[dev1048] Assault: Nyzul Isle Uncharted Region

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[dev1048] Assault: Nyzul Isle Uncharted Region
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 Bismarck.Azagthothe
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By Bismarck.Azagthothe 2012-02-02 15:47:57
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Bismarck.Misao said: »
why are ppl saying Nyzul isnt Instanced ?

It isn't a true instance.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-02-02 15:50:22
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Bismarck.Azagthothe said: »
Bismarck.Misao said: »
why are ppl saying Nyzul isnt Instanced ?

It isn't a true instance.

what makes it false?
 Bismarck.Misao
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By Bismarck.Misao 2012-02-02 15:50:27
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Bismarck.Azagthothe said: »
Bismarck.Misao said: »
why are ppl saying Nyzul isnt Instanced ?

It isn't a true instance.
explain
 Leviathan.Draylo
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By Leviathan.Draylo 2012-02-02 15:51:02
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Only three zones can be open at once. So three groups, it's the same with salvage.
 Bismarck.Azagthothe
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By Bismarck.Azagthothe 2012-02-02 15:52:58
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There is a limit to the amount of zones that are available, which means if things are busy you need to wait for other players to finish. This is the same reason why they're hesitant to increase the number of tags and/or the frequency the tags are replenished.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-02-02 16:01:47
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Bismarck.Misao said: »
Bismarck.Azagthothe said: »
Bismarck.Misao said: »
why are ppl saying Nyzul isnt Instanced ?

It isn't a true instance.
explain
FFXI's "instancing" is literally just copies of the area spread throughout the zone. Usually there's three copies. Nyzul, Assault, and Salvage may be slightly different since the backend for those missions is handled slightly differently, but they're definitely not fully instanced either.
 Siren.Kalilla
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By Siren.Kalilla 2012-02-02 16:59:36
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News was already posted in thread but updated OP with the official English translation:

02-02-2012 04:32 PM
[source]
Camate
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I would like to announce some congestion measures to go along with the implementation of Nyzul Isle Uncharted Region.

As a way to alleviate the congestion after the implementation of this content, we will be establishing a cool down time before you are able to receive the same assault tag once you finish Nyzul Isle Uncharted Region.

※This cool down time will only apply when trying to repeat Nyzul Isle Uncharted Region and will not affect Nyzul Isle Exploration or other assaults.

Currently we are planning for a 30 minute cool down at first; however, if congestion ultimately is eliminated we are planning to implement a system where we can get rid of the cool down time.

While we understand that it may be a slight inconvenience for those of you who would like to play this content over and over, we would like to give a chance for a large number of players to enjoy this content even during busy times and we appreciate your understanding.

We will also be looking into other means for congestion countermeasures.
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 Asura.Wyattdoc
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By Asura.Wyattdoc 2012-02-02 17:01:20
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Could be worse they could have gone old school Dyna on us
 Siren.Kalilla
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By Siren.Kalilla 2012-02-03 20:31:40
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Update on topic today:

02-03-2012 05:05 PM
[source]
Bayohne
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One option to counter congestion would be to systematically manage the order of entry — Specifically, an idea we had was that when there is a request, the order will be looked up to reserve an entry time, but we ran into the following issues:

  • As a specification for assaults, the entry times are shared with other assaults

  • If Nyzul Isle areas were used in missions and such, the reserved entry time is not guaranteed

  • If the area is bugged, the reserved entry time is not guaranteed


As a result, we cannot provide a reliable entry time, so we decided against this idea.

It would be best if it would be possible to fundamentally eliminate congestion and we are continuing to look into ways to do this. However, finding a simple solution is easier said than done, since all of our options require a complete overhaul of the server program, which will take a long time.

We feel that not releasing new content for several months while the server program is being reworked would be a bad result for everyone involved, so we will continue to search for a fundamental solution, while we make slight adjustments as necessary to alleviate server stress. One of our temporary solutions is the idea shared in this post.

With the current waiting time setup, we are aware of the fact that players may still have to reserve a time even during non-congested times and we decided to make the waiting time system flexible, so that it is only applied when the area is congested. We are doing our best to take in player feedback to provide the least stressful playing environment possible, so we hope you understand the reasoning behind our current direction.
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 Phoenix.Missescakes
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By Phoenix.Missescakes 2012-02-03 20:34:34
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oh man ... @_@
 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-03 20:55:56
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tl;dr incompetence and laziness
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 Asura.Wordspoken
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By Asura.Wordspoken 2012-02-04 08:31:51
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Of course there's going to be a congestion. Everyone is sitting at 99 with very little things to do so when something new comes out of course there's going to be a mad rush to it.

