|
[Dev 31-60] Test Server Updates
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-10-28 12:00:56
Today, various updates and adjustments have been implemented on the FINAL FANTASY XI Test Server. Further adjustments have been made to the job system and a new daily reward system has been introduced. Also, players will be able to raise combat and magic skills in the Walk of Echoes.
And that's only the beginning! Adjustments have also been made to Voidwatch, and Conquest Points will now be accepted as a fee for the Outpost Teleport service. And to make your test server experience even more convenient, special NPCs in the Mog House will now give you additional seals, medicine and food!
We would also like to note that wide-ranging revisions have been made to Puppetmaster automatons and their attachments, so we encourage you to give these a thorough testing and send us your feedback!
Proceed on to peruse the test details.
Read on to find out how you can access the FINAL FANTASY XI Test Server!
10-28-2011 04:35 AM | Gildrein | Community Rep |  |
| [dev1031] Outpost Teleportation Adjustment
|

10-28-2011 04:36 AM | Gildrein | Community Rep |  |
| [dev1032] Abyssea Adjustment
|

10-28-2011 04:36 AM | Gildrein | Community Rep |  |
| [dev1033] Voidwatch Adjustments
New key item: Periapt of Clarity
Bearers of this periapt are granted insight into the magic type (white magic, black magic, blue magic, bard songs, ninjutsu) and element of their Voidwalker foe's weakness.
*This name and help text for this key item will appear in Japanese until the next test server update, scheduled to be implemented soon.
New Weaknesses
VNMs now possess an extra weakness that may only be triggered once per battle. Exploiting such weaknesses will increase all spectral alignment values to their maximum level.
Additional Synchronic Blitz Bonuses
Players will now receive spectral alignment bonuses based on the number of times their weapon skills, abilities, or magic attacks strike an enemy during a synchronic blitz.
|

10-28-2011 04:37 AM | Gildrein | Community Rep |  |
| [dev1034] Campaign Adjustment
|


10-28-2011 04:47 PM | Gildrein | Community Rep |  |
| [dev1035] Job Adjustments
Puppetmaster
Automaton-related - Automaton behavior patterns have been refined.
- Magic spells have been added/adjusted as follows:
- Automatons may now learn the following spells:
Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
*Phalanx and Stoneskin will only be cast upon the master. *Protect, Shell, and Haste will only be cast upon the master and party members.
- Level IV elemental spells have been unlocked for the Stormmaker Y-700.
- Automatons will occasionally cast Cure V instead of Cure VI depending on the target's current HP.
- Weapon skill adjustments
- A minimum damage value has been established for Magic Mortar.
- Sharpshot adjustments:
- Distance modifications for ranged attacks have been abolished.
Master-related - A job ability which removes automaton status ailments has been added. (Lv. 30 / Recast time: 90 seconds)
Scholar
- The potency of Regen while Light Arts is in effect has been increased, and its duration shortened.
- The effect duration of Helix spells will now be based on the caster's level.
Level |
Duration |
20 — 39 |
30 seconds |
40 — 59 |
60 seconds |
60 and up |
90 seconds |
|
|

10-28-2011 04:09 PM | Camate | Community Rep |  |
| [dev1036] Daily Reward Content (Name pending)
By using a "Daily Point" from the below goblins, you will be able to receive a random reward.
Port San’d Oria (I-10) Habitox
Port Bastok (I-12) Bountibox
Windurst Walls (C-14) Arbitrix
Lower Jeuno (I-6) Sweepstox
Bhaflau Thickets (J-9) Wondrix
Once you have spoken to the goblin, you will be rewarded with a new Daily Point every Earth day at 12:00am (JST).
You will be able to select five different amounts of points that you would like to consume at once, and depending on the amount selected the reward will vary.
You can also receive daily points by trading unneeded rare items to the goblins.
(It depends on the item, but there will be some that cannot be traded.)
*When trading items, there will be a cap on the amount of daily points you can earn in a single Earth day.
*The Daily Points obtainable on the Test Server are higher than normal for testing purposes.
*The rewards obtainable on the Test Server are just samples and will differ from the actual rewards. |

11-04-2011 04:35 AM | Triairy | Community Rep |  |
| [dev1037] Symbols in Macro Namestures
An update will be implemented allowing players to use certain symbols (+-*=/!?<>, etc.) in macro names.

