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[Dev 31-60] Test Server Updates
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-10-28 17:49:36
Quetzalcoatl.Zubis said: »I haven't found this myself, but there seems to be a new "Raise" animation - some people are suggesting "Raise IV".
Looks like March III, Raise IV/Arise, Repose II. Other stuff no *** idea.
Biological weapon ^.~
Leviathan.Narshe
Server: Leviathan
Game: FFXI
Posts: 1478
By Leviathan.Narshe 2011-10-28 17:53:56
One of the effects looked like a dance of some sort.. maybe TP drain samba? :3 (I can dream!)
Quetzalcoatl.Zubis
Server: Quetzalcoatl
Game: FFXI
Posts: 235
By Quetzalcoatl.Zubis 2011-10-28 17:55:41
Awesome! It must be part of the CoP VW line I guess.
Server: Odin
Game: FFXI
Posts: 11417
By Odin.Minefield 2011-10-28 17:56:41
I spy an Auspice II/Repose II/R4, at least that's my opinion.
What of the first spells? Maybe something like Demi? No idea. c.c
Phoenix.Fredjan
Server: Phoenix
Game: FFXI
Posts: 2326
By Phoenix.Fredjan 2011-10-28 17:58:01
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-10-28 18:01:00
OOOOOOOOooooooooooooooooooooo a Pixie Wyrm :3
Bahamut.Mizuharu
Server: Bahamut
Game: FFXI
Posts: 1988
By Bahamut.Mizuharu 2011-10-28 18:04:05
OOOOOOOOooooooooooooooooooooo a Pixie Wyrm :3
Reminds me of Divine Dragon from Legend of Dragoon
[+]
Bahamut.Zellc
Server: Bahamut
Game: FFXI
Posts: 643
By Bahamut.Zellc 2011-10-28 18:04:35
does anyone know where about i reapply for the test server?
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-10-28 18:04:44
I spy an Auspice II/Repose II/R4, at least that's my opinion.
What of the first spells? Maybe something like Demi? No idea. c.c
Definitely not Auspice, the one you're looking at (assuming one after March) looks like a DNC JA.
The first spells probably belong to the biological weapon wyrm (element probably light). Otherwise I'm being extremely hopeful and hoping SCH gets a new Grimoire(since a new one was in the .dats) and those are SCH specific nukes or something. I doubt that's the case but I can pretend right. ; -;
Also hopefully Repose II is actually an AoE sleep. :x
Server: Odin
Game: FFXI
Posts: 11417
By Odin.Minefield 2011-10-28 18:08:55
SCH, the holder of the power of the crystal! Gwahahah
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-10-28 18:09:11
does anyone know where about i reapply for the test server? I provided a link in the OP
By Inuyasha 2011-10-28 18:11:49
I spy an Auspice II/Repose II/R4, at least that's my opinion. What of the first spells? Maybe something like Demi? No idea. c.c Definitely not Auspice, the one you're looking at (assuming one after March) looks like a DNC JA. The first spells probably belong to the biological weapon wyrm (element probably light). Otherwise I'm being extremely hopeful and hoping SCH gets a new Grimoire(since a new one was in the .dats) and those are SCH specific nukes or something. I doubt that's the case but I can pretend right. ; -; Also hopefully Repose II is actually an AoE sleep. :x those new raise looking spells are prolly most definately Reraise IV and Raise IV with some Cure VII other stuff im clueless as to what it could possibly be
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-10-28 18:13:59
those new raise looking spells are prolly most definately Reraise IV and Raise IV with some Cure VII other stuff im clueless as to what it could possibly be
There's only one raise-looking spell and it's either Raise IV or Arise. There's nothing in there that looks like a Cure, lol. Would be a little silly for them to add another cure at this point.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-10-28 18:14:43
