Hopefully this game will be better than the Original Dissidia.
Hate hate hate hate hateeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Say something positive about a game, damnit!
It had Cloud in it? And that was kind of cool?
Seriously, if it weren't for the Final Fantasy name and characters, this game is about average, both in terms of gameplay mechanics and overall fun. It's more a fan service than a standalone game.
Hopefully this game will be better than the Original Dissidia.
Hate hate hate hate hateeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Say something positive about a game, damnit!
It had Cloud in it? And that was kind of cool?
Seriously, if it weren't for the Final Fantasy name and characters, this game is about average, both in terms of gameplay mechanics and overall fun. It's more a fan service than a standalone game.
Dissidia was different than any other fighting game and did it well. The fighting was fast paced, the characters were relatively balanced and the stages were good. The story mode was better than any other fighting game I've played and the depth of customisation was... well deep.
I'm still kinda working on Kingdom Hearts 358/2. I just got it like a week ago but it hasn't really drawn me in. It's just a bunch of side missions that eventually tell a piece of the story I'm missing from Organization XIII. Is Birth By Sleep more of a Kingdom Hearts type game instead of the DS version?
358/2 days just shows Roxas's side of the story.
Ramuh.Haseyo said:
Ramuh.Rowland said:
I'm still kinda working on Kingdom Hearts 358/2. I just got it like a week ago but it hasn't really drawn me in. It's just a bunch of side missions that eventually tell a piece of the story I'm missing from Organization XIII. Is Birth By Sleep more of a Kingdom Hearts type game instead of the DS version?
Yes. Birth by Sleep's fighting style is JUST Like KH 1 / 2, just improved greatly. No more card nonsense. Nothing but button-mashing goodness. Oh, and strong emphasis on blocking against bosses, even on the earliest ones.
Game is kind of saddening at times though... It it a bit more.. I'm not sure how to put this.. 'mature' I guess than the other Kingdom Heart games.. not as childish and frilly... I guess that's because of the characters though. :p
Hopefully this game will be better than the Original Dissidia.
What the hell was wrong with it, it was very unique and had all the main characters over 10 years of Final Fantasies. It had about 20 summons, customizable ability , it was extremely good. If Dissadia2 tops it, it'll be in it's own league.
Put in whatever characters you like, it'll be fine (would love to see Rydia but I always had a thing for that char. Favorite of any title). Just...please...PLEASE give me a spoken language option! Those dubs were a train wreck
I think it's well suited to the PSP. I don't think I'd be as into it if I had to sit in front of the tv to play it. It's like playing Crystal Defenders on the PSP then trying to play it on the PS3. It's just not as much fun.
They showed a screenshot of Mega Milk (Tifa) talking to Sephiroth, so Titty Monster is gonna be playable, I guess.
Made me LOL more than it should have. On a side note, this is gonna make the BF practically wet himself when I tell him theres a 2nd game on the way, lol.
They showed a screenshot of Mega Milk (Tifa) talking to Sephiroth, so Titty Monster is gonna be playable, I guess.
Made me LOL more than it should have. On a side note, this is gonna make the BF practically wet himself when I tell him theres a 2nd game on the way, lol.
Tell him you get to see WoL without his helmet.. and he's a fairly pretty man.
They showed a screenshot of Mega Milk (Tifa) talking to Sephiroth, so Titty Monster is gonna be playable, I guess.
Made me LOL more than it should have. On a side note, this is gonna make the BF practically wet himself when I tell him theres a 2nd game on the way, lol.
Tell him you get to see WoL without his helmet.. and he's a fairly pretty man.
English stuff yummmmmmmm.
I sure hope it's a universal release. They did it with XIV, why not this too, right?!
Quote:
"Square Enix must be fast tracking Dissidia 012[duodecim]: Final Fantasy’s localization. We already have a batch of English screenshots with the Warrior of Light talking to Kain and Tifa chatting with Cloud. Even though both characters come from Final Fantasy VII, Tifa for some reason doesn’t remember Cloud in Dissidia 012.
While Dissidia 012[duodecim]: Final Fantasy doesn’t have a firm release date anywhere, we hear Square Enix is targeting a Q1 2011 launch in North America."
New Mechanics
The mechanics of the battle system include "EX Mode" and "Assist." EX Mode functions exactly the same as the first game by collecting EX Cores around the battle map to fill up the gauge and transform the character into a more powerful state, which allows players to perform a powerful EX Burst attack should an HP attack land during EX Mode. The Assist system is a new element to the game which allows the player to summon an additional ally into battle to either assist in attacking the enemy or defend from an oncoming attack. It is performed using the Assist Gauge, which is built up by using Bravery Attacks.
Both modes are supposed to balance each other, because when an EX Burst is executed, the opponent's Assist Gauge is reduced to zero.
The three main countering systems are Assist Breaks, EX Breaks and EX Revenge. An EX Break is performed by stopping an opponent's EX Mode through the use of an Assist attack which forces the opponent out of EX Mode, additionally passing the opponent's Bravery points to the player. An Assist Break is performed by attacking the opponent's Assist character, causing him/her to be unable to call out the Assist character for a brief period; this also passes the opponent's Bravery points to the character. Lastly, EX Revenge occurs when trying to activate EX Mode while being attacked. While in the first game it would simply halt the opponent's attack, it now slows down time allowing the player to pummel the opponent instead, though it sacrifices the player's ability to use an EX Burst as it uses up the entire EX Gauge.
The biggest change is within the single-player story mode of the game, taking place on a traditional-styled Final Fantasy world map, with players being able to experience a story while exploring a world with scenarios and events taking place as the story progresses. Players will traverse the 3D world map with three-character parties, with players being able to interact in conversations with the characters. When roaming the map, players will encounter enemies known as "Manikins"; when attacked by an enemy, players will be transported to a battle map where battles will take place. There will be shops on the map which are specially marked. The story mode is also party based, similar to the story progression of Final Fantasy VI. In certain scenarios, parties will be predetermined, but in most cases players are free to select their own party. Alongside the game's new story mode, the game will also include the first game's story which will be remade with the 3D world map as well as additional elements added for the new storyline. Tetsuya Nomura, producer and character designer for the game, has said that both storylines played together would result in approximately 60 hours of gameplay