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[dev1048] Assault: Nyzul Isle Uncharted Region
Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-02-18 00:25:39
Leviathan.Hohenheim said: »Don't really care about floor 100. I'm more concerned about the fact that they think the alex drop rate is good... You've got to be shitting me.
Higher floors = more nms = more alex guys! Yeah, no ***. The problem is they drop ONE alex. You (SE) guys remember that mythics require 30,000 right? Sweet jesus.
you forgot, they expect everyone to spam this everyday for the RUCK to get to floor100 and get gear! to split amongst 6 people! i mean, thats SO much alexandrite for all that spamming!
/shakeshead For all we know bosses could have a chance to drop purses. And it could be a low chance. Not to mention you can realistically hit 3-4 bosses on your way to 80-100, all having a chance to drop purses. This is a relatively easy way to obtain Alex as opposed to salvage when you think about it. Certainly not going to flood the market. But better for sure.
we do know bosses drop purses, cotton, and seems like 50% or something. you're also not hitting 3-4 bosses a run lol...i suggest you read how the new nyzul works. it is not easier than salvage. you need 6 99s, you need 3 for salvage (which can be dual/tri boxed). 1 neo-nyzul run a day, 1 salvage a day. salvage ssr spam yields 70-80 alex on average.
it's hardly better lol.
Siren.Danita
Server: Siren
Game: FFXI
Posts: 23
By Siren.Danita 2012-02-18 00:26:03
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Ragnarok.Nemesio
Server: Ragnarok
Game: FFXI
Posts: 747
By Ragnarok.Nemesio 2012-02-18 00:30:22
Leviathan.Hohenheim said: »Leviathan.Hohenheim said: »Don't really care about floor 100. I'm more concerned about the fact that they think the alex drop rate is good... You've got to be shitting me.
Higher floors = more nms = more alex guys! Yeah, no ***. The problem is they drop ONE alex. You (SE) guys remember that mythics require 30,000 right? Sweet jesus.
you forgot, they expect everyone to spam this everyday for the RUCK to get to floor100 and get gear! to split amongst 6 people! i mean, thats SO much alexandrite for all that spamming!
/shakeshead For all we know bosses could have a chance to drop purses. And it could be a low chance. Not to mention you can realistically hit 3-4 bosses on your way to 80-100, all having a chance to drop purses. This is a relatively easy way to obtain Alex as opposed to salvage when you think about it. Certainly not going to flood the market. But better for sure.
we do know bosses drop purses, cotton, and seems like 50% or something. you're also not hitting 3-4 bosses a run lol...i suggest you read how the new nyzul works. it is not easier than salvage. you need 6 99s, you need 3 for salvage (which can be dual/tri boxed). 1 neo-nyzul run a day, 1 salvage a day. salvage ssr spam yields 70-80 alex on average.
it's hardly better lol. I very much know how it works. Been doing it fairly frequently since it was introduced. Today alone one one run we got 3 bosses, and only reached 78. Only 2 dropped purses. And never did I say it was better then salvage for farming. I simply said that it was an alternative, and if fixes are introduced it will certainly push more Alex into the market.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-18 00:35:22
Should just be a bonus honestly, reserve one of your tags to get points to do salvage once a day.
Ragnarok.Nemesio
Server: Ragnarok
Game: FFXI
Posts: 747
By Ragnarok.Nemesio 2012-02-18 00:37:41
Overall I've just really been enjoying this event. It pushes everyone to do their best, and pushes everyone to exceed their limits. The rewards may not be that amazing but it's certainy peaked my interest at the time. I am sure that high will diminish in time though.
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Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-02-18 00:38:06
Leviathan.Hohenheim said: »Leviathan.Hohenheim said: »Don't really care about floor 100. I'm more concerned about the fact that they think the alex drop rate is good... You've got to be shitting me.
Higher floors = more nms = more alex guys! Yeah, no ***. The problem is they drop ONE alex. You (SE) guys remember that mythics require 30,000 right? Sweet jesus.
you forgot, they expect everyone to spam this everyday for the RUCK to get to floor100 and get gear! to split amongst 6 people! i mean, thats SO much alexandrite for all that spamming!