I spy an Auspice II/Repose II/R4, at least that's my opinion. What of the first spells? Maybe something like Demi? No idea. c.c Definitely not Auspice, the one you're looking at (assuming one after March) looks like a DNC JA. The first spells probably belong to the biological weapon wyrm (element probably light). Otherwise I'm being extremely hopeful and hoping SCH gets a new Grimoire(since a new one was in the .dats) and those are SCH specific nukes or something. I doubt that's the case but I can pretend right. ; -; Also hopefully Repose II is actually an AoE sleep. :x those new raise looking spells are prolly most definately Reraise IV and Raise IV with some Cure VII other stuff im clueless as to what it could possibly be I don't think it will be Raise IV
I think they already announced that the next tier would be called Arise
Server: Odin
Game: FFXI
Posts: 11417
By Odin.Minefield 2011-10-28 18:14:52
Another Cure would make immortality a reality.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-10-28 18:16:56
those new raise looking spells are prolly most definately Reraise IV and Raise IV with some Cure VII other stuff im clueless as to what it could possibly be
There's only one raise-looking spell and it's either Raise IV or Arise. There's nothing in there that looks like a Cure, lol. Would be a little silly for them to add another cure at this point. Cure VII....
MP Cost: 850
Recast: 25 seconds
Cure Range: 2500-4800 w/o lightsday/weather or DS
Modifier: CHR & STR
Phoenix.Ingraham
Server: Phoenix
Game: FFXI
Posts: 963
By Phoenix.Ingraham 2011-10-28 18:16:59
[+]
Server: Asura
Game: FFXI
Posts: 2204
By Asura.Karbuncle 2011-10-28 18:31:36
About the Terrible Daily Reward System, Sorry if it was mentioned.
SE Said those Rewards would not be the final result, And are basically just placeholders to test the system.
Just sayin'
Its likely ***synth mats added to see if the codes work.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2011-10-28 18:37:14
did they say skill ups in WoE? i thought i caught that somewhere
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-10-28 18:42:51
did they say skill ups in WoE? i thought i caught that somewhere
Yes they did
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2011-10-28 18:43:27
did they say skill ups in WoE? i thought i caught that somewhere
Yes they did
woo hoo :)
Bahamut.Cuelebra
Server: Bahamut
Game: FFXI
Posts: 778
By Bahamut.Cuelebra 2011-10-28 19:04:45
I spy an Auspice II/Repose II/R4, at least that's my opinion.
What of the first spells? Maybe something like Demi? No idea. c.c
Definitely not Auspice, the one you're looking at (assuming one after March) looks like a DNC JA.
The first spells probably belong to the biological weapon wyrm (element probably light). Otherwise I'm being extremely hopeful and hoping SCH gets a new Grimoire(since a new one was in the .dats) and those are SCH specific nukes or something. I doubt that's the case but I can pretend right. ; -;
Also hopefully Repose II is actually an AoE sleep. :x
a new grimoire? huh? blood grimore from prof schultz!? lol
Bismarck.Patrik
Server: Bismarck
Game: FFXI
Posts: 1325
By Bismarck.Patrik 2011-10-28 19:11:20
did they say skill ups in WoE? i thought i caught that somewhere
Yes they did
woo hoo :)
Camate said: From the Test Server update performed on 10/28/2011, it will be possible to skill up in Walk of Echoes battles.
This was implemented in order to test skill increases in various other battle content. Please understand that this is not a guarantee that Walk of Echoes will receive this change in the future.
:/
Bahamut.Mizuharu
Server: Bahamut
Game: FFXI
Posts: 1988
By Bahamut.Mizuharu 2011-10-28 19:49:28
<-- Secretly hoping one of those .dats in the video is Healing Breath IV. :<
Fenrir.Niniann
Server: Fenrir
Game: FFXI
Posts: 2871
By Fenrir.Niniann 2011-10-28 19:50:54
a new grimoire? huh? blood grimore from prof schultz!? lol
I hope so, it's a reskin of the blood grimoire. Maybe it's like a controlled version of the blood grimoire? I dunno. D:
Server: Odin
Game: FFXI
Posts: 11417
By Odin.Minefield 2011-10-28 19:51:58

