Going through my ffxi ss's, first thing I saw was a screenshot of Seha being wet. D:
this?
ohu
Edit: Also, I'd just like to thank you, Jos. For making my 2nd attempt at XI a good one. D: Sorry we kinda quit. Her Laptop kinda went boom. And I got into playing Killing Floor/SMITE/LoL again. D:
To commemorate my move in, I'm going to start up a new game of some RPG and play it through its entirety from beginning to end. Any suggestions of worthy candidates? Was thinking FF9, Lost Odyssey or Xenoblade Chronicles.
Edit: Derp, won't be able to play Xenoblade til I pick up a Wii U since I'm leaving my Wii behind (was a collaborative Xmas gift for my little brother).
Well, when you can you can pick up Dark Souls for about $16 now. I don't think I've put as many hours into any game as I have with Dark Souls. It's amazing, because a new character build is a completely different experience.
I'm not a fan of PvP in any game, but it's a really big thing in Dark Souls. You could put hundreds of hours into the game and not even be slightly bored with it.
I highly recommend it when you can spare the coin for it.
I'll be sure to pick it up. Wasn't there a similar predecessor from before? Something like Demon Souls. Are they inter-connected story/lore wise or am I safe buying the newest one?
I'll be sure to pick it up. Wasn't there a similar predecessor from before? Something like Demon Souls. Are they inter-connected story/lore wise or am I safe buying the newest one?
They are two different stories.
They of course have similarities, for the fans not because of the games.
The way it goes is Demon's Souls was PS3 only. From Software took a risk in making it, and it was a huge hit internationally that people who don't have a PS3 really wanted to play it, so they made a game for Xbox as well. Dark souls is a new story with diff areas, but the same mechanics with new additions to it and some changes.
Ah I see, so Dark Souls was essentially the multi-platform version of Demon Souls, but with a fresh canvas for gameplay and story so to speak. I've seen plenty of critical acclaim and gameplay run throughs; and from what I can tell, it is painfully difficult for many, but I do appreciate great challenge.
I'm not a farmer really, I like to do things at a lower level to make things a bit harder on myself. I find that I play better when I'm at a higher risk of getting smashed in the face by some low level soldier I've killed a thousand times already.
It really taught me how to play the game appropriately and not just rush in and kill kill kill.
Also Arte, I wouldn't say the game is challenging.
It really depends on how you play it (your build) and whether or not you learn from your mistakes quickly. I would stay away from guides and the wiki until after your first playthrough, or at least after Anor Londo. The game is so rewarding for players who take the time to learn instead of learning from others, at least in my opinion anyways.
Heh, when it comes to action/adventure/shooter games, I tend to get easily frustrated and rage quit if the situation is superficially unfair or impassable (ie: not knowing you had to break down a stupid wooden panel to advance), and rage quitting sadly is not below me. Which is probably why I tend to stick with RPGs; aside of course from their immersible worlds, grandiose stories, memorable characters, and sublime soundtracks :3
But I always feel like an idiot when I give up, read a walkthrough or wiki and find a way through whatever obstacle there is, and the solution is oh-so obvious when viewed outside my bubble of impatience and impulsive thought process.
Heh, when it comes to action/adventure/shooter games, I tend to get easily frustrated and rage quit if the situation is superficially unfair or impassable (ie: not knowing you had to break down a stupid wooden panel to advance), and rage quitting sadly is not below me. Which is probably why I tend to stick with RPGs; aside of course from their immersible worlds, grandiose stories, memorable characters, and sublime soundtracks :3
But I always feel like an idiot when I give up, read a walkthrough or wiki and find a way through whatever obstacle there is, and the solution is oh-so obvious when viewed outside my bubble of impatience and impulsive thought process.
Dark Souls doesn't try and trick you, the path is obvious.
If you run into enemies that are obviously too difficult, that probably isn't the right way. An example I'll give you is when you reach Firelink Shrine you have 3 ways to go. If you go north you'll head to a graveyard where skeletons will show you no mercy for making a mistake, if you go south you go down some stairs where you meet the firekeeper who can upgrade you estus flask (healing item in the game) and further down is a really nasty looking area that is pretty obvious you shouldn't be in right now (the correct way is up the stairs). The game doesn't hold your hand, but it doesn't make you feel stuck either. You just have to be patient enough taking your time through the areas to make it to the next bonfire (your homepoint).
Just make sure you talk to the guide NPC at the start of the game. He doesn't repeat his dialog (until you get to the point where he says to stop talking to him) so listen the first time around. Other than that the game is about exploring and trying to stay alive. You will die, I mean the DLC is called prepare to die, but the world of Dark Souls is so rewarding. You won't have a single loading screen in Dark Souls unless you die or start the game. It's completely open world and fluid throughout the game.
Also Arte, I wouldn't say the game is challenging.
It really depends on how you play it (your build) and whether or not you learn from your mistakes quickly. I would stay away from guides and the wiki until after your first playthrough, or at least after Anor Londo. The game is so rewarding for players who take the time to learn instead of learning from others, at least in my opinion anyways.
I disagree and some things can really help you. for example I attacked the guy are fireshrine w/e like right at lvl ~5 upon arriving by crow and for hours I was *** because of it. He molested me everytime I died and homepointed; there was no chance of beating him then. I wish I had read online not to attack him and saved myself a lot of headaches
Until that point the game semi rewarded you for that type of behavior, it was an unnecessary lesson
I don't think NPC's should stop attacking you, but I think the guide should though. I mean, he's basically the Guide of the game, except in the Dark Souls sense.
Or at the very least, have the game pause a moment and show a warning the very first time you hit an NPC saying hitting NPC's is bad, it will increase your Sin level, and they will forever attack you until you pay for your sins.
I need to find a Sumo product that will give my butt at least 17" of clearance off the ground so I can sit properly at my computer table >.>
I don't wanna sit down on one and have it squish all the way down to the floor like bean bags typically do; but then again, Sumo is far from your typical bean bag chair.
This friday is going to be pretty amazing.
Gonna be fully moved in, my new hookah will arrive, and I will binge on egg nog, video games, and Lebanese Bombshell.
This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.