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[dev1048] Assault: Nyzul Isle Uncharted Region
Server: Bismarck
Game: FFXI
Posts: 109
By Bismarck.Azagthothe 2012-02-02 15:47:57
why are ppl saying Nyzul isnt Instanced ?
It isn't a true instance.
Leviathan.Phenomena
Server: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2012-02-02 15:50:22
Bismarck.Azagthothe said: »why are ppl saying Nyzul isnt Instanced ?
It isn't a true instance.
what makes it false?
Bismarck.Misao
Server: Bismarck
Game: FFXI
Posts: 22620
By Bismarck.Misao 2012-02-02 15:50:27
Bismarck.Azagthothe said: »why are ppl saying Nyzul isnt Instanced ?
It isn't a true instance. explain
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-02-02 15:51:02
Only three zones can be open at once. So three groups, it's the same with salvage.
Server: Bismarck
Game: FFXI
Posts: 109
By Bismarck.Azagthothe 2012-02-02 15:52:58
There is a limit to the amount of zones that are available, which means if things are busy you need to wait for other players to finish. This is the same reason why they're hesitant to increase the number of tags and/or the frequency the tags are replenished.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-02-02 16:01:47
Bismarck.Azagthothe said: »why are ppl saying Nyzul isnt Instanced ?
It isn't a true instance. explain FFXI's "instancing" is literally just copies of the area spread throughout the zone. Usually there's three copies. Nyzul, Assault, and Salvage may be slightly different since the backend for those missions is handled slightly differently, but they're definitely not fully instanced either.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-02 16:59:36
News was already posted in thread but updated OP with the official English translation:
02-02-2012 04:32 PM | Camate | Community Rep |  |
| I would like to announce some congestion measures to go along with the implementation of Nyzul Isle Uncharted Region.
As a way to alleviate the congestion after the implementation of this content, we will be establishing a cool down time before you are able to receive the same assault tag once you finish Nyzul Isle Uncharted Region.
※This cool down time will only apply when trying to repeat Nyzul Isle Uncharted Region and will not affect Nyzul Isle Exploration or other assaults.
Currently we are planning for a 30 minute cool down at first; however, if congestion ultimately is eliminated we are planning to implement a system where we can get rid of the cool down time.
While we understand that it may be a slight inconvenience for those of you who would like to play this content over and over, we would like to give a chance for a large number of players to enjoy this content even during busy times and we appreciate your understanding.
We will also be looking into other means for congestion countermeasures. | |
Server: Asura
Game: FFXI
Posts: 368
By Asura.Wyattdoc 2012-02-02 17:01:20
Could be worse they could have gone old school Dyna on us
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-03 20:31:40
Update on topic today:
02-03-2012 05:05 PM | Bayohne | Community Rep |  |
| One option to counter congestion would be to systematically manage the order of entry — Specifically, an idea we had was that when there is a request, the order will be looked up to reserve an entry time, but we ran into the following issues:
As a specification for assaults, the entry times are shared with other assaults
If Nyzul Isle areas were used in missions and such, the reserved entry time is not guaranteed
If the area is bugged, the reserved entry time is not guaranteed
As a result, we cannot provide a reliable entry time, so we decided against this idea.
It would be best if it would be possible to fundamentally eliminate congestion and we are continuing to look into ways to do this. However, finding a simple solution is easier said than done, since all of our options require a complete overhaul of the server program, which will take a long time.
We feel that not releasing new content for several months while the server program is being reworked would be a bad result for everyone involved, so we will continue to search for a fundamental solution, while we make slight adjustments as necessary to alleviate server stress. One of our temporary solutions is the idea shared in this post.
