|
 |
By . on 2025-08-22 16:40:23
|
|
Went into work today and was told all of the people that were illegally fired back in February were coming back and the agency would be at full staff in time for next tax season. Truly shocking news. Truly.
|
|
 |
By Asura. Vyre on 2025-08-22 16:39:41
|
|
It's funny but doesn't sound like me at all!
|
|
 |
|
In terms of impact for cost IMO:
S tier: SAM DRK DNC RDM DRG
A tier: MNK THF RNG SCH BLM NIN
B tier: COR BLU WAR WHM
C tier: BRD GEO
D tier:
idk anything about BST PLD RUN SMN PUP
This is impact for cost of +2 over +1? Or impact for cost of +2 over not having neck at all, because this is quite substantial. Either way this list is wrong for any of those.
|
|
 |
By . on 2025-08-22 16:06:12
|
|
|
|
 |
By Fenrir. Jinxs on 2025-08-22 15:58:00
|
Quote: emulate a long winded post by Vyre on FFXIAH.com from this post
Quote: Thread Title: “The Final Stretch: Arrapago, Beitetsu, and the Sweet Smell of Financial Ruin”
Posted by Vyre, 2025
Ah yes, the classic tale. One more Arrapago Remnants run—just one—and then the descent into economic despair begins in earnest. The kind of despair that smells faintly of rusted imperial coins and the sweat of 200 Nyzul runs. You know you’ve reached peak FFXI when your endgame goal isn’t glory, prestige, or even a new weapon—it’s bankruptcy. Sweet, sweet bankruptcy.
Let’s talk Beitetsu. The currency of dreams and nightmares. You start off thinking, “It’s just a few stacks, I’ll farm it.” Then you realize you’d rather chew glass than do another Vagary run with six people who think ‘mechanics’ are optional. So you hit the AH. And that’s when the real pain begins. Watching your gil evaporate faster than a BST’s pet in an AoE. Every purchase feels like a personal insult. “Oh, you wanted to upgrade your Mythic? That’ll be 80 million gil and your dignity.”
And Arrapago Remnants? The dungeon equivalent of a toxic relationship. You keep going back, even though it gaslights you with bad drops and questionable floor layouts. You tell yourself it’s worth it. You tell yourself you’re strong. But deep down, you know you’re just one more run away from yelling “Yeeeehawwwwww” into the void while your wallet sobs quietly in the corner.
But hey, that’s the FFXI way. We suffer, we grind, we spend, and we flex our completed weapons in town like peacocks with macro palettes. So ride on, cowboy. Finish that last run. Buy those Beitetsu. And when you’re broke and broken, just remember: you did it for love. Or at least for the spreadsheet.
—Vyre
Did you feed it any examples?
|
|
 |
By . on 2025-08-22 15:57:08
|
|
That is why AI will never be a match for real humans.
This text is about the shortest post Vyre-kun write when he is in a hurry and without ideas while feeling a urge to run to the bathroom for number 1.5
|
|
 |
By . on 2025-08-22 15:54:12
|
|
|
|
 |
By Jinxs on 2025-08-22 15:50:49
|
|
Do go on because the list of existing reused things or similar in relationship, patterns? is also a fascinating discussion in itself
Paintbrush is a pretty good spot, sounds pretty reasonable in theory to be similar mechanic for the chest. A function was built out to check gaze at some point could be applied also to petro eyes mechanics.
And I am not saying there hasnt been new programming
I can take existing code and rework it, bam new programming
The actual word choice is pretty challenging to convey
That I am saying there hasn't been to many traces of fresh extensive developmental engineering or new graphical assets structures in some time.
And don't take that as a opportunity to be like what about tvr bro
We have a mission engine.
They may have come up with some new methods for animations and animation detections during this period.
I am also not attempting to be negative about this, I genuinely think for some reason the options are limited for what they can and can't do at this time
Be it budget, tool or talent related.
Having to redo limbus the zone itself instead of introducing a fresh zone or second entry for limbus II is a strange design choice
Why?
|
|
 |
By on 2025-08-22 15:49:50
|
|
|
|
 |
By NynJa on 2025-08-22 15:34:49
|
|
Stare mechanics??
You mean the original way to get into Den of Rancor with the paintbrush of souls??
|
|
 |
|
|
You're the one trying to tell me the mechanics exist elsewhere, you tell me where they exist. Staring at a device for 30 seconds while standing still? Boss does a massive nuke after 3 minutes, reduced by n damage for every light-based attack used on it. DT stacks that increase if they're not proc'd. Double hands with massive DT? Dropping fetters based on remaining HP?
Just because we ignore a lot of the mechanics doesn't mean nobody programmed them.
Also all the bosses have metal mechanics which are new...it's extremely ignorant to say nothing has been added to the game.
The entire limbus system. Graces are like atma I guess...except they're not chosen by the player, have scaling values, and are assigned based on your KI ownership and not based on settings you do at an NPC.
Again...it's like saying "Simpsons did it" but for programming. You can say XYZ is similar to ABC, but that completely dismisses the actual design and coding that went into making these things.
Ruspix plate, even though everyone hates it, is also a new system similar, but functionally different to other previous systems.