ARISE, CHICKEN.
Bahamut.Cuelebra
Server: Bahamut
Game: FFXI
Posts: 778
By Bahamut.Cuelebra 2011-10-28 20:20:02
a new grimoire? huh? blood grimore from prof schultz!? lol
I hope so, it's a reskin of the blood grimoire. Maybe it's like a controlled version of the blood grimoire? I dunno. D:

Hopefully it doesnt require some ridiculous hard Prof Schults Version 2.0 *** wooping that be great. 2/8 chance automatic failure + it can AoE tier 5 spells and insta cast them! lol
JUST TO LEARN CURE 5! lolz
By Inuyasha 2011-10-28 20:35:14
a new grimoire? huh? blood grimore from prof schultz!? lol I hope so, it's a reskin of the blood grimoire. Maybe it's like a controlled version of the blood grimoire? I dunno. D:  Hopefully it doesnt require some ridiculous hard Prof Schults Version 2.0 *** wooping that be great. 2/8 chance automatic failure + it can AoE tier 5 spells and insta cast them! lol JUST TO LEARN CURE 5! lolz INB4 have beaten "Survival of The Wisest as 70 Scholar"
Im hoping its the Red Grimoire too :3
Today, various updates and adjustments have been implemented on the FINAL FANTASY XI Test Server. Further adjustments have been made to the job system and a new daily reward system has been introduced. Also, players will be able to raise combat and magic skills in the Walk of Echoes.
And that's only the beginning! Adjustments have also been made to Voidwatch, and Conquest Points will now be accepted as a fee for the Outpost Teleport service. And to make your test server experience even more convenient, special NPCs in the Mog House will now give you additional seals, medicine and food!
We would also like to note that wide-ranging revisions have been made to Puppetmaster automatons and their attachments, so we encourage you to give these a thorough testing and send us your feedback!
Proceed on to peruse the test details.
Read on to find out how you can access the FINAL FANTASY XI Test Server!
10-28-2011 04:35 AM | Gildrein | Community Rep |  |
| [dev1031] Outpost Teleportation Adjustment
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10-28-2011 04:36 AM | Gildrein | Community Rep |  |
| [dev1032] Abyssea Adjustment
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10-28-2011 04:36 AM | Gildrein | Community Rep |  |
| [dev1033] Voidwatch Adjustments
New key item: Periapt of Clarity
Bearers of this periapt are granted insight into the magic type (white magic, black magic, blue magic, bard songs, ninjutsu) and element of their Voidwalker foe's weakness.
*This name and help text for this key item will appear in Japanese until the next test server update, scheduled to be implemented soon.
New Weaknesses
VNMs now possess an extra weakness that may only be triggered once per battle. Exploiting such weaknesses will increase all spectral alignment values to their maximum level.
Additional Synchronic Blitz Bonuses
Players will now receive spectral alignment bonuses based on the number of times their weapon skills, abilities, or magic attacks strike an enemy during a synchronic blitz.
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10-28-2011 04:37 AM | Gildrein | Community Rep |  |
| [dev1034] Campaign Adjustment
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10-28-2011 04:47 PM | Gildrein | Community Rep |  |
| [dev1035] Job Adjustments
Puppetmaster
Automaton-related - Automaton behavior patterns have been refined.
- Magic spells have been added/adjusted as follows:
- Automatons may now learn the following spells:
Protect (I-V) / Shell (I-V) / Stoneskin / Haste / Phalanx / Erase / Absorb-Attri / Dispel / Dread Spikes / Addle / Regen IV
*Phalanx and Stoneskin will only be cast upon the master. *Protect, Shell, and Haste will only be cast upon the master and party members.
- Level IV elemental spells have been unlocked for the Stormmaker Y-700.
- Automatons will occasionally cast Cure V instead of Cure VI depending on the target's current HP.
- Weapon skill adjustments
- A minimum damage value has been established for Magic Mortar.
- Sharpshot adjustments:
- Distance modifications for ranged attacks have been abolished.
Master-related - A job ability which removes automaton status ailments has been added. (Lv. 30 / Recast time: 90 seconds)
Scholar
- The potency of Regen while Light Arts is in effect has been increased, and its duration shortened.
- The effect duration of Helix spells will now be based on the caster's level.
Level |
Duration |
20 — 39 |
30 seconds |
40 — 59 |
60 seconds |
60 and up |
90 seconds |
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10-28-2011 04:09 PM | Camate | Community Rep |  |
| [dev1036] Daily Reward Content (Name pending)
By using a "Daily Point" from the below goblins, you will be able to receive a random reward.
Port San’d Oria (I-10) Habitox
Port Bastok (I-12) Bountibox
Windurst Walls (C-14) Arbitrix
Lower Jeuno (I-6) Sweepstox
Bhaflau Thickets (J-9) Wondrix
Once you have spoken to the goblin, you will be rewarded with a new Daily Point every Earth day at 12:00am (JST).
You will be able to select five different amounts of points that you would like to consume at once, and depending on the amount selected the reward will vary.
You can also receive daily points by trading unneeded rare items to the goblins.
(It depends on the item, but there will be some that cannot be traded.)
*When trading items, there will be a cap on the amount of daily points you can earn in a single Earth day.
*The Daily Points obtainable on the Test Server are higher than normal for testing purposes.
*The rewards obtainable on the Test Server are just samples and will differ from the actual rewards. |

11-04-2011 04:35 AM | Triairy | Community Rep |  |
| [dev1037] Symbols in Macro Namestures
An update will be implemented allowing players to use certain symbols (+-*=/!?<>, etc.) in macro names.

