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By frodnonnag on 2025-12-13 22:22:52
I believe the mab is player and not pet.
By maletaru on 2025-12-13 21:49:11
FWIW, on Carbuncle we have 32% exp loss reduction from grace and twilight is r3, if you care to figure it out. It was ~900k (a good friend of mine, who sent me a screenshot lol)

Lots and lots of death.

I think the block/DT thing might be there to stay, because PLDs who can block will otherwise trivialize all the physical (and probably magical) damage, making the fight a joke.
By Chimerawizard on 2025-12-13 20:20:15
list just seems wrong. head/legs <-> hands/feet augments need to swap most likely. don't know why the dats have them out of order, but not like they haven't been listed out of order before.
By Akumasama on 2025-12-13 20:18:54
Carbuncle.Elvaanmoq said: »
I heard the PLD lost around 1M EP.
Let's suppose worst case scenario, that's ML50 PLD.
At ML50 you normally lose ~77k EP.
That PLD was either using Twilight/Crepuscular set, or was constantly getting a Raise. Let's assume the worst one, raise1.
That's 50% recovered EP.
So that's ~38k lost EP on each death.
This 38k is furtherly divided by 50% because of the limbus Grace, so ~19k lost EP per death.

If that PLD died at least 60 times during that Omega fight, then yes he lost a bit more than 1m EP.
But this is assuming he never got R2 (75% recovered instead of 50%) or R3/Arise (90% recovered)
Anyway, whoa! Intense! Kudos to that PLD.

They need to do something about the stuff Martel reported in the other thread. It's been like this for normal NMs since the beginning and they only fixed the Invincible part, not everything else.
It's beyond stupid, I'm having a hard time to believe it's working as intended.
By Imoq on 2025-12-13 19:51:59
Mistressfifi said: »
Carbuncle.Elvaanmoq said: »
Omega down on Carbuncle. I don't want to do it ever again!
how bad was it? i've only seen sandworm/mantis so far on quetz. (it was fun. death everywhere)

It was a bloodbath for sure. Of course, much/most of this could have been avoided if the people there (ourselves included) knew stuff since the beginning, things that were explained on the last page on this thread. Anyway, the focus is to get the Detectors down ASAP, forget about damaging Omega while the Detectors are up because they can/will destroy everybody. Eventually we kept in a cycle of 10% health down for Omega, then 2 legs -> tons of detectors spawned -> zone wipe, rebuff. A PLD there kept reraising so Omega would aggro them and the group could pull Detectors, I heard the PLD lost around 1M EP. Overall the fight lasted for over 5 hours (at least when I got there, it was at 98% but I believe there were shouts for it since an hour earlier or so).

Last 6% we just decided to get a couple of SMNs and PD zerg it ignoring the tons of Detectors (which seem to spawn way more often < 10% but maybe it is just because we were incredibly tired by then).

I can see how this fight "organized" would be way faster but it was the first try, a learning process. Prepare to go with WHMs spamming nonstop Curaga V/VI, lots of RNGs, some tanks, good support and... infinite patience.
By NynJa on 2025-12-13 19:33:46
Not sure if asking about potentials is against the rules, but no harm in asking if its even possible.

I'm presuming /c is an action that sends a packet out to the server and they send a reply with the information, its not something that the client knows on its own, right? In that case, is it possible to silently /c every mob that enters the visible 50' radius, or even not until 30' to look less sus, and have it not spit out the reply to the client unless its the ITG mob?

I'm aware this will result in a lot of outbound spam, but SE made the ITG mob indistinguishable from every other mob and the only way to find it is to do exactly this. They didnt give it a unique name, they didnt give it a standout model, either by color or size, so spamming /c would be perfectly normal behavior.
By Byrthnoth on 2025-12-13 19:32:30
It's known that there isn't an NPC to check. As a result, there's also no evidence the game tracks it.
By Rafike on 2025-12-13 19:25:41
Felgarr said: »
OK, so I'm still Rank 7, but I just got "Random Adventurer". I don't see a way to choose this title again, unfortunately.

So as of now there isn't a known NPC to check and see if we've received any of these randomly awarded titles previously?
By MelioraXI on 2025-12-13 18:13:16
LightningHelix said: »
Is there a way to either only send things on zone or send in parts rather than all at once?

Sending reports murders my ffxi - a giant stutter for like half a second. I literally entered the wrong floor of Temenos today because I was doing it by hand and I dropped a down-arrow-key because the addon decided to send the Operator conditions right when I was in the menu. Previously it was just obnoxious, but now that it's doing something at a time when it might actually affect me I'm asking. (yeah yeah I should have used superwarp I know)

(checking for player status = idle might work if you don't want to do on zone, but on zone would be better I think?)

It is possible, its not difficult to add (it was even the original implementation) but consensus at the time was wanting quick updates for ToD and when found NMs.

I don't think the distance to the server is the issue but limitations in lua running single threaded (I'm sure someone can correct me in that).

You're not the first person bringing this up (though most people aren't running into this problem, or accepts it) and I have plans to sit down and look into this issue over Christmas when I have little more time on my hands. Probably just add a toggle setting.
By LightningHelix on 2025-12-13 18:04:51
Is there a way to either only send things on zone or send in parts rather than all at once?

