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Yeah cerb is great, best dog themed server. No need to come to fenrir just go to cerb, I promise it's more fun on cerb.
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By Lutia on 2025-07-22 13:04:31
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It is awful, but the trade off is you can buy food on the AH
This x1000
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By Eiryl on 2025-07-22 13:02:11
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You would do well to do exactly not that. You don't want to ruin your server by telling people they should go there.
All time shooting yourself in the *** moments when you look back a year from now.
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By Kylos on 2025-07-22 12:59:53
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I'm in 100% agreeance with Lili and Kylos. I love my "empty" server. No wait times and I don't have to deal with some of the lunacy that comes with overly populated server. The idea of having to wait over a minute to enter Ambu sounds awful.
I think part of the issue is that we only ever hear how much fun it is on a big server like Asura, but not enough is said about other servers.
For anyone who is thinking about trying out an "empty" server, Cerberus is alive and well. And I'd encourage players from other small servers to speak up if they believe there is fun to be had there.
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By Dekar1 on 2025-07-22 12:59:03
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I just make friends with cooks and they'll craft whatever I want. To each their own I guess.
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I think one big thing they could do to help lower congestion in critical areas, is provide better incentive for forming parties instead of soloing ***with trusts.
There's just not enough of an incentive atm for me to party up with 5 other people and exp. Its faster but my trusts won't just randomly dip out on me after an hour.
So you end up with dozens of people in the zone, each soloing with 5 trusts, which adds so much extra congestion.
I think ambuscade gallantry, for example, is a good approach to encouraging people to party up, it's just inherently better to do ambu as a 6/6 party. You clear it faster, can run V1VD easier, and you get more gallantry.
That sort of approach for content would be good imo.
For example, if HTMBs actually provided further incentivization for partying it 6/6, you'd have less people just soloing it and clogging up the queue for them. Looking at you Cloud of Darkness fight.
Each piece is small and not majorly impactful, but it all adds up together to signal the overall trend of how people even play FFXI nowadays. Everyone just mercs everything, and everything is monetized with gil.
People run things via PUGing it less and less because your Risk vs Reward factor is so heavily skewed. If you can only run <content> once every 20 hours, then you have so much risked on the line if you group of with 5 randos.
At least trusts are consistent, or mercing it is reliable.
SE has to work towards both lowering the Risk and raising the Reward for grouping up with a party for everything.
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By Kylos on 2025-07-22 12:47:32
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I don't think they're losing money with server transfers, they have legitimate play quality concerns. You can go back years and see people complaining about various instabilities on Asura. There've been recent waves of disconnections, and missing data from Vanabout indicates they are having problems outside instances now.
They decided that if the current trend continues much longer, the server might have serious problems. They have no ability to scale single thread performance higher and don't have money to rewrite the server code. It's not (directly) a financial decision, if current player uptick continues and the proportion of them going to Asura remains, it will end up nonfunctional. They had to act.
Agreed. It was unsustainable. Back in the day when there were few instanced content and the game was smaller, it was doable to have many thousands of players per server. But in 2025, FFXI is a giant bowl of spaghetti code mixing with thousands of players stirring it, and that's only going to get worse.
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By Rairin on 2025-07-22 12:44:25
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I don't think they're losing money with server transfers, they have legitimate play quality concerns. You can go back years and see people complaining about various instabilities on Asura. There've been recent waves of disconnections, and missing data from Vanabout indicates they are having problems outside instances now.
They decided that if the current trend continues much longer, the server might have serious problems. They have no ability to scale single thread performance higher and don't have money to rewrite the server code. It's not (directly) a financial decision, if current player uptick continues and the proportion of them going to Asura remains, it will end up nonfunctional. They had to act.
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The very reason SE has never changed this is because it was making money.
Nah the main reason is changing anything costs money.
You have to go through a whole process with that sorta stuff. You have to test its working, QA it, etc.
Turning it off still requires checking "is it working right", as well as handling stuff like "how do we handle the people who have a pending migration right when we do the roll out"
It doesnt sound like a lot, but you're looking at multiple workers involved and spending at least an entire day of time on confirming everything.
Between QAing, meetings, the changes, the rollout... it's a lot of time and effort that could've gone to some other task.
For basically every company the status quo is pretty often the easiest/cheapest option, you have to get pretty decent amount of returns before a company goes "okay its worth actually changing this"
Because usually spending time/effort changing X is gonna be compared against time/effort changing Y
So even if changing X is decent returns, if Y has even better returns, it'll get prioritized, and thats how X can sit on the back burner for years as a never ending supply of Ys come along that continue to be better to invest time/effort into.
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By Kylos on 2025-07-22 12:23:02
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Its very likely the migration process in of itself is kind of a pain in the *** to maintain.
I wouldnt doubt some non-trivial % of migrations results in calls to customer support, which costs SE money and effort.
They charge for the process sure but in the end, I expect what SE really wants is for people to stop server hopping at all and just stay in one place.
I always figured it was the opposite. The very reason SE has never changed this is because it was making money. Perhaps they aren't making enough money from it in 2025 to justify the service, which is why they are finally doing something about the overpopulation.
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By Keyser on 2025-07-22 12:21:45
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I can't speak from experience with using enemeybar2, but just looking at how it works my guess would be the monsters "current target" would probably change as it turns to different directions while being kited. It's pretty much just reporting what player is within a very small field of view in front of it (something like an 8 or 9 degree cone).
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By Eiryl on 2025-07-22 12:20:03
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A feedback system a good modern one is really needed
They have the best feedback system.
You keep giving them money. Your feedback is you love what they do.
