Ffxiii Wasnt Good

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ffxiii wasnt good
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 Bismarck.Sylow
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By Bismarck.Sylow 2011-12-11 12:04:42
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Well, maybe I'm shallow, but it bothered me HARD-EFFING-CORE that the super-enemy-of-all-existence in FFX was named Sin.
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By Artemicion 2011-12-11 12:04:56
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Trying too hard Raen :/
It's just a silly picture.
No need to get uppity.

I didn't like FF13 for x y & z reasons.
Others may have relished in the game for those very same reasons.
It was definitely a different direction for the franchise, and one I rather not follow, while others may find it agreeable.

Either that or they're devotees; but telling the difference isn't always so easy.
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By Brolli 2011-12-11 12:05:33
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it was ok, but it haves the best battle system from the series.
 Ramuh.Urial
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By Ramuh.Urial 2011-12-11 12:07:37
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Asura.Jadecc said: »
Ramuh.Urial said: »
Bahamut.Raenryong said: »
Siren.Dentan said: »
does anyone else agree that ffxiii was diferent from the rest and that it was just walking to kill a monster that u had to fight then folowing the game and being able to do nothing nor read any of the text at all whatso ever it was like size 7 leters >.>

You need a bigger TV.

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I prefer not to walk in a straight line for 75% of my Final Fantasy title.

Do you prefer the illusion that you're not? Until the relevant airship, most FFs are very linear...

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Nor do I appreciate shallow and poorly developed characters that grow increasingly more and more annoying to the point of being intolerable.

You mean the characters that were more developed than most of the rest of the series, with more dedicated cutscenes to doing so than the vast majority of the titles?

Quote:
I could tolerate the whole battle system with the pseudo-sphere grid, infinite MP, spam whatever randomly, and whatnot.

As opposed to spamming Attack and limit breaks?

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But when you turn traditional summons throughout the franchise into Transformers, then we have a problem.

At least they were useful (contrast: FF12).

Perfectly said.

The characters have far more depth than any other FF. They seem annoying because it seems every FF fan has grown accustom to shallow characters that when they finally get characters who grow and develop in the way any normal person would they flip out.

The combat was very well done and made it quite different. It made you have to be strategic and think about your fight, but at the same time was very fast paced and on the fly.

And lastly. All FF's are quite linear as you said until the AS. Even then it's limited to what you can do outside the story of where you can go and what you can do. I don't play a FF game expecting a world like TES has, that's just foolish.

THIS SO MUCH

the characters start off annoying, and get even more annoying near the beginning but after you play through, you understand their back story, why they are like that, and as the game progresses you see a change in the characters, and they become a lot less annoying and more forward driven. (Hope annoyed the **** out of me to the point i almost quit playing, but he makes a 180 halfway through the game and is one of my fav characters now)
i must say i cried twice in that game, its so epic, the story is amazing.

Its as linear as any other ff game.. maybe a bit MORE linear but i think the main part is that it doesn't have a world map or towns... thats what makes it feel so linear

YES!
FINALLY!
It blows my mind every-time someone says hope is annoying.
I'm like "yeahhhhh let me turn you 15 and throw you in his shoes and see how you react." I personally find Hope to the most "human" character they've ever made. He isn't a freakish shallow super being. He is simply human, something a lot of games fail to capture in character development.
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By Artemicion 2011-12-11 12:10:18
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Just so I'm not misunderstood, I understand the course of development for characters as the story envelops and more is found out of their background. The problem for me was I simply didn't buy their sales pitch so to speak. I knew what they were getting at and how human they were trying to portray everyone, but it just simply wasn't believable for me.

Similar to trying to convince me Edward Cullen and Bella Swan or whatever her name is are truly in love admist their pale angsty stares and cheap dialog.

 Bahamut.Raenryong
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By Bahamut.Raenryong 2011-12-11 12:10:25
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Bismarck.Sylow said: »
Well, maybe I'm shallow, but it bothered me HARD-EFFING-CORE that the super-enemy-of-all-existence in FFX was named Sin.

Seriously, was the gayest crap I've heard ever.

It is an incredibly suitable name though given the circumstances :)

It's a silly picture that you posted as an argument, and thus I am addressing it as I would any other argument presented.

You're posting your arguments assertively which is absolutely fine - I'm very assertive when I argue too. I do not intend to be condescending.

