Phoenix.Sehachan said:
Ragnarok.Afania said:
Phoenix.Sehachan said:
On cor you need to do cycles in order to not screw up. It seems that this new feature messes up cycles badly.
10 min duration on XI 1 year ago also messed up the cycle, and it gives useless roll on COR itself for 10 min if you accidentally hit a No.11 on rolls you don't want. (For example, having evokers roll on COR for 10 min while doing DD stuff and such)
This is way better IMO, you can go all out gamble and aim for no.11, for a buff you really want.
It didn't mess up cycles.
If last update didn't mess up your cycle how can this update mess up? Last NO.11 update the No.11 roll on COR has different duration from other rolls and you can't overwrite it for a while, and you have no idea when it's gonna wear while doing other rolls.
If No.11 roll from last update didn't mess up your cycle then it's hard to believe this update it will mess up your cycle, since you now have more control over what to do now, but you can still do rolls in order.
Tbh they're pretty much the same.
IMO this new update shares the same concept as last No.11 update, but with more freedom to control what's on the COR.
Say for example if you're in a pt of 3 crit-hit melees: THF, NIN and CDC PLD, one COR and one mage. And you're doing Chaos+Rogues for melee, evokers for mage, and regain+wizards for COR yourself in this order: Evokers->Chaos->Rogues->regain->wizards.
With 10min duration, if you rolled a No.11 on Evokers, you gonna stuck with it for at least 5 min+, which is completely useless if you're DDing, plus if you use uggly pendant you need to get rid of MP every once a while. Now you can either choose to have regain or wizards up, you can't have both.
Assuming no PR recast merit nor augment on ASA pants, and no winning streak merit nor AF3+2 hands, so roll last for 5 min:
0:00 No.11 Evokers--->1:00 Chaos---->2:00 Rogues---->3:00 regain
You get 1 DD buff on you and it lasts for about 3 min, need to wait for 2 more min+ until you can overwrite evokers.
Now with this new update:
0:00 No.11 Evokers---> chaos(walk away from the pt member and bust it to cancel chaos)----> 0:30 Rogues(walk away from pt member and bust again)--->1:00 regain----->1:30 wizards
Now not just you get 2 right buffs on you, but they last 4 min with shorter PR recast time. COR actually ended up having DD buff longer.
Now what if you get No.11 on rolls that benefits you?
Last update:
0:00 No.11 wizards----> 1:00 evokers--->2:00 chaos--->3:00 rogues---->4:00 regain
You have 1 roll on you for 5 min+, another roll is useless roll for 3 min until you cycle them back.
This update:
0:00 No.11 wizards---->evokers(bust and cancel)---->0:30 chaos(bust and cancel)---->1:00 rogues(bust and cancel)--->1:30 regain
You have 1 roll on you for 5 min, but useless second roll was only on you for 1:30, so once again you get DD buff on you longer.
Note that you don't have to cycle through the useless rolls as fast as possible, depending on situation, you can just reroll same roll over and over again to aim for better buffs. However, compare with last No.11 update, this new update gives way more control and freedom to make your own decision, you can either cycle through quickly and keep the buffs you want on you, or aim for better number for other pt member by redoing rolls over and over again, unlike previous No.11 update doesn't give you any freedom at all. IMO isn't bad at all.