I logged into the test server just now to check on a few things.
Daily Rewards
I'm glad that they mentioned that the rewards will change because seriously, did they think this was a good idea?
I gave up after 30 attempts. Personally I would have been much happier with exp rewards for low level jobs.
Voidwatch
Not enough people on the test server to try (12 people total >.>). The Periapt of Clarity does not appear on the list of KI's to buy so I assume it's a KI from one of the NMs.
Outpost Teleport
The CP cost is 10% of the gil cost for the current teleports.
Magian Trials
No new trials to upgrade +3 staves. Can't test others at the moment but I'd assume none exist.
I haven't found this myself, but there seems to be a new "Raise" animation - some people are suggesting "Raise IV".
Light Wyvern!
they did mention that WHM would get a new spell to raise. I think they refered to it as "Arise" or "Araise" or something like that in the future update paths they showed a while back.
The main premise behind the daily reward system is to give players an opportunity to easily participate in something every day without using a lot of time.
We will be preparing various systems for all kinds of people, such as those who cannot log in everyday, those that want to get a really good item as a reward, and those that want to get as many rewards as possible. Though it will be off in the future, we are planning to add costume changing items as well as cosmetic items as rewards.
The main premise behind the daily reward system is to give players an opportunity to easily participate in something every day without using a lot of time.
We will be preparing various systems for all kinds of people, such as those who cannot log in everyday, those that want to get a really good log as a reward, and those that want to get as many logs as possible. Though it will be off in the future, we are planning to add costume changing items as well as cosmetic items as rewards.
Added DEV44-58 to the contents list, Added 44-58 posts to the OP (still blank but will be the place holder at least), and moved the "return to top" to the top of the contents list instead of the top of the post.
I accidentally clicked the SE forums a minute ago and I realized there were new posts and I was like, oh wow, they are actually doing something on the weekend?! Very disappointed.
Today, various updates and adjustments have been implemented on the FINAL FANTASY XI Test Server. Further adjustments have been made to the job system and a new daily reward system has been introduced. Also, players will be able to raise combat and magic skills in the Walk of Echoes.
And that's only the beginning! Adjustments have also been made to Voidwatch, and Conquest Points will now be accepted as a fee for the Outpost Teleport service. And to make your test server experience even more convenient, special NPCs in the Mog House will now give you additional seals, medicine and food!
We would also like to note that wide-ranging revisions have been made to Puppetmaster automatons and their attachments, so we encourage you to give these a thorough testing and send us your feedback!
Proceed on to peruse the test details. Read on to find out how you can access the FINAL FANTASY XI Test Server!
Bearers of this periapt are granted insight into the magic type (white magic, black magic, blue magic, bard songs, ninjutsu) and element of their Voidwalker foe's weakness.
*This name and help text for this key item will appear in Japanese until the next test server update, scheduled to be implemented soon.
New Weaknesses
VNMs now possess an extra weakness that may only be triggered once per battle. Exploiting such weaknesses will increase all spectral alignment values to their maximum level.
Additional Synchronic Blitz Bonuses
Players will now receive spectral alignment bonuses based on the number of times their weapon skills, abilities, or magic attacks strike an enemy during a synchronic blitz.
The required capacity of the following attachments has been reduced from 2 to 1:
Reactive Shield / Scope / Schurzen / Volt Gun
The properties of the following attachments have been revised:
Attachment Name
Revised Properties
Reactive Shield
Counterattack damage will receive a bonus in proportion to frame skill level.
Mana Booster
Effect changed from increased spellcasting frequency to shortened casting time.
Drum Magazine
The penalty to accuracy will be eased slightly, and attack speed raised.
Replicator
Blink shadow quantity will be increased in proportion to number of active wind maneuvers.
Shock Absorber
Damage absorbed will receive a bonus based on frame skill and active ice maneuvers.
Armor PlateArmor Plate +2
Effect changed from enhanced defense to reduction of physical damage taken.
Analyzer*
Damage reduction effect will be made approximately three times as potent.
Hammermill
Shield Bash will always hit while Hammermill is equipped.
Volt Gun
Level dependency will be abolished, and a damage bonus will be granted based upon frame skill level and active thunder maneuvers.
Heatsink
Overload rate reduction will now apply to all maneuvers rather than just fire maneuvers.
Damage Gauge
Recast time for curing magic will be shortened.
Eraser
Will cure multiple status ailments and erase only light maneuvers.
*The damage reduction rate and effect trigger conditions for the Analyzer attachment are scheduled to receive further revisions in the next test server update.
Automaton-related
Automaton behavior patterns have been refined.
Magic spells have been added/adjusted as follows:
Separate recast timers have been established for each category of magic, such as enhancing or enfeebling spells.
*Cure-type spells, Regen-type spells, and status ailment removal spells will each have their own recast timer.
Automatons may now learn the following spells:
Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
*Phalanx and Stoneskin will only be cast upon the master.
*Protect, Shell, and Haste will only be cast upon the master and party members.
Level IV elemental spells have been unlocked for the Stormmaker Y-700.
Automatons will occasionally cast Cure V instead of Cure VI depending on the target's current HP.
Weapon skill adjustments
A minimum damage value has been established for Magic Mortar.
Sharpshot adjustments:
Distance modifications for ranged attacks have been abolished.
Master-related
A job ability which removes automaton status ailments has been added. (Lv. 30 / Recast time: 90 seconds)
This ability will require Automaton Oil, and will be effective on all status ailments curable by Erase and Na-type spells.
