|
 |
By Nsane on 2025-07-18 07:10:09
|
It sucks the only thing you get from being on the top leaderboard is a title... They should put something there like Case+2/Rainbow Pell/Deed Voucher+2. Anything would be nice other than a title.
|
|
 |
By Slib on 2025-07-18 06:55:10
|
I did max points once for the title. Beyond that there is zero reason to be that obsessive. Max points as in ranking first or just getting to the too tier reward?
|
|
 |
By Slib on 2025-07-18 06:55:13
|
|
|
 |
By K123 on 2025-07-18 06:17:45
|
I suppose that answers my question because it means it would have to send the packet multiple times if an MA so that they could crit or not crit independently. Otherwise all hits of an MA would be crit or not crit which I know isn't the case.
|
|
 |
|
Loads of FFXI models ended up in FFXIV. Can't FFXIV send over their models to FFXI in return (there are loads of options here)? Is there some kind of technical challenge to doing this? Im not aware of any actual FFXI models 1:1 in FFXIV
It's super niche, but they did use one XI model 1:1 and that was for the Shantotto event they only ran like, twice(?) before it was replaced with the Maiden's Rhapsody event, it's not really relevant to your point but thought it was worth mentioning as an example because she looks kinda.. odd, honestly, and it demonstrates what a FFXI model in FFXIV actually looks like.
As you mentioned it's naturally been rerigged (though there is a janky as *** process to port animations from XI to XIV, it's not what SE have done to my knowledge), but it's 100% the same model.
|
|
 |
By Dodik on 2025-07-18 05:14:15
|
The client is delayed, there is always a lag.
What you see on the client happens after-the-fact once the server tells the client what happened. You see yourself swing X amount of times because it already happened and the client is doing the animation for it.
Can also see this if you have multiple characters and switch screens, your other character is always a bit behind what you see on their screen.
And also why you keep swinging after you turn away from a mob, especially on h2h and DW jobs - it's delayed animation for attacks that already happened.
|
|
 |
By . on 2025-07-18 04:52:29
|
There is a very big (female and male) market for dating/romance anime - I unironically really liked Watch My Love Story with Yamada-kun at Lv999 - and a big mostly female market for Yaoi and otome games/anime.
Almost like women like hot tall handsome men just as much as men like hot pretty women.
It's not just anime sites.
Recently mangadex, a manga reading site, deleted a lot of series after threats and takedown requests from copyright holders.
Mangadex don't take payments, but they do have advertising on their site.
|
|
 |
By K123 on 2025-07-18 04:41:56
|
Also what gear is that for Spinning Attack? Mine does more like 5-6k so I expct you have more buffers or something.
|
|
 |
By K123 on 2025-07-18 04:40:00
|
SAM is best for Kei.
I have done it on SAM MNK NIN WAR.
SAM is also better for Ou IMO, when most people use WAR (I don't know why).
MNK is best for Gin+Fu but both are kinda easy.
Kyou can get f'd. I rarely do it but usually do WAR+WHM if I do.
|
|
 |
By . on 2025-07-18 04:04:14
|
Is it wrong to have an onlyfans if it's just pictures of your feet.
Who is to say, really.
|
|
 |
By K123 on 2025-07-18 03:38:47
|
Are you saying the roll for a TA/DA/single is done locally and then sent to the server or done on the server and sent to the client? all attacks are initiated by the server, the client just says where you are and who you engaged
if you max melee speed on something like NIN how is it keeping up either way?
max melee speed on nin is 320 delay (tsugumi+ban, not that anyone would use it) * 0.2 = 64 /60 delay/sec = 1.06667 seconds per round
there's nothing to 'keep up' with, one attack calculation for 2 hands is 6 random checks(DA+TA+QA), with less than 1/second frequency. even on asura, you probably max around 1200 players actively engaged at any given time
a mersenne twister RNG + a few value comparisons costs essentially nothing, the server could do many millions of them a second without batting an eye..every player could hop on nin and find whatever trusts have the most multihit and the lowest delay at once and you still wouldn't be registering an additional 0.1% cpu load from the multihit calcs [entirety of combat may be a different story] Ok 1 second is longer than I thought it would be. What about when gate wasn't capped?
My question wasn't about processing the calls but how once something has been decided how it gets to the client so fast before the next round.
|
|
 |
By Bahamut. Negan on 2025-07-18 02:48:19
|
|
|
 |
By Carbuncle. Nynja on 2025-07-18 02:41:06
|
Steam forced to pull certain games off their store because Visa and MasterCard refuse to do business due to the content of certain games with adult themes. They've also bullied the Nintendo store plenty of anime sites for these very reasons.