Solution to congestion is simple: add more EG content.
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 Ragnarok.Yokyumosheemo
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By Ragnarok.Yokyumosheemo 2012-02-04 09:46:03
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I rather wait and have it done right then have it feel like a rushed project. So now a 2hr run will be a 4hr run which makes me sad.... Guess i'll have to do 2 runs per day instead of what i was hoping and making it a 2 run a week... i dont have the time to do nyzul for 4 hrs :/

Lets see what happens though.. I wish Nyzul uncharted was just sepeate zones kinda like Salvage ... each entrance gives you a different path. 25-40 floors per .. 4 entrances.. while the main nyzul doesnt get touched and stays 100 floors and the entrance stays there...

But then thats just how i wish it was.
 Lakshmi.Rearden
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By Lakshmi.Rearden 2012-02-04 10:08:05
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We could rework the servers and make true instanced events, but we feel SMN needs Elemental Spirits more.
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 Siren.Kalilla
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By Siren.Kalilla 2012-02-16 20:17:41
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Update on topic:

02-16-2012 01:35 PM
[source]
Camate
Community Rep

Greetings!

Thanks for all the feedback thus far. We've submitted it to the development team and will try and get some comments for you as soon as we can.

After monitoring conditions for a couple days we will be removing the 30 minute wait time after completing a run of Nyzul Isle Uncharted Region from today.

We will be keeping an eye on the situation and depending on conditions we will be looking at either getting rid of the wait time or returning to the 30 minute wait time.
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 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2012-02-16 20:19:01
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They finally realized most people have written off this event for the crap it really is.
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 Leviathan.Quetzacoatl
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By Leviathan.Quetzacoatl 2012-02-16 20:20:49
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Lakshmi.Sparthosx said: »
They finally realized most people have written off this event for the crap it really is.
They made it bad on purpose so they could remove it early! CONSPIRACY!
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2012-02-16 20:22:47
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It's amusing they thought Nyzul in its current state was going to be such a hit that it pre-emptively needed a huge limiter.

SE can be so amusing at times.
 Ragnarok.Nekonarf
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By Ragnarok.Nekonarf 2012-02-16 20:24:36
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They really need to allow it for you to continue off the floor you exit on, as long as the group you are with are all on the same floor.

That way it's realistic for you to actually see floor 100 if you don't accidentally over shoot it, the current conditions to even see the floor is a bit extreme, odds are the first group to actually get there with the current condition gets a cotton purse and times out before they can lot it.
 Asura.Kese
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By Asura.Kese 2012-02-17 00:36:09
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first attempt at nyzul uncharted w/ 5 people and a bard mule, setup was relic drk and drg, thf blu whm. in three runs we got 99, 95, then 80 vamp we killed with 1 minute left. leaving the brd mule at the runic portal for faster warps.
 Siren.Kalilla
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By Siren.Kalilla 2012-02-17 14:33:47
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02-17-2012 02:09 PM
[source]
Camate
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As a follow up to my previous post, I received some information from the development team in regards to the overall concept of Nyzul Isle Uncharted Region as well as planned adjustments.

Nyzul Isle Uncharted Region Concept
Just as was mentioned previously, Nyzul Isle Uncharted Region is battle content that is geared towards a 6 person party of level 99 players.

In contrast to Nyzul Isle Investigation where the strategy revolved around 5 floor increments, Nyzul Isle Uncharted Region’s degree of challenge has been set quite difficult. This is also the reason why every time you enter you start from the first floor. We’d like players to set their floor goals based on their strengths, meaning a combination of level, gear, knowledge, and experience.

In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.

As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.

Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.

Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
 
For Nyzul Isle Investigation, depending on which piece of equipment (slot) you are after, you would select the according floor progression. However, for Nyzul Isle Uncharted Region you are trying to get to the highest floor possible to get the equipment with the higher stats.

