|
cure 4 now
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-29 17:53:05
Wish my motivation would come back >.> need to look over my cure set :(
Quetzalcoatl.Selsha
Server: Quetzalcoatl
Game: FFXI
Posts: 70
By Quetzalcoatl.Selsha 2012-03-29 18:04:42
Wish my motivation would come back >.> need to look over my cure set :( Soon as you get on WHM and see them massive cure 4s and 3s that motivation will return :)
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-03-29 18:21:16
Quetzalcoatl.Selsha said: »Wish my motivation would come back >.> need to look over my cure set :( Soon as you get on WHM and see them massive cure 4s and 3s that motivation will return :)
Kinda wierd, but this is probably true :P
WHM and RDM actually did get more fun now!
450ish cure3s are just amazing.
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-03-29 18:29:47
So, basically with this new formula:
Healing skill is now more valuable than MND? Yup 1skill is equal to 2mnd so Sirona's ring is now omgwtfbbq hot.
Also, does this count for all cures just with different caps?
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-29 18:31:11
:x I kinda think it might not be enough for me lol XD
Might just have to find a social linkshell though, the game got extra stale once everyone I knew just started taking a break at the same time like dominoes.
Ragnarok.Ghishlain
Server: Ragnarok
Game: FFXI
Posts: 1081
By Ragnarok.Ghishlain 2012-03-29 20:59:20
Yeah, obviously the more power there is, the more potent your cures are, but each cure itself is calculated slightly differently based on the current cure level.
I'm personally building conserve MP sets on my Cure V sets now because once you hit 500 power (easily achievable for a capped Healing Skill 99WHM), it doesn't seem worth while to put any more power into it. With AF3+2 pants and a solid set, all your Cure IVs and under will refund you about half their MP cost, making them easily some of the most efficient cures you will ever cast now. /SCH Accession + Cure III is so beastly now and I'm even thinking of putting a Cure II macro back into my sets for light spot healing.
Also, if I'm not mistaken, healer's mitts +1 should be the best healing hands in the game ATM if you can cap potency in other slots.
Mixing and matching cure sets is gonna be such a headache for me ATM, lol >.>
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-29 21:01:29
Wasn't Hlr. Mitts +1 the best already if you had capped cure potency? I'm pretty sure anyways :o
[+]
Fenrir.Camaroz
Server: Fenrir
Game: FFXI
Posts: 320
By Fenrir.Camaroz 2012-03-29 21:17:56
Wasn't Hlr. Mitts +1 the best already if you had capped cure potency? I'm pretty sure anyways :o
this^^
Ragnarok.Ghishlain
Server: Ragnarok
Game: FFXI
Posts: 1081
By Ragnarok.Ghishlain 2012-03-29 21:20:50
For some reason, I remember there being a really high MND glove piece, and now that I am presented with this situation, I really dunno anymore. lol. Ah well.
Shiva.Galbir
Server: Shiva
Game: FFXI
Posts: 1290
By Shiva.Galbir 2012-03-29 22:33:19
Highest mnd hand piece is blessed+1 with +8 but that +15 skill on af is just so awesome. You would need 37mnd hands just to match them for 3/4.
Ragnarok.Ghishlain
Server: Ragnarok
Game: FFXI
Posts: 1081
By Ragnarok.Ghishlain 2012-03-29 23:59:59
Yeah, I was thinking of something that was better at curing before this formula change, but I guess I was just brain farting. Ah well.
I am curious to see what kind of builds people are coming up with though. With the amount of potency options available, there will be a lot of builds. I am personally building one with a Medicine Ring set because I can maintain four digit HP even in yellow, lol. Go go Galka HP.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-30 00:10:03
There really won't be very much change on WHM, but for other jobs just wow, they are going to look so different lol
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-30 00:13:11
wait a minute... OMG D;
rubeus boots
vs
Marduk's crackows
Nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu D:
[+]
Ragnarok.Ghishlain
Server: Ragnarok
Game: FFXI
Posts: 1081
By Ragnarok.Ghishlain 2012-03-30 00:17:58
/comfort Kalilla
I think the biggest change will be the Sirona's Ring, otherwise, yeah, it should be about the same. I guess I ask because I know for myself what I used for my Cure I-IV sets will basically become my Cure V set and viceversa... looking at it.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-30 00:26:56
Hmmm... motivation starting to come back now that I have changes to make for my WHM.
I should ask SE to screw over my gearsets more often :o
Server: Bismarck
Game: FFXI
Posts: 2854
By Bismarck.Bloodbathboy 2012-03-30 00:30:15
Hyksos Khat +1, Curatio grip, Rubeus boots, lol
Should really grab a bishop's sash asap before the price/demand skyrockets lol How are you gearing Legendiga now bro??
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-30 00:38:42
Installing the version update then I'm going to see what has changed :o
The update goes fast when no one needs it anymore :o!
