|
[dev1048] Assault: Nyzul Isle Uncharted Region
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-12-21 11:44:39
You never know how the random floor will work.
It might be a random floor between 1-100, or it might be a random set out of 5 sets.
Say like... Floor 1-10 is a 20% chance, floor 11-15 is a 60% chance, floor 16-20 is a 20% chance.
Adjust as you will, but I think they would favor players getting closer to the boss rather than far way while still giving you that bad luck chance.
Just my guess anyways.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-12-21 11:46:26
You know, I'm being way to damn optimistic for it being SE's design, the system is going to fail LOL
Asura.Fuxi
Server: Asura
Game: FFXI
Posts: 28
By Asura.Fuxi 2011-12-21 11:47:34
Watch as they make you climb nyzul 100 5 times to get A/D/G +5 lol
Bahamut.Dannyl
Server: Bahamut
Game: FFXI
Posts: 1556
By Bahamut.Dannyl 2011-12-21 11:48:15
You know, I'm being way to damn optimistic for it being SE's design, the system is going to fail LOL
This is very sad, because as I read this, I was thinking the same thing. Its really a shame because I've been looking forward to this before any announcement of a v2. Their NEEDS to be some progression, with a choice of randomness, imo. They better not *** this up
By Quiznor 2011-12-21 11:48:20
Wonder why they are taking out the weapons from the bosses.
To make room for full junk item drops? :D
Alexandrite all for Quiznor!!
fixed
I suspect the random NMs on floors will drop (or have a chance to drop) cotton purse,while the more elusive boss floors will drop,or have a chance to drop Linen.
Good thing I'm already 3/6 on a static for this!
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-12-21 11:48:47
Watch as they make you climb nyzul 100 5 times to get A/D/G +5 lol The upgrade items are dropping from the new Nyzul, they just won't be on the test server for us to find out what drops what when they add it.
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2011-12-21 11:49:41
Caitsith.Mahayaya said: »0.000000312% is the probability of getting 5 boss fights if you can complete 5 fights in 30 minutes' time. That's basically winning the lottery. 0.000125% is the probability of getting 3 consecutive boss fights even. Though you can argue that they can be teleported to a floor right below a boss and conceivably finish it in time to fight a boss. Sorry if I'm being skeptical, but I've hated my "luck" with this game. I'd rather things be based on skill than sheer luck.
Void-watch body-drops *clap, clap, clapclapclap*
[+]
Bahamut.Krizz
Server: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2011-12-21 11:54:32
Watch as they make you climb nyzul 100 5 times to get A/D/G +5 lol The upgrade items are dropping from the new Nyzul, they just won't be on the test server for us to find out what drops what when they add it. I was just about to mention this. The bosses may not be necessary to upgrade your gear. Simply spam floors for regular mob drops.
Not enough info right now.
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-12-21 11:56:04
I can't wait to try this! *claps hands*
Bismarck.Altar
Server: Bismarck
Game: FFXI
Posts: 1676
By Bismarck.Altar 2011-12-21 11:56:18
Caitsith.Mahayaya said: »Well, there's a 0.05% chance of getting a boss run right off from the first "random floor" you choose.
Did I Miss something?
There are 5 boss floors. There are 100 total floors.
Thats a 5% chance. not a 0.05% chance...
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2011-12-21 12:00:21
I'm looking forward to it. I always enjoyed Nyzul, though got burnt out on it after a while.
My group did a ton of clears before they even let you start saving progress.
I just hope the upgrade items are reasonable. That's all. With the new relic and empyrean 95/99 upgrade items, my hopes for things like this are really...eh. I'm worried.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-12-21 12:02:32
Look, they already said they aren't going back to happy days of Abyssea. VW is proving that point and with this I think it will be no different than doing Salvage for years and never seeing that DAMN bee pop.
When I think about that bee... why... why did I let myself remember :\
[+]
Shiva.Damonz
Server: Shiva
Game: FFXI
Posts: 211
By Shiva.Damonz 2011-12-21 12:03:06
Am I the only one thinking Alexandrite might be used to upgrade the gear?
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-12-21 12:03:56
Am I the only one thinking Alexandrite might be used to upgrade the gear? Nope, with alex being more widely available of course they would do that BS.
