On a side note I think RPG players have different perspectives of immersion. Some attach themselves to the characters and how they develop, so their dialog, attitude, psychology, decisions and appearance are means of significance. While others immerse themselves in the world, the very environment in the story takes place and the characters traverse. This would involve the ability to speak to numerous NPCs, trek through various locations and landmarks throughout the world and having a bit of lore and background to each and every location and town.
If you'd allow me to take FF7 for example:
Each and every town in the game seemed to have it's own culture and history that made it unique and interesting each time you reached it.
For example, Midgar was the capital of the world, the flagship city of technology and political power. Having unparalleled strength in industry and housing the very corporation you fight against.
Kalm was a small secluded town, content in it's secluded nest near the mountains, making it's own industry of mining independent from Shinra's grasp and corruption.
Nibelheim was a city frozen in time, preserved and upkept to hold it's former peaceful image despite the horrific and tragic events that took place 5 years previously. The awkward and stale tension in the air around the town spoke in volumes.
Rocket Town, a city revolving around a broken promise of a space and air division for Shinra. Rocket town seems to be clinging desperately to that faded dream, while steadily declining in both town moral and economy as well. Many of the townsfolk hold it against Cid due to the launch failure of the rocket, which looms over the town as a daunting reminder of what could have been and what will never be.
I could go on, but things like these stick to my mind, and are just one of the many elements which make a great RPG.
Many of which have been in steep decline over the past 6 years or so.
Eh, I thought X-2 was pretty decent, Job system in it kind of reminded me of something along the lines of FFV which was one of my fave's. XIII wasn't a bad game it was just very... linear like a lot of people have stated.... no real way to explore or do anything other than blow through the story. I mean if you look at the past FF games they're all linear, but the changes in the story actually seem to effect people and bring about quests at different points in the game etc.
That's how I always felt. They were always linear, just not a straight line and instead "if you go over here you're gonna get murdered SO you might as well go straight." Only time we really went outside of the main areas was end-game. XIII did the same thing, just with marks rather than random, tedious dungeons. I like the mark system in XII and XIII more than dungeons - they're essentially a large amount of bosses.
My brother gave me ff13 for a while, after 3hours of movies with maybe 15mn of playin all together...i decided to throw it away !
To Square(enix?): you already did Spitit away and Adventure children, no need more MOVIES, we want GAMES !
And if i remember well Square said 2years ago they was NOT goin to do a ff13-II no ? Cause ff10-2 sucked so much...
Strangely, X-2 did quite successfully and had rave reviews among the masses of game critiques. To dismiss such a business success of a sequel for the future would be naive. Unfortunately, the only ones that seemed to dislike the manner in which X-2 was executed were the small "niche" of nostalgic RPG players.
What can I say? *** and guns sell. Epic stories in big worlds and the ability to explore no longer do as good.
X-2 had a wonderful battle system. The story was just fan service trash and its ending brutally violated the ending of X, which is a big factor into why that story was so good.
Strangely, X-2 did quite successfully and had rave reviews among the masses of game critiques. To dismiss such a business success of a sequel for the future would be naive. Unfortunately, the only ones that seemed to dislike the manner in which X-2 was executed were the small "niche" of nostalgic RPG players.
What can I say? *** and guns sell. Epic stories in big worlds and the ability to explore no longer do as good.
X-2 had a wonderful battle system. The story was just fan service trash and its ending brutally violated the ending of X, which is a big factor into why that story was so good.
Yeah which ultimately led to my conclusion that it was a great and fun game, but in terms of my expectations of a full fledged "Final Fantasy" RPG, it failed miserably because it didn't meet nor exceed any of my expectations whatsoever.
Not much new in here but figured I'd throw it up. They have shown that one girl with the short blond hair several times now so I think she may turn out to be one of the party members, also towards the end they point to another returning character. Nothing to tell if it is that character or if they just have the same type of weapon or if they will even join the party.
Not much new in here but figured I'd throw it up. They have shown that one girl with the short blond hair several times now so I think she may turn out to be one of the party members, also towards the end they point to another returning character. Nothing to tell if it is that character or if they just have the same type of weapon or if they will even join the party.
Just looks like whiny one-liner characters again. Oh boy, I can't wait.
He could be back since they have said we will see a few characters return, or if not doje (can't remember the spelling) will be. No way the chocobo chick won't make a return visit.