*It is currently not possible to use the auto-translate dictionary in macro names.
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11-04-2011 04:40 AM | Triairy | Community Rep |  |
| [dev1038] New Walk of Echoes Battlefields
*Specific system details, names, and so forth are still in development, and therefore subject to change.
*This content is scheduled to undergo periodic adjustments for game balance.
Walks twelve through fifteen of the Walk of Echoes have been unlocked.
*The following modifications have been made on the test server for testing purposes only:
All players will automatically begin with access to all walks.
The key item "Kupofried's Medallion" will not be required for entry.
The time limit for each battle has been extended from 45 minutes to 250 minutes.
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11-11-2011 03:31 AM | Gildrein | Community Rep |  |
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[dev1039] Voidwatch: Third Chapter
*The following content is still in development. Specific details may differ from the release version. *The following changes will be implemented on the test server to streamline the testing process: |

11-11-2011 03:32 AM | Gildrein | Community Rep |  |
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[dev1040] Merit Point Adjustments
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11-16-2011 05:00 AM | Gildrein | Community Rep |  |
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[dev1041] Relic Armor Upgrades
*The following content is still in development. Specific details may differ from the release version.
Two upgrade stages will be available, each offering the following augmented attributes:
- Stage 1: Item-related augments
- Stage 2: Merit point-related augments
*Relic and Relic +1 Armor will result in the same items after upgrading. Owners of Relic +1 Armor will be rewarded with less demanding conditions for the first upgrade stage.
*Certain elements of the 11/18 (Fri.) test server update related to the new upgradable relic armor pieces and corresponding Magian trials are still in development and not yet ready for testing. Item graphics and attributes may include temporary placeholders, and trial progressions and completion rewards may not yet function properly.
These details are scheduled to be finalized and the content made ready for full testing in the next test server update. |

11-17-2011 04:55 AM | Gildrein | Community Rep |  |
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[dev1042] Level Cap Increase
*The following content is in development. Specific details may differ from the release version.
The following new job abilities will be introduced:
- Summoner
- Fenrir: Heavenward Howl (Lv. 96)
Grants the effect of HP Drain or MP Drain to party members within area of effect.
- Diabolos: Pavor Nocturnus (Lv. 98)
Lures an enemy into an eternal nightmare.

- Corsair
- Avenger's Roll (Lv. 97)
Increases chance of countering for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.
The following magic spells will be introduced:
- White Magic
- Cura III (WHM Lv.96)
Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
- Boost-INT (WHM Lv.96)
Enhances Intelligence for party members within area of effect.
- Boost-DEX (WHM Lv.99)
Enhances Dexterity for party members within area of effect.
- Gain-INT (RDM Lv.96)
Enhances Intelligence.
- Gain-DEX (RDM Lv.99)
Enhances Dexterity.
- Regen V (SCH Lv.99)
Gradually restores target's HP.
- Black Magic
- Thundaja (BLM Lv.96)
Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.

- Gravity II (RDM Lv. 98)
Weighs an enemy down and lowers its movement speed.
- Songs
- Lightning Carol II (BRD Lv.96)
Increases resistance against lightning and sometimes nullifies lightning damage for party members within area of effect.
- Light Carol II (BRD Lv.99)
Increases resistance against light and sometimes nullifies light damage for party members within area of effect.
- Dark Carol II (BRD Lv.99)
Increases resistance against darkness and sometimes nullifies darkness damage for party members within area of effect.
The following spells will become available to new jobs:
- White Magic
- Holy II (PLD Lv.99)
- Regen IV (SCH Lv.79)
- Black Magic
- Thunder III (DRK Lv.96)
- Thunder V (SCH Lv.99)
- Aspir II (SCH Lv.97)
*The effects for the following spells are provisional:
| Cura III / Regen V / Quadrastrike / Vapor Spray / Thunder Breath / Orcish Counterstance / Amorphic Spikes / Wind Breath / Barbed Crescent / Absolute Terror / Gates of Hades / Tourbillion / Pyric Bulwark / Bilgestorm / Bloodrake |
*The icon and icon help text for Fenrir's Heavenward Howl ability is also provisional.
The above issues will be addressed in future test server updates.
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11-18-2011 03:30 AM | Gildrein | Community Rep |  |
| [dev1043] Chocobo Racing Adjustments
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11-20-2011 09:33 PM | Gildrein | Community Rep |  |
| [dev1044] New Magian trials
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11-20-2011 09:35 PM | Gildrein | Community Rep |  |
| [dev1045] Synthesis skill cap adjusments
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11-20-2011 09:37 PM | Gildrein | Community Rep |  |
| [dev1046] Synergy skill cap adjusments
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11-20-2011 09:39 PM | Gildrein | Community Rep |  |
| [dev1047] "The Last Stand" (tentative title)
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