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ffxiii wasnt good
Siren.Dentan
Server: Siren
Game: FFXI
Posts: 14
By Siren.Dentan 2011-12-11 11:27:48
does anyone else agree that ffxiii was diferent from the rest and that it was just walking to kill a monster that u had to fight then folowing the game and being able to do nothing nor read any of the text at all whatso ever it was like size 7 leters >.>
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Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2011-12-11 11:29:57
Way too much hate for this game. I loved 13, personally. It had a great story, and (for the most part), was acted out very well.
By Artemicion 2011-12-11 11:31:21
I prefer not to walk in a straight line for 75% of my Final Fantasy title. Nor do I appreciate shallow and poorly developed characters that grow increasingly more and more annoying to the point of being intolerable. Oh, and the whole computer floating randomly to save your game and buy items thing was rather alienating too.
I could tolerate the whole battle system with the pseudo-sphere grid, infinite MP, spam whatever randomly, and whatnot.
But when you turn traditional summons throughout the franchise into Transformers, then we have a problem.
Ragnarok.Corres
Server: Ragnarok
Game: FFXI
Posts: 1220
By Ragnarok.Corres 2011-12-11 11:32:06
ffxiii had the best fighting mechanics yet. Sure you had to at least play 12 hours in the game to get to that point which is an absolute idiotic move. But the fighting mechanics made this ffxiii the best ff for me since 8.
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Bismarck.Dreadnot
Server: Bismarck
Game: FFXI
Posts: 5113
By Bismarck.Dreadnot 2011-12-11 11:32:07
I enjoyed 13 a lot. The story was solid and the Voice was good. Some characters were slightly annoying bet meh.
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Bismarck.Misao
Server: Bismarck
Game: FFXI
Posts: 22620
By Bismarck.Misao 2011-12-11 11:33:03
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Leviathan.Chaosx
Server: Leviathan
Game: FFXI
Posts: 20284
By Leviathan.Chaosx 2011-12-11 11:36:28
I gave up console games after FFX. I never really got to play 12 or 13. But if they were anything like X in terms of linearity, I can see why people don't like them. I was like half way through X when I was like "Umm, so when do I get to explore the world?" Sadly though this never happened.
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Server: Leviathan
Game: FFXI
Posts: 18930
By Leviathan.Catnipthief 2011-12-11 11:37:10
I thought it was OK story wise, but the gameplay ... well ... it was ok as well.
Siren.Dentan
Server: Siren
Game: FFXI
Posts: 14
By Siren.Dentan 2011-12-11 11:37:32
well 12 was good chaosx
Leviathan.Chaosx
Server: Leviathan
Game: FFXI
Posts: 20284
By Leviathan.Chaosx 2011-12-11 11:37:52
I like linear FPS games, like half life, but not for Final Fantasy games.
Server: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2011-12-11 11:39:38
does anyone else agree that ffxiii was diferent from the rest and that it was just walking to kill a monster that u had to fight then folowing the game and being able to do nothing nor read any of the text at all whatso ever it was like size 7 leters >.>
You need a bigger TV.
Quote: I prefer not to walk in a straight line for 75% of my Final Fantasy title.
Do you prefer the illusion that you're not? Until the relevant airship, most FFs are very linear...
Quote: Nor do I appreciate shallow and poorly developed characters that grow increasingly more and more annoying to the point of being intolerable.
You mean the characters that were more developed than most of the rest of the series, with more dedicated cutscenes to doing so than the vast majority of the titles?
Quote: I could tolerate the whole battle system with the pseudo-sphere grid, infinite MP, spam whatever randomly, and whatnot.
As opposed to spamming Attack and limit breaks?
Quote: But when you turn traditional summons throughout the franchise into Transformers, then we have a problem.
At least they were useful (contrast: FF12).
Leviathan.Chaosx
Server: Leviathan
Game: FFXI
Posts: 20284
By Leviathan.Chaosx 2011-12-11 11:40:24
Yeah so I've heard. I'll get to it one of these days. Need a PS2 though, lol, I sold mine after FFX-2 came out.
By Zefiris 2011-12-11 11:44:15
I haven't played a FF game past 11, but I enjoyed all the ones I did play. (Even X-2, story was retardo but I thought it was a fun game @.@). I don't like how RPG's are becoming movies with intermittent battles. That's how I viewed FFXIII. Also, being too cheap to buy a PS3 didn't help my case. :x
In short, I'd rather read a book for a good story than pay oodles more money for graphics. XD
By Artemicion 2011-12-11 11:47:06
The main stories throughout previous titles have always been linear. That's the basis and nature of completion of the game in whole. But having the option to branch off and explore, accept side-quests and even so much as talk to NPCs to see their position on the current plight of the situation was a luxury I didn't appreciate losing in 13.
