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By Dildonunchucks on 2025-08-25 08:51:24
Hey Sterk
When you cleared hard mode
Was the setup BRD/COR/GEO/MNK/RDM/WHM?
By Tarage on 2025-08-25 08:47:50
I see you list things like MEVA on Duban at rank 2 but I don't understand where that comes from. The rank 2 shield only has defense and shield skill on it. Are the other stats hidden?
By Brimstone on 2025-08-25 08:24:52
SimonSes said: »
Fenrir.Brimstonefox said: »
Simon gets the point.

If we just assume 40m for +2 and 4m for +1 it’s roughly 880m for a full set of +2 vs 88m for a full set of +1s, many of the +1s are bis for 1 or more stats (except for the +2) or offer some unique bonus/stat. I personally make about 40m a month without focusing on Gil, spending almost 2 years to upgrade 22 jobs for 1 slot is not appealing.

Obviously if you don’t play a job a ton, dumping the Gil is probably not worth it. Even though some like rdm give solid boosts to multiple stats. Although that varies per person.

Tier lists are ok but it’s an indirect answer to the question, I guess if you play all jobs equally which 3-7 would you +2 ? Of course reasons help

RDM. Enfeebling effect +3 and duration +5% are really good stats, which maximize strong enfeebling effect casted with Saboteur to last as long as possible. Enhancing duration is nice QoL and MND, int and macc are nice bonuses.

MNK. Kick attack rate +5% and kick damage +5 are very good for TP, especially with 2% more pdl. Kick damage and 2% more pdl are great for Tornado and Dragon kick, which are bread and butter for most fights with Godhands and Footwork up.

DRG. -5% DT for the wyvern is really nice, then additional attack, pdl and STR are grest for WSs. But if you don't play DRG in tougher content, then it might not be that important.

BRD. 1%QA and 1stp might look small, but it's quite a lot. Additional pdl on already best dagger WS neck is more important than for some other jobs having access to much more pdl options.

NIN. 5 daken, 2 stp is really good for tp and if you have prime katana its a must have, because of how perfect it is for Zesho Meppo. If you don't I would still +2 it.

Thank you for that (i already have DRG and NIN) I'll probably do MNK and RDM eventually (I don't play either much though), I don't play BRD much either and when i do I'm not DDing, so that's probably a pass for me...
By Taint on 2025-08-25 08:23:46
Stage2 also has the Slowly devours your soul: -1hp and -1mp per tic. Its really good for most PLD content since you can't be slept and with majesty can wake the rest of the party as needed.

Aegis handles most of PLDs endgame and Stage2 Duban handles the rest.

I do use Srivatsa for kiting in Sortie and casting majesty protect.
By Taint on 2025-08-25 08:23:46
By Byrthnoth on 2025-08-25 07:55:41
Server: Lakshmi
Floor: NE floor 3
Approximate Location: Somewhere towards the middle
By SimonSes on 2025-08-25 07:17:41
He is talking about WS damage not dps.
By maletaru on 2025-08-25 07:05:47
Point your attention to the shield size part of this page. Block rate and % of damage blocked is huge.
By Tarage on 2025-08-25 07:04:03
Dipping my tie into PLDing: I made an Aegis and Burtgang, those both make sense to me. Why is Duban good at the second stage? All it has on it is shield skill. Is that really enough?
By meylee on 2025-08-25 06:41:18
Bahamut.Navius said: »
From sims* and parses (exact numbers are dependent on buffs, attack cap, enemy stats, and TP thresholds), Expiacion falls behind Savage Blade by ~7%, and Imperator falls behind Savage Blade by ~15%. Expiacion makes up for that damage difference with Tizona's AM3 for content where that makes sense to keep up, and Imperator makes up for the damage difference if you can consistently and reliably 3-step skillchain.

Does the sim take into account AM3 with Expiacion? if so im fairly shocked the difference between it and Savage is so large. Savage def hits a bit harder but AM3 is basically WS spam. I thought it would easily close/surpass the gap
By Llewelyn on 2025-08-25 06:21:00
SimonSes said: »
not sure if that was HQ Aminon or normal
Normal. We already had our Mesos when we started doing double MNK so we have no reason to try Hard mode until we get stage 4 on our next prime, but we only play every other month, so it'll be a while until we try out Hard mode.
By Dodik on 2025-08-25 06:03:19
Honestly, that group doing double mnk on Aminon is a bit like Papesse doing anything on Smn.

Fun to watch, but actually doing it is beyond most monks or smns.
By Creaucent on 2025-08-25 05:50:40
Azimuth does have more macc if you are just counting the 5/5 sets but it depends on if you have Regal Cuffs or Geomancy+4.

5/5 Azimuth+3 = 338 macc, 192 MND, 214 INT

5/5 Geomancy+3 = 300 macc, 181 MND, 175 INT

5/5 Geomancy+4 = 350 macc, 206 MND, 175 INT

The set you should be wearing for pure macc is the following

4/5 Geomancy+3, regal earring and Azimuth hands+3 = 342 macc, 195 MND, 192 INT.

