hmm chars from 11... well shanttoto is coming back so...
1. zeid
2. prishe
3. tenzen
4. naja
5. insert random serpent general
6. motherfucking shadowhand!! Dx
and finally for lols...
joachim. seriously he cant get into abyssea so he cant fight. but hes suppose to be a badass fighter. wonder what abilities se can cook up for our man here
I'm surprised that wasn't in the first one. I think I'll actually get Dissidia 1 since it's only like $12 used now, lol. I might as well, then I'll pre-order Black Ops while I'm there.
I need something with good replay value. It's a fighting game so unless the CPUs are complete garbage (and from what I've seen, they aren't) it'll always be something to do.
Good enough for me. Persona 3 Portable is already a good timesink (70+ hours just to beat it, let alone extras) so this'll be good. Birth By Sleep is nice as well, but I need more than 2 games. FFT just makes me want to punch babies. "Hey let's give every enemy counter."
I mainly used Squall, Kefka and Tidus. I liked Shantotto but I felt like a cheap *** for using her. Kefka was fun, and everyone utterly underestimates him.
I went to an anime expo about this time last year, and I managed to come 3rd in a tourny with my Kefka, he's a beast especially in Ex-mode.
I liked Shantottos quotes though XD
When she fights cloud: "Your hair is a distraction!"
Or Ex-death "Inside your head is the void!"
And of course Zidane: "A male mithra? Or perhaps not."
I'm still kinda working on Kingdom Hearts 358/2. I just got it like a week ago but it hasn't really drawn me in. It's just a bunch of side missions that eventually tell a piece of the story I'm missing from Organization XIII. Is Birth By Sleep more of a Kingdom Hearts type game instead of the DS version?
Yes. Birth by Sleep's fighting style is JUST Like KH 1 / 2, just improved greatly. No more card nonsense. Nothing but button-mashing goodness. Oh, and strong emphasis on blocking against bosses, even on the earliest ones.
The other games are merely spin-offs that explain stuff in 1 and 2. Birth By Sleep explains why all of it is happening. KH3 will go down, but that could be years.
Soundtrack is double the size of the previous Dissidia
Saved data can carry over from Dissidia: Final Fantasy
New System - Four-character Assist System; two players use two characters each
All characters in the original Dissidia will return
Many new characters will be add-on, not just three or four
New Summons
Game’s Story Mode will be different
All the maps from the original game will return
Weapons and armor have been re-balanced, and will include bonuses to the Assist System
New maps that include locations from the franchise, but new ones as well
Kain has a HP attack called “Gungnir” that will strike his opponent and restore his HP
Assist System Features and Controls
Relying on supporters to “Assist” gives you an advantage in battle
Fill up your assist gauge with brave attacks to summon an assist character
Use the L + O buttons to do an assist brave attack, or L + Square for an assist HP attack
If you fill 1 memory in the gauge: Use the L + O buttons for an assist brave attack
If you fill 2 memories in the gauge: Use the L + Square buttons for an assist HP attack
In this edition, each character has a set assist character
One point of advice: The assist character will perform different attacks if your opponents are on the ground or in the air. You can carry out original combos by doing things like connecting assists to the player’s attacks
New Mechanics
The mechanics of the battle system include "EX Mode" and "Assist." EX Mode functions exactly the same as the first game by collecting EX Cores around the battle map to fill up the gauge and transform the character into a more powerful state, which allows players to perform a powerful EX Burst attack should an HP attack land during EX Mode. The Assist system is a new element to the game which allows the player to summon an additional ally into battle to either assist in attacking the enemy or defend from an oncoming attack. It is performed using the Assist Gauge, which is built up by using Bravery Attacks.
Both modes are supposed to balance each other, because when an EX Burst is executed, the opponent's Assist Gauge is reduced to zero.
The three main countering systems are Assist Breaks, EX Breaks and EX Revenge. An EX Break is performed by stopping an opponent's EX Mode through the use of an Assist attack which forces the opponent out of EX Mode, additionally passing the opponent's Bravery points to the player. An Assist Break is performed by attacking the opponent's Assist character, causing him/her to be unable to call out the Assist character for a brief period; this also passes the opponent's Bravery points to the character. Lastly, EX Revenge occurs when trying to activate EX Mode while being attacked. While in the first game it would simply halt the opponent's attack, it now slows down time allowing the player to pummel the opponent instead, though it sacrifices the player's ability to use an EX Burst as it uses up the entire EX Gauge.
The biggest change is within the single-player story mode of the game, taking place on a traditional-styled Final Fantasy world map, with players being able to experience a story while exploring a world with scenarios and events taking place as the story progresses. Players will traverse the 3D world map with three-character parties, with players being able to interact in conversations with the characters. When roaming the map, players will encounter enemies known as "Manikins"; when attacked by an enemy, players will be transported to a battle map where battles will take place. There will be shops on the map which are specially marked. The story mode is also party based, similar to the story progression of Final Fantasy VI. In certain scenarios, parties will be predetermined, but in most cases players are free to select their own party. Alongside the game's new story mode, the game will also include the first game's story which will be remade with the 3D world map as well as additional elements added for the new storyline. Tetsuya Nomura, producer and character designer for the game, has said that both storylines played together would result in approximately 60 hours of gameplay