If you really wanna call the characters in 13 developed... then go for it.
Having the option to choose what you do and when, especially dynamically without something as dubious as a Padagrim Shift again is appreciated but not necessary.
Also, summons for the most part have been a focus point of power and story movement in most titles, but certainly not all. However, what I am getting at here is seeing the evolution of appearance, yet still staying true to their initial form without so much as changing their anatomy into pseudo-Transformers.

Imagine that a picture of Ramuh or Odin instead.
Siren.Dentan
Server: Siren
Game: FFXI
Posts: 14
By Siren.Dentan 2011-12-11 11:48:55
it is prety much just walking in a straight line if all ur doin is walking to see a monster whos siting there that u know u have to fight then walking to find another monster along the same path 2min later, it ruins the fun
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2011-12-11 11:50:41
I played through 12 twice and I still don't remember what the story was (and I'm someone who can not study for an exam and get a B+ minimum just riding on my recall).
Ramuh.Urial
Server: Ramuh
Game: FFXI
Posts: 31068
By Ramuh.Urial 2011-12-11 11:51:10
Bahamut.Raenryong said: »does anyone else agree that ffxiii was diferent from the rest and that it was just walking to kill a monster that u had to fight then folowing the game and being able to do nothing nor read any of the text at all whatso ever it was like size 7 leters >.>
You need a bigger TV.
Quote: I prefer not to walk in a straight line for 75% of my Final Fantasy title.
Do you prefer the illusion that you're not? Until the relevant airship, most FFs are very linear...
Quote: Nor do I appreciate shallow and poorly developed characters that grow increasingly more and more annoying to the point of being intolerable.
You mean the characters that were more developed than most of the rest of the series, with more dedicated cutscenes to doing so than the vast majority of the titles?
Quote: I could tolerate the whole battle system with the pseudo-sphere grid, infinite MP, spam whatever randomly, and whatnot.
As opposed to spamming Attack and limit breaks?
Quote: But when you turn traditional summons throughout the franchise into Transformers, then we have a problem.
At least they were useful (contrast: FF12).
Perfectly said.
The characters have far more depth than any other FF. They seem annoying because it seems every FF fan has grown accustom to shallow characters that when they finally get characters who grow and develop in the way any normal person would they flip out.
The combat was very well done and made it quite different. It made you have to be strategic and think about your fight, but at the same time was very fast paced and on the fly.
And lastly. All FF's are quite linear as you said until the AS. Even then it's limited to what you can do outside the story of where you can go and what you can do. I don't play a FF game expecting a world like TES has, that's just foolish.
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Siren.Dentan
Server: Siren
Game: FFXI
Posts: 14
By Siren.Dentan 2011-12-11 11:54:43
well for the combat system i just hit auto atack and won every batlle...
Server: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2011-12-11 11:55:01
The main stories throughout previous titles have always been linear. That's the basis and nature of completion of the game in whole. But having the option to branch off and explore, accept side-quests and even so much as talk to NPCs to see their position on the current plight of the situation was a luxury I didn't appreciate losing in 13.
It's just an illusion. I can't stand Skyrim because it's just freedom with terrible gameplay. I don't think freedom can redeem a bad game, nor can linearity ruin a good one. At the worst, it just leaves room for improvement.
Quote: If you really wanna call the characters in 13 developed... then go for it.

You are aware I can strawman most game plots like that? Not to mention that the Snow/Serah dynamic is one of many present in the game. That picture is made by retards for HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE arguments.
Quote: Having the option to choose what you do and when, especially dynamically without something as dubious as a Padagrim Shift again is appreciated but not necessary.
What's wrong with Paradigm Shifts?
Quote: Also, summons for the most part have been a focus point of power and story movement in most titles, but certainly not all. However, what I am getting at here is seeing the evolution of appearance, yet still staying true to their initial form without so much as changing their anatomy into pseudo-Transformers.

Imagine that a picture of Ramuh or Odin instead.
So which classic summon did they ruin? Odin is still a horse. Bahamut is still a dragon. Alexander is still a machine thingy. Shiva is the only one whom I could understand some problems with. They are still revered as being of great power... I don't see the issue. It's just a different portrayal.
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Server: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2011-12-11 11:56:25
Quote: They seem annoying because it seems every FF fan has grown accustom to shallow characters that when they finally get characters who grow and develop in the way any normal person would they flip out.
Response of players:
1. These characters are so shallow/boring wtf
2. That character is showing emotion! He is emo/uninteresting/a ***/etc (eg: Tidus, who was well developed).
Ramuh.Urial
Server: Ramuh
Game: FFXI
Posts: 31068
By Ramuh.Urial 2011-12-11 11:56:34
well for the combat system i just hit auto atack and won every batlle...