*It is currently not possible to use the auto-translate dictionary in macro names.
|

11-04-2011 04:40 AM | Triairy | Community Rep |  |
| [dev1038] New Walk of Echoes Battlefields
*Specific system details, names, and so forth are still in development, and therefore subject to change.
*This content is scheduled to undergo periodic adjustments for game balance.
Walks twelve through fifteen of the Walk of Echoes have been unlocked.
*The following modifications have been made on the test server for testing purposes only:
All players will automatically begin with access to all walks.
The key item "Kupofried's Medallion" will not be required for entry.
The time limit for each battle has been extended from 45 minutes to 250 minutes.
|

11-11-2011 03:31 AM | Gildrein | Community Rep |  |
|
[dev1039] Voidwatch: Third Chapter
*The following content is still in development. Specific details may differ from the release version. *The following changes will be implemented on the test server to streamline the testing process: |

11-11-2011 03:32 AM | Gildrein | Community Rep |  |
|
[dev1040] Merit Point Adjustments
|

11-16-2011 05:00 AM | Gildrein | Community Rep |  |
|
[dev1041] Relic Armor Upgrades
*The following content is still in development. Specific details may differ from the release version.
Two upgrade stages will be available, each offering the following augmented attributes:
- Stage 1: Item-related augments
- Stage 2: Merit point-related augments
*Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.
*Certain elements of the 11/18 (Fri.) test server update related to the new upgradable relic armor pieces and corresponding Magian trials are still in development and not yet ready for testing. Item graphics and attributes may include temporary placeholders, and trial progressions and completion rewards may not yet function properly.
These details are scheduled to be finalized and the content made ready for full testing in the next test server update. |

11-17-2011 04:55 AM | Gildrein | Community Rep |  |
|
[dev1042] Level Cap Increase
*The following content is in development. Specific details may differ from the release version.
The following new job abilities will be introduced:
- Summoner
- Fenrir: Heavenward Howl (Lv. 96)
Grants the effect of HP Drain or MP Drain to party members within area of effect.
- Diabolos: Pavor Nocturnus (Lv. 98)
Lures an enemy into an eternal nightmare.

- Corsair
- Avenger's Roll (Lv. 97)
Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.
The following magic spells will be introduced:
- White Magic
- Cura III (WHM Lv.96)
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
- Boost-INT (WHM Lv.96)
Enhances Intelligence for party members within area of effect.
- Boost-DEX (WHM Lv.99)
Enhances Dexterity for party members within area of effect.
- Gain-INT (RDM Lv.96)
Enhances Intelligence.
- Gain-DEX (RDM Lv.99)
Enhances Dexterity.
- Regen V (SCH Lv.99)
Gradually restores target's HP.
- Black Magic
- Thundaja (BLM Lv.96)
Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.

- Gravity II (RDM Lv. 98)
Weighs an enemy down and lowers its movement speed.
- Songs
- Lightning Carol II (BRD Lv.96)
Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.
- Light Carol II (BRD Lv.99)
Increases resistance against light and sometimes nullifies light damage for party members within area of effect.
- Dark Carol II (BRD Lv.99)
Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.
The following spells will become available to new jobs:
- White Magic
- Holy II (PLD Lv.99)
- Regen IV (SCH Lv.79)
- Black Magic
- Thunder III (DRK Lv.96)
- Thunder V (SCH Lv.99)
- Aspir II (SCH Lv.97)
*The effects for the following spells are provisional:
| Cura III / Regen V / Quadrastrike / Vapor Spray / Thunder Breath / Orcish Counterstance / Amorphic Spikes / Wind Breath / Barbed Crescent / Absolute Terror / Gates of Hades / Tourbillion / Pyric Bulwark / Bilgestorm / Bloodrake |
*The icon and icon help text for Fenrir's Heavenward Howl ability is also provisional.
The above issues will be addressed in future test server updates.
|