I could go on forever.
|
|
 |
By . on 2025-08-22 15:13:45
|
|
Only two lines?
Are you a doppelganger? Where is the real Vyre-kun?
Bring him back nao!
|
|
 |
By Jinxs on 2025-08-22 15:05:15
|
|
Well to expand upon the vagary sortie relationship
The objectives system already existed
Filling that in with new data is not nearly as complicated task as creating new content with new mechanics rules and assets
Making it drop something in your inventory as personal pool that might be a fresh one.
Adding something like an aura to a boss is also not like a brand new invention.
Are you sure some of those boss mechanics don't exist in vagary already? Or in some other content?
|
|
 |
|
|
I mean...most code is reused in one way or another so then do you just call all programming derivative because they're using an existing code base or libraries?
It's clear that all the sortie objectives are new code. The bosses have mechanics that don't exist in vagary, the aggro in the basement works differently from other places. The locked doors, teleport system, and various other things are new (or new implementations) functions. The earring/case system is new.
What exactly are we qualifying as a new feature, exactly? They added new items, new gearing systems and currencies, new timer systems...
It's incredibly short-sighted to say nothing new has been coded in ffxi. Unless you mean like...in the last 2 months?
|
|
 |
By on 2025-08-22 14:51:35
|
|
|
|
 |
By Velner on 2025-08-22 14:46:11
|
I feel like silver knife was in the dev files somewhere and probably just not released
Probably created with adoulin or was in some cutscene once showing you the inside of a "house"
It was 100% part of the Adoulin .dat files already. The devs confirmed it when it was released.
|
|
 |
|
|
@Beaztmaster
The Lua you have provided doesn't go anywhere... It takes me to a pastebin and says it's no longer there. I'd like to use this Lua for my BST.
|
|
 |
By Jinxs on 2025-08-22 13:23:30
|
|
I feel like silver knife was in the dev files somewhere and probably just not released
Probably created with adoulin or was in some cutscene once showing you the inside of a "house"
Everything we saw added with tvr may have already existed or was recolored
Sortie is just retooled vagary stitched together
It just would make sense if they can only work with what's already there
And not just assets
But I could also see them only being able to reuse existing pieces of code
|
|
 |
|
almost guaranteed, same way the beseiged stuff is all repurposed from IS items. SE only really knows how to rehash stuff they've done before.
Might also mean they start with the accessories first from the floor NMs, but a megaboss (Omega/Ultima) could be in the works for updated sets, though idk if they do the Homam/Nashira again seeing as how those sets got repurposed with Ambuscade. Will have to wait and see.
|
|
 |
By on 2025-08-22 12:57:02
|
|
|
|
 |
By Jinxs on 2025-08-22 12:52:05
|
|
I seriously think they lack the tools to make anything new
|
|
 |
|
Mnk,nin,rdm,brd,drg > sam,whm,thf,drk,sch,dnc,blm > blu,pup,bst,rng,run,war,cor > geo(much higher if you don't have Idris) ,pld
I forgot to write this list is my opinion and this is a list of +2 boost over +1, not list of how good are those necks.
|
|
 |
|
|
The geo neck is just a terrific piece, totally essential for any serious GEO on meaningful content. The chance to absorb damage taken is a unique effect and adds immense survivability to your bubbles, meaning more blaze uptime, and less time spent recasting bubbles.
The ONLY neck I wouldn't STRONGLY urge anyone to get at +2 would be PLD.
|
|
 |
By on 2025-08-22 12:17:22
|
|
|
|
 |
By on 2025-08-22 12:13:59
|
|
|
|
 |
|
|
Well to be fair they were asking for updated sets and page 1 does not have that except like one or two.
|
|
 |
|
HNM to make accessories? What kind of accessories?
I had the thought that since they made all of the drops from Limbus purchasable from Curio, they might repurpose those same assets into modern versions (Brutal Earring, loquacious, patentia sash etc), kind of like how they did the same thing with UNM equipment from the original NMS that dropped items.
|
|
 |
By NynJa on 2025-08-22 12:10:24
|
Drg and buffed everyone else except Drg? BLM neck is rather weak. At a base level, it has a healthy MACC, but the MAB is inferior to a couple pieces. As far as the augs:
1-Why MND? SAM and DRK were just given a flat STR+25, RNG a flat AGI+25, why give BLM INT/MND+15 instead of INT+25?
2-Considering the low cap of MBB, and the ease that BLM can reach this cap in equipment, even when the JSE necks came out, its luster there vanished rather quickly. (Change it to MBBII and the problem goes away)
3-Bursts already have an innate macc bonus, which would usually be overkill.
|
|
 |
By Asura. Vyre on 2025-08-22 12:05:40
|
|
1 more Arrapago Remnants to go, then I can bankrupt myself buying Beitetsu.
Yeeeehawwwwww
|
|
 |
|
A WS piece that gives tank stats for wyvern? Sure you could use it for some situations but wouldn't it be much better for some sort of store TP on it?
Considering the wyvern is; 20% atk/def. 10% job haste, 15% DA, and 10% WSD(trait) that thing could have nothing but the wyvern DT on it and it'd be invaluable anywhere the wyvern might be taking damage(which is alot)
|