Gilgamesh.Tweeek said:
aww i dunno why i didnt think of this.. i guess i thought cure potency needed to be on the entire cast pre/mid/finish. today i macro in clogs for pre then mid go to mnd+ feet. I still think the cure pot 4% augur gloves + what you could get out of some nice feet would be better right then 2 slots for 1 extra %. maybe i'm wrong but 10+ mnd (and +7mnd from gloves) and -enm seems better than the 1%
For Cures I to IV, the 1% Potency will give you more bang for your buck then MND, given the soft caps of those cure tiers. When it comes to Cure V+, I'm honestly not sure. I'd say play around with it if you have the gear and see what Cure numbers you come up with. I'd imagine the 1% would still be better, but I could be wrong too.
The cool thing about WHM right now is that there are so many gear sets that can cap our potency that we can mix and match based on our current gear selections and still maintain a fairly high potency.
Gilgamesh.Tweeek said:
could i get the -8% spellcast with my AF3+1 pants and then end in my ASA for the 5% cure pot still? I suppose I could easily test it just hadn't thought about it cause this (i'm pretty sure) takes away from the MP return
Yeah, it should be. Unless "-8% healing magic spellcast" does not include Cure (somehow, I could imagine SE making a giant mistake on that too >.>...) There's a lot of fast cast gear and merits that will pretty much allow for WHMs to hit that Fast Cast cap on cures easily. So, yeah, go for it~
You may want to consider keeping the legs in for Cure V+ though because those are some pretty significant returns you'll be getting. This is especially true it you're /SCH and can half the MP cost of your spells. But again, this depends on your play style and current gear choices. At this time, I'm hitting 47% potency with my current gear sets, so legs being on when Cure casting is yum for me~~ ^_^