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July 11 SAM Update
Server: Asura
Game: FFXI
Posts: 34
By Asura.Atharia 2011-07-11 14:25:19
Nice ;o
Server: Valefor
Game: FFXI
Posts: 19396
By Valefor.Prothescar 2011-07-11 14:27:17
The effect does NOT mirror zanshin rate.
Server: Odin
Game: FFXI
Posts: 1304
By Odin.Dirtyfinger 2011-07-11 14:30:00
Yea I had a little 5min test and I didn't notice any increase with gears.
Server: Valefor
Game: FFXI
Posts: 19396
By Valefor.Prothescar 2011-07-11 14:38:24
My preliminary tests indicate about +/- a 10% activation rate with no enhancements to Zanshin. Needs a much bigger sample size for anything concrete, though.
100 swings, /DNC, all DA gear removed. (0% DA)
Only base trait Zanshin.
12/100 swings resulted in 2 attacks.
Quetzalcoatl.Yomisha
Server: Quetzalcoatl
Game: FFXI
Posts: 7589
By Quetzalcoatl.Yomisha 2011-07-11 14:38:33
:O I didn't read anything on the update until now, lol. And now I have a reason to update!
Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2011-07-11 14:44:44
yea i just did a few tests myself was doing about 1/10 for proc :/
sad day, sad day QQ
Server: Valefor
Game: FFXI
Posts: 19396
By Valefor.Prothescar 2011-07-11 14:50:00
Konzen-ittai -> Tachi: Gekko provided no skillchain.
Edit: Zanshin gear appears to have a significant effect on proc rate. Still 0% Double Attack, with only Unkai Sugemino and Unkai Domaru +2 as Zanshin gear, out of 100 swings, 27 of them were double attacks. Further testing required, however.
Kikugosaku does not appear to function with this effect.
Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2011-07-11 14:52:42
Valefor.Prothescar said: Konzen-ittai -> Tachi: Gekko provided no skillchain.
Konzen-Ittai -> Fudo = Light
Konzen-Ittai -> Rana = Dark
so epic
[+]
Carbuncle.Asymptotic
Server: Carbuncle
Game: FFXI
Posts: 2659
By Carbuncle.Asymptotic 2011-07-11 14:53:16
Konzen-ittai ---> Fudo ----> LIGHT
Edit: Beaten, lol
Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2011-07-11 14:53:59
Valefor.Prothescar said: Konzen-ittai -> Tachi: Gekko provided no skillchain.
Edit: Zanshin gear appears to have a significant effect on proc rate. Still 0% Double Attack, with only Unkai Sugemino and Unkai Domaru +2 as Zanshin gear, out of 100 swings, 27 of them were double attacks. Further testing required, however.
Kikugosaku does not appear to function with this effect.
maybe its possible wiki isn't correct anymore and its NOT 45% from just trait? >.>
Server: Odin
Game: FFXI
Posts: 1304
By Odin.Dirtyfinger 2011-07-11 14:55:05
What parsers work these days?
Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2011-07-11 14:56:47
Odin.Dirtyfinger said: What parsers work these days?
kparser still works if updated
[+]
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10457
By Ramuh.Austar 2011-07-11 14:57:56
Fairy.Ghaleon said: Valefor.Prothescar said: Konzen-ittai -> Tachi: Gekko provided no skillchain.
Edit: Zanshin gear appears to have a significant effect on proc rate. Still 0% Double Attack, with only Unkai Sugemino and Unkai Domaru +2 as Zanshin gear, out of 100 swings, 27 of them were double attacks. Further testing required, however.
Kikugosaku does not appear to function with this effect.
maybe its possible wiki isn't correct anymore and its NOT 45% from just trait? >.> The 45% works on missed hits, the new zanshin buff lets you double attack with hasso up, even on landed hits.
Server: Odin
Game: FFXI
Posts: 1304
By Odin.Dirtyfinger 2011-07-11 14:58:07
Thanks, not used one since the Colibri days lol
[+]
Server: Valefor
Game: FFXI
Posts: 19396
By Valefor.Prothescar 2011-07-11 14:59:37
Ikishoten merits don't affect the second attack.
It appears I was a little hasty in that judgment. Ikishoten does in fact seem to affect the second hit. need some more evidence, though.
Carbuncle.Virtuosus
Server: Carbuncle
Game: FFXI
Posts: 683
By Carbuncle.Virtuosus 2011-07-11 15:03:55
It's true, Konzen > Fudo = Light as I assumed as well. Glad about that.
