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By K123 on 2025-07-22 14:59:04
Wonder if it's hard to fill because people got sick of doing mage runs, melee is so much more engaging (as far as Sortie can be). Worth the occasionally 7 boss runs if something goes to ***just to be less boring IMO.
By Keyser on 2025-07-22 14:55:46
Updated to Version 2.3

Now includes the distance and direction of the target when found.
Thanks to Genoxd for the code this update was based around!
By Jinxs on 2025-07-22 14:50:52
Meeble said: »
Fenrir.Jinxs said: »
With the way sortie is coded it's probably impossible to make it alliance content.

Por que?

You couldn't have different parties killing different bosses at the same time, no, but the worst case scenario there is a few players might occasionally get locked out of boss rooms/rewards if their group is disorganized. There aren't really any technical obstacles stopping them from letting more than 6 players enter.

Sortie getting the Limbus rework treatment into an open zone with weekly reward caps rather than daily instance lockouts would be amazing, but that's probably a pipe dream.

Now I am no expert but if you recall all the strange news about dcs in this area people turning invisible etc

The gossip previously especially about the super warp addon
Not only would you have issues with people getting locked out
But it's apparently the same room for all bosses
By Kaffy on 2025-07-22 14:42:30
it's part of our expectations from all those years ago, when you had to have help for literally everything. now, you don't. but the only way to distinguish yourself as better is what tier ody you can clear or how many gall per sortie run you can get. and there is still very little incentive to go out of your way to help people, that hasn't changed at all.
By Takayuke123 on 2025-07-22 14:41:18
Sending you a PM.
By Ynti on 2025-07-22 14:39:28
Salut,
oui la ls est toujours actif. Tu peux /t Ynti OU Alextrazia pour une pearl ou rejoindre l discord
https://discord.gg/9uHkYy6q
By Meeble on 2025-07-22 14:38:13
Fenrir.Jinxs said: »
With the way sortie is coded it's probably impossible to make it alliance content.

Por que?

You couldn't have different parties killing different bosses at the same time, no, but the worst case scenario there is a few players might occasionally get locked out of boss rooms/rewards if their group is disorganized. There aren't really any technical obstacles stopping them from letting more than 6 players enter.

Sortie getting the Limbus rework treatment into an open zone with weekly reward caps rather than daily instance lockouts would be amazing, but that's probably a pipe dream.
By Lili on 2025-07-22 14:24:00
Fenrir.Jinxs said: »
I sincerely believe we got there from those players being left out

Which is in itself part of the issue, whether we like it or not.

It's like we want to gentrify the game - less people who are wealthier* and more similar among themselves. But this is inherently exclusionary and ultimately makes the game intrinsecally less accessible. So they take measures to un-gentrify it, which are of course unpopular among the "elite"* that was taking root.

Story of the world, really.

*for lack of a better term
By Meeble on 2025-07-22 14:05:25
DaneBlood said: »
Large address aware flag. not at first but tried that later ( it is currently). Besides my privat memory allocation was below 700MB per process so probably not memory related.

Are you allocating 4GB of vram per instance in dgvoodoo, as well?

If it seems to happen with the same zone(s) repeatedly, it might also be an issue with the file on disk rather than memory.
By K123 on 2025-07-22 13:59:13
I wouldn't be surprised that if, as a percentage, the number of accounts on servers like Cerberus and Leviathan that are 100% afk is much higher than Asura too. "400" on Cerberus can be 100 people online max. 3500 on Asura will be 500+ people actually there. Plus idiots like Draylo that stand in the same spot for months online and call themselves FFXI players and vehemently defend FFXI when their "playing" is afking.
By Jinxs on 2025-07-22 13:58:29
I sincerely believe we got there from those players being left out
By Kaffy on 2025-07-22 13:51:38
we all saw the survey results.

JP playerbase especially, but also NA, highly prefer solo play now. we all have great memories of big alliance LS events, but unfortunately those days are not coming back.
By Sonore on 2025-07-22 13:39:20
toujours actif ?
By K123 on 2025-07-22 13:35:26
Lili said: »
Asura.Eiryl said: »
If they merged cerb quetz and levi without announcing it, the players literally wouldn't even notice.