11-18-2011 03:30 AM | Gildrein | Community Rep |  |
| [dev1043] Chocobo Racing Adjustments
|
11-20-2011 09:33 PM | Gildrein | Community Rep |  |
| [dev1044] New Magian trials
|
11-20-2011 09:35 PM | Gildrein | Community Rep |  |
| [dev1045] Synthesis skill cap adjusments
|
11-20-2011 09:37 PM | Gildrein | Community Rep |  |
| [dev1046] Synergy skill cap adjusments
|
11-20-2011 09:39 PM | Gildrein | Community Rep |  |
| [dev1047] "The Last Stand" (tentative title)
|
By volkom 2011-10-28 12:10:52
you always make the update news look so pretty and organized
Cerberus.Wojo
Server: Cerberus
Game: FFXI
Posts: 416
By Cerberus.Wojo 2011-10-28 12:13:01
Why cant SE organize their information this well.
[+]
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-10-28 12:28:28
I actually hit the 60,000 character limit in the OP, so everything is being moved here.
11-20-2011 09:59 PM | Gildrein | Community Rep |  |
| [dev1058] Merit Point two-hour abilities
|
11-30-2011 03:33 AM | Gildrein | Community Rep |  |
|
[dev1060] Porter Moogle Service Expansion
The following items are now storable through the Porter Moogle NPC:
Storage Slip 11:
Spook-a-Swirl / Chocolate Grumpkin / Harvest Horror / Spinet / Maestro's Baton
The following storage slips have also been added:
- Storage Slip 12: Relic -1 Armor
|
7,357
[+]
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-10-28 12:38:55
I love the voidwatch adjustments, sounds cool
Cerberus.Irohuro
Server: Cerberus
Game: FFXI
Posts: 6583
By Cerberus.Irohuro 2011-10-28 12:40:19
im surprised theyre upping campaign again, didnt they just do that a couple months ago?
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4212
By Ragnarok.Sekundes 2011-10-28 12:47:19
So... Now that you can use CP or gil to OP warp... Did they add an extra confirmation on the OP npcs' text? I don't have test server access so I can't try it.
im surprised theyre upping campaign again, didnt they just do that a couple months ago? Campaign ops I didn't think they have changed at all as far as point rewards. I know they recently updated campaign battle's rewards though.
Leviathan.Behemothx
Server: Leviathan
Game: FFXI
Posts: 323
By Leviathan.Behemothx 2011-10-28 12:59:53
Ragnarok.Sekundes said: »So... Now that you can use CP or gil to OP warp... Did they add an extra confirmation on the OP npcs' text? I don't have test server access so I can't try it.
im surprised theyre upping campaign again, didnt they just do that a couple months ago? Campaign ops I didn't think they have changed at all as far as point rewards. I know they recently updated campaign battle's rewards though.
It still fails in my opinion. You won't get anyone in campaign without the ability to skill up, it's not like there a problem getting experience points nowadays.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4212
By Ragnarok.Sekundes 2011-10-28 13:15:56
Leviathan.Behemothx said: »Ragnarok.Sekundes said: »So... Now that you can use CP or gil to OP warp... Did they add an extra confirmation on the OP npcs' text? I don't have test server access so I can't try it.
im surprised theyre upping campaign again, didnt they just do that a couple months ago? Campaign ops I didn't think they have changed at all as far as point rewards. I know they recently updated campaign battle's rewards though.
It still fails in my opinion. You won't get anyone in campaign without the ability to skill up, it's not like there a problem getting experience points nowadays. Totally agree and I certainly don't have any reason to do campaign, just noting the difference between battles and ops.
Ragnarok.Crunkie
Server: Ragnarok
Game: FFXI
Posts: 189
By Ragnarok.Crunkie 2011-10-28 13:45:29
Allied notes are the easiest way to buy Cells for Voidwatch! Better than spending cruor!(now you can upgrade your atmacites) And you get a ***-ton of Allied notes after battles.
Edit: Hi Kalila!
[+]
Leviathan.Narshe
Server: Leviathan
Game: FFXI
Posts: 1478
By Leviathan.Narshe 2011-10-28 13:45:29
Yes! the automaton stuff looks like sex! Finally protect and shell and haste! :D time to dust off my pup
Edit: I was excited but then I realized its SE and they will half *** everything or nerf it before it even gets released. :(
By Inuyasha 2011-10-28 13:59:40
"the ability to skill in WoE"
wait...we couldnt skill in WoE?
Other stuff looks nice....specially haveing 3 minute helices at level 60~99 :Q PUPdate....WOMG!
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-10-28 14:02:29
Allied notes are the easiest way to buy Cells for Voidwatch! Better than spending cruor!(now you can upgrade your atmacites) And you get a ***-ton of Allied notes after battles.
Edit: Hi Kalila! heya crunkie <3
Server: Valefor
Game: FFXI
Posts: 834
By Valefor.Houppelande 2011-10-28 14:04:19
I wish Scragg would ask Kalilla to become an admin of this website. She’s awesome
Leviathan.Narshe
Server: Leviathan
Game: FFXI
Posts: 1478
By Leviathan.Narshe 2011-10-28 14:05:00
Valefor.Houppelande said: »I wish Scragg would ask Kalilla to become an admin of this website. She’s awesome I'd give you all of my [+]'s for this if I could.
