[dev1048] Assault: Nyzul Isle Uncharted Region

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[dev1048] Assault: Nyzul Isle Uncharted Region
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 Siren.Kalilla
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By Siren.Kalilla 2011-12-21 11:14:36
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12-20-2011 09:41 PM
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Gildrein
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[dev1048] Assault: Nyzul Isle Uncharted Region

*The following content is in development. Specific details may differ from the release version.

  • Overview
    The Nyzul Isle Uncharted Region is a challenging new battle mission designed for level 99 adventurers.
    This mission is an expansion of Nyzul Isle Investigation featuring increased difficulty and new gameplay elements requiring players to make dynamic decisions in the course of battle.




  • Prerequisites

    • An installed and registered copy of the FINAL FANTASY XI expansion Treasures of Aht Urhgan
    • Mercenary rank of Private Second Class or above
    • Level 50 or above
    • A party of three to six members
    • Possession of the Imperial Army I.D. tag key item


 
  • Undertaking the Mission
    1. Go to the commissions counter and receive an Imperial Army I.D. tag.

          [Test server only]

      1. For test purposes, the following NPCs will function as follows:
        Rytaal: Will grant I.D. tags unconditionally, and increase player token count to a minimum 10,000.
        Sorrowful Sage: Will increase player token count to a minimum of 10,000.
        Runic Portal: All destinations will be available.
        *All teleport destinations will also be available when speaking to the Moogle GM or the NPC Sharin-Garin.
        *The unlocking of teleport destinations will not be accompanied by a system message.


    2. Apply for the mission as you would a standard mission, then enter the battlefield from the Nyzul Isle staging point.
      *Nyzul Isle missions occupy a unique position in Assault. You will not be able to manually set level restrictions, and no Assault Points will be gained for successful completion.

          [Test server only]

      1. For testing purposes, players will be able to attempt the mission solo. (The corresponding text will still make reference to the 3-6 party member requirement.)
        However, certain mission objectives may not be completed with fewer than three players.
       

    3. After entering the battlefield, use the Rune of Transfer on the initial floor to select your destination.
      *Adventurers undertaking the Nyzul Isle Uncharted Region mission will always begin from the first floor, regardless of their progress.
      Before transporting to your destination, obtain any temporary items you may need from Vending Box.
       
       
    4. Upon arriving at your destination floor, examine the Rune of Transfer to receive your mission orders.
      *Certain objectives may not be completed when undertaking the mission with fewer than three party members.
       
       
    5. Upon completing the mission objectives, examine the Rune of Transfer to proceed to the next floor, or suspend the operation and return.

      1. Proceeding
        After completing Floor 100, you will be returned to Floor 1.
        - "Travel to Floor ###" will transport you to the next floor.
        - "Travel to Floor ???" will transport you to a random floor.
      2. Returning
        To return, select "Exit the Assault area."
        You will be rewarded with Nyzul Isle Investigation tokens.
        *Tokens will not be awarded to players leaving via magic spells or time limit expiration.

 
  • Differences from the Nyzul Isle Investigation

    • The "Travel to Floor ???" option will appear when proceeding to the next floor.
    • The mission will always begin from the first floor, regardless of your previous progress.
    • Monsters will be stronger to provide a suitable challenge to high-level players.
    • New notorious monsters will appear.
    • Notorious monsters will no longer drop Vigil weapons.
    • New mysterious items and corresponding appraised items will be added.
    • New equipment rewards will be added.
      *These items will not yet be made available on the test server.
    • Alexandrite and the corresponding cotton and linen coin purses may be obtained.
      *These items will not yet be made available on the test server.


We are also considering measures to prevent overcrowding.
Thank you for your patience and understanding.



01-16-2012 03:04 PM
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Camate
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Sorry for the late announcement, but with the recent test server update, we have added/changed the below to Nyzul Isle Uncharted Region.