Prices will get higher than they already are and after about... 18 months it will drop down below 15k
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-12-21 12:07:16
lol, watch they require you to earn a mythic's worth of alex to upgrade all the nyzul gear to +5
Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2011-12-21 12:10:12
Bismarck.Josiahkf said: »once we know more, we can complain properly guys : p
*Please check the 20 page QQ fest over upgrade items for relics that aren't even released on test server yet*
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2011-12-21 12:13:17
Quote: *Please check the 20 page QQ fest over upgrade items for relics that aren't even released on test server yet*
Allow me to add another complaint on that topic.
Let me get my 99 Amano and let me do it now. Put my time in on this thing already, god dammit.
Fenrir.Yuriki
Server: Fenrir
Game: FFXI
Posts: 583
By Fenrir.Yuriki 2011-12-21 12:44:35
Bismarck.Josiahkf said: »Dancer tanking in both their screenshots, how ominous lol
[+]
Server: Pandemonium
Game: FFXI
Posts: 2168
By Pandemonium.Anookulchandra 2011-12-21 12:45:32
lol, watch they require you to earn a mythic's worth of alex to upgrade all the nyzul gear to +5
Shush lilla... you might give them ideas.
Phoenix.Morier
Server: Phoenix
Game: FFXI
Posts: 898
By Phoenix.Morier 2011-12-22 10:53:08
So far all the objectives I have gotten are all the same.One enemy leader floor, it was Div E sepid but wasn't named as such, was named head4. Still 30 minute time limit. As for the random floor so far it has taken me 1-10 then 1-7.
Ragnarok.Neonracer
Server: Ragnarok
Game: FFXI
Posts: 411
By Ragnarok.Neonracer 2011-12-22 11:36:06
Leviathan.Quetzacoatl said: »This looks very promising! You know they'll find a way to mess it up for us :(
With all the warping around or w.e to random floors.. looks like they already fugged it up.
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2011-12-22 11:54:55
Why it couldn't be:
Hello adventurer, our research into Nyzul Isle has been quite fruitful however we were quite surprised to discover that unexplored regions of the ruins lay below the sea floor! We hired some Qiqirn to explore and chart the region but they never returned. You're quite knowledgeable on Nyzul Isle right? How about a trade? I'll give you this key to the lower levels in exchange for you exploring the region for me.
Obtained Key Item: Nyzul Isle Subterra Order
Welcome to Floor B1
Objective: Defeat all enemies.
[+]
Shiva.Gib
Server: Shiva
Game: FFXI
Posts: 1264
By Shiva.Gib 2011-12-22 11:59:57
I just hope to god the Alex drop rate is good, I've been doing salavage for like months now and I'm only at 1k alex ; ;
40k Amps, the rest of the Alex and the 3 T4's killed that I have pops for and I'll have my nirvana <_<
Well and the Bhalran fight, but I heard thats more of a 'mini game' then an actual balls out battle
Carbuncle.Shokox
Server: Carbuncle
Game: FFXI
Posts: 633
By Carbuncle.Shokox 2011-12-22 18:10:32
Woo, 9200 Alex to go and I'm done.
Make it rain, New Nyzul Isle. Make it rain.
[+]
Leviathan.Pimpchan
Server: Leviathan
Game: FFXI
Posts: 756
By Leviathan.Pimpchan 2011-12-22 18:30:42
So farm it seems it warp you randomly but within 10 levels. Best I got solo was level 21. Specified enemy are very hard, can't kill solo. One was called "Head 16" it was a qiqirn with incredibly high EVA another was "Head" something, it was a pudding that raped me quickly. I'm guessing Head NMs must be killed to upgrade head ? Maybe.. Need to look at the mob dats.
Server: Leviathan
Game: FFXI
Posts: 1907
By Leviathan.Quetzacoatl 2011-12-22 18:47:16
Watch as they make you climb nyzul 100 5 times to get A/D/G +5 lol Is the A/D/G gear+5 for real or just the joke of the month?
Phoenix.Jimie
Server: Phoenix
Game: FFXI
Posts: 303
By Phoenix.Jimie 2011-12-22 19:11:21
Leviathan.Quetzacoatl said: »Watch as they make you climb nyzul 100 5 times to get A/D/G +5 lol Is the A/D/G gear+5 for real or just the joke of the month?