/shakeshead For all we know bosses could have a chance to drop purses. And it could be a low chance. Not to mention you can realistically hit 3-4 bosses on your way to 80-100, all having a chance to drop purses. This is a relatively easy way to obtain Alex as opposed to salvage when you think about it. Certainly not going to flood the market. But better for sure.
we do know bosses drop purses, cotton, and seems like 50% or something. you're also not hitting 3-4 bosses a run lol...i suggest you read how the new nyzul works. it is not easier than salvage. you need 6 99s, you need 3 for salvage (which can be dual/tri boxed). 1 neo-nyzul run a day, 1 salvage a day. salvage ssr spam yields 70-80 alex on average.
it's hardly better lol. I very much know how it works. Been doing it fairly frequently since it was introduced. Today alone one one run we got 3 bosses, and only reached 78. Only 2 dropped purses. And never did I say it was better then salvage for farming. I simply said that it was an alternative, and if fixes are introduced it will certainly push more Alex into the market.
you said relatively easy alternative. this is hardly so. if you haven't noticed either, it doesn't look like they'll be doing any fixes for a long, long time.
the event is already dying. it's barely putting any alex into the market. if you don't remember, you need 30,000 alexandrite. i actually have completed 30,000 alexandrite, it's more than you think.
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-02-18 00:40:23
Maybe it's just me but Nyzul should be dropping singles off every mob (1-4) like Dynamis currency with cottons off NMs and Linens off HNMs.
4 days since launch and this event is DOA on my server. If you don't get to a boss floor and drops you've completely wasted your time, the number of Alex to split across 6 people atm is freakin pathetic and tags take 24hrs to recharge.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-18 00:46:22
Think people need to first stop thinking this event is going to be equal, or 50% of Salvage. You do salvage to get alex, you do this to get the gear and alex on the side.
Did SE make nyzul work? Of course not, they crashed and burned once again. Just pointing out that they aren't going to make this an "alternative" from salvage when you should be doing both if you want alex.
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Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-02-18 00:52:44
gl getting 5 other people to neo-nyzul with you for a lol-worthy amount of alexandrite.
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Ragnarok.Kongming
Server: Ragnarok
Game: FFXI
Posts: 1052
By Ragnarok.Kongming 2012-02-18 01:08:08
I don't think alex will be fixed until they redo salvage. This was the equivalent to adding ancient currency to Union spoils.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-02-18 01:08:42
Ragnarok.Kongming said: »I don't think alex will be fixed until they redo salvage. This was the equivalent to adding ancient currency to Union spoils.
Wow, that really is the perfect analogy, actually. Wish more 100's dropped in campaign, honestly lol.
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Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-02-18 01:10:40
Think people need to first stop thinking this event is going to be equal, or 50% of Salvage. You do salvage to get alex, you do this to get the gear and alex on the side.
Did SE make nyzul work? Of course not, they crashed and burned once again. Just pointing out that they aren't going to make this an "alternative" from salvage when you should be doing both if you want alex.
All or nothing events in this era is just an asinine idea.
Voidwatch for all its shitty logs/ores at the least gives you a TON of EXP/cruor for the run and can be repeatedly nigh infinitely so long as you're willing to buy dust. Alexandrite could have been at the least a consolation prize for failure or an added boon for success but as it stands if you fail to get drops off a boss floor you've wasted everyone's time and you've got 24hrs to brood.
Outside the hardcore circles this event is going to be dead. A pity because the original Nyzul was one of the most casual get up and go events in XI for a long time.
SE is trying way too hard to take the game backwards. 24hr timer alone should allow for alot of Alex to flow given one person needs 30000 to finish.
Cerberus.Detzu
Server: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2012-02-18 02:05:08
Ragnarok.Kongming said: »I don't think alex will be fixed until they redo salvage. This was the equivalent to adding ancient currency to Union spoils.
Wow, that really is the perfect analogy, actually. Wish more 100's dropped in campaign, honestly lol.
People should learn what union registration is...
I saw many battle with nobody in Union... So no drop.
Asura.Toxleh
Server: Asura
Game: FFXI
Posts: 550
By Asura.Toxleh 2012-02-18 02:14:08
Think people need to first stop thinking this event is going to be equal, or 50% of Salvage. You do salvage to get alex, you do this to get the gear and alex on the side.
Did SE make nyzul work? Of course not, they crashed and burned once again. Just pointing out that they aren't going to make this an "alternative" from salvage when you should be doing both if you want alex.
kalila have u tried it.. the runs we did were some of the funnest things ive done in a long time.. its a challenge and you need to be decent, have a good organized group, and be quick.. I think new nyzle is great... i cant wait to do more of it
By Wardeniii 2012-02-18 02:24:14
Ragnarok.Kongming said: »I don't think alex will be fixed until they redo salvage. This was the equivalent to adding ancient currency to Union spoils.