Obviously the +4 just makes each piece better.

4/5 Geomancy+4, regal earring and Azimuth hands+3 = 382 macc, 215 MND, 192 INT.

If you have Regal Cuffs you will want to use those instead for the extra duration. This does lower macc by 45 if you are using Azimuth+3 and a slight drop in MND.

4/5 Azimuth+3 and Regal Cuffs = 293 macc

4/5 Geomancy+3, Regal Cuffs and Regal Earring = 297 macc

4/5 Geomancy+4, Regal Cuffs and Regal Earring = 337 macc
By Bahamut.Negan on 2025-08-25 04:19:58
Afania said: »
I am not sure what literature topic that you are referring to
By Akumasama on 2025-08-25 03:23:57
Were you checking the +3 or +4 of the Geomancy set?
By Vyrerus on 2025-08-25 01:03:52
Ragnarok.Martel said: »
Asura.Vyre said: »
It's just a curiosity of mine, because I've still heard of LSes whipping out GEO/Indi Haste for stuff like Bastok Dyna D Wave 2 slow aura boss, and things like it.
A slow aura, etc is going to overwrite and prevent you from using the regular haste slot. Which often means that you aren't just eating slow, but you're no longer capping magic haste.

What using other haste sources is doing here is letting you recap magic haste even without the normal haste buff slot. You're still eating the slow penalty, but at least you're not slowed and at uncapped magic haste.
So there is some merit to it, with regards to attack speed?
By DBrown67 on 2025-08-25 00:51:32
What do people use for enfeebling sets? I see the guides point to Geomancy set, but I can't see what the value of "Set: Enhances magic accuracy". Azimuth seems to beat it out on MND, INT and Macc in most cases.
By Lingerie on 2025-08-25 00:51:30
Thank you for your help
By MartelRagnarok on 2025-08-25 00:45:37
Asura.Vyre said: »
It's just a curiosity of mine, because I've still heard of LSes whipping out GEO/Indi Haste for stuff like Bastok Dyna D Wave 2 slow aura boss, and things like it.
A slow aura, etc is going to overwrite and prevent you from using the regular haste slot. Which often means that you aren't just eating slow, but you're no longer capping magic haste.

What using other haste sources is doing here is letting you recap magic haste even without the normal haste buff slot. You're still eating the slow penalty, but at least you're not slowed and at uncapped magic haste.
By Vyrerus on 2025-08-25 00:41:32
Asura.Dexprozius said: »
Lakshmi.Buukki said: »
Asura.Dexprozius said: »
DRG has access to Convert dmg to TP armor, as well as better jumps as you mentioned which can also drain TP. I know its been done, the problem is that it translates to a slower aminon kill so most dont toy around with it.

Does it really? The meta is built around DNC, so there has been ample time to fine tune that strategy and do it enough times to where this seems to be true. But has anyone made a valiant effort to replace DD with something like DRG over several runs? Climactic WS rotation is incredibly strong, but what Simon is describing is also incredibly strong. You lose no defense down from steps (actually, Angon provides 2% more), you have a built-in hate shed with High Jump (basically never capping hate with Fly High + High Jump), free TP from your wyvern (which will also be reset multiple times). Spirit Surge is not completely useless either, and has an interesting effect for Aminon specifically when used with High Jump. I see incredible utility with DRG in place of DNC, so idk man, a decked out Gae Buide DRG might pull out all 9s in the same manner DNC does.

Also, FWIW, Leg Sweep on bosses like CG are busted (like 10+ second stun), which can make dealing with stuns/haunt a lot easier (or you can do metal to not have to worry about losing movement speed).

The guy who does Double Monk posted something impressive like 6 or 7min kills? That's not bad by Any stretch of the imagination but it's not as fast as DNC

The people I know doing DRG were doing like 8/9minute kills

Edit: Obviously the answer to your question is no, not enough people are trying to break the meta. But from anecdotal and theoretical standpoints, it simply doesnt compare. It's good enough to warrant if your team cant afford to make a DNC from scratch, or if they simply want to try something fresh or have fun with it. It can get the job done.
His group's fastest Double Monk was 4:27 Aminon. Looks so ballin' it's got me thinking about Monk every other time I think about what to work on next.
By Vyrerus on 2025-08-25 00:33:10
Ragnarok.Martel said: »
Asura.Vyre said: »
Ragnarok.Martel said: »
Asura.Vyre said: »
*lights the Martel signal*

Heard you did some Slow vs. Haste tests recently.

Saw it was for recast, was it verified with Attack Speed as well?
Uhh... "recently"? I'm gonna need some context here, cause I'm not sure what you're asking.
Idk actual time frame (maybe it was from last year), someone was linking me a Discord blurb where you tested whether or not Haste from GEO/other source overpowered Slow or not.