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Its very likely the migration process in of itself is kind of a pain in the *** to maintain.
I wouldnt doubt some non-trivial % of migrations results in calls to customer support, which costs SE money and effort.
They charge for the process sure but in the end, I expect what SE really wants is for people to stop server hopping at all and just stay in one place.
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By Jinxs on 2025-07-22 11:51:49
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A feedback system a good modern one is really needed
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In line with the chatGPT misconception of me (calling me a troll), here is a video about old cartoon villains, how they are portraited as "bad guys" when in reality they are more human than the "protagonists", making them very relatable characters
YouTube Video Placeholder
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By Zenion on 2025-07-22 11:50:11
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Exactly. the whole "You must take 75k damage" of VDB - per individual!! What idiot made that up? Why not make it shared by the party, so at least you get it even if you are support job and it still encourages part play.
There's literally two weeks to complete that goal, it's clearly not designed to be finished in a single run, rather during multiple runs spaced out among the two weeks. Spitballing, it's maybe between 10 and 20 runs depending on what job you are on? Not unrealistic for anyone doing ambu for puntos.
But the thing is, it's... it's not really something you're going to just do while you're running Ambuscade. Generally speaking, the goal is to not take 75,000 damage.
So you have to go in and *** around and get hit way more than you ever would if you were trying to actually win, and if you're doing that with a group that wants clears, well, pretty soon you're doing it solo. So the only real solution is just go in, do runs where you bend over and let the mobs have their way with you until time runs out, and get the stupid objective out of the way as soon as possible.
If there were, like, three options for that slot, "take 75,000 damage" "deal 150,000 damage" and "restore 50,000 hp", and you picked one to try to hit for that slot's worth of points, it'd probably make all of this go away. But Vana'bout isn't about choice, it's about you will do the objectives or you will sit in a corner and think about what you've done. Can't even have monthly campaigns any more for people who are just done with it to occupy themselves with.
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All the players that go out of there way to not cap DT
Finally get to say it
Get good bro
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By NynJa on 2025-07-22 11:34:38
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You cant even sit afk, because your trusts will pull hate and either die or continue to accumulate enmity from curing each other.
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By Kaffy on 2025-07-22 11:34:19
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Definitely noticed this within the last few months, the amount of 6 boxing on Asura has exploded. It's also ways been there, but there's just so much of it now. The bar for entry to 6 box these days is quite low given it's usually the same set of addons/3rd party applications running it all.
I personally tri-box, albeit off a controller, with no automation... so I can't really speak much to it.
it's not just asura, it's literally every server. yes, things like silmaril have had a major impact in the way people approach the game today. not quite as accepted and common as gearswap, but getting there. easy to use and a hell of a lot better than trusts. it has negative implications for sure, but it definitely filled a void for people wanting to play without relying on others to get things done.
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By Lili on 2025-07-22 11:25:52
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Exactly. the whole "You must take 75k damage" of VDB - per individual!! What idiot made that up? Why not make it shared by the party, so at least you get it even if you are support job and it still encourages part play.
There's literally two weeks to complete that goal, it's clearly not designed to be finished in a single run, rather during multiple runs spaced out among the two weeks. Spitballing, it's maybe between 10 and 20 runs depending on what job you are on? Not unrealistic for anyone doing ambu for puntos.
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By Lili on 2025-07-22 11:23:17
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You don't, timers has no way to know what the duration on other people can be.
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By Lili on 2025-07-22 11:22:00
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If they merged cerb quetz and levi without announcing it, the players literally wouldn't even notice.
We would
other servers than Asura would have populations which make the game playable on them
The game is perfectly playable on Cerberus, you just need to build a good reputation and OH WOW INCREDIBLE PEOPLE SUDDENLY WANT TO PLAY WITH YOU
We are not lacking Bumba v25 clears nor prime weapons nor master trials.
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By Fenrir. Jinxs on 2025-07-22 11:09:37
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By . on 2025-07-22 11:07:38
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By . on 2025-07-22 11:07:18
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If a Sigma dog want to convey a message, they know fangs are more effective than sounds
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By . on 2025-07-22 11:06:35
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Quote: playful barks (sometimes literally)
Another error.
Sigma dogs dont bark
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By Garuda. Chanti on 2025-07-22 11:05:05
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I think meal services like hellofresh are perfect to get people cooking different food, and expand what you can do in the kitchen. it is like playing a tutorial, and then you are ready for the real adventure when the tutorial is done. Thanks for the perspective.
I never looked at meal services like that. I have always enjoyed cooking as has my roomie, between us we own at least 30 cookbooks.
1 clove means 4, 2 cloves means a bulb Thorny knows how to cook.
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If anything it's because every other *** has 6 accounts. The number of armies of bots running around and porting together has increased massively - not RMT but geared real players. SE designed this into the game now it suffers because of it.
Definitely noticed this within the last few months, the amount of 6 boxing on Asura has exploded. It's also ways been there, but there's just so much of it now. The bar for entry to 6 box these days is quite low given it's usually the same set of addons/3rd party applications running it all.
I personally tri-box, albeit off a controller, with no automation... so I can't really speak much to it.
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By . on 2025-07-22 10:42:54
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This is kinda sad because not even once I considered myself a troll, nor I think being a troll is something cool.
I consider a troll as slmeone who has malice and is aggressive and hostile in its words, aiming to engage in a psychological conflict.
I dont think my comments have amlice, and I definitivelly dont pick fight just because.
It a shame an algorithm cant comprehend me, but I guess that is also proof of my brilliance.
Nor humanity nor AI is ready for me.
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