We would
He means you wouldn't notice it in a negative way, which you wouldn't.

Lili said: »
We are not lacking Bumba v25 clears nor prime weapons nor master trials.
There are probably more people that have gotten V25 clears with random people pugging on Asura than elite groups on Cerberus
By Asura.Eiryl on 2025-07-22 13:30:19
Oh bad days, RIP Ozzy Osbourne
By Eiryl on 2025-07-22 13:12:09
Well they already said they're literally doing the opposite of that. Doubling down on solo play and improving trusts.

So that's how that goes.
By . on 2025-07-22 13:06:26
Fantastic Four reviews are coming out, everyone likes Vanessa Kirby.
By soralin on 2025-07-22 13:05:25
I played on an empty server for a long time before moving to asura.

What did me in was just how awful supply/demand was. So much stuff you normally would just buy off the AH just... didn't exist, so you got *** blocked all the time on progression.

Meanwhile on asura most random stuff you need is very decent in supply, so you can acquire it.

In return, yes, asura's queue times can really suck for specific pain points.

However this can be pretty decently alleviated by just not trying to do queue'd content during high congestion times. I avoid ambuscade during peak hours, same for odyssey.

However, I acknowledge I have the privilege of getting to play the game at such hours, not everyone can just do something like that, and for those folks I can understand queue times being a huge problem for them. If you only get 1-2 hours to play a day and you spend a third of that waiting for queues, that sucks ***.
By Rairin on 2025-07-22 13:05:03
People end up on Asura because they lack the mental bandwidth, social skills, or free time to form a dedicated static or group. I'm not blaming those people for that, as we get older plenty of people reasonably want to just log on and play rather than maintaining a whole new set of close friends and a schedule to do events.

If you have a small group with a variety of craft skills and reliable performance in instanced events, you can have a great time on a small server. Someone else transferring there isn't going to fit cleanly into that group. For better or worse, 6 man content has drastically compounded small server problems. Most players aren't actually going to have a great time trying out an "empty" server unless they've already coordinated a group that has space for them before moving.

That could be the answer, though. More active recruitment from partial groups on small servers, draw players that correspond to what you're missing into transferring. I never see LFM posts from anywhere besides Asura/Bahamut here; the lockdown could change that.
By Tesahade on 2025-07-22 13:04:32
Yeah cerb is great, best dog themed server. No need to come to fenrir just go to cerb, I promise it's more fun on cerb.
By Lutia on 2025-07-22 13:04:31
Asura.Eiryl said: »
It is awful, but the trade off is you can buy food on the AH

This x1000
By Eiryl on 2025-07-22 13:02:11
You would do well to do exactly not that. You don't want to ruin your server by telling people they should go there.

All time shooting yourself in the *** moments when you look back a year from now.
By Kylos on 2025-07-22 12:59:53
Cerberus.Dekar said: »
I'm in 100% agreeance with Lili and Kylos. I love my "empty" server. No wait times and I don't have to deal with some of the lunacy that comes with overly populated server. The idea of having to wait over a minute to enter Ambu sounds awful.

I think part of the issue is that we only ever hear how much fun it is on a big server like Asura, but not enough is said about other servers.

For anyone who is thinking about trying out an "empty" server, Cerberus is alive and well. And I'd encourage players from other small servers to speak up if they believe there is fun to be had there.
By Dekar1 on 2025-07-22 12:59:03
I just make friends with cooks and they'll craft whatever I want. To each their own I guess.
By soralin on 2025-07-22 12:54:37
I think one big thing they could do to help lower congestion in critical areas, is provide better incentive for forming parties instead of soloing ***with trusts.

There's just not enough of an incentive atm for me to party up with 5 other people and exp. Its faster but my trusts won't just randomly dip out on me after an hour.

So you end up with dozens of people in the zone, each soloing with 5 trusts, which adds so much extra congestion.