Up to four status ailments may be removed depending on the type of Automaton Oil used.
*To accompany this change, the new item Automaton Oil +3 (Lv. 80) has been added.
Scholar
The potency of Regen while Light Arts is in effect has been increased, and its duration shortened.
The effect duration of Helix spells will now be based on the caster's level.
Once you have spoken to the goblin, you will be rewarded with a new Daily Point every Earth day at 12:00am (JST).
You will be able to select five different amounts of points that you would like to consume at once, and depending on the amount selected the reward will vary.
You can also receive daily points by trading unneeded rare items to the goblins.
(It depends on the item, but there will be some that cannot be traded.)
*When trading items, there will be a cap on the amount of daily points you can earn in a single Earth day.
*The Daily Points obtainable on the Test Server are higher than normal for testing purposes.
*The rewards obtainable on the Test Server are just samples and will differ from the actual rewards.
*Specific system details, names, and so forth are still in development, and therefore subject to change.
*This content is scheduled to undergo periodic adjustments for game balance.
Walks twelve through fifteen of the Walk of Echoes have been unlocked.
*The following modifications have been made on the test server for testing purposes only:
All players will automatically begin with access to all walks.
The key item "Kupofried's Medallion" will not be required for entry.
The time limit for each battle has been extended from 45 minutes to 250 minutes.
*The following content is still in development. Specific details may differ from the release version.
Relic Armor will be upgradable via Trial of the Magians.
Two upgrade stages will be available, each offering the following augmented attributes:
Stage 1: Item-related augments
Stage 2: Merit point-related augments
*Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.
Upgraded armor pieces will have a higher level requirement than their base forms.
Armor pieces upgraded to Stage 2 will be storable with the Moogle Porter service.
*Certain elements of the 11/18 (Fri.) test server update related to the new upgradable relic armor pieces and corresponding Magian trials are still in development and not yet ready for testing. Item graphics and attributes may include temporary placeholders, and trial progressions and completion rewards may not yet function properly.
These details are scheduled to be finalized and the content made ready for full testing in the next test server update.
*The following content is in development. Specific details may differ from the release version.
The maximum job level for player characters will be increased to 99.
Completion of a new limit break quest is required to unlock levels 96 and above.
The following new job abilities will be introduced:
Summoner
Fenrir: Heavenward Howl (Lv. 96)
Grants the effect of HP Drain or MP Drain to party members within area of effect.
Diabolos: Pavor Nocturnus (Lv. 98)
Lures an enemy into an eternal nightmare.
Corsair
Avenger's Roll (Lv. 97)
Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.
The following magic spells will be introduced:
White Magic
Cura III (WHM Lv.96)
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
Boost-INT (WHM Lv.96)
Enhances Intelligence for party members within area of effect.
Boost-DEX (WHM Lv.99)
Enhances Dexterity for party members within area of effect.
Gain-INT (RDM Lv.96)
Enhances Intelligence.
Gain-DEX (RDM Lv.99)
Enhances Dexterity.
Regen V (SCH Lv.99)
Gradually restores target's HP.
Black Magic
Thundaja (BLM Lv.96)
Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.
Gravity II (RDM Lv. 98)
Weighs an enemy down and lowers its movement speed.
Songs
Lightning Carol II (BRD Lv.96)
Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.
Light Carol II (BRD Lv.99)
Increases resistance against light and sometimes nullifies light damage for party members within area of effect.
Dark Carol II (BRD Lv.99)
Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.
The following spells will become available to new jobs:
White Magic
Holy II (PLD Lv.99)
Regen IV (SCH Lv.79)
Black Magic
Thunder III (DRK Lv.96)
Thunder V (SCH Lv.99)
Aspir II (SCH Lv.97)
The following new learnable spells will be added for blue mages:
Quadrastrike
Delivers a fourfold attack. Chance of critical hit varies with TP.
Vapor Spray
Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
Thunder Breath
Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.
Orcish Counterstance
Increases the caster's chance of countering.
Amorphic Spikes
Delivers a fivefold attack. Damage varies with TP.
Wind Breath
Deals wind breath damage to enemies within a fan-shaped area originating from the caster.
Barbed Crescent
Damage varies with TP. Additional effect: Accuracy Down.
Spells castable only while under the effect of Unbridled Learning:
Absolute Terror
Freezes target in fear.
Gates of Hades
Deals fire damage to enemies within area of effect. Additional effect: Burn.
Tourbillion
Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.
Pyric Bulwark
Resists physical damage.
Bilgestorm
Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.
Bloodrake
Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.
Beastmasters will be able to call four new familiars with the Call Beast ability.
*The effects for the following spells are provisional:
*The following content is still in development. Specific details may differ from the release version.
A new "Weapon Skill" category will be added to the merit point menu.
Maximum total value: 15
Upgrade levels: 5
Merit points needed for each upgrade: 10/15/20/25/30
To unlock these merit point weapon skills and the corresponding menu, players must first complete a quest offered by the Nomad Moogle NPC in Ru'Lude Gardens.
*To undertake this quest, the player's main job must be level 96 or higher.
*On the test server, the merit point weapon skill menu will be accessible from the start, with no need to complete the aforementioned quest.
Each individual weapon skill may be learned by assigning at least one merit point to it.
Additional merit points allocated to a particular skill will incrementally enhance its power.
The following conditions must be met to use a skill after learning it:
The PC's main job must be eligible for the skill in question (see chart below).
Job level must be 96 or higher.
The corresponding weapon skill attribute must be 357 or higher.