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Bismarck.Drakelth said: »
If you don't think limbus giving better ep than locus camps wouldn't end up wirh every botter at those camps in limbus.... Well would you be interested in buying a bridge?
Designing your content around botting services is really incredibly defeatist and dumb. Just monitor the content and ban them. Fukin ez.
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If you don't think limbus giving better ep than locus camps wouldn't end up wirh every botter at those camps in limbus.... Well would you be interested in buying a bridge?
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By Eiryl on 2025-09-03 17:52:23
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One more whole level of besieged. Is that not enough!?
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By Anza on 2025-09-03 17:01:01
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Quote: Snarl is irrelevant if there's dangerous AoE
Which ones specifically? Lately, there hasn't been much physical AOE moves that aren't either conal or something Beastmen specific in an Ambu rotation (Grand Slam for example). Maybe Whirl of Rage from Evil Weapons? Fluid Spread from Smiles? Something from Naraka? Everything recently has been magical damage. You're far more in danger of dying from a magical AOE move than a physical one. If there's something that is a dangerous physical AOE, just don't use it.
Nothing specific in mind, just a small general comment. But I could see it being relevant in Limbus NMs or something.
And yeah, use Berserk or don't, depending on situation. It's not even that huge of a difference here, and might not even be necessary depending on target and other buffs/debuffs (e.g., Slug def down + Dia + atk buffs may be sufficient to cap attack without Berserk). Just something I always consider for any job (this isn't specific to BST) when thinking about subjob - if /WAR with Berserk up is roughly equivalent DPS to some other sub, I'd lean toward the choice that doesn't come with a substantial defense penalty.
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Bismarck.Vespertaru said: »I made my own spreadsheet as well. Never knew this existed.
More convenient for me to use mine for mathing out stuff though.
Yeah, I took a relook and the issue with he ffxiah one is that the values are "not correct" as in looking at one item it says its 440 when the last almost 10 sales sold for 400.
Not sure how FFXI maths it out but probably better to fill the value in yourself
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What are they going to do for the November "bigger" update? Thought the Limbus NMs would come then but we're getting them in September. November is always a bigger update unless they're not doing that anymore
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No, it doesn't.
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The EP is reasonable, unless you expect it to be better than locus camps for some reason?
If you answer it should be the same or better than locus camps, I'll explain why it cant work that way: If its similar or better than locus camps, no one will go to locus camps, they'll just sit in limbus and double dip EP and units.
It SHOULD be better than locus camps. Nobody is at Locus camps farming EP, they're at Locus camps botting. Player activity should be rewarded higher than botting.
The game is full of things to do now and those activities should reward high amounts of EP. Nobody has time for this s**t any more.
The bots would just move. This keeps them from hogging limbus camps.
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Easier access to dyna doesn't mean you have to carry people through the hardest content in the game.
I get your point, and I agree, but the two are not equivalent.
The issue I have with this is its not making any of the gear requirements easier like nynja said. Its lowering the knowledge and thought requirements. Makes it so people don't need to learn about what theyre doing. New players should be playing with the wiki up whenever they do something new.
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I made my own spreadsheet as well. Never knew this existed.
More convenient for me to use mine for mathing out stuff though.
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By Anza on 2025-09-03 16:11:16
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If WAR can use Berserk, then BST definitely can since they have Snarl to remove any hate they may get.
Snarl is irrelevant if there's dangerous AoE, for instance. But yeah, that probably means WAR wouldn't be using it either, so your "If WAR can use Berserk..." statement remains true :)
if someone has to go /DNC to maximize party DPS, who should that be?
No one has to go /dnc because the party has a dnc main in it. Which I've repeated a half dozen times by now.
Yes, I get it. That's your one particular party setup and it had a DNC main. Cool, I loved seeing the information you provided about that. But that is a nice jumping off point for things that are more broadly applicable for using BST in parties other than YOUR one specific party.
I'm now proceeding to a logical extension of that discussion, which is that a lot of the time you might find yourself on BST and in a party WITHOUT a DNC main. In that rather common case, I was trying to think about who would be the best party member to handle Sambas. A lot of people do tend to have the COR handle it, which is why I was looking a lot at COR.
