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By Elad on 2025-09-09 13:56:46
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Thanks! (it was right there on the wiki too, TIL I need glasses)
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By Dekar1 on 2025-09-09 13:27:06
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He should have hired a lawyer.
I don't even think most lawyers represent themselves for their own personal legal issues. I can't imagine how someone without real legal experience thought they'd stand a chance against a company like Nintendo.
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By Elad on 2025-09-09 13:26:41
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I was randomly looking at the old elemental staves and found a weird pattern where Light Staff appears to sell more (and at a higher price) and the HQ version Apollo's. It looked like this was the case on a few other servers, so it's not just a random anomaly from a low-pop market.
Does anyone know why that might be the case? Other elements don't seem to have that quirk.
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By Eiryl on 2025-09-09 13:24:15
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You don't fight nintendo. You bend over.
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He should have hired the best lawyer possible to go against Nintendo.
We know how aggressive is Nintendo to protect its IPs.
Even if it is something questionable like Palworld, but they have enough lawyers to either win or to exhaust any other not big enough
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By Dodik on 2025-09-09 13:03:38
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I'm taking a stab at it with Locus imps, some surprising results. Will post with more data.
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By NynJa on 2025-09-09 13:02:54
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I look forward to capping out my ichor in 1 day and never doing ein again
Too bad i still have to commit mental sepukku doing nyzul
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By Zenion on 2025-09-09 12:57:22
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If they merged all 10 people on shiva with all 8 people on lak there still wouldn't be enough to fill the zone. Relax.
If/When SE incentivizes or forces people to move, I hope they make smart choices for collaboration. What if the only the thing SE changed about Einherjar was that every person in the party gives +1% Ichor? (6-man party, +5% Ichor. 18-man alliance = +17% Ichor)?
...or is that too much? It's not enough, because botters would rather lose the 11-17% from inviting anyone not in their party than have to pay attention.
I don't know how they fix it. I doubt redoing the entry is feasible, and the way they handled Limbus makes an alternative also seem impractical. Something like a placeholder reservation that has to be open to the public might be an option. IE: one zone of each tier is reserved for the public with a 5 min entry time. NPC hands out the entry lamp, and mobs don't spawn until lamps have been distributed for 5 min. Once the run ends, the 5 min timer starts again. This sort of thing wouldn't require as substantial of systemic changes, though it does require at least new menus and some interactions with reservation system. Just delete it and add a new ilvl 145 version that has a minimum entry of 3 people and up to 18 people.
No entry requirements, no limit on entry, ichor for every kill, mobs respawn in 60s or less, DI style bosses pop randomly and give everyone on hatelist a key item when killed, move from floor to floor based on your key items and fight Odin with all 9.
Two updates after Einherjar II is released, release a special BCNM that allows you to fight Odin for the Elite Einherjar title because, oops, replacing the entire Einherjar system made that unobtainable.
(Honestly, if you put like a 60-hour reset 60 minute limit on it with 30 to 60 minutes of available time extensions, and had enough spawns for the players who showed up for it, that could be better than Coca-Cola Presents New Limbus. Ein was never much more than "fight the things" anyway. Hell, since the whole connected zone exists dummied out in the files, they could even make use of the space between rooms and make it feel like something brand new.)
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Is there a command/keybind that makes you target your focus target?
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Galka aren't people, also I smell like boiled cabbage
Geno no!
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Does Buuki rhyme with Dookie
I guess if you count Geno, Byrth, Myself that technically adds up to 2 "people"?
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I hope you not counting me. I changed servers over a decade ago and never changed my name here. But there's still 2 people on Lakshmi, Byrth holding it down!
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Also keep in mind "Resist!" effectiveness is halved against NMs.
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By kratur on 2025-09-09 12:12:16
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Amazing addon. Thanks for taking the time to make this, especially withe aggro list.
I had an issue with the aggro list and a request if possible.
The aggro list doesn't seem to be able to adjust the size at all. I tried changing it in the settings file and also tried looking through the interface but can't find anything. I use a 4k screen so it's just a little smaller than I'd like by default and would love to increase the size.
The other thing is it'd be great if it didn't show all the time and only showed when you had aggro. I couldn't find any ways to make it trigger only if something was on the aggro list or something like that.
Still usable as is and appreciate all the work that went into this.
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I count 3 Lakshmi people in this thread! (I am a bot)
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I'm pretty sure it isn't possible to hit 100% Resist
Iirc I tested this using Sang whatever and Resist Stun from Onca Suit.
Martel probably knows
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By Fenrir. Jinxs on 2025-09-09 11:50:33
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I finished ranking of kings recently per a recommendation and I enjoyed it more than I expected
Had a classic feel for something that came out fairly recently
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By Jinxs on 2025-09-09 11:33:12
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I always wondered if the staunch a resist ambu cape and a set of volte was worth it for an anti ailments set
Ultimately I just decided to go with full meva for this purpose rather than test
If I had to test, what would be a good method?
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By Ragnarok. Zeig on 2025-09-09 11:05:11
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"Detectives These Days Are Crazy!" is dumb fun.
