New Mechanics
The mechanics of the battle system include "EX Mode" and "Assist." EX Mode functions exactly the same as the first game by collecting EX Cores around the battle map to fill up the gauge and transform the character into a more powerful state, which allows players to perform a powerful EX Burst attack should an HP attack land during EX Mode. The Assist system is a new element to the game which allows the player to summon an additional ally into battle to either assist in attacking the enemy or defend from an oncoming attack. It is performed using the Assist Gauge, which is built up by using Bravery Attacks.
Both modes are supposed to balance each other, because when an EX Burst is executed, the opponent's Assist Gauge is reduced to zero.
The three main countering systems are Assist Breaks, EX Breaks and EX Revenge. An EX Break is performed by stopping an opponent's EX Mode through the use of an Assist attack which forces the opponent out of EX Mode, additionally passing the opponent's Bravery points to the player. An Assist Break is performed by attacking the opponent's Assist character, causing him/her to be unable to call out the Assist character for a brief period; this also passes the opponent's Bravery points to the character. Lastly, EX Revenge occurs when trying to activate EX Mode while being attacked. While in the first game it would simply halt the opponent's attack, it now slows down time allowing the player to pummel the opponent instead, though it sacrifices the player's ability to use an EX Burst as it uses up the entire EX Gauge.
The biggest change is within the single-player story mode of the game, taking place on a traditional-styled Final Fantasy world map, with players being able to experience a story while exploring a world with scenarios and events taking place as the story progresses. Players will traverse the 3D world map with three-character parties, with players being able to interact in conversations with the characters. When roaming the map, players will encounter enemies known as "Manikins"; when attacked by an enemy, players will be transported to a battle map where battles will take place. There will be shops on the map which are specially marked. The story mode is also party based, similar to the story progression of Final Fantasy VI. In certain scenarios, parties will be predetermined, but in most cases players are free to select their own party. Alongside the game's new story mode, the game will also include the first game's story which will be remade with the 3D world map as well as additional elements added for the new storyline. Tetsuya Nomura, producer and character designer for the game, has said that both storylines played together would result in approximately 60 hours of gameplay
That song is so *** epic, and that is the only way I can describe it.
Caitsith.Vahriel said:
/want this...
for XI, I expect Prishe, as she was rumored to come out for the original Dissidia, but, I'd really want Lilisette, that would own so much.
11 needs a good guy and bad guy this time, I don't want someone who is a bit of both! D=
Maybe a 14 character too, seeming as the game would've been around for a yearish then?
The song was an epic remake of the first Dissidias theme :D
Well Rumour is that there is 4 chars from each game currently.
Kuja has been confirmed too. I hope for Zeid personally.
Kuja made me wanna throw the PSP at someone, he really did. I'd like to see Lilisette's Father personally, I know he isn't important enough storyline wise to get a chance, but I can hope.
Edit: I just realised Chaos and Cosmos have swapped sides on the title art, maybe this time we'll play as the bad guys for the storyline?
Edit 2: Maybe we might be able to play as Chaos legitimately in this one too? At least a lesser Chaos so he fits on the screen properly would be cool.
Well as you know that Dissidia took place in the 13th war between Cosmos and Chaos, well I'm thinking as it's 012, it might mean that it's the 12th war?
"The gameplay is expected to be similar to its predecessor, Dissidia, though many of the new gameplay systems are still under wraps. One announced new feature is the Assist System, which will allow the player to call allies out onto the battlefield and temporarily issue commands to them, allowing for as many as four characters on screen simultaneously; these characters can be directed to perform either Brave attacks or HP attacks. All of the original title's maps will return, and new summons will also be introduced."
Sounding interesting.
Also as for characters:
"The entire cast of the original Dissidia will be returning, along with several new characters. Returning characters will get a third costume and are expected to have new and tweaked abilities.
To date, two new characters have been announced:
Kain Highwind, Cecil's friend and rival from Final Fantasy IV, and Lightning, a female soldier and the protagonist of Final Fantasy XIII.
Kain is described as a specialist in high-speed aerial combat.
Lightning makes use of Final Fantasy XIII's' Paradigm Shift feature in battle, allowing her to switch between the Commando, Ravager, and Medic roles using the PSP's shoulder buttons."
man to ad they wouldnt put this on ps3 that would be great..... i liked the 1st one but it just sucked cause so hard to play on psp cause way the buttons are idk might just be me
As long as Squall is still as badass as ever, and they make his EX-Burst actually represent his true Lionheart limit break, I'll be happy with whatever they do with this new game.
man to ad they wouldnt put this on ps3 that would be great..... i liked the 1st one but it just sucked cause so hard to play on psp cause way the buttons are idk might just be me
It is just you. The control scheme was intuitive and well made on the PSP.
Lakshmi.Leondimas said:
As long as Squall is still as badass as ever, and they make his EX-Burst actually represent his true Lionheart limit break, I'll be happy with whatever they do with this new game.
Same. Squall and Kefka were my mains in the original Dissidia. I always would have liked Lionheart to have all of its hits, though it may be a little over powered.
3rd costume seems cool, I wonder what we'll get? Maybe Leon's outfit from KH or something.
If they made any decent game on PSP for PS3, there would be no point in having a PSP. Sure, it's portable, but it would be hard to play a downgraded version of a PS3 game. That's how I see it. (PSP versions of already-made PS3 games generally are bad)
I was finally about to get Dissidia, but I got Birth by Sleep instead. Now I can just wait until this comes out.
New Mechanics
The mechanics of the battle system include "EX Mode" and "Assist." EX Mode functions exactly the same as the first game by collecting EX Cores around the battle map to fill up the gauge and transform the character into a more powerful state, which allows players to perform a powerful EX Burst attack should an HP attack land during EX Mode. The Assist system is a new element to the game which allows the player to summon an additional ally into battle to either assist in attacking the enemy or defend from an oncoming attack. It is performed using the Assist Gauge, which is built up by using Bravery Attacks.
Both modes are supposed to balance each other, because when an EX Burst is executed, the opponent's Assist Gauge is reduced to zero.
The three main countering systems are Assist Breaks, EX Breaks and EX Revenge. An EX Break is performed by stopping an opponent's EX Mode through the use of an Assist attack which forces the opponent out of EX Mode, additionally passing the opponent's Bravery points to the player. An Assist Break is performed by attacking the opponent's Assist character, causing him/her to be unable to call out the Assist character for a brief period; this also passes the opponent's Bravery points to the character. Lastly, EX Revenge occurs when trying to activate EX Mode while being attacked. While in the first game it would simply halt the opponent's attack, it now slows down time allowing the player to pummel the opponent instead, though it sacrifices the player's ability to use an EX Burst as it uses up the entire EX Gauge.
The biggest change is within the single-player story mode of the game, taking place on a traditional-styled Final Fantasy world map, with players being able to experience a story while exploring a world with scenarios and events taking place as the story progresses. Players will traverse the 3D world map with three-character parties, with players being able to interact in conversations with the characters. When roaming the map, players will encounter enemies known as "Manikins"; when attacked by an enemy, players will be transported to a battle map where battles will take place. There will be shops on the map which are specially marked. The story mode is also party based, similar to the story progression of Final Fantasy VI. In certain scenarios, parties will be predetermined, but in most cases players are free to select their own party. Alongside the game's new story mode, the game will also include the first game's story which will be remade with the 3D world map as well as additional elements added for the new storyline. Tetsuya Nomura, producer and character designer for the game, has said that both storylines played together would result in approximately 60 hours of gameplay