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By Kaffy on 2025-09-09 08:02:42
just a poorly designed piece of content like I mentioned originally. they changed it from an existing solution and made it worse in every way.
By Rairin on 2025-09-09 07:55:09
Queue is a very practical way to do it, but it's not a very easy thing to implement. The existing queue systems are designed for instances that you zone into, they may not directly translate. When working with older systems like this, solutions have to work with what can be easily changed.
By scatch on 2025-09-09 07:39:14
Whats the best way to handle modifications for Steps?
By Vargasfinio on 2025-09-09 07:36:16
Bahamut.Zeroize said: »
I may be in the minority here, so correct me if anyone sees it differently, but I get the feeling that "modern" style MMOs are just not as popular anymore. The younger generation generally isn't as interested in MMOs, and the demographic that enjoys them is aging to a point where they appreciate the challenge that once was.

While this is partially true, young players grind Roblox / Fortnite hard or even harder than any FFXI player ever has and they don't even get any real progression out of it. My son used to play the "grow a garden" game in it and you just endlessly obtain items and grow them, sell them for in-game currency and repeat forever. There is nothing to actually unlock or any level or goal to reach, it is just a treadmill that exists and people play the hell out of it. Hell, Infinity Nikki was extremely popular until they completely up-ended the economy for no reason at all.

I think the grinding mentality is still there (also see any gatcha mobile game) but the reality is that there hasn't been an honest try at a new industry defining MMO in over 10 years. XI is left in its current state because it is a decent revenue stream for very little lift, WoW is...well, its still "there" I guess but it is a corpse at this point and completely unrecognizable.

People also grind the hell out of Counter-Strike for weekly drops too and that requires a 6~10 hour commitment each week depending on how good you are.

The industry just hasn't put up anything worth sinking that much time into in the RPG genre. Maybe they aren't even capable of doing such a thing anymore.
By . on 2025-09-09 07:28:02

This dog is more dsncing twerking than marking territory
By . on 2025-09-09 07:00:41
One would think you'd have this down by now:

Step 1: Mark Territorystep 2: Defend Territory
By Kaffy on 2025-09-09 06:58:41
enhanced has a nice ring to it ngl
By Dodik on 2025-09-09 06:43:34
Lili said: »
driving a wedge between the natty and the enhanced players

And the fake natties that only pretend they're natty while making YT videos.
By Shichishito on 2025-09-09 06:38:15
A proper party finder can only be implemented by SE, if it could be done by the community it would have been solved long ago imho.

I'm confident a community solution would handle party assembly well, probably even better than what ever SE could come up with but it can't solve warping to instance entrance and job/loadout change in the process from every place in the world, at least not without risking a ban.
By Lili on 2025-09-09 06:09:28
Dodik said: »
If only someone made some kind of over the top app that would make it easier to find people to play with.

Something that hooked up with XI and let you register interest in an event while doing something else. If enough people sign up, auto-make-a-party with the roles everyone needs to have.

I feel like this discussion is familiar and that we had it before in some other thread. There was a big consensus that it'd either be limited in use to a few people, defeating the point, or it'd get widespread further driving a wedge between the natty and the enhanced players (I've been watching a lot of youtube recently).
By . on 2025-09-09 05:55:25
Maybe Im exhagerating, but here I go:

At work,there is an app that reserve a bay for a day work. Any employee must book a bay and work there for the day.

Thwre are obviously people who doesnt give a ***about booking, and just sit in the bay physically available regardless if it was scheduled for someone else. But that person is also subjected to be politely asked to leave the bay for the "righteous" person who booked it beforehand.

But last week and today, the app is breaking and I cant book a bay. Im here in a bay but Idk it someone else book the bay.

Seems like minor thing, but it makes me feel vulnerable. And anxious someone angry and ask me to leave.

Only because the damn app is not working.

Seems like a minor thing and it is, but the question is, why I left my home to work at office just to experiment those destructive feelins like vulnerability and anxiety?

The damn app should be fixed asap, I definitively wasted a good amount of minutes just worrird here.
By Shichishito on 2025-09-09 05:54:05
Party finders are a standard in MMOs for well over one and a half decade. The invite system that FFXI has is so bad that the community abandoned it for good and replaced it with shouting of all things and I'm not getting into how bad shouting is.

