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Showing 1921-1950 of 10000
By K123 on 2025-07-14 07:39:31
900 VE is very good
By K123 on 2025-07-14 07:39:33
900 VE is very good
By Goltana101 on 2025-07-14 06:15:09
Not necessarily unpopular, this round is obviously a bonus that was earned by the players, so SE decided not to force players to grind as long this time around as previous iterations, but to be able to earn rewards in a more relaxed manner. Tracks with statements they've made regarding making content and campaigns more casual friendly and easier to complete in a given timeframe.
By Tarage on 2025-07-14 05:52:38
Well, I suppose the only interesting addition here is the gold mog pell, which previously wasn't obtainable anymore. Granted it isn't all that useful, save if you need a ton of points in something fast, but otherwise it gives hope they might someday let us have a rainbow.
By K123 on 2025-07-14 05:13:39
Lakshmi.Buukki said: »
Carbuncle.Maletaru said: »
For someone who's actually trying to save time in Limbus though, I'm not really convinced that 119 is the way to go.

A scenario I could think of is where a player is looking to avoid certain floors on 130, because they are more challenging or just flat out annoying. NW Apollyon (undead) is my least favorite AF zone, and Demons layout is my next least favorite. There's probably a handful of Temenos floors I wouldn't mind EZ moding just because the monster types can be annoying.

Drop the level down to 119 and quickly be done with it. There's nothing that says you can't mix and match floor levels during solo climbs; you still get less points in total, but you save time on floors that otherwise would have taken you a longer time and are generally a PITA to clear, especially solo. In such a case, the unit loss for that set of 4-7 floors is relatively small compared to doing an entire climb @119.

edit: something i just noticed. I can 3 shot certain undead in NW apollyon with Mpu on THF on 119, but also, nothing can hit me in there. I can abuse Su4 for fast kills by training multiple mobs and evasion-TPINg since threat is low, something I can't do on 130. The limited trusts can heal me just fine, so I spend less time trying to safe pull and just run in, kill 4, warp to next. done in 2min
I once saw a BRD (strangely with no sub job) soloing Apollyon quite fast, I suspect he was evasion tanking too but was also sleeping all the mobs.
By Tarage on 2025-07-14 05:00:25
Minaras84 said: »
Carbuncle.Maletaru said: »
Tarage said: »
Can someone explain to me the point of setting the level of the mobs? As in why one would set it for 130? If it doesn't matter at all for the chest at the end, what is the point?

You get like...double or more the points on all the floors, and 130 mobs are still stupidly easy, for the most part.

The real question is why would you ever set it for anything other than 130?

Lv 119 runs are incredibly quick runs for soloers with 3 trusts.
If all you're after is the final chest, there is no point in setting the difficulty at 130, it's just a waste of time.
And as Kaffy said, being able to change the lv makes the content approachable to basically everybody. I think that ambu gear is enough to clear it without spending hours in there

Which trusts do you use? I'm a SMN, so I usually err towards tanks and healers, but this has the side effect of leaving me the only way to deal damage, which takes a long time on 130. I assume I am doing it wrong.
By fractalvoid on 2025-07-14 01:45:00
Nariont said: »
It's really effective at what it does, just a shame the dmg was never scaled up to even remotely match what's normal today

Yeah, it is very nice having it - did normal sortie 8boss today and used 119 Burtgang over Sakpata's I had been using and it was much easier to keep things stable hate-wise.

to keep on topic; is there anywhere with the CE/VE values for Intervene documented? couldn't find anything on a basic search - if these don't exist and aren't awful to test I'll have to take a crack at it
By Mesias on 2025-07-14 01:39:54
I did my first limbus today, went to play a little with it before oddy, got like 3k units in the first temenos zone, left for oddy and tried to come back to learn a little more, but this time i didnt get any units at all, only exemplars and key items, no units, tried 3 different temenos zones , same thing. is there a daily cap or something?
By Mesias on 2025-07-14 01:39:59
By Mesias on 2025-07-14 01:40:05
By maletaru on 2025-07-14 01:18:27
Got curious so I tried putting together some numbers. Not sure of the exact reduction in units for lowering levels since I haven't tested every floor, but I believe it's 10 units per level?

Temenos has 21 floors at 170 per floor, 4 floors at 340 per floor on 130 = 4,930 units + 3000 for the chest.
At 119 that changes to (21*60) + (230*4) = 2,180 + 3000
7,930 vs 5,180

Apollyon has 10 floors at 238 per floor, 8 floors at 306 per floor on 130 = 4,828 unit + 3000 for the chest.
At 119 that changes to (10*128) + (8*196) = 2,848 + 3000
7,828 vs 5,848

I guess if you're finishing in ~half the time it's "more efficient" but...I have doubts. Then of course there's a limit of 50k/week and 5 chests/week which just means you're gonna need to spend more time grinding trash, which is incredibly inefficient.

If you're botting units then all this goes completely out the window, of course. For someone who's actually trying to save time in Limbus though, I'm not really convinced that 119 is the way to go.
By Nariont on 2025-07-14 01:00:04
It's really effective at what it does, just a shame the dmg was never scaled up to even remotely match what's normal today
By Minaras84 on 2025-07-14 00:55:03
Carbuncle.Maletaru said: »
Tarage said: »
Can someone explain to me the point of setting the level of the mobs? As in why one would set it for 130? If it doesn't matter at all for the chest at the end, what is the point?