  • Added option to take a single item or all items when obtaining temporary items from the "Vending Box"

  • Made change so that when you reach each floor, the objective for that floor will be automatically announced

  • Adjusted the amount of tokens received

  • Added Alexandrite to the possible rewards


※The option to take all temporary items as well as the automatic announcement of floor objectives has been changed for Nyzul Isle Investigation as well.
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02-02-2012 04:32 PM
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Camate
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I would like to announce some congestion measures to go along with the implementation of Nyzul Isle Uncharted Region.

As a way to alleviate the congestion after the implementation of this content, we will be establishing a cool down time before you are able to receive the same assault tag once you finish Nyzul Isle Uncharted Region.

※This cool down time will only apply when trying to repeat Nyzul Isle Uncharted Region and will not affect Nyzul Isle Exploration or other assaults.

Currently we are planning for a 30 minute cool down at first; however, if congestion ultimately is eliminated we are planning to implement a system where we can get rid of the cool down time.

While we understand that it may be a slight inconvenience for those of you who would like to play this content over and over, we would like to give a chance for a large number of players to enjoy this content even during busy times and we appreciate your understanding.

We will also be looking into other means for congestion countermeasures.
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02-03-2012 05:05 PM
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Bayohne
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One option to counter congestion would be to systematically manage the order of entry — Specifically, an idea we had was that when there is a request, the order will be looked up to reserve an entry time, but we ran into the following issues:

  • As a specification for assaults, the entry times are shared with other assaults

  • If Nyzul Isle areas were used in missions and such, the reserved entry time is not guaranteed

  • If the area is bugged, the reserved entry time is not guaranteed


As a result, we cannot provide a reliable entry time, so we decided against this idea.

It would be best if it would be possible to fundamentally eliminate congestion and we are continuing to look into ways to do this. However, finding a simple solution is easier said than done, since all of our options require a complete overhaul of the server program, which will take a long time.

We feel that not releasing new content for several months while the server program is being reworked would be a bad result for everyone involved, so we will continue to search for a fundamental solution, while we make slight adjustments as necessary to alleviate server stress. One of our temporary solutions is the idea shared in this post.

With the current waiting time setup, we are aware of the fact that players may still have to reserve a time even during non-congested times and we decided to make the waiting time system flexible, so that it is only applied when the area is congested. We are doing our best to take in player feedback to provide the least stressful playing environment possible, so we hope you understand the reasoning behind our current direction.
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02-16-2012 01:35 PM
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Camate
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Greetings!

Thanks for all the feedback thus far. We've submitted it to the development team and will try and get some comments for you as soon as we can.

After monitoring conditions for a couple days we will be removing the 30 minute wait time after completing a run of Nyzul Isle Uncharted Region from today.

We will be keeping an eye on the situation and depending on conditions we will be looking at either getting rid of the wait time or returning to the 30 minute wait time.
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02-17-2012 02:09 PM
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Camate
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As a follow up to my previous post, I received some information from the development team in regards to the overall concept of Nyzul Isle Uncharted Region as well as planned adjustments.

Nyzul Isle Uncharted Region Concept
Just as was mentioned previously, Nyzul Isle Uncharted Region is battle content that is geared towards a 6 person party of level 99 players.

In contrast to Nyzul Isle Investigation where the strategy revolved around 5 floor increments, Nyzul Isle Uncharted Region’s degree of challenge has been set quite difficult. This is also the reason why every time you enter you start from the first floor. We’d like players to set their floor goals based on their strengths, meaning a combination of level, gear, knowledge, and experience.

In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.

As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.

Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.

Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
 
For Nyzul Isle Investigation, depending on which piece of equipment (slot) you are after, you would select the according floor progression. However, for Nyzul Isle Uncharted Region you are trying to get to the highest floor possible to get the equipment with the higher stats.

The further you get floor wise, more attractive items will be dropped by monsters (※) you encounter and you will receive a large amount of tokens. Also, as opportunities to defeat NMs increases, the opportunities to obtain alexandrite will also increase.
※This goes for non-boss NMs as well. (Example: Behemoth spawning on a non-boss floor)
 
 
Making it easier to continuously challenge Nyzul Isle Uncharted Region

1. Cost of Temporary Items
For Nyzul Isle Investigation, the idea was to not worry so much about temporary items when going through non-boss floors, and to have a good amount of them for when you do fight bosses.
On the other hand, for Nyzul Isle Uncharted Region, it’s hard to discern when you are just going to go through regular floors and when you are going to fight bosses, so each time you have to grab a large amount of temporary items, just in case.