With the current waiting time setup, we are aware of the fact that players may still have to reserve a time even during non-congested times and we decided to make the waiting time system flexible, so that it is only applied when the area is congested. We are doing our best to take in player feedback to provide the least stressful playing environment possible, so we hope you understand the reasoning behind our current direction. | |
Server: Phoenix
Game: FFXI
Posts: 59
By Phoenix.Missescakes 2012-02-03 20:34:34
oh man ... @_@
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-02-03 20:55:56
tl;dr incompetence and laziness
[+]
Server: Asura
Game: FFXI
Posts: 158
By Asura.Wordspoken 2012-02-04 08:31:51
Of course there's going to be a congestion. Everyone is sitting at 99 with very little things to do so when something new comes out of course there's going to be a mad rush to it.
Solution to congestion is simple: add more EG content.
[+]
Server: Ragnarok
Game: FFXI
Posts: 138
By Ragnarok.Yokyumosheemo 2012-02-04 09:46:03
I rather wait and have it done right then have it feel like a rushed project. So now a 2hr run will be a 4hr run which makes me sad.... Guess i'll have to do 2 runs per day instead of what i was hoping and making it a 2 run a week... i dont have the time to do nyzul for 4 hrs :/
Lets see what happens though.. I wish Nyzul uncharted was just sepeate zones kinda like Salvage ... each entrance gives you a different path. 25-40 floors per .. 4 entrances.. while the main nyzul doesnt get touched and stays 100 floors and the entrance stays there...
But then thats just how i wish it was.
Lakshmi.Rearden
Server: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-02-04 10:08:05
We could rework the servers and make true instanced events, but we feel SMN needs Elemental Spirits more.
[+]
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-16 20:17:41
Update on topic:
02-16-2012 01:35 PM | Camate | Community Rep |  |
| Greetings!
Thanks for all the feedback thus far. We've submitted it to the development team and will try and get some comments for you as soon as we can.
After monitoring conditions for a couple days we will be removing the 30 minute wait time after completing a run of Nyzul Isle Uncharted Region from today.
We will be keeping an eye on the situation and depending on conditions we will be looking at either getting rid of the wait time or returning to the 30 minute wait time. | |
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-02-16 20:19:01
They finally realized most people have written off this event for the crap it really is.
Server: Leviathan
Game: FFXI
Posts: 1907
By Leviathan.Quetzacoatl 2012-02-16 20:20:49
Lakshmi.Sparthosx said: »They finally realized most people have written off this event for the crap it really is. They made it bad on purpose so they could remove it early! CONSPIRACY!
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-02-16 20:22:47
It's amusing they thought Nyzul in its current state was going to be such a hit that it pre-emptively needed a huge limiter.
SE can be so amusing at times.
Ragnarok.Nekonarf
Server: Ragnarok
Game: FFXI
Posts: 629
By Ragnarok.Nekonarf 2012-02-16 20:24:36
They really need to allow it for you to continue off the floor you exit on, as long as the group you are with are all on the same floor.
That way it's realistic for you to actually see floor 100 if you don't accidentally over shoot it, the current conditions to even see the floor is a bit extreme, odds are the first group to actually get there with the current condition gets a cotton purse and times out before they can lot it.
Asura.Kese
Server: Asura
Game: FFXI
Posts: 395
By Asura.Kese 2012-02-17 00:36:09
first attempt at nyzul uncharted w/ 5 people and a bard mule, setup was relic drk and drg, thf blu whm. in three runs we got 99, 95, then 80 vamp we killed with 1 minute left. leaving the brd mule at the runic portal for faster warps.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-17 14:33:47
02-17-2012 02:09 PM | Camate | Community Rep |  |
| As a follow up to my previous post, I received some information from the development team in regards to the overall concept of Nyzul Isle Uncharted Region as well as planned adjustments.
Nyzul Isle Uncharted Region Concept
Just as was mentioned previously, Nyzul Isle Uncharted Region is battle content that is geared towards a 6 person party of level 99 players.
In contrast to Nyzul Isle Investigation where the strategy revolved around 5 floor increments, Nyzul Isle Uncharted Region’s degree of challenge has been set quite difficult. This is also the reason why every time you enter you start from the first floor. We’d like players to set their floor goals based on their strengths, meaning a combination of level, gear, knowledge, and experience.
In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.
As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.
Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.
Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
For Nyzul Isle Investigation, depending on which piece of equipment (slot) you are after, you would select the according floor progression. However, for Nyzul Isle Uncharted Region you are trying to get to the highest floor possible to get the equipment with the higher stats.
The further you get floor wise, more attractive items will be dropped by monsters (※) you encounter and you will receive a large amount of tokens. Also, as opportunities to defeat NMs increases, the opportunities to obtain alexandrite will also increase.
※This goes for non-boss NMs as well. (Example: Behemoth spawning on a non-boss floor)
Making it easier to continuously challenge Nyzul Isle Uncharted Region
1. Cost of Temporary Items
For Nyzul Isle Investigation, the idea was to not worry so much about temporary items when going through non-boss floors, and to have a good amount of them for when you do fight bosses.
On the other hand, for Nyzul Isle Uncharted Region, it’s hard to discern when you are just going to go through regular floors and when you are going to fight bosses, so each time you have to grab a large amount of temporary items, just in case.
As a result, in the case you don’t get through very many floors the possibility of you wasting tokens is high, and we have been noticing this happening more than we expected.
With that said, we will be looking into reducing the amount of tokens needed to purchase temporary items.
2. Reward Obtainment Methods
In regards to reward items being obtaining by defeating bosses, we are looking into adding some new elements. The below 2 reasons are why there are difficulties obtaining rewards as drop items.
Element of challenge has become harder and there is no guarantee that you will able to fight a boss each time.
There are many types of reward items and the rate of obtaining the type or piece you want is low.
After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.
※This is a reward that depends on you clearing that specific floor, so other floors will not count and you will not be able to freely select rewards from other floors.
※Since no methods have been implemented to tally clears, when this system is implemented, previous clears will not be counted. | |
Server: Ragnarok
Game: FFXI
Posts: 94
By Ragnarok.Jajabiondina 2012-02-17 23:40:46
So now we know for sure, cheat or gtfo.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-02-17 23:44:50
Even with heavy cheating you're going to have to be pretty damn lucky to reach 100.
Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-02-17 23:45:19
*** lolse. man they really did it with this one.
Server: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2012-02-17 23:51:20
Ragnarok.Jajabiondina said: »So now we know for sure, cheat or gtfo.
That, or be good. Whatever works for you.
Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2012-02-17 23:54:58
Don't really care about floor 100. I'm more concerned about the fact that they think the alex drop rate is good... You've got to be shitting me.
Higher floors = more nms = more alex guys! Yeah, no ***. The problem is they drop ONE alex. You (SE) guys remember that mythics require 30,000 right? Sweet jesus.
[+]
Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2012-02-17 23:59:25
Don't really care about floor 100. I'm more concerned about the fact that they think the alex drop rate is good... You've got to be shitting me.
Higher floors = more nms = more alex guys! Yeah, no ***. The problem is they drop ONE alex. You (SE) guys remember that mythics require 30,000 right? Sweet jesus.
you forgot, they expect everyone to spam this everyday for the RUCK to get to floor100 and get gear! to split amongst 6 people! i mean, thats SO much alexandrite for all that spamming!
/shakeshead
[+]
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2012-02-18 00:11:47
Ragnarok.Jajabiondina said: »So now we know for sure, cheat or gtfo.
That, or be good. Whatever works for you.
Being good != running through walls/flee hacking to clear much faster so you can actually reach higher floors.
Actually, if you don't do that, you're pretty much never going to make it to floor 100.
Ragnarok.Nemesio
Server: Ragnarok
Game: FFXI
Posts: 747
By Ragnarok.Nemesio 2012-02-18 00:19:25
Leviathan.Hohenheim said: »Don't really care about floor 100. I'm more concerned about the fact that they think the alex drop rate is good... You've got to be shitting me.
Higher floors = more nms = more alex guys! Yeah, no ***. The problem is they drop ONE alex. You (SE) guys remember that mythics require 30,000 right? Sweet jesus.
you forgot, they expect everyone to spam this everyday for the RUCK to get to floor100 and get gear! to split amongst 6 people! i mean, thats SO much alexandrite for all that spamming!