Ragnarok.Crunkie
Server: Ragnarok
Game: FFXI
Posts: 189
By Ragnarok.Crunkie 2011-10-28 14:13:06
Allied notes are the easiest way to buy Cells for Voidwatch! Better than spending cruor!(now you can upgrade your atmacites) And you get a ***-ton of Allied notes after battles.
Edit: Hi Kalila! heya crunkie <3
You still playing much? How is D? Tell him what's up! You guys really need to rejoin your Caithsith family on Ragnarok!
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-10-28 14:18:48
Allied notes are the easiest way to buy Cells for Voidwatch! Better than spending cruor!(now you can upgrade your atmacites) And you get a ***-ton of Allied notes after battles.
Edit: Hi Kalila! heya crunkie <3
You still playing much? How is D? Tell him what's up! You guys really need to rejoin your Caithsith family on Ragnarok! We are playing but not as much, d is doing great and I miss my caitsith home ; ;
ATM just clearing out my mules to send all these seals & +2 items. I'm such a hoarder and not even the good kind :( found 3 white belt on different mules.
Edit: Oooooooooooo~ 2222 posts lol
Bismarck.Patrik
Server: Bismarck
Game: FFXI
Posts: 1325
By Bismarck.Patrik 2011-10-28 14:36:00
what I'm curious about... is if you look at the top post in pol (and first thing that pops up on homepage of FFXIAH) it says the daily reward feature was also added... wtf is it? >.> unless I'm really missing something i see no info about it anywhere. Been bugging me since months back about what this is/would be
Ragnarok.Crunkie
Server: Ragnarok
Game: FFXI
Posts: 189
By Ragnarok.Crunkie 2011-10-28 14:37:19
what I'm curious about... is if you look at the top post in pol (and first thing that pops up on homepage of FFXIAH) it says the daily reward feature was also added... wtf is it? >.> unless I'm really missing something i see no info about it anywhere. Been bugging me since months back about what this is/would be
Get on the test server and find out!
Ragnarok.Crunkie
Server: Ragnarok
Game: FFXI
Posts: 189
By Ragnarok.Crunkie 2011-10-28 14:37:54
Allied notes are the easiest way to buy Cells for Voidwatch! Better than spending cruor!(now you can upgrade your atmacites) And you get a ***-ton of Allied notes after battles.
Edit: Hi Kalila! heya crunkie <3
You still playing much? How is D? Tell him what's up! You guys really need to rejoin your Caithsith family on Ragnarok! We are playing but not as much, d is doing great and I miss my caitsith home ; ;
ATM just clearing out my mules to send all these seals & +2 items. I'm such a hoarder and not even the good kind :( found 3 white belt on different mules.
Edit: Oooooooooooo~ 2222 posts lol
I'm a hoarder too...But that's because I have so many jobs leveled! It's ridiculous all the things you need to carry for 17 jobs!
Bismarck.Patrik
Server: Bismarck
Game: FFXI
Posts: 1325
By Bismarck.Patrik 2011-10-28 14:41:06
my internet is so bad right now that just refreshing this page can take up to 10 minutes XD
anyway, glad about the WoE changes. now i can get devious die and actually feel productive. and if camp ops are decent enough exp, could be a decent way to exp low level jobs via quests
By Inuyasha 2011-10-28 14:56:32
tried to log into test server via windower...it updated...but told me i didnt have a valid content ID :| guess i gotta go through the test viewer :|
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-10-28 15:23:54
tried to log into test server via windower...it updated...but told me i didnt have a valid content ID :| guess i gotta go through the test viewer :| I think they are working on a version for the test server, or updating the current one. I'm not sure :x
By Inuyasha 2011-10-28 15:24:39
tried to log into test server via windower...it updated...but told me i didnt have a valid content ID :| guess i gotta go through the test viewer :| I think they are working on a version for the test server, or updating the current one. I'm not sure :x hrm :|
edit: cause my friend was on facebook being all like "the PUPdate is sex!" and im intrigued as to how sex it is :| that...and i wanna play with the BLU spells and the new unbridled knowledge ones
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-10-28 16:10:54
I meant to post this yesterday, but this is a nice topic to post it in as well.
10-27-2011 01:58 PM | Camate | Community Rep |  |
| Delayed Implementation of October Test Server Features
Hello! I am posting this announcement on behalf of the director of FINAL FANTASY XI, Mizuki Ito. 
Hello, I’m the director of FINAL FANTASY XI, Ito.
The Test Server update is drawing near and I would like to inform you of the current development status.
To start off, I would like to apologize for the fact that the features listed below, originally outlined for October on the 2011 roadmap, will be delayed until the beginning of November.
We worked diligently to implement them on schedule, but in order for you all to be able to perform the proper testing we decided we needed a bit more time. I apologize for the delay.