As a result, in the case you don’t get through very many floors the possibility of you wasting tokens is high, and we have been noticing this happening more than we expected.

With that said, we will be looking into reducing the amount of tokens needed to purchase temporary items.
 
2. Reward Obtainment Methods
In regards to reward items being obtaining by defeating bosses, we are looking into adding some new elements. The below 2 reasons are why there are difficulties obtaining rewards as drop items.

  • Element of challenge has become harder and there is no guarantee that you will able to fight a boss each time.

  • There are many types of reward items and the rate of obtaining the type or piece you want is low.


After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.

※This is a reward that depends on you clearing that specific floor, so other floors will not count and you will not be able to freely select rewards from other floors.
※Since no methods have been implemented to tally clears, when this system is implemented, previous clears will not be counted.
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02-28-2012 01:14 PM
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Camate
Community Rep

Greetings!

I’d like to share a message from Director Mizuki Ito in regards to upcoming changes to Nyzul Isle Uncharted Region.

Mizuki Ito said:
Hello. Director Mizuki Ito here.

Thanks so much for your feedback!
Based on feedback we received from actual play, we are planning to make the below changes.

  • Lower token cost of temporary items
    This was already conveyed previously.
     

  • Implementation of a “stopper” feature
    After entering, we will be changing the system so that you will be able to set which floor you would like to aim for: 20/40/60/80/100.
    While we will be removing the feature where you can go past your destination floor, once you reach the destination floor and fight the notorious monster you will no longer be able to progress to the next floor.
     

  • Key item/equipment exchange system
    This is the system that I mentioned previously where if you clear a boss floor a certain amount of times, you will be able to obtain an item of your choice from that same boss.
    Meaning that if you defeat the notorious monster on floor 20 above a certain number of times, you will be eligible to receive one of the possible rewards for floor 20.
     
    We are also currently looking into the direction of obtaining the stronger equipment through this method. For example, if you are able to defeat the notorious monster on floor 20 above a certain amount of times, you will be able to receive one of the possible rewards for floor 40.
     
    In this case, the merits of aiming for floor 100 would become weak, so in the event that you defeat a notorious monster on floor 100, we are planning to make it possible to obtain one item from that floor by clearing it just one time.

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03-01-2012 01:26 PM
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Camate
Community Rep

Hello!

I have a couple of things to inform you all about in regards to Nyzul Isle Uncharted Region.

First, in regards to the reward system changes, I have some updates. There was a discussion about the new system in regards to the number of times you must defeat a boss and the following two ideas came up:

  • Differentiate the number of times based on floor: 20/40/60/80

  • Don’t differentiate the number of times based on floor: 20/40/60/80


The conclusion was the latter – not to differentiate by floor. On this basis, everyone felt that defeating a boss 25 times would be an appropriate number.

With this said, here is a compilation of what will be done:

  • Reduction of the cost of temporary items (Will be implemented during tomorrow's test server update)
    Token costs will be halved.

    Category Pre-change Post-change
    Low cost 100 50
    Mid cost 200 100
    High cost 300 150

  • Implementation of a "stopper" feature (Won't be added during tomorrow's test server update)
    After entering, it will be possible to set which floor you would like to aim for: 20/40/60/80/100.
    While you'll no longer be able to go past your destination floor, once you reach the destination floor and defeat the notorious monster there, you will be unable to progress to the next floor. 
     

  • Key item/equipment exchange system (This version recently discussed above won't be implemented during tomorrow’s test server; however, the system we mentioned the other day will be implemented temporarily)
    In the event that you are able to defeat a specific boss floor 25 times (or more), instead of receiving one of the possible items from that corresponding boss, you will be able to receive a more powerful version of that item.