At this rate, I'm not sure enough people will even be around for the new salvage(of course I kid--there will always be a group of people on this game that find something to do with....something).
I know I am beating a dead horse of what has been previously stated--but I have to echo two main gripes.
1) The event is so incredibly underwhelming in terms of feeling like you have accomplished anything at all if you do not kill a floor 80/100 boss. With old school dynamis, you generally got a handful of currency even if you didn't get the AF you were after, with limbus you still got the chip to use toward proto-ultima/omega. In short, there is a real lack of long term accomplishment/goals. As many have said, it really just is another version of Voidwatch spray and pray...and hope you get what you are after.
2) The second most disappointing aspect to me is the blatant lack of effort that went into this. SE increased the level of the mobs, swapped out some NM's, and made every armor slot/armor set drop on each boss floor (in its respective NQ/+1/+2/+3/HQ form). Hell, they could have made the new nyzul out to be a sort of "maze" where you go left/right/up/down across different paths to eventually figure out how to target different pieces of armor.
It just makes me sad that this was hyped up so much, but honestly brings less to the table than a new chapter of voidwatch will.
Fenrir.Minjo
Server: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2012-02-18 02:49:42
This is absolutely nothing like Voidwatch, with good players. We've been doing the event for a few days(test server doesn't count- nobody tests this kind of thing), and we've already got people hitting 99. Floor 80 drops are going to become rather commonplace among upper echelon players, and with a bit of luck, those same players will occasionally get something from 100.
Can it be frustrating that there's a luck element? Sure, but without the RNG peaking in to say hello at some point in distribution, no event can be a complete success. We finally have content entirely intolerant of the lackluster majority, and that's long, long overdue.
Server: Asura
Game: FFXI
Posts: 2205
By Asura.Karbuncle 2012-02-18 02:59:31
This is absolutely nothing like Voidwatch, with good players. We've been doing the event for a few days(test server doesn't count- nobody tests this kind of thing), and we've already got people hitting 99. Floor 80 drops are going to become rather commonplace among upper echelon players, and with a bit of luck, those same players will occasionally get something from 100.
Can it be frustrating that there's a luck element? Sure, but without the RNG peaking in to say hello at some point in distribution, no event can be a complete success. We finally have content entirely intolerant of the lackluster majority, and that's long, long overdue.
One group, one, has reached floor 99 and has reported it out of everyone who's collectively working on it across BG, FFXIAH, and the OF. That pretty much falls in line with the statistic of about 3.5% To hit floor 100 that Byrth drew up.
Plus, They almost certainly used Flee tools, Not really a prime example. Not undermining their efforts at all, Just stating its something that was achieved through 3pt.
Also, there probably isn't a way to make an event a complete success, Offline or Online games, But when it comes to recent FFXI events, Theres a vast room for improvement. Its not even about being a complete success, FFXI Events hang somewhere between "Getting your Toe-Nails ripped out" and "Taking a Dart to the Eye".
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By BigDawgs 2012-02-18 03:04:33
I love how everyone just jumps to flee hacks because we had some successful runs. hilarious. ;3 meow~
Fenrir.Minjo
Server: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2012-02-18 03:04:36
Collectively across BG, FFXIAH, and OF? A very small portion of BG has reported their trials with it, and XIAH and OF are largely made up of the mediocre majority. The one party that did make it up had a less than optimal setup and a few members using fillmode. Strategies will improve, likelihood will increase. Will FL100 ever be even remotely guaranteed? Probably not, but that isn't what I suggested, either.
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Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-02-18 03:09:37
SSR does not yield 150 alex on average, don't inflate your numbers and learn what the word average means.
Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-02-18 03:09:56
Leviathan.Hohenheim said: »Leviathan.Hohenheim said: »Don't really care about floor 100. I'm more concerned about the fact that they think the alex drop rate is good... You've got to be shitting me.
Higher floors = more nms = more alex guys! Yeah, no ***. The problem is they drop ONE alex. You (SE) guys remember that mythics require 30,000 right? Sweet jesus.
you forgot, they expect everyone to spam this everyday for the RUCK to get to floor100 and get gear! to split amongst 6 people! i mean, thats SO much alexandrite for all that spamming!