/shakeshead For all we know bosses could have a chance to drop purses. And it could be a low chance. Not to mention you can realistically hit 3-4 bosses on your way to 80-100, all having a chance to drop purses. This is a relatively easy way to obtain Alex as opposed to salvage when you think about it. Certainly not going to flood the market. But better for sure.
12-20-2011 09:41 PM | Gildrein | Community Rep |  |
|
[dev1048] Assault: Nyzul Isle Uncharted Region
*The following content is in development. Specific details may differ from the release version.
Prerequisites
- An installed and registered copy of the FINAL FANTASY XI expansion Treasures of Aht Urhgan
- Mercenary rank of Private Second Class or above
- Level 50 or above
- A party of three to six members
- Possession of the Imperial Army I.D. tag key item
Undertaking the Mission - Go to the commissions counter and receive an Imperial Army I.D. tag.
[Test server only]
- For test purposes, the following NPCs will function as follows:
Rytaal: Will grant I.D. tags unconditionally, and increase player token count to a minimum 10,000.
Sorrowful Sage: Will increase player token count to a minimum of 10,000.
Runic Portal: All destinations will be available.
*All teleport destinations will also be available when speaking to the Moogle GM or the NPC Sharin-Garin.
*The unlocking of teleport destinations will not be accompanied by a system message.
- Apply for the mission as you would a standard mission, then enter the battlefield from the Nyzul Isle staging point.
*Nyzul Isle missions occupy a unique position in Assault. You will not be able to manually set level restrictions, and no Assault Points will be gained for successful completion.
[Test server only]
- For testing purposes, players will be able to attempt the mission solo. (The corresponding text will still make reference to the 3-6 party member requirement.)
However, certain mission objectives may not be completed with fewer than three players.
- After entering the battlefield, use the Rune of Transfer on the initial floor to select your destination.
*Adventurers undertaking the Nyzul Isle Uncharted Region mission will always begin from the first floor, regardless of their progress. Before transporting to your destination, obtain any temporary items you may need from Vending Box.
- Upon arriving at your destination floor, examine the Rune of Transfer to receive your mission orders.
*Certain objectives may not be completed when undertaking the mission with fewer than three party members.
- Upon completing the mission objectives, examine the Rune of Transfer to proceed to the next floor, or suspend the operation and return.
- Proceeding
After completing Floor 100, you will be returned to Floor 1.
- "Travel to Floor ###" will transport you to the next floor.
- "Travel to Floor ???" will transport you to a random floor.
- Returning
To return, select "Exit the Assault area."
You will be rewarded with Nyzul Isle Investigation tokens.
*Tokens will not be awarded to players leaving via magic spells or time limit expiration.
We are also considering measures to prevent overcrowding.
Thank you for your patience and understanding. |
01-16-2012 03:04 PM | Camate | Community Rep |  |
| Sorry for the late announcement, but with the recent test server update, we have added/changed the below to Nyzul Isle Uncharted Region.
Added option to take a single item or all items when obtaining temporary items from the "Vending Box"
Made change so that when you reach each floor, the objective for that floor will be automatically announced
Adjusted the amount of tokens received
Added Alexandrite to the possible rewards
※The option to take all temporary items as well as the automatic announcement of floor objectives has been changed for Nyzul Isle Investigation as well. | |
02-02-2012 04:32 PM | Camate | Community Rep |  |
| I would like to announce some congestion measures to go along with the implementation of Nyzul Isle Uncharted Region.
As a way to alleviate the congestion after the implementation of this content, we will be establishing a cool down time before you are able to receive the same assault tag once you finish Nyzul Isle Uncharted Region.
※This cool down time will only apply when trying to repeat Nyzul Isle Uncharted Region and will not affect Nyzul Isle Exploration or other assaults.
Currently we are planning for a 30 minute cool down at first; however, if congestion ultimately is eliminated we are planning to implement a system where we can get rid of the cool down time.