    For example, if you were to defeat the floor 20 notorious monster 25 times, you would be able to receive one of the floor 40 items. However, for floor 100 you will be able to select one of the floor 100 items by defeating the notorious monster found there.

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03-02-2012 05:18 AM
[source]
Gildrein
Community Rep

[dev1101] Adjustments to Assault: Nyzul Isle Uncharted Region

  • Players who defeat the NMs that spawn on floors 20, 40, 60, 80, and 100 five times will be rewarded with a key item corresponding to that section.
    Talking to the NPC Berangere at Aht Urhgan Whitegate (L-9) while in possession of one of those key items will allow players to receive one piece of equipment from a list of possible spoils obtainable in that section.

    *The key item will be lost once the exchange is complete.

  • The amount of tokens required to purchase temporary items has been reduced:

    Category Previous Amount Current Amount
    Low 100 50
    Medium 200 100
    High 300 150

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 Bismarck.Cicada
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By Bismarck.Cicada 2011-12-21 11:16:57
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if its for level 99 characters then why is the minimum level 50 lol
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By Bismarck.Patrik 2011-12-21 11:19:05
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Bismarck.Cicada said: »
if its for level 99 characters then why is the minimum level 50 lol
just keeping the normal assault rules, its like that for all of them. this looks fun though, randomly selected floors sounds... interesting XD

and looks like this is SEs answer for getting more alaxandrite
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By Caitsith.Mahayaya 2011-12-21 11:19:52
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Quote:
The mission will always begin from the first floor, regardless of your previous progress.

What does that even mean?
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By Phoenix.Morier 2011-12-21 11:20:04
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No more having to climb is good i suppose. Well climb in the old sense. No mention of the time limit either. /interested
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By Siren.Barber 2011-12-21 11:20:44
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However, certain mission objectives may not be completed with fewer than three players.

hurray!!!! lamps!!!!
 Siren.Kalilla
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By Siren.Kalilla 2011-12-21 11:22:23
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Caitsith.Mahayaya said: »
Quote:
The mission will always begin from the first floor, regardless of your previous progress.

What does that even mean?
It means there are two Nyzuls now.

Regular, and if you want Nyzul Isle Uncharted Region mission you pick that. If you pick #2 you will always start at floor 1 regardless of your progress.
 
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 Siren.Kalilla
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By Siren.Kalilla 2011-12-21 11:23:27
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Phoenix.Morier said: »
No more having to climb is good i suppose. Well climb in the old sense. No mention of the time limit either. /interested
You'll still have to climb normal Nyzul to get to 100. <3
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 Phoenix.Sehachan
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By Phoenix.Sehachan 2011-12-21 11:23:56
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Yay Nyzul!
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 Caitsith.Mahayaya
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By Caitsith.Mahayaya 2011-12-21 11:24:16
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So... they're getting rid of the 30 minute time limit or what?
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By Bismarck.Patrik 2011-12-21 11:25:20
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for those that don't really get it. basically the idea is, you chose to progress to random floors. so say you start on 1, you clear it and chose to go to a random floor, it jumps you to, idk... 79. now assuming there is a boss every 20 floors again, you'd wanna clear this floor and then chose to just go up one.

so basic idea, go to random floors until you get close to a boss, then inch closer to boss one floor at a time
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 Siren.Kalilla
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By Siren.Kalilla 2011-12-21 11:25:31
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Caitsith.Mahayaya said: »
So... they're getting rid of the 30 minute time limit or what?
It doesn't look like it, but they are making it so you can be teleported to a random floor instead of the next.

