Cure 4 Now

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cure 4 now
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By Yamoto 2012-03-27 21:25:56
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Ok I see how the calculations work. Using Excel at least. Let me see if I have this correct:
Code
h = ((Power - x)/y + Const)
if:
Power ≤ 70, h = 270
70  < Power ≤ 200, x = 70   y = 1     Const = 270
200 < Power ≤ 300, x = 200  y = 2     Const = 400
300 < Power ≤ 400, x = 300  y = 1.43  Const = 450
400 < Power ≤ 700, x = 400  y = 2.5   Const = 519
700 < Power, h = 639


That should work right?
 
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By 2012-03-28 00:55:52
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 Bismarck.Bloodbathboy
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By Bismarck.Bloodbathboy 2012-03-28 00:59:15
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I likes those numbers!! RDM and SCH can be a good healer now.
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By Fenrir.Motenten 2012-03-28 10:58:38
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Cerberus.Maeldiar said: »
Fenrir.Motenten said: »
Quote:
And they said they'd be nerfing 5 and 6? I use to hit 1710 c6 and 1400-1500 something c5.

Cure 5 has not been nerfed. It tends to be within ~1% of what the original formula would have given, assuming you keep near cap healing magic skill.

Cure 6 was nerfed a bit. Typical output will be about 3% lower than previous, given the same skill/mnd/vit. It also has a significantly lower cap, such that max possible cured will be more than 11% lower.

((1710-1483)/1710)*100)=13.27% cut. Significant imo. Its as if your target must have cure effects received gear now to hit the same cap.

1710 under the old system was at the hard cap for Cure VI. IE: absolute max cure amount you could reach with 50% cure potency.

To reach that amount, you'd need something approximating: 480 skill, 260 mnd, 180 vit.

1483 under the new system is below the hard cap. Hard cap with 50% potency would heal 1515.

480 skill+260 mnd+180 vit in the new system gives 655 power, which is below the hard cap of 700 power. The high mnd isn't sufficient by itself anymore.


1710-1515 = 195
195/1710 = 11.4%, the reduction compared to previous when both are capped.
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By Fenrir.Motenten 2012-03-28 11:01:19
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Yamoto said: »
Ok I see how the calculations work. Using Excel at least. Let me see if I have this correct:
Code
h = ((Power - x)/y + Const)
if:
Power ≤ 70, h = 270
70  < Power ≤ 200, x = 70   y = 1     Const = 270
200 < Power ≤ 300, x = 200  y = 2     Const = 400
300 < Power ≤ 400, x = 300  y = 1.43  Const = 450
400 < Power ≤ 700, x = 400  y = 2.5   Const = 519
700 < Power, h = 639


That should work right?

Almost correct, just a couple small errors. The fourth constant should be 520, not 519, and the max is 640, not 639.
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By Ophannus 2012-03-28 11:29:00
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For healing DD partes RDM/SCH is pretty much on par with WHM. I was doing new VW and Legion the past few days as RDM/SCH doing 880 Cure IV's and AoE 880 Cure IV's with Accession to other parties in my alliance as well as my own. Won't have cureskin but as far as keeping melees alive, RDM has no problem. The difference between Cure IV and Cure VI is like 400 HP which shouldn't be a big deal unless melee are getting hit with back to back AoE or I'm not curing fast enough. Majority of NQ WHMs always cure 5 when melees are in yellow HP and thus about 20-30% of the HP that Cure V restores is wasted. As a melee I'd only have 1600 HP and a WHM would do a 1k Cure 5 when I'm at like 1000 HP and the rest is wasted so Cure IV is definitely a winner now.
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By Ragnarok.Ghishlain 2012-03-28 11:29:19
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Looking at the data and formulas, seems like it would be ideal if people can achieve the 700 power threshold while retaining a solid Cure Potency %+. I guess it's time to start meriting Healing Magic. lol...

Admittedly, getting to that 700 threshold seems quite... impossible outside of Abyssea.
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By Fenrir.Camaroz 2012-03-28 11:39:35
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Honestly a scholar can pretty much outdo us (whm) with rapture. Personally was hitting 883 cure 4's consistently with 50% etc. Watching our scholar rapture 1200+ was like oh my.. maybe ill just randgrith stuffs
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By Ragnarok.Ghishlain 2012-03-28 11:43:59
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I've done several rounds of Legion recently and found that I hardly had to Cure V, mostly stuck to Cure IIIs and Cure IVs. Cure IIIs are so beastly now that I've thought of adding in a Cure II macro for light heals situations.
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By Barleycup 2012-03-29 12:06:49
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No HP food on AH but proves that there is no "Supercap" on Cure 4. Would have been 3400+ but lolTaru Hp limited to 3200ish and no Atma of Dark Blade yet.
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By Ragnarok.Nausi 2012-03-29 12:11:37
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Brought to you EXCLUSIVELY by SCH
=D
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By Barleycup 2012-03-29 12:15:03
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Ragnarok.Nausi said: »
Brought to you EXCLUSIVELY by SCH
=D

Your avatar used to give me nightmares as a young kid. No none of the rest of the film just that bit.
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By Ragnarok.Ghishlain 2012-03-29 12:35:44
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@Barleycup Umm...