Also, if you were wondering, Sengikori doesn't work with Konzen-ittai.
Bismarck.Maxse
Server: Bismarck
Game: FFXI
Posts: 1197
By Bismarck.Maxse 2011-07-11 15:04:06
Fairy.Ghaleon said: Asura.Kaisuko said: Artemicion said: Asura.Kaisuko said: inb4 Its easier to 3 hit zanshin now
But seriously, zanshin > double attack for sam now? >.>
For the TP phase perhaps.
Zanshin doesn't work on WS, while DA does.
I always thought zanshin proc'd in WS? Honestly havent kept up with sam since abyssea sadly, but I was always told it could. :(
Zanshin can proc on ws. but prior to update it would just apply on a miss, so we would have to see if the effect stacks on ws also.
Id like to see you provide some evidence or at least logic in why you think this is true.
Cerberus.Hiryo
Server: Cerberus
Game: FFXI
Posts: 278
By Cerberus.Hiryo 2011-07-11 15:04:20
Hmm, may have to go and test try this out when i get on and if i can get away from my war D:
Server: Valefor
Game: FFXI
Posts: 19396
By Valefor.Prothescar 2011-07-11 15:06:15
Okay, so current findings:
-Store TP V is +5 Store TP, as expected.
-Double attack rate on Hasso appears to be between 5 and 15%.
-Ikishoten affects the second hit in a double attack from Hasso.
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2011-07-11 15:14:43
Has anyone tested zanshin+ gear yet?
By Nabis 2011-07-11 15:21:57
get a NANA
Server: Ifrit
Game: FFXI
Posts: 2328
By Ifrit.Darkanaseur 2011-07-11 15:24:45
Valefor.Prothescar said: Okay, so current findings:
-Store TP V is +5 Store TP, as expected.
-Double attack rate on Hasso appears to be between 5 and 15%.
-Ikishoten affects the second hit in a double attack from Hasso.
Large sample test for rate % would be neat. Also a check to see if it procs w/ DA, basically look for a 3 hit round w/o a miss.
Server: Odin
Game: FFXI
Posts: 1304
By Odin.Dirtyfinger 2011-07-11 15:44:29
I'm sure it's more than 15%, gonna parse more and let you know.
Server: Cerberus
Game: FFXI
By Cerberus.Lightvision 2011-07-11 16:11:32
i just tested this with a friend on NIN, he has kannagi 85, so was wondering if it works with other players that dont use Konzen-Ittai can self SC like SAM so we done
Konzen-Ittai -> Blade: Hi and made darkness
it does work, kinda unexpected, didnt think it would work but it does
[+]
Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2011-07-11 16:16:55
Cerberus.Lightvision said: i just tested this with a friend on NIN, he has kannagi 85, so was wondering if it works with other players that dont use Konzen-Ittai can self SC like SAM so we done
Konzen-Ittai -> Blade: Hi and made darkness
it does work, kinda unexpected, didnt think it would work but it does
that's hot.
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2011-07-11 16:17:17
Cerberus.Lightvision said: i just tested this with a friend on NIN, he has kannagi 85, so was wondering if it works with other players that dont use Konzen-Ittai can self SC like SAM so we done
Konzen-Ittai -> Blade: Hi and made darkness
it does work, kinda unexpected, didnt think it would work but it does Wild Flourish works the same way.
Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2011-07-11 16:18:03
NEW STP SAM <3
Store TP V (+30)
and this SET = amazing TP :D
Server: Valefor
Game: FFXI
Posts: 19396
By Valefor.Prothescar 2011-07-11 16:18:52
Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2011-07-11 16:19:47
Valefor.Prothescar said: What the ***
What !?
My 4 hit settup !? >.>
For the people who still play on sam,
*The samurai ability Seigan is now augmented with a bonus based on the player's Zanshin attack rate that increases the chance of countering an anticipated attack.
*This change only applies when samurai is set as the main job.
~
The samurai ability Hasso will now occasionally trigger Zanshin after landing a normal attack.
*This change only applies when samurai is set as the main job.
~
*The following job ability has been added:
Konzen-ittai (SAM Lv. 65, Recast Time: 3 Minutes, Effect Duration: 1 Minute)
Readies target for a skillchain.
~
*The effectiveness of the samurai job trait Store TP now increases at level 90 instead of 91.
discuss.
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