For instance you start on floor 1 and you pick random, then you might pop out on 80. If you pick random again it could put you back to 40.
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By Bismarck.Patrik 2011-12-21 11:25:45
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Caitsith.Mahayaya said: »
So... they're getting rid of the 30 minute time limit or what?
its still an assault, and works on assault rules. so i really doubt it
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By Leviathan.Quetzacoatl 2011-12-21 11:27:38
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This looks very promising!
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 Siren.Kalilla
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By Siren.Kalilla 2011-12-21 11:28:24
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Leviathan.Quetzacoatl said: »
This looks very promising!
You know they'll find a way to mess it up for us :(
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By Caitsith.Mahayaya 2011-12-21 11:28:38
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Siren.Kalilla said: »
Caitsith.Mahayaya said: »
So... they're getting rid of the 30 minute time limit or what?
It doesn't look like it, but they are making it so you can be teleported to a random floor instead of the next.

For instance you start on floor 1 and you pick random, then you might pop out on 80. If you pick random again it could put you back to 40.

Wow, that sounds way more frustrating than what it already is. So I'm guessing most of the time, you'll probably never fight a boss, but you'll be fighting some random-*** floors that don't drop anything good.

At least the way it used to be implemented a skillful team could get to the boss to get a chance of drop. Now they're making it so you only have a "chance" to fight a boss, and THEN you have to worry about drop if you kill it.
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 Siren.Kalilla
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By Siren.Kalilla 2011-12-21 11:30:32
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It's like the argument on if gear should be augmented to allow more powerful equipment or static stats but less powerful equipment.

With this you won't be able to focus on any 1 floor and spam it, it is going to be random, but with that they gave us more powerful gear (+5 nyzul if you don't know yet).
 
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By Ragnarok.Doluka 2011-12-21 11:31:12
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Mahayaya, I think you're missing the part where you have Investigation and you also have Uncharted Region, which is new.

The way it sounds is that there's going to be 2 Nyzuls, the original 1 to 100 climb and the new random climb w/ Alexandrite.
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By Siren.Kalilla 2011-12-21 11:31:59
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The way I see it:

You do normal Nyzul to get the old Nyzul gear we got at 75.

You do the newer Nyzul to upgrade said gear to +5 that also drop Alexandrite and cotton and linen coin purses.
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By Caitsith.Mahayaya 2011-12-21 11:33:42
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Well, there's a 0.05% chance of getting a boss run right off from the first "random floor" you choose. Hell, you've only got a 25% chance of getting within 5 floors of a boss.

Meaning 75% of the time, you'll be transported to a floor that's greater than 5 floors of a boss - and you still have only 30 minutes to accomplish your mission if you choose to do another random floor after that.
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By Phoenix.Morier 2011-12-21 11:34:05
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Siren.Kalilla said: »
Phoenix.Morier said: »
No more having to climb is good i suppose. Well climb in the old sense. No mention of the time limit either. /interested
You'll still have to climb normal Nyzul to get to 100. <3
Did that years ago. <3
 
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 Siren.Kalilla
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By Siren.Kalilla 2011-12-21 11:35:31
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It's going to be where you might not get a boss fight every time you try, but you also might get 3 or 5 boss fights.

Also don't forget you can do it 3-5 times a day if you use your tags right.
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By Siren.Kalilla 2011-12-21 11:37:00
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Wonder why they are taking out the weapons from the bosses.

To make room for full junk item drops? :D

Logs for everyone!!
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By Phoenix.Morier 2011-12-21 11:37:47
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This mission is an expansion of Nyzul Isle Investigation featuring increased difficulty and new gameplay elements requiring players to make dynamic decisions in the course of battle.

Please don't let this mean Need 3 element ws procs guys to clear floor!

IDK I am kinda excited about it.
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By Siren.Kalilla 2011-12-21 11:38:17
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Quote:
We are also considering measures to prevent overcrowding.
You know, that screams "You can only do this once a day" to me actually.
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By Caitsith.Mahayaya 2011-12-21 11:41:18
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0.000000312% is the probability of getting 5 boss fights if you can complete 5 fights in 30 minutes' time. That's basically winning the lottery.

0.000125% is the probability of getting 3 consecutive boss fights even. Though you can argue that they can be teleported to a floor right below a boss and conceivably finish it in time to fight a boss.

Sorry if I'm being skeptical, but I've hated my "luck" with this game. I'd rather things be based on skill than sheer luck.
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