I think ambuscade gallantry, for example, is a good approach to encouraging people to party up, it's just inherently better to do ambu as a 6/6 party. You clear it faster, can run V1VD easier, and you get more gallantry.

That sort of approach for content would be good imo.

For example, if HTMBs actually provided further incentivization for partying it 6/6, you'd have less people just soloing it and clogging up the queue for them. Looking at you Cloud of Darkness fight.

Each piece is small and not majorly impactful, but it all adds up together to signal the overall trend of how people even play FFXI nowadays. Everyone just mercs everything, and everything is monetized with gil.

People run things via PUGing it less and less because your Risk vs Reward factor is so heavily skewed. If you can only run <content> once every 20 hours, then you have so much risked on the line if you group of with 5 randos.

At least trusts are consistent, or mercing it is reliable.

SE has to work towards both lowering the Risk and raising the Reward for grouping up with a party for everything.
By Kylos on 2025-07-22 12:47:32
Shiva.Thorny said: »
I don't think they're losing money with server transfers, they have legitimate play quality concerns. You can go back years and see people complaining about various instabilities on Asura. There've been recent waves of disconnections, and missing data from Vanabout indicates they are having problems outside instances now.

They decided that if the current trend continues much longer, the server might have serious problems. They have no ability to scale single thread performance higher and don't have money to rewrite the server code. It's not (directly) a financial decision, if current player uptick continues and the proportion of them going to Asura remains, it will end up nonfunctional. They had to act.

Agreed. It was unsustainable. Back in the day when there were few instanced content and the game was smaller, it was doable to have many thousands of players per server. But in 2025, FFXI is a giant bowl of spaghetti code mixing with thousands of players stirring it, and that's only going to get worse.
By Rairin on 2025-07-22 12:44:25
I don't think they're losing money with server transfers, they have legitimate play quality concerns. You can go back years and see people complaining about various instabilities on Asura. There've been recent waves of disconnections, and missing data from Vanabout indicates they are having problems outside instances now.

They decided that if the current trend continues much longer, the server might have serious problems. They have no ability to scale single thread performance higher and don't have money to rewrite the server code. It's not (directly) a financial decision, if current player uptick continues and the proportion of them going to Asura remains, it will end up nonfunctional. They had to act.
By soralin on 2025-07-22 12:35:51
Cerberus.Kylos said: »
The very reason SE has never changed this is because it was making money.

Nah the main reason is changing anything costs money.

You have to go through a whole process with that sorta stuff. You have to test its working, QA it, etc.

Turning it off still requires checking "is it working right", as well as handling stuff like "how do we handle the people who have a pending migration right when we do the roll out"

It doesnt sound like a lot, but you're looking at multiple workers involved and spending at least an entire day of time on confirming everything.

Between QAing, meetings, the changes, the rollout... it's a lot of time and effort that could've gone to some other task.

For basically every company the status quo is pretty often the easiest/cheapest option, you have to get pretty decent amount of returns before a company goes "okay its worth actually changing this"

Because usually spending time/effort changing X is gonna be compared against time/effort changing Y

So even if changing X is decent returns, if Y has even better returns, it'll get prioritized, and thats how X can sit on the back burner for years as a never ending supply of Ys come along that continue to be better to invest time/effort into.
By Kylos on 2025-07-22 12:23:02
soralin said: »
Its very likely the migration process in of itself is kind of a pain in the *** to maintain.

I wouldnt doubt some non-trivial % of migrations results in calls to customer support, which costs SE money and effort.

They charge for the process sure but in the end, I expect what SE really wants is for people to stop server hopping at all and just stay in one place.

I always figured it was the opposite. The very reason SE has never changed this is because it was making money. Perhaps they aren't making enough money from it in 2025 to justify the service, which is why they are finally doing something about the overpopulation.
By Keyser on 2025-07-22 12:21:45
I can't speak from experience with using enemeybar2, but just looking at how it works my guess would be the monsters "current target" would probably change as it turns to different directions while being kited. It's pretty much just reporting what player is within a very small field of view in front of it (something like an 8 or 9 degree cone).
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