/shakeshead For all we know bosses could have a chance to drop purses. And it could be a low chance. Not to mention you can realistically hit 3-4 bosses on your way to 80-100, all having a chance to drop purses. This is a relatively easy way to obtain Alex as opposed to salvage when you think about it. Certainly not going to flood the market. But better for sure.
we do know bosses drop purses, cotton, and seems like 50% or something. you're also not hitting 3-4 bosses a run lol...i suggest you read how the new nyzul works. it is not easier than salvage. you need 6 99s, you need 3 for salvage (which can be dual/tri boxed). 1 neo-nyzul run a day, 1 salvage a day. salvage ssr spam yields 70-80 alex on average.
it's hardly better lol.
ssr yields an average of 150~ alex per run.. need to find a better grp for clearing mate.
Also the new nyzul adds a twist its more random. I personally do not enjoy the +1/2/3/HQ gear but whatever. I am sure the system will be fine tuned just like VW was. It took time and over the next several months we may have a new nyzul completely(which is what I hope for). When nyzul uncharted region came out, I was hoping for it to be completely different a new mission with redone puzzles/maps... didnt happen.
if you get a linen boss purse. if you don't, which you shouldn't expect, you get 70-80 clearing everything. i guarantee you i've done more SSR than you have.
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-02-18 03:17:37
SSR is pretty much the only salvage I do, and around 80 average sounds about right. I have gone 1/20 on linens before as well.
Fenrir.Solanis
Server: Fenrir
Game: FFXI
Posts: 44
By Fenrir.Solanis 2012-02-18 03:54:54
SE definitely needs to fix the alexandrite issue, I seriously doubt there's even 30k in the market on fenrir right now. making cottons drop linen amounts and linens drop 99 guaranteed, and making all salvage NMs 100%, would go a very long way. that would still require months of work.
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-02-18 03:58:12
I'm quite the advocate of clipper, but I do think that they might be monitoring for this kind of thing. An instanced event in which your speed is almost directly proportionate to you winning sounds like an easy trap. Could be another salvage ban like situation if it got enough attention.
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Fenrir.Solanis
Server: Fenrir
Game: FFXI
Posts: 44
By Fenrir.Solanis 2012-02-18 04:15:40
I hope not. people who use cheats in nyzul are terrible!
Server: Ragnarok
Game: FFXI
Posts: 94
By Ragnarok.Jajabiondina 2012-02-18 08:10:36
Clipper > 100 floor > woot > clipper > jail > banned.
By Quiznor 2012-02-18 08:31:21
Leviathan.Hohenheim said: »Leviathan.Hohenheim said: »Don't really care about floor 100. I'm more concerned about the fact that they think the alex drop rate is good... You've got to be shitting me.
Higher floors = more nms = more alex guys! Yeah, no ***. The problem is they drop ONE alex. You (SE) guys remember that mythics require 30,000 right? Sweet jesus.
you forgot, they expect everyone to spam this everyday for the RUCK to get to floor100 and get gear! to split amongst 6 people! i mean, thats SO much alexandrite for all that spamming!
/shakeshead For all we know bosses could have a chance to drop purses. And it could be a low chance. Not to mention you can realistically hit 3-4 bosses on your way to 80-100, all having a chance to drop purses. This is a relatively easy way to obtain Alex as opposed to salvage when you think about it. Certainly not going to flood the market. But better for sure.
we do know bosses drop purses, cotton, and seems like 50% or something. you're also not hitting 3-4 bosses a run lol...i suggest you read how the new nyzul works. it is not easier than salvage. you need 6 99s, you need 3 for salvage (which can be dual/tri boxed). 1 neo-nyzul run a day, 1 salvage a day. salvage ssr spam yields 70-80 alex on average.
it's hardly better lol.
ssr yields an average of 150~ alex per run.. need to find a better grp for clearing mate.
Also the new nyzul adds a twist its more random. I personally do not enjoy the +1/2/3/HQ gear but whatever. I am sure the system will be fine tuned just like VW was. It took time and over the next several months we may have a new nyzul completely(which is what I hope for). When nyzul uncharted region came out, I was hoping for it to be completely different a new mission with redone puzzles/maps... didnt happen.
Had to lol at this.