Yet somehow they dont give a ***about OnlyFans. https://www.collectiveshout.org/media-release-payment-gateways
Feminist organization taking responsibility for this, which explains why they'll want that ***taken down:
When "men" (because who knows who's making these games) profit off this content is bad and needs to be banned, but when women profit off this same content, its empowering.
|
|
 |
By Tarage on 2025-07-18 02:37:54
|
I did max points once for the title. Beyond that there is zero reason to be that obsessive.
|
|
 |
By Carbuncle. Nynja on 2025-07-18 00:57:55
|
|
|
 |
|
Loads of FFXI models ended up in FFXIV. Can't FFXIV send over their models to FFXI in return (there are loads of options here)? Is there some kind of technical challenge to doing this?
Im not aware of any actual FFXI models 1:1 in FFXIV
While they were clearly used as a reference artistically, the models in FFXIV are far higher quality, have different/more animations, etc etc.
It should also be noted plenty of things in FFXI also show up in FFXII, while not 1:1 you can pretty clearly recognize an iconic one of our friends here:
Technically speaking, you have several challenges:
1. Right off the bat, the file format is very likely not the same. Whatever Images + Model file formats FFXI (a game from the early 2000s) uses, it's extremely unlikely to be the same format as what FFXIV (a modern game) uses.
2. Rigging is by far the more important part of the work. Whatever format the rigging is stored in for the old vs new is likely incompatible, and the model would have to get re-rigged all over again even if you figured out a way to port old to new via issue 1
|
|
 |
|
Loads of FFXI models ended up in FFXIV. Can't FFXIV send over their models to FFXI in return (there are loads of options here)? Is there some kind of technical challenge to doing this?
|
|
 |
|
Do I need abyssite of destiny to be able to farm Emperyan feet? or will it just make it quicker?
Discernment...? What is abyssite of destiny?
|
|
 |
|
So getting the bst geared up. Need to get the Job Points and Master Levels. Is there some recommended jug pets for Apex/Locus exp? I know a lot of the pet ready moves are aoe so concerned will get my little pt overwhelmed.
Any pet that gives DEF down is going to be your best friend when exping on apex/locus and depending on your weapon, you can do different SC with it.
Ideally you want to pick your camp after deciding what pet you want to use for the monster correlation, so you can spam Killer Instinct whenever is up.
In some camps it'll be easy to use pets with aoe or conal moves (sephina, zhivago and vickie for example), in others it can be a bit harder.
Before getting diamond aspis if i had trouble using pet moves, i used to go with Naegling + Angelina (it's the only pet with a single target move that makes Light using Savage Blade).
Now with the shield i don't even care where i am, i just pop the pet for KI and i spam "x" steps SC (using Axe) until the mob dies.
|
|
 |
By Eiryl on 2025-07-17 21:30:16
|
Don't forget to wake up early and do day zero objectives like good drones!
|
|
 |
|
I've tried Kei multiple times with RDM/NIN, and despite being able to multistep, I'm finding I just lose hate to where he just goes off and smacks the trusts to death.
So try it /dnc and use the provoke flourish between skillchains with good enmity gear. The steps can help skillchain an extra time as well once you get good at it.
|
|
 |
|
|
|
 |
|
I've tried Kei multiple times with RDM/NIN, and despite being able to multistep, I'm finding I just lose hate to where he just goes off and smacks the trusts to death.
|
|
 |
By Carbuncle. Nynja on 2025-07-17 20:39:43
|
Steam forced to pull certain games off their store because Visa and MasterCard refuse to do business due to the content of certain games with adult themes. They've also bullied the Nintendo store plenty of anime sites for these very reasons.
Yet somehow they dont give a ***about OnlyFans.
|
|
 |
|
Do I need abyssite of destiny to be able to farm Emperyan feet? or will it just make it quicker?
|
|
 |
By Shiraj on 2025-07-17 19:28:49
|
So I need more knowledge and skill to pull these solo's off, but I'm wondering if there is anything that can lead me in the right direction. Its largely trial and error and also knowing your weak spots as cliche as it may sound. You start to pick up what bosses are more dangerous than others, Gorger is very dangerous for example so it's safe to go glass cannon until he absorbs any attack buffs and or mighty strikes then you'll swap to DT sets. For the Omen bosses itself you just need to prepare for specifically.
For Kin I use AAEV and Mnegjing? For my tank trusts and I keep them alive and cure them myself if I need to. I also like to be squishy and take more damage than normal to shed my own hate faster since trusts are *** at holding it.