You are of course perfectly welcome to your opinion, which cannot be wrong. I am however able to challenge your opinion, as you are able to challenge mine, and thus is the basis of this argument. Doesn't mean I have anything against you (because I don't).

I *** each game I play based on its individual merits. I have learned with many things in life that going in with high expectations only makes things disappointing - even if the thing you are going into is very solid in its own right. When a new FF game comes out, I don't expect it to be another FF7, nor do I expect it to be another FF13 or another FF12 or even another FF1. FF as a whole changes its presentation so much as it develops (7/8/9 being the only ones with great similarities as far as I'm concerned) that I'm very open-minded towards it. Therefore, I do not condemn 13 for not being as open as 12, or other such comparisons, if that makes any sense.
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By Brolli 2011-12-11 12:10:30
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best ff for me was the x, best storyline, the music was really good, the sphere grid system is very innovate , was the first game of the ps2 to have fully voice characters/story line, super flashy and beautiful graphics, not so linear
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By Zeyphr 2011-12-11 12:10:49
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For the most part gotta aggree with Rae, weather or not you know it, all FF games are linear to some extent, but as the franchise has grown, its more obvious as to how linear the game is.

As for character development, ff fans want a dull canvas with someone holding a gun/sword and just not care what they do where as before they had back story and were unique in their own way. e.g Squall, Zell, Tidus
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 Bismarck.Cicada
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By Bismarck.Cicada 2011-12-11 12:11:47
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I personally loved 13, the story actually kept me interested. I've played 12 many times and never finished it because I would get bored. Only issue with 13 overall is if your main person dies you lose.

Hope was my favorite character too. :3
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 Bahamut.Raenryong
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By Bahamut.Raenryong 2011-12-11 12:12:38
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I personally find Hope to the most "human" character they've ever made. He isn't a freakish shallow super being. He is simply human, something a lot of games fail to capture in character development.

I've been most convinced with Hope, Sazh and Fang to an extent as far as FF13 is concerned. The way that she pursues her own agenda which happens to align with yours I find quite a realistic touch, given most FF characters tend to just "fall in" with you and align their goals with yours with no questions asked.
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By Artemicion 2011-12-11 12:14:50
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Let's just leave it at what may be a virtue to one, can be a shortcoming to another.

Luckily for me, Zelda has become my new franchise of obsession.
For the first time ever, I know I won't be wasting my time or money with XIII-2.
 Bismarck.Sylow
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By Bismarck.Sylow 2011-12-11 12:17:06
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Wait what, I didn't post a picture ;<
 Ramuh.Urial
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By Ramuh.Urial 2011-12-11 12:17:16
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Artemicion said: »
Let's just leave it at what may be a virtue to one, can be a shortcoming to another.

Luckily for me, Zelda has become my new franchise of obsession.
For the first time ever, I know I won't be wasting my time or money with XIII-2.
Now you just have to hope it doesn't tank in the future under new management.
 Bahamut.Raenryong
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By Bahamut.Raenryong 2011-12-11 12:18:08
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Even if it turns out to be REALLY good?

I think it's silly to let bias prevent you from enjoying what could be a really good game. I would also like to say that I see a correlation between people who often come into games with bias in mind and those who strongly dislike 13, but I don't have enough evidence to back that up. It does seem that way though!
 Asura.Sandolphon
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By Asura.Sandolphon 2011-12-11 12:18:25
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XIII was a good game, there really is no denying it. The problem is, it just isn't a very good Final Fantasy game.

The graphics were gorgeous and the story was very good. The battle system was stylish and fun, and the music was touching and well composed.

But the game is as linear as my ***. One could argue that its no more linear than say...X but at least X made maps that looped around and such. XIII made every one of their maps a goddam straight line.

All in all, like I said, it was a good game. But usually...when I play a Final Fantasy, I come away with a great feeling, and talk about the game years later. Not with XIII, it was a one-time experience and now collects dust on my shelf.
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By Eugene 2011-12-11 12:18:59
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Brolli said: »
it was ok, but it haves the best battle system from the series.

I can forgive a lot of shortcomings in 13.

