I can never remember that many combos and stuff with fighting games. Dissidia is nice since I can easily remember the combos and whatnot. But games like Soul Calibur...I can't even fight CPUs Normal+
I can never remember that many combos and stuff with fighting games. Dissidia is nice since I can easily remember the combos and whatnot. But games like Soul Calibur...I can't even fight CPUs Normal+
Definitely this! So true. I always had to pause the game and look up combos for nearly every game...and even then it took like 5-6 tries just to get it right. And by then I'm already 2/3 dead. stupid MKB!!
Jesus Christ, Bartz might have some competition in Vaan now. :( I wonder who they're going to add for XI, though? Hopefully we'll see another candidate... they were considering Prishe in the first one.
Since when does Laguna have an entire arsenal of big guns at his disposal?
Would've been useful 12 years ago. Well...if GFs weren't overpowered anyway.
Lol GF's were kinda bad end-game of VIII, just spam Booya and headbutt with Zell, Fast shot with Irvine and Renzokuken with Squall. With 255 Luck you could basically get the most out of the limits with an Aura spell.
Final Fantasy VIII's Laguna is described by battle director Takeo Kujiraoka as a "Tactical Gunner." Players must use of a variety of guns, making use of what Kujiraoka referred to as "tricky attacks." His style is to fight strategically, attempting to get behind his opponent for instance.
Laguna makes use of a variety of weapons for his Brave Attacks. By holding down the attack button, you can make these attacks change properties. For instance, hold down the attack button when using a machine gun and you'll get repeat fire. Hold down the button when using a shot gun, and your bullets will fire out as a bunch, leading to a more powerful attack.
Regarding the machine gun, Kujiraoka likens the control feel to a TPS (third person shooter). The gun fires automatically as you hold the attack button down, and you're free to run around with the analogue pad.
Laguna's sniper rifle looks like it will play into the tricky side of the character. Bullets from the rifle ricochet off walls. You can use this trait to aim down at the ground in order to take out enemies above you.
Both the rifle and rocket launcher allow you to freely aim with the analogue pad. The rocking launcher uses homing bullets.
When using grenades, the distance Laguna tosses the grenade is determined by the number of times you press the attack button before firing.
Laguna's HP attacks use a weapon themed around the Ragnarok ship that appeared in Final Fantasy VIII. His EX Burst move is called "Ultimate Ragnarok Canon and is based off his "Desperado" limit break from FFVIII.
Quote:
These characters have new attacks. Squall has "Fire Ballet," a new Brave Attack which sends multiple fire blasts chasing after the enemy. Ultimecia has Knight's Sphere, a new Brave Attack that pierces an enemy in front for her with a giant sphere. Onion Knight has a new skill called "Power Up," which increases stats such as critical, physical attack and physical defense.
Joining the new character details, Famitsu introduces a new battle map, Final Fantasy III's Crystal Tower. According to Kujiraoka, the staff wanted to have a different type of background for this setting, so they decided to place the fight on the outside of the tower. The map is flat, but there's a giant tower in the middle. You can climb the tower to a certain extent, allowing you to see the background into the distance.
Quote:
The World Map
Screenshots make this truly look like an RPG. You can see all three characters in your party on the field. You can actually talk to these characters, potentially gaining hints.
One screen shows Lightning, Tifa and Laguna engaged in conversation, presented with RPG-like dialogue boxes. Tifa says "Just like Vaan said, I get the feeling that they're increasing."
The "they" in Tifa's comment is in reference to the "Imitation," the name for the enemies you encounter roaming about the world map. When attacked by the enemy, or when you attack the enemy, you'll be transported to a battle map for combat.
Story mode planning director Shouta Shimoda shared a few additional details on the mode with Famitsu.
Shimoda describes the mode as being greatly advanced over the story mode found in the original Dissidia. Players will be able to experience a story while exploring the world, taking in new scenarios and events.
"The setting is 'a world that once had towns,' so there are no towns," explained Shimoda. However, there will be "special" shops. These are indicated by special markers on the map.
