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By Asura.Saevel on 2025-06-09 10:01:22
The cake is a lie.
By Garuda.Chanti on 2025-06-09 09:45:48
Draylo said: »

Josiahafk said: »
The game had to speed up Chanti, or else it would fall behind with our fast lives as both tech and responsibilities and obligations skyrocketed as time went on etc.
Yes it did. It had to evolve in other ways too. It could not have remained the same and still be alive today.
By Kaffy on 2025-06-09 09:32:54
I'm just waiting for AI version of Deep Thought to tell us the answer to Life, the Universe, and Everything. And it better still be 42.
By Goltana101 on 2025-06-09 09:15:07
K123 said: »
Lakshmi.Buukki said: »
Shiva.Thorny said: »
Prioritization is just not amazing, I don't think there's a universal agreement on *how* it should be fixed, just that it could be better.

Just Auto target the mob right in front of your face, not the one twenty yalms away behind a tree. It's the most clunky feature of this game still. Most can agree on that
So you want it to be based on closest first?

According to SE's response to my inquiry from the AMA, it's clearly a design flaw. It's supposed to target the closest monster within auto attack range.

Quote:
A: To determine a target, the auto-target system evaluates factors such as whether an enemy is close to the front of other characters within range. As you’ve pointed out, we believe the fact that it targets enemies outside of auto-attack range is an issue.

The system was sufficient back in the day when the game couldn’t gracefully handle as many monsters as it currently can; however, it’s true that it’s become less suitable for the battle styles of current players. There’s a lot of aspects to this that we’re unsure if we can adjust, so we’ll try requesting an investigation first.

It should be a setting in the menu to adjust it.
By Dodik on 2025-06-09 09:13:13
There is an addon that does just that - ATA.

But it's not like the built in auto-target, it basically re-engages more quickly than manual, it's not instant.
By Brimstone on 2025-06-09 09:12:45
Izanami said: »
Fenrir.Brimstonefox said: »
Izanami, I sent you a PM a few weeks ago, not sure if you saw or was able to check out my changes (I've done a few updates/bug fixes since then).
I've quickly skimmed your pull request from yesterday, but I do not have time to set aside to review the request in detail for approval/edits.

Fair enough not sure if there's anything I can do to help? I understand limited time frame on free projects it took me long enough to do what I did. (also not sure if perhaps if its just easier to download my version and play with it vs. reviewing something line by line). Everything but my changes should be sync'd to your latest version if you just manually diff the files. (and the changes I have to gear.py are just extra gear and/or format and can be discarded completely)
By NynJa on 2025-06-09 09:12:30
Carbuncle.Maletaru said: »
Valefor.Yandaime said: »
Without such measures, you’re at the mercy of general latency and won’t see any real improvements unless you move significantly closer to Japan or California if they still have a server hub there.

Lag is absolutely not better in Japan and things like the lack of performance in Dynamis [D] and Odyssey are exactly the same.
There was literally a 14 page thread on this and on page 3 there are JP players saying they dont have that issue.
https://www.ffxiah.com/forum/topic/55724/gaol-unplayable-content-because-of-lag

Its been patched up since then to not be as bad as it was before.
By K123 on 2025-06-09 08:54:16
Lakshmi.Buukki said: »
Shiva.Thorny said: »
Prioritization is just not amazing, I don't think there's a universal agreement on *how* it should be fixed, just that it could be better.

Just Auto target the mob right in front of your face, not the one twenty yalms away behind a tree. It's the most clunky feature of this game still. Most can agree on that
So you want it to be based on closest first?
By Bojack316 on 2025-06-09 08:52:29
Now I understand why Mireu is exponentially worse than even Dynamis.
By Goltana101 on 2025-06-09 08:47:56
Shiva.Thorny said: »
Prioritization is just not amazing, I don't think there's a universal agreement on *how* it should be fixed, just that it could be better.

Just Auto target the mob right in front of your face, not the one twenty yalms away behind a tree. It's the most clunky feature of this game still. Most can agree on that
By . on 2025-06-09 08:32:54
I would say that you belong to the majority in this site.
By K123 on 2025-06-09 08:02:56
Asura.Disclai said: »
It wouldn't be a remaster to begin with if they didn't change and fix things. Good news though, the OG version is included, have at it.
I can play it on emulator for free and save $50 though. I want a Knights of Lodis remake more than this game.
By K123 on 2025-06-09 08:01:19
By K123 on 2025-06-09 08:01:09
Shiva.Thorny said: »
Prioritization is just not amazing, I don't think there's a universal agreement on *how* it should be fixed, just that it could be better.
If you mean to target non-engaged mobs (e.g. Sheol C) then I dunno, why would they want to make it even easier for us? I wish they would just let us cleave that ***now it is so old and mundane.
By Rairin on 2025-06-09 07:51:25
Prioritization is just not amazing, I don't think there's a universal agreement on *how* it should be fixed, just that it could be better.
By Pantafernando on 2025-06-09 07:36:36
Afania said: »
Same.

Somehow I feel kinda annoyed when Alfania share the same opinion.

Maybe Im wrong in the end?
By Disclai on 2025-06-09 07:26:53
K123 said: »
tbf the game is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE easy with rangers so if they can fix this it will be nice, but then it also is not the same game.

I'll be honest, I don't understand the obsession with things remaining the exact same. "It wouldn't be the same game"? Balance patches don't make FFXI a different game.

This remaster is a chance for the developers to exercise creative control and better execute their vision, both for gameplay and story.

Final Fantasy Tactics was notoriously poorly balanced. Some jobs are god mode, some are literally useless. The game offers absolutely zero resistance if the player has any clue about what's what. It had game-ending missions if a new player was unprepared and foolish enough to use one save. Meanwhile Chapter 4 is a boring slog of "kill the leader" missions which the player can one-turn one-shot with no preparation.

