Suggestions For PLD

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Suggestions for PLD
 Sylph.Hitetsu
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By Sylph.Hitetsu 2011-02-18 14:18:17
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Odin.Sindarius said:
Being a paladin main for years I had to use /nin for most major encounters because the damage dealt by mobs has never really scaled with player hit points.

If they changed how defence is worked, making it more like Shell (straight PDT- instead of some mash up of failure), then the damage dealt would be completely different. This is how defence should've always worked imo, but eh..

Fixing PLD at this point would take an awful lot, outside Abyssea it's not all that self-sufficient.


One possible way to make PLD "includable" again would be to change all the defence calculations (including what Defender does), so that PLD has the highest DEF in-game bya sizable margin.

Then, rework DEF so it's more like a PDT- effect instead of what it is now. Additionally, add NM's whose attacks go through shadows and deal large amounts of damage (something akin to Geush Urvan). Combined with other jobs low defence rating and PLD's ability to negate larger portions of the damage would make it a more viable option than a DD/NIN sitting beating it.

To top it off, so that DD's aren't forced to hold back unbelievable amounts: (like others have said) give PLD a trait or some such to increase their Enmity cap.

This would mean that DD's being hit for ~1-1.5k/time would suck up a lot of resources, PLD getting a natural PDT- nature would be able to take a lot more punishment without needing as much in terms of MP conservation (because the mages wouldn't be burning it all dropping C5/C6's every hit). The Enmity cap increase would let PLD's stay on top of the game for longer periods without losing it every hit or two to a DD.


Now, PLD's main damage output originally came from Atonement. I see no reason the damage for it isn't simply doubled. Make it a trait too, why not! "Holy damage is increased" and change the description for Atonement to something like "Deals Light elemental damage based on Enmity".
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 Carbuncle.Ronson
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By Carbuncle.Ronson 2011-02-18 14:31:42
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Alexander.Tedril said:
Pld is NOT useless and will never be useless, SE will continue to fix them as they fix up every job. People are just always DD happy morons that are noobs... These ideas however would never do, they need other things, however there are still many things out there that we can do to help that we just haven't tried yet.

whats noobish about taking a lolddjob to abbyssea(the place where most things happen).

99% of hard ***will not require lolpld.

a mnk can do every thing a pld cant,except cure iv,but wait mnk gets cure VI(hello whm on the sideline).

in all honesty pld has had it hard since the game was created.you put any super DD next to pld and pld wont hold hate for long unless said DD holds back or the pld is kiting.

but sorry to tell you this mr.butt hurt,pld isn't needed right now and the decision to not use a pld in 99% of situations is logical not noobish as you say.

if your house if on fire do you piss on it or phone the fire brigade?
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By Siren.Flunklesnarkin 2011-02-18 14:41:30
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If they gave paladin a potent resist death or resist doom trait i could see them having a niche for certain NM's

 Phoenix.Fredjan
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By Phoenix.Fredjan 2011-02-18 15:13:35
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Tanking with a PLD is much harder than tanking with a MNK, WAR, NIN, etc.