Then there is the minute long delay for summoning trusts after party invite so you pass party leader to the other person but the other person has no clue, forgot or doesn't want party leader so you have to explain to him. Eventually he figures he doesn't have the right trusts for the content and passes lead back.
Afaik you can't summon trusts in einherjar but generally speaking this makes spontaneously teaming up to low man content a true chore.

Next there is job changing/inventory management (organizer is awesome but unfortunately not bullet prove) and slow travel times. Zoning easily adds another 30-60+ seconds each time.

In most other MMOs you're half way thru the run in the time it takes in FFXI to be ready for queueing and that's on a good day.


SE doesn't want you to multi play, it wants you to multi box or better put - multi pay.
By Byrthnoth on 2025-09-09 05:22:20
wow, hyperbole... Lakshmi has 400 characters logged in right now.

There must be at least 20 real humans playing
By Felgarr on 2025-09-09 05:18:25
Asura.Eiryl said: »
If they merged all 10 people on shiva with all 8 people on lak there still wouldn't be enough to fill the zone. Relax.

If/When SE incentivizes or forces people to move, I hope they make smart choices for collaboration. What if the only the thing SE changed about Einherjar was that every person in the party gives +1% Ichor? (6-man party, +5% Ichor. 18-man alliance = +17% Ichor)?

...or is that too much?
By SimonSes on 2025-09-09 04:57:56
Fenrir.Jinxs said: »
When calculating blu to sets I found that even though I had empty unchecked in sub and thib selected it really wanted me to know that I would save 3 seconds by not wearing it.

Looks like the default value is 25 for dual wield but for this job it would be great to have a way to change it 25, 30, 35, 40

I don't recall how much the popular dd set gives but it will really change the results

If you download the project, changing this value in code is very simple. You just need to run gui_wsdist.py in some app then (easier than making .exe)

Ofc choosing spells would be ideal, but that would require to expend UI, add lots of blu spells and make whole logic to check trait points and added stats, so it would be a much more work.
By ilugmat on 2025-09-09 04:33:40
waffle said: »
Small correction, but SE runs 3 mmorpgs. DQX 7.5 just came out at the end of August.

They run two on paper, FF14 and DQ10.

FF11 is part of FF14 operations, it hasn't been mentioned on any financial report since 2016 when ff11 accounts were merged with the ff14 account system. It would be impossible to not count FF11 on financial reports, if it was a standalone product. All player numbers from FF11 and revenue it makes are counted directly towards the success of FF14. FF11 props up FF14 in the minds of investors (if even in a smaller way) to appear to be more successful than it really is and this has been the case for a long while.

It's even entirely possible that FF14 barely even makes a profit alone, and could be a loss leader for the company (it's surely being treated that way lately). The development costs for that game are extremely high due to how many developers they have to hire to keep pumping out casual short term content at a high pace.

FF11 has 4 developers, ff14 has hundreds.
By Lili on 2025-09-09 03:21:37
ITT: NA players almost grasp why individualism makes the world a shittier place for everyone

Personally I think Einherjar is a perfect candidate for a system similar to Domain Invasion. Free for all that starts every hour, ish. Can keep old Einherjar for LORE and make a new area for ichor.
By . on 2025-09-09 02:59:37
Me, after seeing a couple of women in Jujutsu Kaisen with good… “assets”…
By spicychai on 2025-09-09 02:04:52
Apologies if I missed this, I scoured through the thread and github, but is there a way to test nuking damage?

I tried a few settings on the simulator to see if I can but I might've done all the wrong things.
By Dekar1 on 2025-09-08 21:51:23
I had no idea that the "Magic Evasion" stat went back to the 75 era. I don't really remember seeing it until SoA.
By DaneBlood on 2025-09-08 21:43:53
Kaffy said: »
ideally people would be like, hey wanna go in with me? but instead you get everyone spamming the trade and getting frustrated when someone beats them in. that little bit of extra work and interaction is usually decided to not be worth it even though it costs them more time in the long run.

people forgetting to multiplay in a multiplayer game and gets upset about it
By Kaffy on 2025-09-08 21:41:50
JP players still use /seacom for recruiting in combination with shouts. that's as good as its ever going to get
By . on 2025-09-08 21:40:32
A lot of reviews came out for the failed Lost Soul Aside today, I guess no one got review copies in advance. Anyway, they were pretty harsh, IGN gave it a 5 and I saw a 4 out there as well. It definitely qualifies as an immediate write-off.
By Jinxs on 2025-09-08 21:34:56
Throw at least one crystal in both, before taking whichever to max.
Quetzalcoatl.Coronos said: »
Asura.Eiryl said: »
You could have a R10 tiz and an R2 DP, but the swarts won't fill both at once. They only fill the one you trade them with.