Quote: changing all the buffs to suit leaden doesn't maximise party dps which is entirely physical either.
Even in the scenarios I ran through the sim, with only melee buffs (HM/VM/Min5/Min4 + Chaos/Sam), Leaden Salute is STILL doing more damage than any physical WS from either job. That's often going to be the case just because it's a good WS. So I'm not saying "changing all the buffs". I am saying that maybe your party also has a GEO (or you're in an alliance with a GEO or two) and somebody drops a Malaise bubble - OK, that makes Leaden EVEN BETTER. Especially if you're there on BST and can use Slug, you might have everyone already capping attack (Corrosive Ooze + Chaos Roll + BRD attack buffs + Dia is a lot) so if there was a GEO there, I'd probably be looking at Malaise as more useful at that point.
Quote: The premise of "I need someone to /dnc for me might as well be bst" is flawed. Party dps is not optimised by forcing a job that benefits greatly from not dual wielding to dual wield just so they can do haste samba for you. Have a job that's already dual wielding do it, like a brd, dnc, or yes, a cor.
Who cares whether they're already dual wielding? Dual wielding or not, whoever is using Sambas is also doing less frequent WS just due to the TP cost (and JA delay) to maintain it. You probably don't really want the job that is firing off higher damage WS to be the one sacrificing THEIR TP to provide Sambas to the rest of the party - pick someone whose WS are weaker relative to the other party members.
If comparing the COR and BST in my above scenarios, the strongest DD potential in order is:
1. COR if magical WS is viable/not massively resisted (even without any magical buffs)
2. BST using purely physical WS
3. COR using purely physical WS
Quote: Taking that and making a whole bunch of assumptions on top to "simulate" party dps is just flawed.
Simulators/spreadsheets/etc are not perfect and never have been, but the Kastra sim is one of the best tools we currently have to estimate DPS performance. All I did was tell everyone the parameters I set for transparency's sake, not sure what you mean by "a whole bunch of assumptions".
Your actual real world data is useful too. But I didn't have time to go run multi-hour CP parties with multiple permutations of party setups.
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By macy85 on 2025-09-03 15:44:43
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The addon is great and i thank you for your effort.
I have a question: in ambuscade enemies' tp moves are wrong. Is it a known issue or is there anything i don't understand?
Thanks in advance
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Game is 26 years old. Imagine gatekeeping.
You should be begging people to come through not giving them ***. I love seeing new players that said I'm also not a babysitter. Its on them to be self motivated and to look for the information. If they're not going to put the work in, why should I? I don't invest any energy into people who aren't willing todo that themselves. A
A while back a former member of my sortie group wanted to bring his highly undergeared, underskilled and erratically available RL friend to our 8 boss runs when we needed a rep. He was cor and I had to walk him step by step rolling multiple runs. It was an argument when we had a full time slot and the member wanted his friend to join. I said hard no, to the dumbest argument I've ever heard in this game. His friend would get invested if we picked him up, to me I want to play with people who are invested in the game without being carried through the current content.
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By Kaffy on 2025-09-03 15:29:29
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I don't disagree, happy to have any and all new players along for the ride. Just surprised there are actually that many. With 14 being in the worst position it has ever been since ARR launched, maybe fans are trying 11 more than I thought.
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Bahamut.Creaucent said: »can only relax so many things before the game starts to lose its identity. I guess the increase in new accounts was enough to convince them to prioritize this kind of QoL aimed specifically at new players, but nerf too many things the OGs consider rites of passage and part of the game and you start to piss them off. probably not enough for anyone to quit over, but doesn't generate any goodwill either.
XI endgame is already gated enough from "OG players" let alone when the actual game gates it with the 45 day wait for gear from Ody. Or clearing SoA/RoV for Sortie/Omen. People are that used to having Ody gear they don't realise how OP it is compared to the next gear down.
Easing up on restrictions is ultimately a good thing for every player not just the fresh ones.
For background I started in 2005 which is actual OG and I don't care about SE reducing these restrictions.
I have been in support of a lot of changes like omeb cards and dyna shard decreases, i fully agree making the game more accessible is a good thing for us all. That said they shouldn't be dumbing the game down. Like this stuff is almost 20 years old, information is easily available. People dying to this should be failing until they learn the game better.