640 (Max Cure IV) * 1.6 (Rapture + AF3+2 Head) * 2.0 (Divine Seal) * 1.25 (Weather/Day + Twlight cape bonus) * 1.5 (capped Cure Potency) = 3,840

Unless you were healing under potency, you have just proven that your base heal is about 566 with a max Cure of 3,400, which is under the 640 hard cap that is Cure IV ATM. Don't get me wrong, that's still an insane number, but with all those bonuses, you aren't capped yet.

If you wished to prove that there is no hard cap on the cure, it would be better to bring forward a screenshot of you achieving that without using any bonuses at all. ^^ IE, casting Cure with nothing equipped on a non-dark/lightsday with a Brew up.
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By Ragnarok.Ecaroh 2012-03-29 12:55:38
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It may be nice to see SCH and RDM get better Cures but at the same time I noticed last night (on a low man PUG Abby +2 run) that the SCH helping us did good job curing, however to me it seemed he drew more hate spaming Cure 4 then a WHM would spamming Cure 5. That and the Solice effect.

So WHM still wins out with better hate control with Cure V?

m2c
Eca
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 Fenrir.Hanabira
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By Fenrir.Hanabira 2012-03-29 13:06:32
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a cure 5 should still give the level of hate as a cure 3, probably a little less since cure 3 was increased but 5 was not. a stronger cure 4 would of course cause more hate
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By krish 2012-03-29 13:35:36
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Ragnarok.Ghishlain said: »
IE, casting Cure with nothing equipped on a non-dark/lightsday with a Brew up.

I double dog dare you!
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By Ragnarok.Anye 2012-03-29 16:19:30
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So, basically with this new formula:



Healing skill is now more valuable than MND?


Fenrir.Hanabira said: »
a stronger cure 4 would of course cause more hate
My PLD just leapt for joy--then she realized she was no longer useful. :< /lesigh

/PLD4lyfe
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By Shiva.Galbir 2012-03-29 16:29:36
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Ragnarok.Anye said: »
So, basically with this new formula:



Healing skill is now more valuable than MND?
Yup 1skill is equal to 2mnd so Sirona's ring is now omgwtfbbq hot.
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 Fenrir.Camaroz
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By Fenrir.Camaroz 2012-03-29 16:39:09
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so is this
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By Barleycup 2012-03-29 16:41:39
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Ragnarok.Ghishlain said: »
@Barleycup Umm...

640 (Max Cure IV) * 1.6 (Rapture + AF3+2 Head) * 2.0 (Divine Seal) * 1.25 (Weather/Day + Twlight cape bonus) * 1.5 (capped Cure Potency) = 3,840

Unless you were healing under potency, you have just proven that your base heal is about 566 with a max Cure of 3,400, which is under the 640 hard cap that is Cure IV ATM. Don't get me wrong, that's still an insane number, but with all those bonuses, you aren't capped yet.

If you wished to prove that there is no hard cap on the cure, it would be better to bring forward a screenshot of you achieving that without using any bonuses at all. ^^ IE, casting Cure with nothing equipped on a non-dark/lightsday with a Brew up.

Yah. I dont have Roundel at the moment and with Twilight Cape taking back space i was i think 5 CPot below cap. That and I dont think i had capped Cure IV base (640) and the fact that i hadnt even the HP to realise that amount cured (the amount cured was 70 off the max HP i had with those atmas. As I said lolTaru HP and the fact i hadnt gotten Atma Dark Blade. Was good attempt though :)

Is pretty insane that SCH can heal for 3800+ even if it is totally unfeasible.
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By Quetzalcoatl.Neisan 2012-03-29 16:43:51
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Sch can't wear Roundel though.
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By Barleycup 2012-03-29 16:44:57
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Quetzalcoatl.Neisan said: »
Sch can't wear Roundel though.

Good point. DRG can though Good old SE.

However i will point out that twlight cape does more for cure than tempered cape. Think SCH can only cap CPot in this manner with Hekas.

0/141 now on Hekas, but i guess thats to be expected. Still makes me scream when I see WHM strolling around PJ with Hekas and Apollo's Staff and Bifrost/Serket rings :/
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By Siren.Kalilla 2012-03-29 16:59:24
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Shiva.Galbir said: »
Ragnarok.Anye said: »
So, basically with this new formula:



Healing skill is now more valuable than MND?
Yup 1skill is equal to 2mnd so Sirona's ring is now omgwtfbbq hot.
. . .

everything I knew about healing is changed... *rage* D:
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By 2012-03-29 17:22:50
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By Quetzalcoatl.Selsha 2012-03-29 17:23:44
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Shiva.Galbir said: »
Ragnarok.Anye said: »
So, basically with this new formula:



Healing skill is now more valuable than MND?
Yup 1skill is equal to 2mnd so Sirona's ring is now omgwtfbbq hot.

Really fun making a weird looking cure set for brd which is amazing, mixed gear doesn't look the same xD got 654 cure 4 with just the skill of /WHM need to do that ToM staff xD

Nice to know 1 skill is 2 MND was trying to work that out was driving me insane, means that new Cursna rings like 14 MND O.O
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By Ragnarok.Anye 2012-03-29 17:45:49
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Seriously, I just grabbed one for 180k just because I'm like inb4theinflation....
 
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By 2012-03-29 17:50:06
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By Artemicion 2012-03-29 17:52:01
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Oh my. Now it's not so crazy to have my merits revolve around being a career WHM? :3
This makes me happy. Despite my love for black mages in the FF franchise, I love playing white mage over BLM or SCH surprisingly.