The only evidence I could find of it was a link from BG that led to an obscure and very basic website, written in Japanese, purporting to be found from .dat mining.
If it is true, SE is admitting through this gear that attack doesn't cap at 999. Askar Body +5 states attack +5% max +50. With attack at 952, 5% is 47 which gives you 999 attack.
[+]
12-20-2011 09:41 PM | Gildrein | Community Rep |  |
|
[dev1048] Assault: Nyzul Isle Uncharted Region
*The following content is in development. Specific details may differ from the release version.
Prerequisites
- An installed and registered copy of the FINAL FANTASY XI expansion Treasures of Aht Urhgan
- Mercenary rank of Private Second Class or above
- Level 50 or above
- A party of three to six members
- Possession of the Imperial Army I.D. tag key item
Undertaking the Mission - Go to the commissions counter and receive an Imperial Army I.D. tag.
[Test server only]
- For test purposes, the following NPCs will function as follows:
Rytaal: Will grant I.D. tags unconditionally, and increase player token count to a minimum 10,000.
Sorrowful Sage: Will increase player token count to a minimum of 10,000.
Runic Portal: All destinations will be available.
*All teleport destinations will also be available when speaking to the Moogle GM or the NPC Sharin-Garin.
*The unlocking of teleport destinations will not be accompanied by a system message.
- Apply for the mission as you would a standard mission, then enter the battlefield from the Nyzul Isle staging point.
*Nyzul Isle missions occupy a unique position in Assault. You will not be able to manually set level restrictions, and no Assault Points will be gained for successful completion.
[Test server only]
- For testing purposes, players will be able to attempt the mission solo. (The corresponding text will still make reference to the 3-6 party member requirement.)
However, certain mission objectives may not be completed with fewer than three players.
- After entering the battlefield, use the Rune of Transfer on the initial floor to select your destination.
*Adventurers undertaking the Nyzul Isle Uncharted Region mission will always begin from the first floor, regardless of their progress. Before transporting to your destination, obtain any temporary items you may need from Vending Box.
- Upon arriving at your destination floor, examine the Rune of Transfer to receive your mission orders.
*Certain objectives may not be completed when undertaking the mission with fewer than three party members.
- Upon completing the mission objectives, examine the Rune of Transfer to proceed to the next floor, or suspend the operation and return.
- Proceeding
After completing Floor 100, you will be returned to Floor 1.
- "Travel to Floor ###" will transport you to the next floor.
- "Travel to Floor ???" will transport you to a random floor.
- Returning
To return, select "Exit the Assault area."
You will be rewarded with Nyzul Isle Investigation tokens.
*Tokens will not be awarded to players leaving via magic spells or time limit expiration.
We are also considering measures to prevent overcrowding.
Thank you for your patience and understanding. |
01-16-2012 03:04 PM | Camate | Community Rep |  |
| Sorry for the late announcement, but with the recent test server update, we have added/changed the below to Nyzul Isle Uncharted Region.
Added option to take a single item or all items when obtaining temporary items from the "Vending Box"
Made change so that when you reach each floor, the objective for that floor will be automatically announced
Adjusted the amount of tokens received
Added Alexandrite to the possible rewards
※The option to take all temporary items as well as the automatic announcement of floor objectives has been changed for Nyzul Isle Investigation as well. | |
02-02-2012 04:32 PM | Camate | Community Rep |  |
| I would like to announce some congestion measures to go along with the implementation of Nyzul Isle Uncharted Region.
As a way to alleviate the congestion after the implementation of this content, we will be establishing a cool down time before you are able to receive the same assault tag once you finish Nyzul Isle Uncharted Region.
※This cool down time will only apply when trying to repeat Nyzul Isle Uncharted Region and will not affect Nyzul Isle Exploration or other assaults.
Currently we are planning for a 30 minute cool down at first; however, if congestion ultimately is eliminated we are planning to implement a system where we can get rid of the cool down time.
While we understand that it may be a slight inconvenience for those of you who would like to play this content over and over, we would like to give a chance for a large number of players to enjoy this content even during busy times and we appreciate your understanding.