SSR (which I do every single day) is no where near 150~ alex without a linen purse.The reason SSR is the standard is because its a consistant 70-80 pieces because of 100% drop purses + average drop rate from all the gears/ramparts.Sure I get 150+ pieces of alex from SSR....when I get a linen but I havent seen a linen in nearly 2 weeks now.Like someone else said,1/20 on them.So you're luck based 150 isnt gonna be anywhere NEAR as frequent as the accepted 70-80 standard yield.
Server: Ragnarok
Game: FFXI
Posts: 138
By Ragnarok.Yokyumosheemo 2012-02-18 09:08:52
I can't help but laugh at the people that are complaing that neo-nyzul doesnt drop more alex. I am currently also stuck on alex but the reasons why:
1) Lack of salvage .. This is totally my own fault and i take blame for it.
2) More people are working on mythics cause all the other stuff is easier with the higher levels... nothing you can do bout this.
3) Less people doing salvage.. it happens.. better gears = less demand for salvage.
So what does all this mean..
1) Salvage Daily
2) Neo-nyzul 7 times a week
3) Pay higher prices
I accept all this so in all honesty they have already made your mythic ALOT easier then the original mythic owners. if you can't get the 30,000 alex.. it is your own fault.
So i dont care where they add the alex in neo-nyzul i will just do neo-nyzul to farm any alex i can get.... if i get 1 or if i get 50.. its still better then 0.
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-02-18 09:11:32
You exaggerate, its not "ALOT" easier. In the past Alex was like 3,000 gil each and everyone spammed salvage lol. I highly doubt they had it harder than people do now.
12-20-2011 09:41 PM | Gildrein | Community Rep |  |
|
[dev1048] Assault: Nyzul Isle Uncharted Region
*The following content is in development. Specific details may differ from the release version.
Prerequisites
- An installed and registered copy of the FINAL FANTASY XI expansion Treasures of Aht Urhgan
- Mercenary rank of Private Second Class or above
- Level 50 or above
- A party of three to six members
- Possession of the Imperial Army I.D. tag key item
Undertaking the Mission - Go to the commissions counter and receive an Imperial Army I.D. tag.
[Test server only]
- For test purposes, the following NPCs will function as follows:
Rytaal: Will grant I.D. tags unconditionally, and increase player token count to a minimum 10,000.
Sorrowful Sage: Will increase player token count to a minimum of 10,000.
Runic Portal: All destinations will be available.
*All teleport destinations will also be available when speaking to the Moogle GM or the NPC Sharin-Garin.
*The unlocking of teleport destinations will not be accompanied by a system message.
- Apply for the mission as you would a standard mission, then enter the battlefield from the Nyzul Isle staging point.
*Nyzul Isle missions occupy a unique position in Assault. You will not be able to manually set level restrictions, and no Assault Points will be gained for successful completion.
[Test server only]
- For testing purposes, players will be able to attempt the mission solo. (The corresponding text will still make reference to the 3-6 party member requirement.)
However, certain mission objectives may not be completed with fewer than three players.
- After entering the battlefield, use the Rune of Transfer on the initial floor to select your destination.
*Adventurers undertaking the Nyzul Isle Uncharted Region mission will always begin from the first floor, regardless of their progress. Before transporting to your destination, obtain any temporary items you may need from Vending Box.
- Upon arriving at your destination floor, examine the Rune of Transfer to receive your mission orders.
*Certain objectives may not be completed when undertaking the mission with fewer than three party members.
- Upon completing the mission objectives, examine the Rune of Transfer to proceed to the next floor, or suspend the operation and return.
- Proceeding
After completing Floor 100, you will be returned to Floor 1.
- "Travel to Floor ###" will transport you to the next floor.
- "Travel to Floor ???" will transport you to a random floor.
- Returning
To return, select "Exit the Assault area."
You will be rewarded with Nyzul Isle Investigation tokens.
*Tokens will not be awarded to players leaving via magic spells or time limit expiration.
We are also considering measures to prevent overcrowding.
Thank you for your patience and understanding. |
01-16-2012 03:04 PM | Camate | Community Rep |  |
| Sorry for the late announcement, but with the recent test server update, we have added/changed the below to Nyzul Isle Uncharted Region.
Added option to take a single item or all items when obtaining temporary items from the "Vending Box"
Made change so that when you reach each floor, the objective for that floor will be automatically announced
Adjusted the amount of tokens received
Added Alexandrite to the possible rewards
※The option to take all temporary items as well as the automatic announcement of floor objectives has been changed for Nyzul Isle Investigation as well. | |
02-02-2012 04:32 PM | Camate | Community Rep |  |
| I would like to announce some congestion measures to go along with the implementation of Nyzul Isle Uncharted Region.