Kei I'd go rdm/nin and summon trusts in a specific order to keep all trusts above 10" away so they dont die to fullers and I'll face tank Kei and multistep to chip him down.
Kyou is honestly one of the easier solo bosses for omen once you can think of a method to survive Bravado. Rdm/drg (yes you can super jump to dodge Bravado.) with 0 trusts is the easiest way to survive. My preferred way is to use semi useless trusts that just have large HP and I would have all of these trusts near enough on top of each other when they engage so the conal hits us all, or I can disengage to force them to be together.
Gin is just whatever, only breakga is a threat sub 50%.
Fu is another easy one. You limit buffs and take it slow. The faster you try kill the more you risk. I prefer to keep 4 buffs absorbed. I'd typically solo this with only Yoran and Brygid out.
But yeah with a bit of prep and trial and error all 6 omen bosses are soloable with moderate ease, first few times may seem rough for sure. Try ask critical questions about why youre failing snd how you die etc. Then you can fix whatever mistakes are happening. Maybe your sets are off and youre lacking MEva, who knows. You just gotta trial and error.
Can check lute on youtube who has done i think all omen bosses as rdm along with other jobs I would recommend checking Lute out. He is the greatest player I've ever seen. He is by far the most skilled solo player and I've learned a lot from him. He was the one who helped me with my warder of courage kill with his info, absolute legend all around he is.
|
|
 |
By Arozak on 2025-07-17 19:13:46
|
Nice. The aggro display isn't a big deal, can toggle everything on enemybar2 off except that and just use it for that, and use your bars for everything else. Would just be good to minimize overhead of total add-ons I have loaded.
|
|
 |
By Keyser on 2025-07-17 18:56:09
|
I just tried this addon out. Awesome job, love it. I've been using enemybar2 and would love to fully switch to this. Two things holding me back from swapping. Any chance you might be able to add a feature equivalent to the MobTarget display like enemybar2 has? And the mob aggro list tl;dr: maaaaybe, no promises.
It's interesting you bring this up. Someone else brought up the aggro list from enemybar2 a couple weeks ago and let me tell ya if I'd known that addon existed I honestly probably wouldn't have made Bars lol.
The aggro list was something I'd thought about around when I added the Party Actions, I was thinking I had all these actions being tracked it would be cool to track some more of it on the screen. I debated between doing the party members or doing mobs and I decided party would probably be simpler and easier to sneak into existing UI structure without adding even more UI clutter. Went with Party Actions first and figured I would look into doing a Monster Actions later on. So not confirming anything for that but it's on the radar.
The MobTarget thing is also something I've thought about doing. I was thinking that it was a kinda cool side effect of having the actions under the Target bar that you could mostly tell who had hate on a mob, and looked into if you could straight up get that data somewhere. Closest I found was claim_id but that won't always line up with who currently has hate as it shifts of course. I was thinking maybe there was some way to Do The Math using the facing of the mob and where players were positioned, but that was way above my head so very quickly shrugged and moved on. Dug into the enemybar2 code just now and this crazy sumbitch actually did exactly that lol. I may very well straight up yoink that code if I can find a way to present it that I'm happy with.
Sorry that was a wall lol
|
|
 |
|
Generally in realtime systems no one wonders what the cost of a memory address call on a heap vs a stack is
I can assure you, it matters and we very much care. A senior dev won't even "wonder" about it, they'll just roughly know "yeah there's nothing we are going to gain here by caching this stuff, I mean we can try and benchmark it but I'd be surprised if caching it is better" vs "This is a very expensive operation so we should cache it to improve performance"
And even the question of "do we greedy cache it" or "do we lazy cache it" too.
just how much absolute time it costs to do some work that you need to do one way vs another way.
These are the same thing. Understanding is the key to good implementation. A good developer understands the "why" part of their implementation. They can tell you why A was better than B.
Blindly just throwing stuff at the wall without any idea of which is the right choice is not how you end up with a performant system...
Except for SQL, I'm pretty sure that's exactly how every DBA writes their SQL and you won't convince me otherwise. I don't think anyone truly understands how to deterministically write genuinely performant SQL on the first try, as opposed to "well what if we just flip these statements around, huh, its running 4x faster now, I have no idea why though"
If you try and tell me you can, I will just call you a dark warlock and assume you are operating under some kind of demonic pact or something.
|
|
 |
By . on 2025-07-17 17:25:37
|
Watched the two episode premiere of Strange New Worlds S3 (out today). First ep was great, picked up where the finale of s2 left off. I'm glad I didn't have to wait 2 years for that. Second episode was fun, looks like its going to be another solid season.
|