We will also be looking into other means for congestion countermeasures. | |
02-03-2012 05:05 PM | Bayohne | Community Rep |  |
| One option to counter congestion would be to systematically manage the order of entry — Specifically, an idea we had was that when there is a request, the order will be looked up to reserve an entry time, but we ran into the following issues:
As a specification for assaults, the entry times are shared with other assaults
If Nyzul Isle areas were used in missions and such, the reserved entry time is not guaranteed
If the area is bugged, the reserved entry time is not guaranteed
As a result, we cannot provide a reliable entry time, so we decided against this idea.
It would be best if it would be possible to fundamentally eliminate congestion and we are continuing to look into ways to do this. However, finding a simple solution is easier said than done, since all of our options require a complete overhaul of the server program, which will take a long time.
We feel that not releasing new content for several months while the server program is being reworked would be a bad result for everyone involved, so we will continue to search for a fundamental solution, while we make slight adjustments as necessary to alleviate server stress. One of our temporary solutions is the idea shared in this post.
With the current waiting time setup, we are aware of the fact that players may still have to reserve a time even during non-congested times and we decided to make the waiting time system flexible, so that it is only applied when the area is congested. We are doing our best to take in player feedback to provide the least stressful playing environment possible, so we hope you understand the reasoning behind our current direction. | |
02-16-2012 01:35 PM | Camate | Community Rep |  |
| Greetings!
Thanks for all the feedback thus far. We've submitted it to the development team and will try and get some comments for you as soon as we can.
After monitoring conditions for a couple days we will be removing the 30 minute wait time after completing a run of Nyzul Isle Uncharted Region from today.
We will be keeping an eye on the situation and depending on conditions we will be looking at either getting rid of the wait time or returning to the 30 minute wait time. | |
02-17-2012 02:09 PM | Camate | Community Rep |  |
| As a follow up to my previous post, I received some information from the development team in regards to the overall concept of Nyzul Isle Uncharted Region as well as planned adjustments.
Nyzul Isle Uncharted Region Concept
Just as was mentioned previously, Nyzul Isle Uncharted Region is battle content that is geared towards a 6 person party of level 99 players.
In contrast to Nyzul Isle Investigation where the strategy revolved around 5 floor increments, Nyzul Isle Uncharted Region’s degree of challenge has been set quite difficult. This is also the reason why every time you enter you start from the first floor. We’d like players to set their floor goals based on their strengths, meaning a combination of level, gear, knowledge, and experience.
In order to progress further, in addition to fire power and battle strategy, luck plays a role as well as taking risks to get to the next floor and aim for good rewards.
As a general guideline, the system has been balanced in such a way so that once you have gotten used to it, you should be able to reach floor 60. If you try really hard, you can get to floor 80, and then if luck is on your side you will able to reach floor 100.
Depending on the situation there of course might be cases where you will not be able to reach your target floor and there is no guarantee that you will reach floor 80/100 each time. This is why the rewards become more attractive as you reach higher floors.
Based on the above, we do not have any plans at the moment to ease the difficulty. In the event that we did reduce the difficulty, we would also have to lower the stats on the reward items.
For Nyzul Isle Investigation, depending on which piece of equipment (slot) you are after, you would select the according floor progression. However, for Nyzul Isle Uncharted Region you are trying to get to the highest floor possible to get the equipment with the higher stats.
The further you get floor wise, more attractive items will be dropped by monsters (※) you encounter and you will receive a large amount of tokens. Also, as opportunities to defeat NMs increases, the opportunities to obtain alexandrite will also increase.
※This goes for non-boss NMs as well. (Example: Behemoth spawning on a non-boss floor)
Making it easier to continuously challenge Nyzul Isle Uncharted Region
1. Cost of Temporary Items
For Nyzul Isle Investigation, the idea was to not worry so much about temporary items when going through non-boss floors, and to have a good amount of them for when you do fight bosses.
On the other hand, for Nyzul Isle Uncharted Region, it’s hard to discern when you are just going to go through regular floors and when you are going to fight bosses, so each time you have to grab a large amount of temporary items, just in case.
As a result, in the case you don’t get through very many floors the possibility of you wasting tokens is high, and we have been noticing this happening more than we expected.
With that said, we will be looking into reducing the amount of tokens needed to purchase temporary items.