Voidwatch Chapter III
While working on chapter III content, we are also working on adjustments to the existing Voidwatch system and will be implementing them in October. These adjustments will also be reflected in chapter III battles, so we have to make sure to get those done before the release of the next chapter. We will be working hard to ensure that we implement this without a major delay.
Walk of Echoes Expansion
We have made quite a bit of progress in the creation of the new confluxes. In order for everyone to be able to properly test the Walk of Echoes content we decided we needed to prepare an environment that makes testing easy and because of this additional preparation time is needed. In addition to this, we are planning to use Walk of Echoes to test out the balance of skill increase in battle-related content.
Relic and Relic +1 Equipment Upgrades
In addition to listening to all of your feedback and changing the upgrade method, we are also making the upgraded stats attractive. There are a lot of items, so we need some time to perform our final checks. Since there’s no reason not to implement everything at once, we plan on implementing everything once we spend a bit more time working on it.
While these features weren’t able to make it in time for implementation in October, rest assured that we’re working hard to get them into the test server as soon as possible. |
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-10-28 16:16:31
10-28-2011 04:09 PM | Camate | Community Rep |  |
| [dev1036] Daily Reward Content (Name pending)
By using a "Daily Point" from the below goblins, you will be able to receive a random reward.
Port San’d Oria (I-10) Habitox
Port Bastok (I-12) Bountibox
Windurst Walls (C-14) Arbitrix
Lower Jeuno (I-6) Sweepstox
Bhaflau Thickets (J-9) Wondrix
Once you have spoken to the goblin, you will be rewarded with a new Daily Point every Earth day at 12:00am (JST).
You will be able to select five different amounts of points that you would like to consume at once, and depending on the amount selected the reward will vary.
You can also receive daily points by trading unneeded rare items to the goblins.
(It depends on the item, but there will be some that cannot be traded.)
*When trading items, there will be a cap on the amount of daily points you can earn in a single Earth day.
*The Daily Points obtainable on the Test Server are higher than normal for testing purposes.
*The rewards obtainable on the Test Server are just samples and will differ from the actual rewards. |
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-10-28 16:21:19
So many updates today
[+]
Server: Odin
Game: FFXI
Posts: 11417
By Odin.Minefield 2011-10-28 16:26:11
Kal, you are the woman~ <3
Server: Asura
Game: FFXI
Posts: 96
By Asura.Terasan 2011-10-28 16:31:45
Poor Kal. But thanks for the consistent updates :D It's nice not having to go deal with the retardation of the offical forums.
Quetzalcoatl.Zubis
Server: Quetzalcoatl
Game: FFXI
Posts: 235
By Quetzalcoatl.Zubis 2011-10-28 17:26:18
I logged into the test server just now to check on a few things.
Daily Rewards
I'm glad that they mentioned that the rewards will change because seriously, did they think this was a good idea?
I gave up after 30 attempts. Personally I would have been much happier with exp rewards for low level jobs.
Voidwatch
Not enough people on the test server to try (12 people total >.>). The Periapt of Clarity does not appear on the list of KI's to buy so I assume it's a KI from one of the NMs.
Outpost Teleport
The CP cost is 10% of the gil cost for the current teleports.
Magian Trials
No new trials to upgrade +3 staves. Can't test others at the moment but I'd assume none exist.
DATs
A lot of interesting DAT models were added.
Source:
http://wilddragonchase.blogspot.com/2011/10/ffxi-test-server-dat-mine-28102011.html
I haven't found this myself, but there seems to be a new "Raise" animation - some people are suggesting "Raise IV".
Light Wyvern!
Today, various updates and adjustments have been implemented on the FINAL FANTASY XI Test Server. Further adjustments have been made to the job system and a new daily reward system has been introduced. Also, players will be able to raise combat and magic skills in the Walk of Echoes.
And that's only the beginning! Adjustments have also been made to Voidwatch, and Conquest Points will now be accepted as a fee for the Outpost Teleport service. And to make your test server experience even more convenient, special NPCs in the Mog House will now give you additional seals, medicine and food!
We would also like to note that wide-ranging revisions have been made to Puppetmaster automatons and their attachments, so we encourage you to give these a thorough testing and send us your feedback!
Proceed on to peruse the test details.
Read on to find out how you can access the FINAL FANTASY XI Test Server!
10-28-2011 04:35 AM | Gildrein | Community Rep |  |
| [dev1031] Outpost Teleportation Adjustment
|

