes in gear- and spells can be considered an additional layer of gear.
Now if someone can't be bothered to change a couple spells to fit what's needed or what can at the very least make things easier (looking at the DD layout listed in the guide: Tenebral Crush isn't always useful, you sometimes want another accuracy tier, you sometimes can't afford STP V, you may want White Wind over Magic Fruit, a job-defining defensive spell like Occultation or Cocoon is sometimes needed, etc), then yeah- they're *** terrible.
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Asura.Byrne
By Asura.Byrne 2018-01-18 01:52:04
And that's... valid, I guess, but the whole point was that "people who only use one spell set are terrible" is misleading in the way that this forum used to bark that "people who don't have every BLU spell are terrible" was
The fact of the matter is that most people have the option of changing the perimeters of a situation in such a way that they aren't required to use obscure configurations on BLU to accomplish a task. Is it great that you can? Of course. The ability to get things done in bizarre ways is one of the game's greatest strengths. That said, anyone who chooses to slum it with a single set that covers one's needs in almost all meaningful content is hardly a poor player
Sorry if I was coming across as overly coarse, I agree with you completely on this. Just because a job is stretchy does not mean it's always the proper tool to use. I have been playing BLU pretty regularly for years and even I've not bothered getting all the spells, frankly it's unnecessary. As a personal anecdote the only ones outside the norm I'd recommend all who play BLU to get are Winds of Promy, Blank Gaze, and to have both Sweeping Gouge and Tenebral Crush, and maybe Paralyzing Triad.
That of course is just my opinion, but assuming you've got your DD spellset with shadows and cure, you don't need much else. Cocoon maybe, since it's just 1 point and 50% defense. Of course, there's another list of spells you may want to get if you use BLU sub for tanking, but that's an entirely different topic.
I got into this discussion a bit late, I wasn't intending to come across as antagonistic.
*edit* I do consider +/- 1 tier to each job trait being available to set within the norm, so still quite a few spells there, but certainly nowhere near all of them. After all half of these spells if you've done a broad swath of content, you'll probably end up learning them by accident.
Some spells have extremely limited use in the first place, like You see people all over using battery charge, despite that UNMS and Geas Fete refill your MP for each battle, and in AoE situations magic hammer is a far superior option... w/e I'm rambling at this point.
Asura.Byrne
By Asura.Byrne 2018-01-18 02:12:27
DD layouts typically only change by small amounts between situations, but even said DD layouts can change optimizations in a non-negligible way- especially once you start thinking about things like setting additional DW tiers. The whole purpose of a simulation is to take a look at small changes in gear- and spells can be considered an additional layer of gear.
Now if someone can't be bothered to change a couple spells to fit what's needed or what can at the very least make things easier (looking at the DD layout listed in the guide: Tenebral Crush isn't always useful, you sometimes want another accuracy tier, you sometimes can't afford STP V, you may want White Wind over Magic Fruit, a job-defining defensive spell like Occultation or Cocoon is sometimes needed, etc), then yeah- they're *** terrible.
You were probably just rambling at this point, but I still feel the need to point out that setting higher tiers of accuracy in spells is rarely worth it, you're usually better off shuffling a bit of gear, to gain 13 accuracy you have to give up eight blue magic points, where 13 extra acc in gear is usually a trivial swap. You could do Frenetic Rip/Vanity Dive, but then that's 2 slots so... still not ideal
Add that to the fact that BLU is going to have at least Acc III set at any given time, if you're missing, everyone else probably is too. In those cases it's smarter to rethink party setup.
Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3,337
By Siren.Kyte 2018-01-18 02:19:36
Not really; If we take a look at STP V, that's 8 points for 5 STP. 12 more accuracy is the same number of slots and only 5 points.
Asura.Byrne
By Asura.Byrne 2018-01-18 02:28:56
Not really; If we take a look at STP V, that's 8 points for 5 STP. 12 more accuracy is the same number of slots and only 5 points.
That's fair enough, it does return to the point Oraen made earlier though, Acc and Attack can be compensated almost anywhere, store TP on the other hand is a little more rare.
I'd say at that point it boils down to personal opinion.
By geigei 2018-01-18 03:11:30
Anyone who made relic feet +3, diffusion still 5% per merit?
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2018-01-20 18:24:32
yes, all relic augments are the same.
By Sabishii 2018-01-20 19:05:33
yes, all relic augments are the same.
That's a goddamn shame, so far, there's no reason for BLU really to pursue any of the relic +2/3 gear, it completely lacks any job specific useful stats (Crit, TA, Store TP even). I'm sure ONE piece will have 10% WSD (like the AF body had +10% on the +3 version), it'd better not be the goddamn body again =| make it the head or the legs, but if they give us 2 bodies with WSD+10 on it, I swear, an army of BLUs marching down the streets of Adoulin protesting SE's horrible gear choices lol
Asura.Cicion
Server: Asura
Game: FFXI
Posts: 211
By Asura.Cicion 2018-01-20 22:32:19
i doubt any jobs relic is gonna double up on a 10% WS damage on the same slot as their AF counter part. That just be dumb
Asura.Eiryl
By Asura.Eiryl 2018-01-20 23:16:02
i doubt any jobs relic is gonna double up on a 10% WS damage on the same slot as their AF counter part. That just be dumb
You must be new here. This is square we're talking about. Watch the empyrean body have the same wsd10 as well.
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Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2018-01-20 23:29:56
Is there really any precedent for that, though?
By Boshi 2018-01-21 00:27:19
[ there's no reason for BLU really to pursue any of the relic +2/3 gear
Requiescat :/
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Valefor.Gorns
Server: Valefor
Game: FFXI
Posts: 159
By Valefor.Gorns 2018-01-21 05:48:55
I don't understand the role of the BLU/RUN you were just describing, or how it fits into any party configuration
Let's say you're helping someone with Oryx. Oryx uses Lightning Spear which causes amnesia.
Using x2 unda, barfire and baramnesia with Staunch Tathlum and Hearty Earring you can resist this.
You mean x2 Tellos + Barthunder ? instead of Unda & barfire ?
(Lightning Spear being thunder based)
And cant baramnesia if blu/run ; however might worth a try as rdm/run
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1,426
By Quetzalcoatl.Xilkk 2018-01-21 05:54:53
Is there really any precedent for that, though? Not in use that I know of, but bst has the 7% meghanada +2 hands overlapping the 10%wsd totemic +3 hands. I think most don't have this overlap between ambu and artifact.
By geigei 2018-01-21 05:57:17
Dnc hands also.
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