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By K123 on 2025-09-09 11:04:25
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If they merged all 10 people on shiva with all 8 people on lak there still wouldn't be enough to fill the zone. Relax.
If/When SE incentivizes or forces people to move, I hope they make smart choices for collaboration. What if the only the thing SE changed about Einherjar was that every person in the party gives +1% Ichor? (6-man party, +5% Ichor. 18-man alliance = +17% Ichor)?
...or is that too much? It's not enough, because botters would rather lose the 11-17% from inviting anyone not in their party than have to pay attention.
I don't know how they fix it. I doubt redoing the entry is feasible, and the way they handled Limbus makes an alternative also seem impractical. Something like a placeholder reservation that has to be open to the public might be an option. IE: one zone of each tier is reserved for the public with a 5 min entry time. NPC hands out the entry lamp, and mobs don't spawn until lamps have been distributed for 5 min. Once the run ends, the 5 min timer starts again. This sort of thing wouldn't require as substantial of systemic changes, though it does require at least new menus and some interactions with reservation system. Just delete it and add a new ilvl 145 version that has a minimum entry of 3 people and up to 18 people.
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FF11 has 4 developers, ff14 has hundreds.
If I remember correctly from the last time they discussed it, ffxi has zero full time developers and they just give random ffxi tasks to employees between their other work tasks. From what I recall, the justification was about how antiquated the tools and systems are and how it didn't serve to further develop their programmers' careers to be stuck on such obsolete work.
SE should open source FFXI.
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By waffle on 2025-09-09 09:23:33
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FF11 has 4 developers, ff14 has hundreds.
If I remember correctly from the last time they discussed it, ffxi has zero full time developers and they just give random ffxi tasks to employees between their other work tasks. From what I recall, the justification was about how antiquated the tools and systems are and how it didn't serve to further develop their programmers' careers to be stuck on such obsolete work.
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985 create player.py is hard coded to 25
I'll need to check what my dd set has for dw via trait before testing this
Also
Can't I still use the exe?
I added gear to test in a similar way.
Ideally we don't need to be able to set the spells in the app just to be able to mod the values accordingly
I just did a quick test and it does not appear that it will work, the .exe is precompiled with the code, the gear and enemies files hold data structures which are meant to be read dynamically.
if you just install python from python.org (I think you'll want to check the box to add it to your windows path), if I remember correctly windows comes with tkinter, you might need to install a few other modules, but at the windows command (AkA DOS) prompt "python pip install numpy" (might have to do a few others). I think versions 3.6.x through 3.12.x will work, not sure about the newer ones.
Then you can just "python gui_wsdist.py" and it will work with the modifications.
If that's all too confusing, I can probably just add the option to my fork (although I haven't played with pyinstaller, so I'd need to get that working)
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ITT: NA players almost grasp why individualism makes the world a shittier place for everyone
This is why we can't have nice things.
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By Jinxs on 2025-09-09 08:45:54
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985 create player.py is hard coded to 25
I'll need to check what my dd set has for dw via trait before testing this
Also
Can't I still use the exe?
I added gear to test in a similar way.
Ideally we don't need to be able to set the spells in the app just to be able to mod the values accordingly
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By Lili on 2025-09-09 08:43:33
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This. Small tangent: My favorite zone design is Hazhalm for this reason. Each Einherjar room connects to each other in a spiraling/winding down pattern. There's a gate with bars that shows a windy stair case/spiral up or down to the next Einherjar room. The bottom 2 are the darkness-filled Odin chambers.
I hate that place so much for the exact same reason: there's enough material leftover in the DATs and in the game lore to know that Einherjar was actually going to be actual content, a dungeon of some sorts where you would have been able to walk on the connecting corridors (that are currently completely inaccessible).
As usual, budget cutting got there before we did.
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By . on 2025-09-09 08:12:16
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This dog is more dsncing twerking than marking territory YouTube Video Placeholder
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Queue is a very practical way to do it, but it's not a very easy thing to implement. The existing queue systems are designed for instances that you zone into, they may not directly translate. When working with older systems like this, solutions have to work with what can be easily changed.
This. Small tangent: My favorite zone design is Hazhalm for this reason. Each Einherjar room connects to each other in a spiraling/winding down pattern. There's a gate with bars that shows a windy stair case/spiral up or down to the next Einherjar room. The bottom 2 are the darkness-filled Odin chambers.
Personally, I'm tired of queues, but I'll live with it, if SE were to actually implement it. Perhaps queues could be replaced by a global team-up mechanism... but what if you could globally reserve a spot for einherjar or ambuscade? The server reserves your spot for 5 minutes but only once you have 6 people? ...I'm trying to merge the collaboration aspect with the queue aspect. ....bah ...I can already see how this would be abused :(
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By Kaffy on 2025-09-09 08:02:42
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just a poorly designed piece of content like I mentioned originally. they changed it from an existing solution and made it worse in every way.
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By Rairin on 2025-09-09 07:55:09
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Queue is a very practical way to do it, but it's not a very easy thing to implement. The existing queue systems are designed for instances that you zone into, they may not directly translate. When working with older systems like this, solutions have to work with what can be easily changed.
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