10-28-2011 04:36 AM | Gildrein | Community Rep |  |
| [dev1032] Abyssea Adjustment
|

10-28-2011 04:36 AM | Gildrein | Community Rep |  |
| [dev1033] Voidwatch Adjustments
New key item: Periapt of Clarity
Bearers of this periapt are granted insight into the magic type (white magic, black magic, blue magic, bard songs, ninjutsu) and element of their Voidwalker foe's weakness.
*This name and help text for this key item will appear in Japanese until the next test server update, scheduled to be implemented soon.
New Weaknesses
VNMs now possess an extra weakness that may only be triggered once per battle. Exploiting such weaknesses will increase all spectral alignment values to their maximum level.
Additional Synchronic Blitz Bonuses
Players will now receive spectral alignment bonuses based on the number of times their weapon skills, abilities, or magic attacks strike an enemy during a synchronic blitz.
|

10-28-2011 04:37 AM | Gildrein | Community Rep |  |
| [dev1034] Campaign Adjustment
|


10-28-2011 04:47 PM | Gildrein | Community Rep |  |
| [dev1035] Job Adjustments
Puppetmaster
Automaton-related - Automaton behavior patterns have been refined.
- Magic spells have been added/adjusted as follows:
- Automatons may now learn the following spells:
Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
*Phalanx and Stoneskin will only be cast upon the master. *Protect, Shell, and Haste will only be cast upon the master and party members.
- Level IV elemental spells have been unlocked for the Stormmaker Y-700.
- Automatons will occasionally cast Cure V instead of Cure VI depending on the target's current HP.
- Weapon skill adjustments
- A minimum damage value has been established for Magic Mortar.
- Sharpshot adjustments:
- Distance modifications for ranged attacks have been abolished.
Master-related - A job ability which removes automaton status ailments has been added. (Lv. 30 / Recast time: 90 seconds)
Scholar
- The potency of Regen while Light Arts is in effect has been increased, and its duration shortened.
- The effect duration of Helix spells will now be based on the caster's level.
Level |
Duration |
20 — 39 |
30 seconds |
40 — 59 |
60 seconds |
60 and up |
90 seconds |
|
|

10-28-2011 04:09 PM | Camate | Community Rep |  |
| [dev1036] Daily Reward Content (Name pending)
By using a "Daily Point" from the below goblins, you will be able to receive a random reward.
Port San’d Oria (I-10) Habitox
Port Bastok (I-12) Bountibox
Windurst Walls (C-14) Arbitrix
Lower Jeuno (I-6) Sweepstox
Bhaflau Thickets (J-9) Wondrix
Once you have spoken to the goblin, you will be rewarded with a new Daily Point every Earth day at 12:00am (JST).
You will be able to select five different amounts of points that you would like to consume at once, and depending on the amount selected the reward will vary.
You can also receive daily points by trading unneeded rare items to the goblins.
(It depends on the item, but there will be some that cannot be traded.)
*When trading items, there will be a cap on the amount of daily points you can earn in a single Earth day.
*The Daily Points obtainable on the Test Server are higher than normal for testing purposes.
*The rewards obtainable on the Test Server are just samples and will differ from the actual rewards. |

11-04-2011 04:35 AM | Triairy | Community Rep |  |
| [dev1037] Symbols in Macro Namestures
An update will be implemented allowing players to use certain symbols (+-*=/!?<>, etc.) in macro names.