The further you get floor wise, more attractive items will be dropped by monsters (※) you encounter and you will receive a large amount of tokens. Also, as opportunities to defeat NMs increases, the opportunities to obtain alexandrite will also increase.
※This goes for non-boss NMs as well. (Example: Behemoth spawning on a non-boss floor)
 
 
Making it easier to continuously challenge Nyzul Isle Uncharted Region

1. Cost of Temporary Items
For Nyzul Isle Investigation, the idea was to not worry so much about temporary items when going through non-boss floors, and to have a good amount of them for when you do fight bosses.
On the other hand, for Nyzul Isle Uncharted Region, it’s hard to discern when you are just going to go through regular floors and when you are going to fight bosses, so each time you have to grab a large amount of temporary items, just in case.

As a result, in the case you don’t get through very many floors the possibility of you wasting tokens is high, and we have been noticing this happening more than we expected.

With that said, we will be looking into reducing the amount of tokens needed to purchase temporary items.
 
2. Reward Obtainment Methods
In regards to reward items being obtaining by defeating bosses, we are looking into adding some new elements. The below 2 reasons are why there are difficulties obtaining rewards as drop items.

  • Element of challenge has become harder and there is no guarantee that you will able to fight a boss each time.

  • There are many types of reward items and the rate of obtaining the type or piece you want is low.


After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.

※This is a reward that depends on you clearing that specific floor, so other floors will not count and you will not be able to freely select rewards from other floors.
※Since no methods have been implemented to tally clears, when this system is implemented, previous clears will not be counted.
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 Ragnarok.Jajabiondina
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By Ragnarok.Jajabiondina 2012-02-17 23:40:46
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So now we know for sure, cheat or gtfo.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-02-17 23:44:50
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Even with heavy cheating you're going to have to be pretty damn lucky to reach 100.
 Leviathan.Hohenheim
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By Leviathan.Hohenheim 2012-02-17 23:45:19
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*** lolse. man they really did it with this one.
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By Fenrir.Terminus 2012-02-17 23:51:20
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Ragnarok.Jajabiondina said: »
So now we know for sure, cheat or gtfo.

That, or be good. Whatever works for you.
 Bismarck.Helel
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By Bismarck.Helel 2012-02-17 23:54:58
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Don't really care about floor 100. I'm more concerned about the fact that they think the alex drop rate is good... You've got to be shitting me.

Higher floors = more nms = more alex guys! Yeah, no ***. The problem is they drop ONE alex. You (SE) guys remember that mythics require 30,000 right? Sweet jesus.
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 Leviathan.Hohenheim
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By Leviathan.Hohenheim 2012-02-17 23:59:25
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Bismarck.Helel said: »
Don't really care about floor 100. I'm more concerned about the fact that they think the alex drop rate is good... You've got to be shitting me.

Higher floors = more nms = more alex guys! Yeah, no ***. The problem is they drop ONE alex. You (SE) guys remember that mythics require 30,000 right? Sweet jesus.

you forgot, they expect everyone to spam this everyday for the RUCK to get to floor100 and get gear! to split amongst 6 people! i mean, thats SO much alexandrite for all that spamming!

/shakeshead
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 Bahamut.Serj
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By Bahamut.Serj 2012-02-18 00:11:47
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Fenrir.Terminus said: »
Ragnarok.Jajabiondina said: »
So now we know for sure, cheat or gtfo.

That, or be good. Whatever works for you.

Being good != running through walls/flee hacking to clear much faster so you can actually reach higher floors.

Actually, if you don't do that, you're pretty much never going to make it to floor 100.
 Ragnarok.Nemesio
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By Ragnarok.Nemesio 2012-02-18 00:19:25
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Leviathan.Hohenheim said: »
Bismarck.Helel said: »
Don't really care about floor 100. I'm more concerned about the fact that they think the alex drop rate is good... You've got to be shitting me.

Higher floors = more nms = more alex guys! Yeah, no ***. The problem is they drop ONE alex. You (SE) guys remember that mythics require 30,000 right? Sweet jesus.

you forgot, they expect everyone to spam this everyday for the RUCK to get to floor100 and get gear! to split amongst 6 people! i mean, thats SO much alexandrite for all that spamming!

/shakeshead
For all we know bosses could have a chance to drop purses. And it could be a low chance. Not to mention you can realistically hit 3-4 bosses on your way to 80-100, all having a chance to drop purses. This is a relatively easy way to obtain Alex as opposed to salvage when you think about it. Certainly not going to flood the market. But better for sure.
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