The major problem I had with 13 was the fact that most of the time I felt that it was easier to hit autobattle than actually go through and pick 5 commands for the character to do; sometimes i could pick out a relevant action I wanted, but mostly the computer picked something close enough. So it felt like the only real control I had was when to shift the paradigm, and the only strategy lay there; most battle strategy was simply the timing of what jobs were activated when.

I really don't understand how mashing x/a on auto-battle makes for the most involved and best battle system yet. It made for a fast stylish system, but mostly a thoughtless one.
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By Artemicion 2011-12-11 12:20:43
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If for some ungodly reason it turns out to be a masterpiece, I'll rent it, borrow it from a friend or put on my fake moustache and glasses disguise and buy a used copy like I did for X-2. A failure of being titled FF, but a fun game nevertheless.



But like I said. The trailer alone was enough to shy me away. I doubt getting into it would do greater justice at this point.
 Bismarck.Sylow
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By Bismarck.Sylow 2011-12-11 12:21:54
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I found Sazh to be a very effective character. And then there's that one scene ...

... God. That scene.
 Asura.Hit
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By Asura.Hit 2011-12-11 12:22:34
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ffxiii wasnt good
I agree. I did not enjoy the game.
 Bahamut.Raenryong
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By Bahamut.Raenryong 2011-12-11 12:23:26
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XIII was a good game, there really is no denying it. The problem is, it just isn't a very good Final Fantasy game.

This is the problem I'm basically trying to emphasise :x if you go into a game expecting it to be x, then even if it's a really good y, you are going to be disappointed.

Plus I mean - what is a Final Fantasy game? 1 was very storyline-light and revolutionary. 2 was storyline-heavy and felt more plot driven. 3 is the only one I haven't played. 4 is very storyline driven and epic, 5 is extremely customisable but less storyline driven, 6 mixes a bit of everything, 7/8/9 are fairly similar in many ways, X sacrifices a lot of freedom to make the game more cinematic, XII reverses this and gives the player a great deal of personal choice but lets the storyline take the back seat and XIII is linear but very character-driven (notably so) and cinematic.

Out of all of those different qualities, what constitutes an FF game?

If anything FF13 gets talked about more due to the controversy...
 Bahamut.Raenryong
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By Bahamut.Raenryong 2011-12-11 12:25:30
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Eugene said: »
I can forgive a lot of shortcomings in 13.

The major problem I had with 13 was the fact that most of the time I felt that it was easier to hit autobattle than actually go through and pick 5 commands for the character to do; sometimes i could pick out a relevant action I wanted, but mostly the computer picked something close enough. So it felt like the only real control I had was when to shift the paradigm, and the only strategy lay there; most battle strategy was simply the timing of what jobs were activated when.

I really don't understand how mashing x/a on auto-battle makes for the most involved and best battle system yet. It made for a fast stylish system, but mostly a thoughtless one.

You didn't have to autobattle, and furthermore in a lot of endgame encounters it wasn't optimal to do so. If autobattle wasn't included, most people aren't fast enough to keep up with the pace of battle to input their commands.

Plus, again, it is an illusion of sorts. If you replaced auto-battle with "Attack" in previous FFs and just let it constantly attack until you limit break etc, you wouldn't change the experience very much, except at endgame. This isn't such a unique phenomenon - the games are never made to be crushingly difficult in the storyline stages.
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By Eugene 2011-12-11 12:25:47
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Bahamut.Raenryong said: »
Out of all of those different qualities, what constitutes an FF game?
Ideally?

A technology pushing story driven game that combines the best elements of jrpgs, and the elements that also engage western rpg players.
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By Artemicion 2011-12-11 12:25:49
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By no means are we expecting replicas of previous success.
However, there are many aspects and elements that made it so successful and enjoyable in the first place. I can understand the desire to forgo certain elements and dive into something new and different, but the manner in which it was present and the direction taken was rather lame and alienating to those who have previously relished in titles like 6-9.

If you can take something amazing, reverse engineer that and make a new story with the same or similar elements presented in a subtle manner for a newly engineered world, story, and cast, then that warrants a success in my books as a FF title.
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By Bahamut.Raenryong 2011-12-11 12:26:43
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So do you also condemn X and XII?
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By Bahamut.Zangada 2011-12-11 12:29:32
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Even a "bad" final fantasy is better then alot of games. I just see XIII-2 as what XIII should of been, its been around for 23 years not every one is going to be without flaws. If u want to play the same style over and over pick one of them and only play that.

