Very nice. I see the Yuna is going to be in the game then, as well as the Empyreal Paradox map (XI), and Phantom train map (VI)
I just hope JP voices will be an option, english shantotto makes me sad inside ;;
Terra/Zidane/everyone sound so much better ;;...and not like whiny/fagfaces. I think the only person I liked in english was WoL, but he got corny after awhile :<
i still wish they got this guy to do kefka's voice XD
Agreed. I've known him in person for a while and all of our friends think he'd be perfect! :D I almost want to think SE saw his videos on YouTube and mimicked his style. He's been Cosplaying Kefka way before Dissidia was released. :D
Yeah, the guy that does it now does a great job. I don't think it was horrible at all but I was just so accustom to hearing my friend do it for so long that it seemed off. xD
Yeah, the guy that does it now does a great job. I don't think it was horrible at all but I was just so accustom to hearing my friend do it for so long that it seemed off. xD
exactly how i felt XD before dissidia came out i kept hoping SE picked him up lol. i can't complain about the kefka they got though
"FOR THE LIGHT!" Gets a bit old after, well, the first time you hear it.
"Seriously"
Shantotto looks to be once again my dissidia main... just something about her "oh you're funny" attitude when it comes to fighting her is just... awesome.
Everyone who identified that foot in the water as Yuna’s is right! It’s official, Yuna the sullen summoner from Final Fantasy X is a playable character in Dissidia 012[duodecim]: Final Fantasy.
Shonen Jump has the news and says Yuna has the ability to control two Aeons at the same time. The magazine has a screenshot that shows Yuna controlling Shiva and Ixion for simultaneous attacks. Yuna can also summon King Bahamut in Dissidia 012[duodecim].
Her EX Burst sounds absurdly powerful. Translated as Sending off to the spirit world, this attack makes Yuna call all of her Aeons for a consecutive set of attacks. Hmm.. I wonder if that includes "secret" Aeons like the Magus Sisters, Anima, and Yojimbo.
Playing The original Dissidia through Dissidia 2, and Creating your own quests.
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Sounds like Dissidia 012[duodecim]: Final Fantasy will have a robust single player mode. The PSP pre-sequel has new episodes with characters like Lightning and Laguna plus the entire storyline from Dissidia: Final Fantasy.
You’ll be able to play through the previous PSP game’s story using assist moves and other revisions made for Dissidia 012[duodecim]. Past episodes have newly created short scenarios to play too.
Dissidia 012[duodecim]: Final Fantasy also lets players make the fanfic of their dreams. You can make and exchange original quests in Dissidia 012[duodecim]: Final Fantasy. It isn’t clear how players distribute quests, but leaky retailer Game Star says quests can be shared across the country. Battle for Tifa’s heart scenario, here we come!
Square Enix included a data import feature where your save file from Dissidia: Final Fantasy or Dissidia: Final Fantasy Universal Tuning can be carried over. All character levels are retained in Dissidia 012[duodecim]: Final Fantasy plus you get a special accessory as a bonus.
Dissidia Duodecim Prologus Is A Paid Preview, Adds Aeris As An Assist Character
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If you guessed the Duodecim Prologus trademark was for a paid demo, you were right! Square Enix formally announced Dissidia Duodecim Prologus at their press event. It’s coming to PlayStation Network now and it exclusively adds Final Fantasy VII character Aeris as an assist character to the final game.
Dissidia Duodecim Prologus will have an original short scenario (read: short storyline) and arcade mode. You can get Dissidia Duodecim Prologus for 300 yen ($3.75)
Clarification: If you buy Dissidia Duodecim Prologus you can use Aeris in the PSP game, Dissidia 012[duodecim]: Final Fantasy.
The Chaos side has a new ally in Dissidia 012[duodecim]: Final Fantasy. Gilgamesh from Final Fantasy V popped up at the end of a trailer shown at the first production press conference.
"It’s been a long time Bartz," Gilgamesh said before the trailer cut off.
The Chaos side has a new ally in Dissidia 012[duodecim]: Final Fantasy. Gilgamesh from Final Fantasy V popped up at the end of a trailer shown at the first production press conference.
"It’s been a long time Bartz," Gilgamesh said before the trailer cut off.
New Mechanics
The mechanics of the battle system include "EX Mode" and "Assist." EX Mode functions exactly the same as the first game by collecting EX Cores around the battle map to fill up the gauge and transform the character into a more powerful state, which allows players to perform a powerful EX Burst attack should an HP attack land during EX Mode. The Assist system is a new element to the game which allows the player to summon an additional ally into battle to either assist in attacking the enemy or defend from an oncoming attack. It is performed using the Assist Gauge, which is built up by using Bravery Attacks.
Both modes are supposed to balance each other, because when an EX Burst is executed, the opponent's Assist Gauge is reduced to zero.
The three main countering systems are Assist Breaks, EX Breaks and EX Revenge. An EX Break is performed by stopping an opponent's EX Mode through the use of an Assist attack which forces the opponent out of EX Mode, additionally passing the opponent's Bravery points to the player. An Assist Break is performed by attacking the opponent's Assist character, causing him/her to be unable to call out the Assist character for a brief period; this also passes the opponent's Bravery points to the character. Lastly, EX Revenge occurs when trying to activate EX Mode while being attacked. While in the first game it would simply halt the opponent's attack, it now slows down time allowing the player to pummel the opponent instead, though it sacrifices the player's ability to use an EX Burst as it uses up the entire EX Gauge.
The biggest change is within the single-player story mode of the game, taking place on a traditional-styled Final Fantasy world map, with players being able to experience a story while exploring a world with scenarios and events taking place as the story progresses. Players will traverse the 3D world map with three-character parties, with players being able to interact in conversations with the characters. When roaming the map, players will encounter enemies known as "Manikins"; when attacked by an enemy, players will be transported to a battle map where battles will take place. There will be shops on the map which are specially marked. The story mode is also party based, similar to the story progression of Final Fantasy VI. In certain scenarios, parties will be predetermined, but in most cases players are free to select their own party. Alongside the game's new story mode, the game will also include the first game's story which will be remade with the 3D world map as well as additional elements added for the new storyline. Tetsuya Nomura, producer and character designer for the game, has said that both storylines played together would result in approximately 60 hours of gameplay