Ahh, thank you that makes so much sense now.

Phoenix.Capuchin said: »
Kind of depends on your goal - are you trying to make one job its absolute best ASAP? Might want to focus on finishing off a single weapon to R15 first, even though the later stages are costly for the incremental gain (i.e., you need a whole stack of Swart to go from Rank 14 to 15). But if you're interested in using multiple weapons right away and not in a rush to max out a specific one, it's not unreasonable to spread out your Astral Detritus if you're on a budget.

Thank you, I think I understand the Swart now. I think I'm gonna Augment my Tizona to full while at the same time working on Death Penalty from the very beginning. I'm sure by the time I max Aug my Tiz then I'll be ready to Aug DP.
By Ragnarok.Zeig on 2025-09-08 21:05:31
Pantafernando said: »
I feel something in Jujutsu Kaisen derived from JoJo.

JoJo stands are the creative liberty Araki gave himself create “bizarre” setups.

Jujutsu Kaisen uses all those cursed techniques and shitz to also create “bizarre” setups.

By leveraging JoJos mentality to create a fight, they are far from animes like Dragon Ball or even Naruto, when fights were decided simply by sheer strength of the character. Jujutsu tries to make those fights look like something tactical/strategic instead of pure force.

It is interesting looking how those “styles” of confrontation are used in a manga. I personally prefer the good old punch in the face, when you beat your opponent simply because youre stronger.

Bizarre style fights requires a lot of investment to understand each moveset and characteristics. And you need to pay attention because the gimmicks are the trump card to pull a win out of nowhere. It is tiresome, and most of time, the “creativity” those mangakas use to make stands/cursed techniques are just pure ***.
Yeah, I totally agree with this. While still a bit silly from the outset, Jojo still had a somewhat grounded power system (hamon), then it completely disregarded it in favor of going full silly and bizarre (stand power, that could be anything the author wants it to be at any moment). It gets a pass because, in a sense, it's staying true to what it is (or what it was supposed to become), and it provides that silly, unique adventurous entertainment. By S3, it's just a bunch of puzzle horror encounters where anyone can have 300 IQ depending on how Araki wants the encounter to play out.

Now I can't accept that in JJK because it's meaningless there. JJk wants to tell a stroy with an established cast and a world with an established power system, but you quickly realize that the power system is poorly constructed & doesn't really matter, because character abilities are constructed on the fly, and are unnecessarily complicated with rules that you need a primer/manual to grasp them to understand (and enjoy) "the game" that is about to go down, which is made worse when one of the characters dies in the next fight anyways.

It's something Togashi went to extremes with in HxH and I very much dislike it. It's so unchecked in the Dark Contenant arc that 90% of the dialogue is explaining newly establisted, complex game rules, with the remaining 10% being characters playing 5D chess. Go make a game already instead of gamifying your manga to such ridiculous degrees.
By Banhammer on 2025-09-08 20:52:39
Yes. FoV Ru'Aun Gardens. Old heads know.
By Turambar on 2025-09-08 20:34:28
By Turambar on 2025-09-08 20:34:26
So was it FoV?
By Goltana101 on 2025-09-08 20:15:28
Genoxd said: »
This is why I don't want server merges. I don't want to deal with this crap
The irony is that the "larger" your server is, the less social people are in general. You have one person who basically plays FFXI by "himself" with his army of alts, never needing to interact with others unless it's a group activity where progress is important (Gaol, Sortie, Master Trials etc, but even that can be multiboxed to an extent). Most of these problems that Asura faced would be instantly solved if people simply joined up together for common goals like HTBF, Deeds/Peculiar Foes, Ambuscade, Einherjar, etc. Instead, you just get hundreds dozens of players doing tasks by themselves, which leads to congestion. You add mercs to the equation and it's no wonder everything is flooded all of the time.

As a QOL adjustment, I wish they would add a real Duty/Raid/Event-Finder system. Something like a dynamic list that players can sign up for various events, and event-leaders can check for any interested persons, and instantly invite them without any delay. I feel like Yelling/Shouting is kind of a bad system to fill groups, especially since Term Filter can unintentionally block out messages you would otherwise want to see.
By scatch on 2025-09-08 19:36:59
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