*It is currently not possible to use the auto-translate dictionary in macro names.
|

11-04-2011 04:40 AM | Triairy | Community Rep |  |
| [dev1038] New Walk of Echoes Battlefields
*Specific system details, names, and so forth are still in development, and therefore subject to change.
*This content is scheduled to undergo periodic adjustments for game balance.
Walks twelve through fifteen of the Walk of Echoes have been unlocked.
*The following modifications have been made on the test server for testing purposes only:
All players will automatically begin with access to all walks.
The key item "Kupofried's Medallion" will not be required for entry.
The time limit for each battle has been extended from 45 minutes to 250 minutes.
|

11-11-2011 03:31 AM | Gildrein | Community Rep |  |
|
[dev1039] Voidwatch: Third Chapter
*The following content is still in development. Specific details may differ from the release version. *The following changes will be implemented on the test server to streamline the testing process: |

11-11-2011 03:32 AM | Gildrein | Community Rep |  |
|
[dev1040] Merit Point Adjustments
|

11-16-2011 05:00 AM | Gildrein | Community Rep |  |
|
[dev1041] Relic Armor Upgrades
*The following content is still in development. Specific details may differ from the release version.
Two upgrade stages will be available, each offering the following augmented attributes:
- Stage 1: Item-related augments
- Stage 2: Merit point-related augments
*Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.
*Certain elements of the 11/18 (Fri.) test server update related to the new upgradable relic armor pieces and corresponding Magian trials are still in development and not yet ready for testing. Item graphics and attributes may include temporary placeholders, and trial progressions and completion rewards may not yet function properly.
These details are scheduled to be finalized and the content made ready for full testing in the next test server update. |

11-17-2011 04:55 AM | Gildrein | Community Rep |  |
|
[dev1042] Level Cap Increase
*The following content is in development. Specific details may differ from the release version.
The following new job abilities will be introduced:
- Summoner
- Fenrir: Heavenward Howl (Lv. 96)
Grants the effect of HP Drain or MP Drain to party members within area of effect.
- Diabolos: Pavor Nocturnus (Lv. 98)
Lures an enemy into an eternal nightmare.

- Corsair
- Avenger's Roll (Lv. 97)
Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.
The following magic spells will be introduced:
- White Magic
- Cura III (WHM Lv.96)
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
- Boost-INT (WHM Lv.96)
Enhances Intelligence for party members within area of effect.
- Boost-DEX (WHM Lv.99)
Enhances Dexterity for party members within area of effect.
- Gain-INT (RDM Lv.96)
Enhances Intelligence.
- Gain-DEX (RDM Lv.99)
Enhances Dexterity.
- Regen V (SCH Lv.99)
Gradually restores target's HP.
- Black Magic
- Thundaja (BLM Lv.96)
Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.

- Gravity II (RDM Lv. 98)
Weighs an enemy down and lowers its movement speed.
- Songs
- Lightning Carol II (BRD Lv.96)
Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.
- Light Carol II (BRD Lv.99)
Increases resistance against light and sometimes nullifies light damage for party members within area of effect.
- Dark Carol II (BRD Lv.99)
Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.
The following spells will become available to new jobs:
- White Magic
- Holy II (PLD Lv.99)
- Regen IV (SCH Lv.79)
- Black Magic
- Thunder III (DRK Lv.96)
- Thunder V (SCH Lv.99)
- Aspir II (SCH Lv.97)
*The effects for the following spells are provisional:
| Cura III / Regen V / Quadrastrike / Vapor Spray / Thunder Breath / Orcish Counterstance / Amorphic Spikes / Wind Breath / Barbed Crescent / Absolute Terror / Gates of Hades / Tourbillion / Pyric Bulwark / Bilgestorm / Bloodrake |
*The icon and icon help text for Fenrir's Heavenward Howl ability is also provisional.
The above issues will be addressed in future test server updates.
|

11-18-2011 03:30 AM | Gildrein | Community Rep |  |
| [dev1043] Chocobo Racing Adjustments
|
11-20-2011 09:33 PM | Gildrein | Community Rep |  |
| [dev1044] New Magian trials
|
11-20-2011 09:35 PM | Gildrein | Community Rep |  |
| [dev1045] Synthesis skill cap adjusments
|
11-20-2011 09:37 PM | Gildrein | Community Rep |  |
| [dev1046] Synergy skill cap adjusments
|
11-20-2011 09:39 PM | Gildrein | Community Rep |  |
| [dev1047] "The Last Stand" (tentative title)
|
|
|