Yeahhh, I realised talking logic and character development was well beyond your grasp when you said this.
Your opinions, they totally deserve threads.
By Artemicion 2011-12-11 11:56:39
I never implied the contrast between an FF and TES, and it would be foolish to make such a comparison, however, the key was the ability to branch off at will rather than be confound to maps consisting of corridors throughout most of the game.
A good example is upon leaving Lindblum in FF9, I had the option of finishing a good chunk of the chocobo hot and cold game, and thus receiving a great deal of notable treasure that helped me significantly in future endeavors; and as silly as it sounds, learned of this "Chocobo's Paradise" and what purpose it served.
Or even driving off to that small town where Laguna married Raine and seeing the sad story everyone had to tell in FF8. None of that was mandatory, but added a nice touch and filled some holes for questions that would have otherwise gone unanswered.
And FF12 is a perfect example of giving you the option to branch off. Did you see how gigantic the world is, and how much there is to check out even on something as simple as geography? I was blown away at how much there was to see and do without directly following the main story.
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Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2011-12-11 11:57:58
Developed or not, Squall was *** hot.
He basically developed my benchmark for what I'm attracted to in guys.
...
I think this means I have a problem.
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Server: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2011-12-11 11:58:01
Quote: well for the combat system i just hit auto atack and won every batlle...
Really? You never used Paradigm Shift? You didn't manually enter commands on high-end endgame targets (especially if you approach them before max stats)? You never got game overs (especially on Eidolon fights)?
Also: how many previous FFs can you get through with alternating Attack/Limit Breaks/cures? If you want to in FF12 you can get through simply moving around and letting gambits do it for you.
By Artemicion 2011-12-11 12:00:48
The picture was for lulz, not a supporting figure for my opinionated argument which neither of us can tangibly win.
If you want to use that as leverage for your self-justified sense of worth to condescend others, then I believe we have no more reason to post now do we?
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Server: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2011-12-11 12:02:51
The picture was used to imply that FF13 has no plot or character development. I don't think there is any way you can view that picture and think that the creator is nonretarded and not attempting to make a biased strawman.
It's kind of like saying "FFX is a shallow game because all you do is kill Sin" in pictorial form. There is no way you could tell me that I am giving a fair representation of the game...
Asura.Jadecc
Server: Asura
Game: FFXI
Posts: 221
By Asura.Jadecc 2011-12-11 12:04:17
Bahamut.Raenryong said: »does anyone else agree that ffxiii was diferent from the rest and that it was just walking to kill a monster that u had to fight then folowing the game and being able to do nothing nor read any of the text at all whatso ever it was like size 7 leters >.>
You need a bigger TV.
Quote: I prefer not to walk in a straight line for 75% of my Final Fantasy title.
Do you prefer the illusion that you're not? Until the relevant airship, most FFs are very linear...
Quote: Nor do I appreciate shallow and poorly developed characters that grow increasingly more and more annoying to the point of being intolerable.
You mean the characters that were more developed than most of the rest of the series, with more dedicated cutscenes to doing so than the vast majority of the titles?
Quote: I could tolerate the whole battle system with the pseudo-sphere grid, infinite MP, spam whatever randomly, and whatnot.
As opposed to spamming Attack and limit breaks?
Quote: But when you turn traditional summons throughout the franchise into Transformers, then we have a problem.
At least they were useful (contrast: FF12).
Perfectly said.
The characters have far more depth than any other FF. They seem annoying because it seems every FF fan has grown accustom to shallow characters that when they finally get characters who grow and develop in the way any normal person would they flip out.
The combat was very well done and made it quite different. It made you have to be strategic and think about your fight, but at the same time was very fast paced and on the fly.
And lastly. All FF's are quite linear as you said until the AS. Even then it's limited to what you can do outside the story of where you can go and what you can do. I don't play a FF game expecting a world like TES has, that's just foolish.
THIS SO MUCH
the characters start off annoying, and get even more annoying near the beginning but after you play through, you understand their back story, why they are like that, and as the game progresses you see a change in the characters, and they become a lot less annoying and more forward driven. (Hope annoyed the **** out of me to the point i almost quit playing, but he makes a 180 halfway through the game and is one of my fav characters now)
i must say i cried twice in that game, its so epic, the story is amazing.
Its as linear as any other ff game.. maybe a bit MORE linear but i think the main part is that it doesn't have a world map or towns... thats what makes it feel so linear
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does anyone else agree that ffxiii was diferent from the rest and that it was just walking to kill a monster that u had to fight then folowing the game and being able to do nothing nor read any of the text at all whatso ever it was like size 7 leters >.>
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