2. Reward Obtainment Methods
In regards to reward items being obtaining by defeating bosses, we are looking into adding some new elements. The below 2 reasons are why there are difficulties obtaining rewards as drop items.
Element of challenge has become harder and there is no guarantee that you will able to fight a boss each time.
There are many types of reward items and the rate of obtaining the type or piece you want is low.
After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.
※This is a reward that depends on you clearing that specific floor, so other floors will not count and you will not be able to freely select rewards from other floors.
※Since no methods have been implemented to tally clears, when this system is implemented, previous clears will not be counted. | |
02-28-2012 01:14 PM | Camate | Community Rep |  |
| Greetings!
I’d like to share a message from Director Mizuki Ito in regards to upcoming changes to Nyzul Isle Uncharted Region.
Mizuki Ito said: Hello. Director Mizuki Ito here.
Thanks so much for your feedback!
Based on feedback we received from actual play, we are planning to make the below changes.
Lower token cost of temporary items
This was already conveyed previously.
Implementation of a “stopper” feature
After entering, we will be changing the system so that you will be able to set which floor you would like to aim for: 20/40/60/80/100.
While we will be removing the feature where you can go past your destination floor, once you reach the destination floor and fight the notorious monster you will no longer be able to progress to the next floor.
Key item/equipment exchange system
This is the system that I mentioned previously where if you clear a boss floor a certain amount of times, you will be able to obtain an item of your choice from that same boss.
Meaning that if you defeat the notorious monster on floor 20 above a certain number of times, you will be eligible to receive one of the possible rewards for floor 20.
We are also currently looking into the direction of obtaining the stronger equipment through this method. For example, if you are able to defeat the notorious monster on floor 20 above a certain amount of times, you will be able to receive one of the possible rewards for floor 40.
In this case, the merits of aiming for floor 100 would become weak, so in the event that you defeat a notorious monster on floor 100, we are planning to make it possible to obtain one item from that floor by clearing it just one time.
|
| |
03-01-2012 01:26 PM | Camate | Community Rep |  |
| Hello!
I have a couple of things to inform you all about in regards to Nyzul Isle Uncharted Region.
First, in regards to the reward system changes, I have some updates. There was a discussion about the new system in regards to the number of times you must defeat a boss and the following two ideas came up:
The conclusion was the latter – not to differentiate by floor. On this basis, everyone felt that defeating a boss 25 times would be an appropriate number.
With this said, here is a compilation of what will be done:
Reduction of the cost of temporary items (Will be implemented during tomorrow's test server update)
Token costs will be halved.
Category |
Pre-change |
Post-change |
Low cost |
100 |
50 |
Mid cost |
200 |
100 |
High cost |
300 |
150 |
|
Implementation of a "stopper" feature (Won't be added during tomorrow's test server update)
After entering, it will be possible to set which floor you would like to aim for: 20/40/60/80/100.
While you'll no longer be able to go past your destination floor, once you reach the destination floor and defeat the notorious monster there, you will be unable to progress to the next floor.
Key item/equipment exchange system (This version recently discussed above won't be implemented during tomorrow’s test server; however, the system we mentioned the other day will be implemented temporarily)
In the event that you are able to defeat a specific boss floor 25 times (or more), instead of receiving one of the possible items from that corresponding boss, you will be able to receive a more powerful version of that item.
For example, if you were to defeat the floor 20 notorious monster 25 times, you would be able to receive one of the floor 40 items. However, for floor 100 you will be able to select one of the floor 100 items by defeating the notorious monster found there.
| |
03-02-2012 05:18 AM | Gildrein | Community Rep |  |
| [dev1101] Adjustments to Assault: Nyzul Isle Uncharted Region
Players who defeat the NMs that spawn on floors 20, 40, 60, 80, and 100 five times will be rewarded with a key item corresponding to that section.
Talking to the NPC Berangere at Aht Urhgan Whitegate (L-9) while in possession of one of those key items will allow players to receive one piece of equipment from a list of possible spoils obtainable in that section.
*The key item will be lost once the exchange is complete.
The amount of tokens required to purchase temporary items has been reduced:
Category |
Previous Amount |
Current Amount |
Low |
100 |
50 |
Medium |
200 |
100 |
High |
300 |
150 |
|
| |
|
|