[+]
Server: Ramuh
Game: FFXI
Posts: 11972
By Ramuh.Laffter 2012-03-30 00:41:59
Installing the version update then I'm going to see what has changed :o
The update goes fast when no one needs it anymore :o! So it was enough. ;P
My healing skill is a grand 148 on my RDM. /***
Lakshmi.Jesi
Server: Lakshmi
Game: FFXI
Posts: 576
By Lakshmi.Jesi 2012-03-30 00:58:51
Sirona's Ring Comment:
Siren.Kalilla[Report] Score: 3
When it comes to cures this ring equals exactly 6 MND believe it or not. But this only applies to cure spells, everything else that uses MND you'll need a different ring.
Someone needs to go edit their comment lol
Just messing with you. But seriously, go change that comment! lol
[+]
By Yamoto 2012-03-30 01:05:39
Ragnarok.Ghishlain said: »@Barleycup Umm...
640 (Max Cure IV) * 1.6 (Rapture + AF3+2 Head) * 2.0 (Divine Seal) * 1.25 (Weather/Day + Twlight cape bonus) * 1.5 (capped Cure Potency) = 3,840
Unless you were healing under potency, you have just proven that your base heal is about 566 with a max Cure of 3,400, which is under the 640 hard cap that is Cure IV ATM. Don't get me wrong, that's still an insane number, but with all those bonuses, you aren't capped yet.
If you wished to prove that there is no hard cap on the cure, it would be better to bring forward a screenshot of you achieving that without using any bonuses at all. ^^ IE, casting Cure with nothing equipped on a non-dark/lightsday with a Brew up.
MAXIMUM possible cure with minimum 700 Power (640 cure), Rapture+AF3+2 head (1.6), Divine Seal (2.0), Day+Double Weather+Twilight Cape (1.4) and capped cure potency (1.5) is ~4301.
Currently these are the best possible sets for SCH curing. I'll figure out the changes when you factor in Atma later. But outside these will give you best results.
Normal Cure
Skill+88, MND+37, VIT+3, Potency 50%
Normal w/ Weather
Skill+69, MND+44, VIT+3, Potency 50%
AF3+2 Head
Skill+67, MND+41, VIT+3, Potency 50%
AF3+2 Head w/ Weather
Skill+51, MND+44, VIT+3, Potency 50%
Obviously ignoring any enmity- which you will probably want since Cure IV is a hate machine.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-30 01:28:56
Sirona's Ring Comment:
Siren.Kalilla[Report] Score: 3
When it comes to cures this ring equals exactly 6 MND believe it or not. But this only applies to cure spells, everything else that uses MND you'll need a different ring.
Someone needs to go edit their comment lol
Just messing with you. But seriously, go change that comment! lol lol >.> maybe I should
Before the Mar 26 2012 update Sirona's Ring was equal to exactly 6 MND.
After the cure equation changed it's power was increased ~4.08 times making this ring equal to 24.5 MND. Better? :P
Lakshmi.Jesi
Server: Lakshmi
Game: FFXI
Posts: 576
By Lakshmi.Jesi 2012-03-30 02:00:57
Yup!
Just didn't want you to get those down votes. Which I heard destroys your soul or something.
[+]
Ragnarok.Daffel
Server: Ragnarok
Game: FFXI
Posts: 476
By Ragnarok.Daffel 2012-03-30 02:50:14
Couple of dense questions but Orison Bliaud +2 becomes even more incredible with this update?
I have been using orison duckbills+2 for the +8 MND and was working towards marduk and currently at the 15/35's. Are they worth finishing or grind out Rubeus boots instead?
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-30 02:55:15
Marduk might gain the upper hand somehow after the salvage update, but atm Rubeus's are superior.
Also yes, they made the body even more stupidly powerful.
Ragnarok.Stiel
Server: Ragnarok
Game: FFXI
Posts: 105
By Ragnarok.Stiel 2012-03-30 04:09:28
Does really 1 healing skill=2 mnd for all cures,or just 1-4?
just trying to sort out if and how i should change my cure sets ^^
Ragnarok.Daffel
Server: Ragnarok
Game: FFXI
Posts: 476
By Ragnarok.Daffel 2012-03-30 04:40:32
Does really 1 healing skill=2 mnd for all cures,or just 1-4?
just trying to sort out if and how i should change my cure sets ^^
Think so and it just caps differently is my understanding from earlier posts. Not been on much since the update just a few dynamis runs and had a play about on WHM yesterday.
So glad I never tossed my Sirona's ring after getting an aquasoul ._.;
VIP
Server: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2012-03-30 12:37:18
Yamato said: MAXIMUM possible cure with minimum 700 Power (640 cure), Rapture+AF3+2 head (1.6), Divine Seal (2.0), Day+Double Weather+Twilight Cape (1.4) and capped cure potency (1.5) is ~4301.
* 1.3 for cure potency received = 5591 :)
Though most people won't be able to get anywhere near the 30% cap (if they even tried), it's still vaguely doable. Healer's Roll (11: 16%) + Phalaina Locket (4%) + Asklepian Ring (3%) + Oneiros Earring (5%) = 28%. Then the sword and shield for another 10%/15% more (pld with sword/shield/earring would be at 30% without Healer's Roll).
Using /sch and all mind Atmas and Healing skill gear I ended up with:
89+228 mind
464 healing magic (from sch uncapped on whm)
50 potency
939 cure 4
499 cure 3
214 cure 2
97 cure 1
|
|