While we understand that it may be a slight inconvenience for those of you who would like to play this content over and over, we would like to give a chance for a large number of players to enjoy this content even during busy times and we appreciate your understanding.
We will also be looking into other means for congestion countermeasures. | |
02-03-2012 05:05 PM | Bayohne | Community Rep |  |
| One option to counter congestion would be to systematically manage the order of entry — Specifically, an idea we had was that when there is a request, the order will be looked up to reserve an entry time, but we ran into the following issues:
As a specification for assaults, the entry times are shared with other assaults
If Nyzul Isle areas were used in missions and such, the reserved entry time is not guaranteed
If the area is bugged, the reserved entry time is not guaranteed
As a result, we cannot provide a reliable entry time, so we decided against this idea.
It would be best if it would be possible to fundamentally eliminate congestion and we are continuing to look into ways to do this. However, finding a simple solution is easier said than done, since all of our options require a complete overhaul of the server program, which will take a long time.
We feel that not releasing new content for several months while the server program is being reworked would be a bad result for everyone involved, so we will continue to search for a fundamental solution, while we make slight adjustments as necessary to alleviate server stress. One of our temporary solutions is the idea shared in this post.
With the current waiting time setup, we are aware of the fact that players may still have to reserve a time even during non-congested times and we decided to make the waiting time system flexible, so that it is only applied when the area is congested. We are doing our best to take in player feedback to provide the least stressful playing environment possible, so we hope you understand the reasoning behind our current direction. | |
02-16-2012 01:35 PM | Camate | Community Rep |  |
| Greetings!
Thanks for all the feedback thus far. We've submitted it to the development team and will try and get some comments for you as soon as we can.
After monitoring conditions for a couple days we will be removing the 30 minute wait time after completing a run of Nyzul Isle Uncharted Region from today.
We will be keeping an eye on the situation and depending on conditions we will be looking at either getting rid of the wait time or returning to the 30 minute wait time. | |
02-17-2012 02:09 PM | Camate | Community Rep |  |
| As a follow up to my previous post, I received some information from the development team in regards to the overall concept of Nyzul Isle Uncharted Region as well as planned adjustments.
Nyzul Isle Uncharted Region Concept
Just as was mentioned previously, Nyzul Isle Uncharted Region is battle content that is geared towards a 6 person party of level 99 players.
In contrast to Nyzul Isle Investigation where the strategy revolved around 5 floor increments, Nyzul Isle Uncharted Region’s degree of challenge has been set quite difficult. This is also the reason why every time you enter you start from the first floor. We’d like players to set their floor goals based on their strengths, meaning a combination of level, gear, knowledge, and experience.
In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.
As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.
Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.
Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
For Nyzul Isle Investigation, depending on which piece of equipment (slot) you are after, you would select the according floor progression. However, for Nyzul Isle Uncharted Region you are trying to get to the highest floor possible to get the equipment with the higher stats.
The further you get floor wise, more attractive items will be dropped by monsters (※) you encounter and you will receive a large amount of tokens. Also, as opportunities to defeat NMs increases, the opportunities to obtain alexandrite will also increase.
※This goes for non-boss NMs as well. (Example: Behemoth spawning on a non-boss floor)
Making it easier to continuously challenge Nyzul Isle Uncharted Region
1. Cost of Temporary Items
For Nyzul Isle Investigation, the idea was to not worry so much about temporary items when going through non-boss floors, and to have a good amount of them for when you do fight bosses.
On the other hand, for Nyzul Isle Uncharted Region, it’s hard to discern when you are just going to go through regular floors and when you are going to fight bosses, so each time you have to grab a large amount of temporary items, just in case.
As a result, in the case you don’t get through very many floors the possibility of you wasting tokens is high, and we have been noticing this happening more than we expected.
With that said, we will be looking into reducing the amount of tokens needed to purchase temporary items.
2. Reward Obtainment Methods
In regards to reward items being obtaining by defeating bosses, we are looking into adding some new elements. The below 2 reasons are why there are difficulties obtaining rewards as drop items.
Element of challenge has become harder and there is no guarantee that you will able to fight a boss each time.