As a way to alleviate the congestion after the implementation of this content, we will be establishing a cool down time before you are able to receive the same assault tag once you finish Nyzul Isle Uncharted Region.
※This cool down time will only apply when trying to repeat Nyzul Isle Uncharted Region and will not affect Nyzul Isle Exploration or other assaults.
Currently we are planning for a 30 minute cool down at first; however, if congestion ultimately is eliminated we are planning to implement a system where we can get rid of the cool down time.
While we understand that it may be a slight inconvenience for those of you who would like to play this content over and over, we would like to give a chance for a large number of players to enjoy this content even during busy times and we appreciate your understanding.
We will also be looking into other means for congestion countermeasures. | |
02-03-2012 05:05 PM | Bayohne | Community Rep |  |
| One option to counter congestion would be to systematically manage the order of entry — Specifically, an idea we had was that when there is a request, the order will be looked up to reserve an entry time, but we ran into the following issues:
As a specification for assaults, the entry times are shared with other assaults
If Nyzul Isle areas were used in missions and such, the reserved entry time is not guaranteed
If the area is bugged, the reserved entry time is not guaranteed
As a result, we cannot provide a reliable entry time, so we decided against this idea.
It would be best if it would be possible to fundamentally eliminate congestion and we are continuing to look into ways to do this. However, finding a simple solution is easier said than done, since all of our options require a complete overhaul of the server program, which will take a long time.
We feel that not releasing new content for several months while the server program is being reworked would be a bad result for everyone involved, so we will continue to search for a fundamental solution, while we make slight adjustments as necessary to alleviate server stress. One of our temporary solutions is the idea shared in this post.
With the current waiting time setup, we are aware of the fact that players may still have to reserve a time even during non-congested times and we decided to make the waiting time system flexible, so that it is only applied when the area is congested. We are doing our best to take in player feedback to provide the least stressful playing environment possible, so we hope you understand the reasoning behind our current direction. | |
02-16-2012 01:35 PM | Camate | Community Rep |  |
| Greetings!
Thanks for all the feedback thus far. We've submitted it to the development team and will try and get some comments for you as soon as we can.
After monitoring conditions for a couple days we will be removing the 30 minute wait time after completing a run of Nyzul Isle Uncharted Region from today.
We will be keeping an eye on the situation and depending on conditions we will be looking at either getting rid of the wait time or returning to the 30 minute wait time. | |
02-17-2012 02:09 PM | Camate | Community Rep |  |
| As a follow up to my previous post, I received some information from the development team in regards to the overall concept of Nyzul Isle Uncharted Region as well as planned adjustments.
Nyzul Isle Uncharted Region Concept
Just as was mentioned previously, Nyzul Isle Uncharted Region is battle content that is geared towards a 6 person party of level 99 players.
In contrast to Nyzul Isle Investigation where the strategy revolved around 5 floor increments, Nyzul Isle Uncharted Region’s degree of challenge has been set quite difficult. This is also the reason why every time you enter you start from the first floor. We’d like players to set their floor goals based on their strengths, meaning a combination of level, gear, knowledge, and experience.
In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.
As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.
Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.
Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
For Nyzul Isle Investigation, depending on which piece of equipment (slot) you are after, you would select the according floor progression. However, for Nyzul Isle Uncharted Region you are trying to get to the highest floor possible to get the equipment with the higher stats.
The further you get floor wise, more attractive items will be dropped by monsters (※) you encounter and you will receive a large amount of tokens. Also, as opportunities to defeat NMs increases, the opportunities to obtain alexandrite will also increase.
※This goes for non-boss NMs as well. (Example: Behemoth spawning on a non-boss floor)
Making it easier to continuously challenge Nyzul Isle Uncharted Region
1. Cost of Temporary Items
For Nyzul Isle Investigation, the idea was to not worry so much about temporary items when going through non-boss floors, and to have a good amount of them for when you do fight bosses.
On the other hand, for Nyzul Isle Uncharted Region, it’s hard to discern when you are just going to go through regular floors and when you are going to fight bosses, so each time you have to grab a large amount of temporary items, just in case.