If Hope is back i don't think i'd mind too much. Sure he was bitchy and winey at the start of the game but hes a 13/14 year old kid who just watched his mother (who he was extreamly close with) die. He reacts very much as someone that age would put in his situation would and by the end of the game has grown up alot so I could see him makeing a more likable character this time around.
I know it will probably be a shitty game, but a release in the same year it's announced makes me happy.
10 Pages late (so probably interrupting) I just wanted to attack this statement.
Back in "the day", if a game was released on time it was almost guaranteed to be complete toss. I am of the opinion this still rings true, the optimum time for any game release is approximately 6 months after the developer plans to release it.
If it is early (FF14) it'll be toss.
If it is on time, it is still likely to be toss but thanks to the wonders of online consoles, game devs now have the ability to release unfinished games and simply patch up all the bugs they couldn't be bothered to fix in the first couple weeks. Worse than this is when the game is quite good, but infuriatingly short story with downloadable add-ons you have to pay for released within a month to continue the story (this is a huge crock o' shiz that is thoroughly pissing me off about the industry as a whole atm).
If it is ~6 months late, chances are it is late because they aimed high and are having to iron out bugs. Aiming high being a good thing, having all bugs fixed is a good thing. Waiting 6 months while annoying at least builds anticipation, I used to enjoy going to grab a game on release day after looking forward to it for so long.
After this it falls into the "taking too long" category (GT5 anyone?) and when eventually released feels outdated, which in GT5s case was quite literal. The game was basically a PS2 port with some nice textures slapped on some cars/levels.
So, am I stoked about a game that is due to be released the year it is announced? Hell no. I wager they don't even bother to refine the engine. It will likely be content that should have been in 13 to begin with anyway, god knows it needed it.
Being a sequel to what I consider the worst game in the series to date doesn't help either.
I havn't heard anything about what the DLC actually is aside from them wanting to make sure it's worthwhile... Will be interesting to see what their deffinition of worthwhile is. Hopefully not like north american rpgs seem to go, 5-7$ for 1-2 hours worth of gameplay >.>
It really does sound exactly like WotG, though. It's like they were written by the same person, and that person was sad no one did WotG, so they just rehashed it for FFXIII-2.
Main points are that there seems to be multiple story paths and it allows you to go back and undo choices you have made and are given much more freedom for exploration. Also talks about the monster pet system a bit and the quick time events in boss battles will apperently have different options to them, if these lead to different out comes or just give different visuals isn't entierly clear. Lastly when you level up your crystathingy you get to select bonuses this time around instead of it just being a plain boost to effectiveness.
X-2 had a wonderful battle system. The story was just fan service trash and its ending brutally violated the ending of X, which is a big factor into why that story was so good.
While the dress-sphere thing was pretty cool, I gave up on X-2 when I had to 'organise a concert'.
X-2 had a wonderful battle system. The story was just fan service trash and its ending brutally violated the ending of X, which is a big factor into why that story was so good.
While the dress-sphere thing was pretty cool, I gave up on X-2 when I had to 'organise a concert'.
After years of build-up and waiting, Final Fantasy XIII was released to so-so reviews. The game was a disappointment. But, if at first you don't succeed, try again.
Regardless of fan bickering or indifference, the game was a monster hit for Square Enix, moving over six million copies.
The game's developer, Square Enix, is working on Final Fantasy XIII-2, a direct sequel to Final Fantasy XIII.
The number of Final Fantasy games can be confusing for non-fans. Each of the games do not follow sequential order, so when Square Enix wants to do a sequel to Final Fantasy XIII, the game does not end up being Final Fantasy XIV (which is a totally different, already released game), but Final Fantasy XIII-2.
There is a precedent for this as Square Enix released a sequel to Final Fantasy X in 2003 called Final Fantasy X-2. The sequel followed the exploits of Final Fantasy X heroine Yuna, and Final Fantasy XIII is expected to do the same.
Square Enix has only unveiled the game's logo, which showed Final Fantasy XIII heroine Lightning as well as a new, unnamed character. It is thought that this character is Lightning's rival.
Unlike Final Fantasy XIII, which caused controversy by originally only being slated for the PS3, Final Fantasy XIII-2 is penciled in for both the PS3 and the Xbox 360, right off the bat. The game won't have the wait that Final Fantasy XIII did. According to Square Enix, it will be released in 2011.
So... yeah... Wasn't a huge fan of XIII maybe they'll do this better? lol.