The story mode is party based. Your party will sometimes be set in advance as part of the scenario of the current chapter. Other chapters will allow you to freely set your party. Shimoda suggested picturing something like Final Fantasy VI.
"You'll be well done"
"C'mon C'mon C'mon!"
"You'll be well done"
"ZAPPO"
"You'll be well done"
"ZAPPO"
"You'll be well done"
"C'mon C'mon C'mon!"
"C'mon C'mon C'mon!"
"You'll be well done"
"BE CAREFUL"
"ZAPPO"
"You'll be well done"
"You'll be well done"
"C'mon C'mon C'mon!"
"You'll be well done"
"You'll be well done"
Square Enix set March 3, 2011 as the release date for Dissidia 012[duodecim]: Final Fantasy in Japan. The PSP game will retail for 6,090 yen ($72) if you get it in stores, 4,980 yen ($60) if you get it on PlayStation Network.
There’s going to be a limited edition Dissidia 012[duodecim]: Final Fantasy PSP too. No pictures of the Chaos & Cosmos PSP have been released at this time.
A release date for Dissidia 012[duodecim]: Final Fantasy has not been announced for North America, but we’ve seen a lot of localized screenshots.
Speaking with Dengeki PlayStation Tetsuya Nomura said they still have more Dissidia 012[duodecim]: Final Fantasy characters to reveal. While he didn’t give any hints, he said the characters would be from "Super Famicom and there after."
Total speculation, but I’m betting on Gilgamesh from Final Fantasy V for the Chaos side. The forces of evil need some help – big time.
Nomura also said it will take around 60 hours to clear the game and there will be some sort of Dissidia 012[duodecim]: Final Fantasy surprise at the January press conference. Dengeki also described the limited edition PSP announced at Jump Festa. It’s two-toned. Pearl white on top and matte black on the bottom with an illustration from Yoshitaka Amano.
New Mechanics
The mechanics of the battle system include "EX Mode" and "Assist." EX Mode functions exactly the same as the first game by collecting EX Cores around the battle map to fill up the gauge and transform the character into a more powerful state, which allows players to perform a powerful EX Burst attack should an HP attack land during EX Mode. The Assist system is a new element to the game which allows the player to summon an additional ally into battle to either assist in attacking the enemy or defend from an oncoming attack. It is performed using the Assist Gauge, which is built up by using Bravery Attacks.
Both modes are supposed to balance each other, because when an EX Burst is executed, the opponent's Assist Gauge is reduced to zero.
The three main countering systems are Assist Breaks, EX Breaks and EX Revenge. An EX Break is performed by stopping an opponent's EX Mode through the use of an Assist attack which forces the opponent out of EX Mode, additionally passing the opponent's Bravery points to the player. An Assist Break is performed by attacking the opponent's Assist character, causing him/her to be unable to call out the Assist character for a brief period; this also passes the opponent's Bravery points to the character. Lastly, EX Revenge occurs when trying to activate EX Mode while being attacked. While in the first game it would simply halt the opponent's attack, it now slows down time allowing the player to pummel the opponent instead, though it sacrifices the player's ability to use an EX Burst as it uses up the entire EX Gauge.
The biggest change is within the single-player story mode of the game, taking place on a traditional-styled Final Fantasy world map, with players being able to experience a story while exploring a world with scenarios and events taking place as the story progresses. Players will traverse the 3D world map with three-character parties, with players being able to interact in conversations with the characters. When roaming the map, players will encounter enemies known as "Manikins"; when attacked by an enemy, players will be transported to a battle map where battles will take place. There will be shops on the map which are specially marked. The story mode is also party based, similar to the story progression of Final Fantasy VI. In certain scenarios, parties will be predetermined, but in most cases players are free to select their own party. Alongside the game's new story mode, the game will also include the first game's story which will be remade with the 3D world map as well as additional elements added for the new storyline. Tetsuya Nomura, producer and character designer for the game, has said that both storylines played together would result in approximately 60 hours of gameplay