I like change and difference but sometimes it dosent work, i get over it and move on. It wasnt bad to the point ill never play a new final fantasy again.
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By Artemicion 2011-12-11 12:29:40
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Bahamut.Raenryong said: »
So do you also condemn X and XII?

X? Yes actually. 10 was the first title to really show a nosedive in available content and the ability to dynamically access that content. I felt like I had nowhere to go but finish the game and maybe do a silly mini game if I was in the area at the time. But there was still plenty to go around to enjoy myself. But the dues ex machina ending and mindfuck was probably it's greatest shortcoming to me.

XII, not as much but the ending felt... disappointing considering what I had undergone throughout the rest of the game.
But for giving me full access to Ivalice, a war-driven plot rather than a stale romantic one with characters like Balthier and Basch, I couldn't complain too much over a FF: Star Wars title.

I suppose what I'm getting at is, many FFs found the perfect balance of freedom, atmosphere, character development, and managed to fit it into the main story without having it run into too many holes and fallacies. Titles from 10 on seemed to weigh too heavily in one aspect than the other, totally shifting everything off balance.
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By Ragnarok.Krystyl 2011-12-11 12:30:31
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While FFXIII was way different from other FFs, and it was quite linear sadly, but overall I absolutely loved the game. The linear gameplay and lack of sidequests can't be ignored, but the fighting system was new and exciting and I loved it. Looking forward to FFXIII-2 in January.
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By Carbuncle.Kerokun 2011-12-11 12:31:00
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imo, linearity works when the story is incredibly engrossing.

Otherwise, people seem to get really whiny about it.

Eternal Sonata is a good example. That game is more linear than a ruler. So if you don't enjoy the story and atmosphere, YOU HAET IT.
 Bismarck.Misao
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By Bismarck.Misao 2011-12-11 12:31:40
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random fight every 30 5 seconds of walking on the map!
 Asura.Sandolphon
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By Asura.Sandolphon 2011-12-11 12:31:56
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Bahamut.Raenryong said: »
Quote:
XIII was a good game, there really is no denying it. The problem is, it just isn't a very good Final Fantasy game.

This is the problem I'm basically trying to emphasise :x if you go into a game expecting it to be x, then even if it's a really good y, you are going to be disappointed.

Plus I mean - what is a Final Fantasy game? 1 was very storyline-light and revolutionary. 2 was storyline-heavy and felt more plot driven. 3 is the only one I haven't played. 4 is very storyline driven and epic, 5 is extremely customisable but less storyline driven, 6 mixes a bit of everything, 7/8/9 are fairly similar in many ways, X sacrifices a lot of freedom to make the game more cinematic, XII reverses this and gives the player a great deal of personal choice but lets the storyline take the back seat and XIII is linear but very character-driven (notably so) and cinematic.

Out of all of those different qualities, what constitutes an FF game?

If anything FF13 gets talked about more due to the controversy...
I think of it like Starfox Adventures. A good game, but it was in no way a Starfox game, and thats what puts people off.

And XIII lacked alot of ***that fans were expecting while adding pretty much nothing. Weak customization, very linear, and it didn't even have an ultimate final boss. Unless you count the Long Gis, which look just like the adamantoises that youve seen since the second half of the game.

Even the Ultimate Weapons were lame. You had to either farm up a lot of gil or farm adamantoises to get them. Compare that to X where each one had its own unique quest.

I know its so cliche to complain about linearity, but its such a relevant and pervasive problem. Most linear games arent presented as poorly as FFXIII. They trick you into thinking they're nonlinear or open. Most early FFs did this. FFXIII destroyed any sense of immersion I could have by putting a big *** map icon on my screen that showed...a straight line.

Again, I'm not hating on it, it was good. But it was definitely not worth the six year wait for it. Thats SE's main problem these days, they have no idea how to pace development. Back in 2006 they told us about three games: FFXIII, VS XIII, and Agito XIII. Well one of those came out...5.5 years later, one of them comes out in a couple months, and another is pretty much MIA. Compare that to Skyrim that was announced about a year before it hit stores. Good, they didn't leave us waiting and waiting for 5 years just to have us disappointed.

They're going to tank soon unless they do some sort of miracle. They haven't released an incredible game in a *** long time.
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