You get like...double or more the points on all the floors, and 130 mobs are still stupidly easy, for the most part.

The real question is why would you ever set it for anything other than 130?

Lv 119 runs are incredibly quick runs for soloers with 3 trusts.
If all you're after is the final chest, there is no point in setting the difficulty at 130, it's just a waste of time.
And as Kaffy said, being able to change the lv makes the content approachable to basically everybody. I think that ambu gear is enough to clear it without spending hours in there
By fractalvoid on 2025-07-14 00:54:00
Nariont said: »
Nah, burt is just that special as every other ws trial has a WS that scaled up amazingly well when compared to burts dmg cap, godspeed doing those

i mean it couldn't have possibly been worse but at least i'm done now - it's pretty unfortunate there are no plans to adjust Atonement cos man it sucks balls
By Kaffy on 2025-07-13 23:51:18
presumably to make it accessible to people with shitty gear? I haven't been active since it came out, but I do remember trying things like sheol C and sortie with new accounts and struggling for a bit to catch up.
By Tarage on 2025-07-13 23:14:21
Can someone explain to me the point of setting the level of the mobs? As in why one would set it for 130? If it doesn't matter at all for the chest at the end, what is the point?
By Bjornn on 2025-07-13 23:12:23
It does seem like Nyame Body/Legs are just generically BiS for all types of blood pacts, physical magical and flaming crush. I find it hard to believe any one piece can hold a torch to 10% or 11%..

And it also seems like full augmented Nyame is just easily BiS for Magic accuracy, even with Convoker's +4 out there. I don't see any of those pieces hitting 80 magic accuracy.
By Kaffy on 2025-07-13 20:01:36
is octave club the only r/ex version of NM drops that wasn't a faithful 1:1 copy? wonder how much they regret adding the original kraken club to the game.
By Pantafernando on 2025-07-13 19:22:31
I personally enjoyed a lot blitzball. I wished it could be more expanded in the game.
By Altairis on 2025-07-13 19:10:33
When I saw this in the thread list... I thought BLITZBALL!!
By Felgarr on 2025-07-13 18:36:59
Bump, bump, bump
By Sylvebits on 2025-07-13 18:18:37
Just curious about the Hjarrandi breastplate use, is that just used to hit a certain xhit?
By Bursto on 2025-07-13 18:07:42
Can whoever updates the all jobs page for blue linked below please add Fast Blade II info? Thank you.

https://www.bg-wiki.com/ffxi/All_Jobs_Gear_Sets/Blue_Mage
By Senaki on 2025-07-13 18:04:14
Someone else on Bahamut also told me they tested it and it didn’t work.

Big sadz
By Dodik on 2025-07-13 16:51:07
It's certainly a choice, not wearing Sakpata while you have access to it.
By SimonSes on 2025-07-13 16:50:47
Asura.Vyre said: »
Dodik said: »
Or a job with access to sakpata yet making any excuse not to wear it insisting on that damn Odin body instead.

Like the dead War on the floor.
This take is only relevant in Sheol Gaol or fights where MEVA is key for resists/ailment prevention. THe Odin body has -12% DT and the same MDB as Sakpata's. It also features +92 more HP. With 39 less defense (not an issue).

In this case, my DRK needs it to reach 5-hit with 431 delay weapon, currently.

This is literally just a case of, I have ML43 WAR and ML22 SAM, and good sets for them, and am used to far more consistently high TP gain. And it bothers me.

If you are using Entropy with Scythe anyway, then you can also simply cast Impact for 1000+ TP return. Just need some solid FC gear and don't cast it with hasso up, so mostly during LR up, when hasso only adds few points of STR, so you can turn it off.
By Vyrerus on 2025-07-13 16:50:32
Nariont said: »
well 130 limbus mobs/VD ambu are apparently too dangerous to use non-sakpata/malig/nyame level gear so, be careful.

What is your acc sitting out in your sets also? As im wondering now if you are just not hitting the acc cap causing you to miss, which is more strict for drk in these conditions as theres not a guaranteed DA hit to fall back on or just huge TP on hit like SAM gets
In most recent set it's 1230 before food/hasso. Using Sublime +1, so it's up to 1345 or so. On higher end hounds, Sylvie switches to Indi-accuracy, and I don't miss much. I also use Absorb-ACC so that doesn't happen as much.

Went back with the 5-hit, 30% Datk, 7%triple, and wasn't having as much of an issue. Still pretty tight at times though for double light. But no issue anymore at all when LR up seems like, and with it down not as much issues either. 5-hit seem to be the answer.
By Pantafernando on 2025-07-13 16:19:13
Palmer gave a football masterclass
By Pantafernando on 2025-07-13 16:17:17
Astonish Chelseas match.

Many of the press here almost giving the championship to PSG.

Chelsea completely dominated PSG.

Congrats Chelsea's fans.
By Byrthnoth on 2025-07-13 15:52:32
We have two systems ATM, iLevel and Mlvl. Just check with an odd and an even Mlvl and the same iLevel.
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