Rebalancing would only be a good thing (but is also pure speculation at this juncture). And a Hard mode is legitimately exciting.

K123 said: »
I want to play a remake, flaws and all. This is not the same game the second the fix anything.

It wouldn't be a remaster to begin with if they didn't change and fix things. Good news though, the OG version is included, have at it.
By K123 on 2025-06-09 07:21:44
To my knowledge noone has yet implemented ToT (Tree of Thought) yet either. Some argue Google might have in some limited format in their newest model but no transparency on it.

https://www.ibm.com/think/topics/tree-of-thoughts
By K123 on 2025-06-09 07:16:39
Shiva.Thorny said: »
K123 said: »
This is the biggest problem with this entire paper, the whole point of LRM is that they DO USE MORE COMPUTE, INTENTIONALLY,

except they allowed a 64k token limit and none of them used the full 64k, so they were not compute-limited
Not sure where you are seeing this when the graphs have up to 200k tokens, etc.
By Disclai on 2025-06-09 07:05:21
K123 said: »
Ugh, this is *** ridiculous. AI upscaled textures and new UI = £60 plz.

...It isn't just those things.

* The lighting is completely redone, making the maps look better.
* Full voice acting.
* New animated cutscenes.
* "Extensive adjustments and additions to the story."
* New difficulty modes.
* And if Tactics Ogre Reborn is any indication, probably at least some degree of rebalancing.

$50 is a pretty reasonable price for all this. Same as Tactics Ogre Reborn was. That's sub-full price even before this generation's price hikes. Plus these things are always available discounted on Steam via other retailers (-20% on GMG already, making it $40).
By Kaffy on 2025-06-09 06:56:04
That worked for devs in the past Panta, but AAA games are so expensive now they need the sure thing to balance it out when the risky stuff fails.

FF1 of course was named because it was their last ditch effort before leaving the business, and it worked. Then the Spirits Within movie almost bankrupted the company. Enix saved Square, and so they survived again. I'm not sure a studio could survive something like that today.

Bethesda made dozens of versions of Skyrim over the years. How much of that cash cow money was spent on Starfield development and not realized as profit because the game didn't do well? Microsoft didn't even bother to get it on Xbox, which is really telling.
By Asura.Sensarity on 2025-06-09 06:25:52
I'm gay
By K123 on 2025-06-09 06:17:08
Shiva.Thorny said: »
Fixing auto-targeting
Meaning what?
By . on 2025-06-09 06:15:27
@afania

The pre 2008 dial up pace of zero quality of life adjustments speeding up the game (and hours needed to even solo some jobs to level 5 for example) if that had persisted while the rest of the gaming world sped up and evolved, we would have seen a lot more people jump ship due to SE failing to listen to user feedback etc

It absolutely had to speed up back then to stay with the times.
By Dodik on 2025-06-09 05:34:15
Honestly the instance lag is not the first thing they should spend resources on.

The completely broken in today's game auto-targeting should be the first thing to be reworked. Which they said they would but haven't.
By RadialArcana on 2025-06-09 05:19:24
The problem with XI is the 56k data cap, it's been asked over and over to fix it and they keep saying the original programmer hacked solutions by using that 56k cap (same with 30fps) as a crutch for various timing stuff but that's honestly not a good enough answer.

They need to hire a programmer on / or take one from XIV for a while and get them to remove the 56k data cap (just as they have done before, and did with the character race change).

This is a game that makes millions a year, and will still be around 10 years from now. It's not acceptable to just leave it as it is when it's making the game worse.

They spend unlimited money on crap that closes in a month, yet they can't invest in something that has a loyal audience.

There is a problem with people using 3rd party stuff, making the issue worse but that's a reality of the game and so they need to fix the game up to take it into account. Get rid of the 56k data cap.
By . on 2025-06-09 05:15:07
FFXI still makes millions becasue it has carved out a niche that nobody else can or will invade on (and if they try, they are low budget shitshows like pantheon), they can't change the game too much or they will lose that niche.

They just need to allow the 40-50% who play solo/casual to be able to make progress too (in an osrs type way).

XI is like an indie band that has a core passionate audience, and XIV is like Taylor Swift. Even though XIV has far more players, who spend far more on cash shop stuff it also have very very high dev costs with a large team constantly needing to pump content out due to the short term nature of the content.
By K123 on 2025-06-09 05:05:13
Pantafernando said: »
Btw, I must say the PSP version of FFT was amazing.

I actually sinked 200h on it to make Ramza capped in all attributes available to cap.

The endgame was awesome and the nultiplayer was great too.

If they add an online version of it, maybe I can reconsider, to play PvP or coop, it would surely increase the replay value of it
Hmm, I played it a lot but if you know how to manipulate it so yoou get the dark gear the game becomes a joke.
By K123 on 2025-06-09 05:04:12
Ugh, this is *** ridiculous. AI upscaled textures and new UI = £60 plz.

I'll play it on switch emulator cus I ain't paying for this.

It is dumb that you either have to choose enhanced gfx+new UI OR old graphics and old UI. What if I want to play old UI+enhanced graphics? Would cost them nothing to have added this.

Anyway, this is a ***game compared to Tactics Ogre and Knights of Lodis. Those games are so deep in the development system like nothing has come out in the decades since as deep as this.
By Byrthnoth on 2025-06-09 05:01:51
Not to my knowledge. By default, packetflow is only active in instances, so most of the time it will actually have no effect.

I personally suspect the same restraints that leave SE unable to address the core problem also leave them unable to analyze who is using this. If they had the resources, I would hope they would fix the problem instead of spending them figuring out who to ban for using a crutch to hobble around it, but ultimately any 3P usage is a ban risk.
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