You took a RDM and GEO to ballista, and did full power GEO Haste, and then casted Slow II from RDM.

Results were your recast still went up by like 13 seconds, so the Haste did not impact the penalty from slow, at least as far as recast was concerned.

I was just wondering if it was the same for attack speed?
Wow, sorry, this one fell off my radar after I had issues finding the old post to review. I did find it eventually though.

Anyway. No, I didn't test it on melee. But I have no reason to believe it works differently there. Magic haste works on melee delay. Magic slow works on melee delay. I don't see any reason to expect them to interact differently there than on recasts.

Testing melee delay is also a lot more tedious than checking a few recasts.


It's just a curiosity of mine, because I've still heard of LSes whipping out GEO/Indi Haste for stuff like Bastok Dyna D Wave 2 slow aura boss, and things like it.

It's also curious because Hundred Fists does give an example of attack speed that ignores Slow (other than the first attack round delay post activation).
By Yankke23 on 2025-08-25 00:11:10
Anyone know the location of the ??? - Asura server
By SimonSes on 2025-08-24 23:47:24
Asura.Dexprozius said: »
The guy who does Double Monk posted something impressive like 6 or 7min kills?

Pretty sure he wrote 4min+ but not sure if that was HQ Aminon or normal.
By MartelRagnarok on 2025-08-24 23:44:55
Asura.Vyre said: »
Ragnarok.Martel said: »
Asura.Vyre said: »
*lights the Martel signal*

Heard you did some Slow vs. Haste tests recently.

Saw it was for recast, was it verified with Attack Speed as well?
Uhh... "recently"? I'm gonna need some context here, cause I'm not sure what you're asking.
Idk actual time frame (maybe it was from last year), someone was linking me a Discord blurb where you tested whether or not Haste from GEO/other source overpowered Slow or not.

You took a RDM and GEO to ballista, and did full power GEO Haste, and then casted Slow II from RDM.

Results were your recast still went up by like 13 seconds, so the Haste did not impact the penalty from slow, at least as far as recast was concerned.

I was just wondering if it was the same for attack speed?
Wow, sorry, this one fell off my radar after I had issues finding the old post to review. I did find it eventually though.

Anyway. No, I didn't test it on melee. But I have no reason to believe it works differently there. Magic haste works on melee delay. Magic slow works on melee delay. I don't see any reason to expect them to interact differently there than on recasts.

Testing melee delay is also a lot more tedious than checking a few recasts.
By TuBhuKhu2025 on 2025-08-24 23:35:34
Found this 10 years later than I would have liked! Thank you for the time spent updating this. Just returning. If anyone reads this before october, go get your spriggan mons from the crossover event! 1 of each crystal traded to each of the 3 spriggan to recieve the main and its 2 alternate forms. This may be listed somewhere on here, but I didnt read all 38 pages. They are war/blm (but one seems to be blm/war as it has blm skills and far more mana and spells).
By Nariont on 2025-08-24 22:47:14
It's a footwork swap until emp+3 after that it's pretty pointless
By Tathamet on 2025-08-24 22:38:53
Doing some inventory clean up. Before I toss it, does Shukuyu Sune-Ate still serve any purpose? Seems empy +3 is used for footwork activation and AF+4 while the buff is active.
By Vyrerus on 2025-08-24 22:21:56
Lakshmi.Buukki said: »
Asura.Vyre said: »
Lingerie said: »
Necro but, was doing imps yesterday and Amnesia hit. Are there non ody gearsets just for when Amnesia lands and you're fully buffed but can't use abilities? Thank you.
You would want to focus on your auto attack damage if you couldn't use abilities.

With the specification of non-Odyssey sets in mind it'd basically be:

ItemSet 400425

Gets you to 100% double attack with 5/5 merits, and 4/5ths set bonus, with the % double attack damage increase from Cichol Mantle.

Since no Odyssey gear allowed was specified, used R15 Antitail for 6% double attack in the ranged slot.

Tbh I'd probably prioritize a critical hit rate/double attack set if I couldn't use abilities for an extended period of time. You wouldn't have AM3 Up for the juicy crits, but crits do still chunk quite a bit.
Just throw Odin body in there then from the HTBF.
By Garfield on 2025-08-24 22:19:49
Thank you all for the replies! I was able to knock out some nyzul just now, 21k away from finishing base tizona. I more often lowman things, so that sounds real promising Navius. And fractalvoid for the expiacion numbers, mling my blu without tizona didn't feel the greatest lmao

I was in a situation of which to make first, geo club or blu sword. Geo club is purely for collecting, so sounds like it can come after I make sword!

Extra tidbit, for the undead floors of limbus, Ingrid will spam banish for that sdt. :)
By NynJa on 2025-08-24 21:51:31
Nothing i said was wrong
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