I seriously worry they'll give Xi the Xiv treatment in an attempt to appeal to the masses we'll loose the game we have. If I wanted something to hold my hand I would be playing another mmo
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By Dodik on 2025-09-03 15:17:09
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Dyna-D is not "hard content" these days. Everyone has to learn sometime, might as well be dyna-d. If they die a lot, well they learn from it hopefully.
Dyna was the proving ground of "how much can you die" back in the day. Some learn, some don't.
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Could argue following a wiki and getting the needed items to weaken said bosses is the most basic of basic things for FFXI. If players can't be bothered to do this, would you want to include them in harder content?
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Bismarck.Drakelth said: »Jesus if someone has issues clearing dreamlands dynamis they have absolutely 0 place in a dyna D run.
They gotta start somewhere. Getting access to it isn't the same as being ready for it.
Should take beaucidine out, the boss might chainspell death on you, maybe the 3 nations as i think they can also cast death. Just take out all the requirements really
The requirements are ridiculously high. Though you're being sarcastic, they should infact get rid of them.
Every stumbling block, every hurdle, every 30 year old mission. They're just nuisances. they're not going to get help for it, its just more chores they have to look up and grind instead of just being allowed to play.
They should be, Rov acts as a blocker to ideally keep completely undergeared people from endgame. I see no reason why this shouldn't continue to keep the people who cant research things out aswell. Quality control isn't a bad thing.
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By . on 2025-09-03 15:05:53
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I just finished reading “ If my wife became an elementary school student.” and the only thing I can say is…
Its raining.
It is sunny, but it is raining
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There should be only one set for all fetters, did you install the correct dats and if you're using xipivot did you restart the addon after installing the new dat files to rebuild the overlay?
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By Dodik on 2025-09-03 14:21:55
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I think a lot of the push back on nerfs comes from "I had to do missions for days before getting access to N" bitterness.
Like the tiny violin playing or the "in my day we had to walk through ten feet of taru bodies to clear dreamland dyna" types.
There's really no reason *to* require dreamland dyna clears for dyna D. That's not even OG dyna (yes I know it's lore related, literally no one gives af).
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By Kaffy on 2025-09-03 13:50:35
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the point was that they are focusing on things that typically only matter once in a characters life, with the hopes of attracting more really new players. just wonder if that comes from fujito or yoshida
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By Alkai on 2025-09-03 12:57:34
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Apparently this doesn't work for arebati fetters, does anyone know dat# for those?
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can only relax so many things before the game starts to lose its identity. I guess the increase in new accounts was enough to convince them to prioritize this kind of QoL aimed specifically at new players, but nerf too many things the OGs consider rites of passage and part of the game and you start to piss them off. probably not enough for anyone to quit over, but doesn't generate any goodwill either.
XI endgame is already gated enough from "OG players" let alone when the actual game gates it with the 45 day wait for gear from Ody. Or clearing SoA/RoV for Sortie/Omen. People are that used to having Ody gear they don't realise how OP it is compared to the next gear down.
Easing up on restrictions is ultimately a good thing for every player not just the fresh ones.
For background I started in 2005 which is actual OG and I don't care about SE reducing these restrictions.
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By Lili on 2025-09-03 12:41:32
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Literally nobody will be sad if, for example, they make the Time Extension Campaign permanent. Or if they make Fortune drops 50% or even 100%.
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By Eiryl on 2025-09-03 12:27:24
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The kind of shitheels that throw a hissy when you make things easier better by removing obstacles are long gone.
All you have left are lifers. All bark and no action. No one cares if thewre angwy.
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By Kaffy on 2025-09-03 12:13:30
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can only relax so many things before the game starts to lose its identity. I guess the increase in new accounts was enough to convince them to prioritize this kind of QoL aimed specifically at new players, but nerf too many things the OGs consider rites of passage and part of the game and you start to piss them off. probably not enough for anyone to quit over, but doesn't generate any goodwill either.
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Well DOH.
I had my own spreadshet and copy pasted in sell prices every month... this is much easie
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By Kaffy on 2025-09-03 11:55:22
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just need sea monk venom for qufim, otherwise the regen is still pretty strong. rest are nbd
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By . on 2025-09-03 11:43:22
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Yes
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