There are many types of reward items and the rate of obtaining the type or piece you want is low.
After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.
※This is a reward that depends on you clearing that specific floor, so other floors will not count and you will not be able to freely select rewards from other floors.
※Since no methods have been implemented to tally clears, when this system is implemented, previous clears will not be counted. | |
02-28-2012 01:14 PM | Camate | Community Rep |  |
| Greetings!
I’d like to share a message from Director Mizuki Ito in regards to upcoming changes to Nyzul Isle Uncharted Region.
Mizuki Ito said: Hello. Director Mizuki Ito here.
Thanks so much for your feedback!
Based on feedback we received from actual play, we are planning to make the below changes.
Lower token cost of temporary items
This was already conveyed previously.
Implementation of a “stopper” feature
After entering, we will be changing the system so that you will be able to set which floor you would like to aim for: 20/40/60/80/100.
While we will be removing the feature where you can go past your destination floor, once you reach the destination floor and fight the notorious monster you will no longer be able to progress to the next floor.
Key item/equipment exchange system
This is the system that I mentioned previously where if you clear a boss floor a certain amount of times, you will be able to obtain an item of your choice from that same boss.
Meaning that if you defeat the notorious monster on floor 20 above a certain number of times, you will be eligible to receive one of the possible rewards for floor 20.
We are also currently looking into the direction of obtaining the stronger equipment through this method. For example, if you are able to defeat the notorious monster on floor 20 above a certain amount of times, you will be able to receive one of the possible rewards for floor 40.
In this case, the merits of aiming for floor 100 would become weak, so in the event that you defeat a notorious monster on floor 100, we are planning to make it possible to obtain one item from that floor by clearing it just one time.
|
| |
03-01-2012 01:26 PM | Camate | Community Rep |  |
| Hello!
I have a couple of things to inform you all about in regards to Nyzul Isle Uncharted Region.
First, in regards to the reward system changes, I have some updates. There was a discussion about the new system in regards to the number of times you must defeat a boss and the following two ideas came up:
The conclusion was the latter – not to differentiate by floor. On this basis, everyone felt that defeating a boss 25 times would be an appropriate number.
With this said, here is a compilation of what will be done:
Reduction of the cost of temporary items (Will be implemented during tomorrow's test server update)
Token costs will be halved.
Category |
Pre-change |
Post-change |
Low cost |
100 |
50 |
Mid cost |
200 |
100 |
High cost |
300 |
150 |
|
Implementation of a "stopper" feature (Won't be added during tomorrow's test server update)
After entering, it will be possible to set which floor you would like to aim for: 20/40/60/80/100.
While you'll no longer be able to go past your destination floor, once you reach the destination floor and defeat the notorious monster there, you will be unable to progress to the next floor.
Key item/equipment exchange system (This version recently discussed above won't be implemented during tomorrow’s test server; however, the system we mentioned the other day will be implemented temporarily)
In the event that you are able to defeat a specific boss floor 25 times (or more), instead of receiving one of the possible items from that corresponding boss, you will be able to receive a more powerful version of that item.
For example, if you were to defeat the floor 20 notorious monster 25 times, you would be able to receive one of the floor 40 items. However, for floor 100 you will be able to select one of the floor 100 items by defeating the notorious monster found there.
| |
03-02-2012 05:18 AM | Gildrein | Community Rep |  |
| [dev1101] Adjustments to Assault: Nyzul Isle Uncharted Region
Players who defeat the NMs that spawn on floors 20, 40, 60, 80, and 100 five times will be rewarded with a key item corresponding to that section.
Talking to the NPC Berangere at Aht Urhgan Whitegate (L-9) while in possession of one of those key items will allow players to receive one piece of equipment from a list of possible spoils obtainable in that section.
*The key item will be lost once the exchange is complete.
The amount of tokens required to purchase temporary items has been reduced:
Category |
Previous Amount |
Current Amount |
Low |
100 |
50 |
Medium |
200 |
100 |
High |
300 |
150 |
|
| |
|
|