As a result, in the case you don’t get through very many floors the possibility of you wasting tokens is high, and we have been noticing this happening more than we expected.
With that said, we will be looking into reducing the amount of tokens needed to purchase temporary items.
2. Reward Obtainment Methods
In regards to reward items being obtaining by defeating bosses, we are looking into adding some new elements. The below 2 reasons are why there are difficulties obtaining rewards as drop items.
Element of challenge has become harder and there is no guarantee that you will able to fight a boss each time.
There are many types of reward items and the rate of obtaining the type or piece you want is low.
After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.
※This is a reward that depends on you clearing that specific floor, so other floors will not count and you will not be able to freely select rewards from other floors.
※Since no methods have been implemented to tally clears, when this system is implemented, previous clears will not be counted. | |
02-28-2012 01:14 PM | Camate | Community Rep |  |
| Greetings!
I’d like to share a message from Director Mizuki Ito in regards to upcoming changes to Nyzul Isle Uncharted Region.
Mizuki Ito said: Hello. Director Mizuki Ito here.
Thanks so much for your feedback!
Based on feedback we received from actual play, we are planning to make the below changes.
Lower token cost of temporary items
This was already conveyed previously.
Implementation of a “stopper” feature
After entering, we will be changing the system so that you will be able to set which floor you would like to aim for: 20/40/60/80/100.
While we will be removing the feature where you can go past your destination floor, once you reach the destination floor and fight the notorious monster you will no longer be able to progress to the next floor.
Key item/equipment exchange system
This is the system that I mentioned previously where if you clear a boss floor a certain amount of times, you will be able to obtain an item of your choice from that same boss.
Meaning that if you defeat the notorious monster on floor 20 above a certain number of times, you will be eligible to receive one of the possible rewards for floor 20.
We are also currently looking into the direction of obtaining the stronger equipment through this method. For example, if you are able to defeat the notorious monster on floor 20 above a certain amount of times, you will be able to receive one of the possible rewards for floor 40.
In this case, the merits of aiming for floor 100 would become weak, so in the event that you defeat a notorious monster on floor 100, we are planning to make it possible to obtain one item from that floor by clearing it just one time.
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03-01-2012 01:26 PM | Camate | Community Rep |  |
| Hello!
I have a couple of things to inform you all about in regards to Nyzul Isle Uncharted Region.
First, in regards to the reward system changes, I have some updates. There was a discussion about the new system in regards to the number of times you must defeat a boss and the following two ideas came up:
The conclusion was the latter – not to differentiate by floor. On this basis, everyone felt that defeating a boss 25 times would be an appropriate number.
With this said, here is a compilation of what will be done:
Reduction of the cost of temporary items (Will be implemented during tomorrow's test server update)
Token costs will be halved.
Category |
Pre-change |
Post-change |
Low cost |
100 |
50 |
Mid cost |
200 |
100 |
High cost |
300 |
150 |
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Implementation of a "stopper" feature (Won't be added during tomorrow's test server update)
After entering, it will be possible to set which floor you would like to aim for: 20/40/60/80/100.
While you'll no longer be able to go past your destination floor, once you reach the destination floor and defeat the notorious monster there, you will be unable to progress to the next floor.
Key item/equipment exchange system (This version recently discussed above won't be implemented during tomorrow’s test server; however, the system we mentioned the other day will be implemented temporarily)
In the event that you are able to defeat a specific boss floor 25 times (or more), instead of receiving one of the possible items from that corresponding boss, you will be able to receive a more powerful version of that item.
For example, if you were to defeat the floor 20 notorious monster 25 times, you would be able to receive one of the floor 40 items. However, for floor 100 you will be able to select one of the floor 100 items by defeating the notorious monster found there.
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03-02-2012 05:18 AM | Gildrein | Community Rep |  |
| [dev1101] Adjustments to Assault: Nyzul Isle Uncharted Region
Players who defeat the NMs that spawn on floors 20, 40, 60, 80, and 100 five times will be rewarded with a key item corresponding to that section.
Talking to the NPC Berangere at Aht Urhgan Whitegate (L-9) while in possession of one of those key items will allow players to receive one piece of equipment from a list of possible spoils obtainable in that section.
*The key item will be lost once the exchange is complete.
The amount of tokens required to purchase temporary items has been reduced:
Category |
Previous Amount |
Current Amount |
Low |
100 |
50 |
Medium |
200 |
100 |
High |
300 |
150 |
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