Sending reports murders my ffxi - a giant stutter for like half a second. I literally entered the wrong floor of Temenos today because I was doing it by hand and I dropped a down-arrow-key because the addon decided to send the Operator conditions right when I was in the menu. Previously it was just obnoxious, but now that it's doing something at a time when it might actually affect me I'm asking. (yeah yeah I should have used superwarp I know)

(checking for player status = idle might work if you don't want to do on zone, but on zone would be better I think?)
By abdulhakim on 2025-12-13 17:57:42
reduce the HP of the 3 mobs to 0 before yours is reduced to 0 is generally the best strategy and for CN get a lot of help from your server.
By abdulhakim on 2025-12-13 17:57:43
By LightningHelix on 2025-12-13 17:50:06
Lakshmi.Byrth said: »
I remember there is some limit to kills per pearl,right?

Once you get a tactics pearl, things will go faster. Really just a matter of putting in the daily kills / talking to them each day.
This is correct - there is a limit to kills per summon. (Used to start at 50 and go up to 100, nobody knows anymore because they patched it higher long after anyone cared but it felt like doubled, start at 100 go up to 200 for me maybe? FFXIclopedia says "start at > 90, end at 200" so that fits my vibes data.)

The Promvyion quest that rewards the Tactics Pearl also gives some XP to the Fellow directly on completion. I don't think there's any other way to level them without kills - kills also generate Fellow Points, which you can use to buy Fellow-targeted Miratete's Memoirs for 10k Fellow Points each (for perspective, I bought the relevant permanent buffs from https://www.bg-wiki.com/ffxi/Ajahkeem and have my Fellow at max level and I have 6.2 million extra Fellow Points, so it's not meaningless, but it's mostly "too late to matter"), but you have to kill stuff to get those points, so.
By Mistressfifi on 2025-12-13 17:36:47
Carbuncle.Elvaanmoq said: »
Omega down on Carbuncle. I don't want to do it ever again!
how bad was it? i've only seen sandworm/mantis so far on quetz. (it was fun. death everywhere)
By Autocast on 2025-12-13 17:18:37
They finally made ranger content again, omega/wyrm required monthly kills.
By Eiryl on 2025-12-13 17:15:05
Carbuncle.Elvaanmoq said: »
Omega down on Carbuncle. I don't want to do it ever again!

Every month for the rest of your life, dudely
By gavroches on 2025-12-13 17:13:41
Ragnarok.Sekundes said: »
Phoenix.Dabackpack said: »
I hope eventually people learn to NOT attack the mobs that are slept, but who knows......
We had the same problem, we were recovering from a wipe and had the Tolimi Wyrm sleeping and it got woken up several times. On the initial pull we also got wyrm murdered cause it ran over and attacked the dd's meleeing the dvergr.
It's also frustrating as hell to buff when you get slept every few seconds even with dot up it can screw ***up.
But we were also very poorly organized, a much smaller strike force with a tank with good support on each mob would have helped a lot.
But double dark carol and scherzo seemed to work pretty well keeping the tank and tank support alive on the wyrm since dt and pdt for sure don't work, I assume mdt is in the same situation for these guys.
Mambos and light carols for the vamp, helps with charm and all the charmed DD's beating on you.

DT/PDT isn’t a thing for sure. First we tried 1 RDM and a PUP. Pup couldn’t stay alive for 30 sec, try many variations including the one for frog, the henwen block/counter type and regular tank. Only thing i didnt try is somehow to have a pup with 500+ regen if that even a thing… So yeah, can’t wait that people learn how to “read the room” instead of DI style. It’s anything but that.

We have new idea regarding low men those, specially turtle dispelga
By Imoq on 2025-12-13 16:56:48
Omega down on Carbuncle. I don't want to do it ever again!
By Aspens on 2025-12-13 16:19:17
SimonSes said: »
It's not really a tanky set. Meva is in crap territory for 2025 standards.


Yeah, I agree- this set doesn't out sakpata sakpata, I was more joking about war getting another good set when non-sakpata jobs would love to have it.

NIN should get good use out of that set though, it beats mpaca for meva and has racc+ (that isn't even on mpaca) which is nice to see.

Also glad to see some wyvern stats on the drg set
By Vargasfinio on 2025-12-13 15:24:59
Man, if those augments are correct then I need me a Duty Crown for MNK TP set. DA, TA, DT, Store TP...

It isn't like you wear anything else interesting in that slot for MNK anyway.

I might even be able to make a case for the hand slot too, but it is hard to give up Mpaca there (tradeoff of losing Crit Hit Rate and Triple Attack Damage to gain an extra 3% DA and more Store TP).

And yes, I'm aware that ranking these up is going to be just as nightmarish as the earring and ring.
By . on 2025-12-13 15:22:56
Dang
By Autocast on 2025-12-13 15:21:59
Caster set seems to be a let down simply because of a lack of mburst bonus.

Good macc/mab/mdmg aside from that, fast cast for recast reductions

Really wishing geo was on the same set as whm so it could finally get some decent TP gear.
By Felgarr on 2025-12-13 14:24:14
Asura.Vyre said: »
I should get on that. I forgot to do it since Trusts are a thing during the course of my LP.

I think Vyre had Radille Elvaan lady back in the day. I think, even now, you'll probably have to put up with tedium. I never even finished the process back in the day. I think I got her to around level 55 or something.

It seems OK ...but very, very bland. I've spiced it up a bit, by running around as BLM/WHM with Kraken Club and a Tank trust. Every engage, I can hear the Fellow use Provoke or Engage pretty quickly, so I one-shot the mob with a WS or a Nuke and it dies immediately. I'm assuming my fellow still gets the max 400 xp/kill. (Of course, nothing on the screen tells you this. You just get a level up every 15-20 mobs or so.

Can FoV or GoV improve Fellow XP? ...I'll take anything at this point.
By Vyrerus on 2025-12-13 14:11:13
I should get on that. I forgot to do it since Trusts are a thing during the course of my LP.

I think Vyre had Radille Elvaan lady back in the day. I think, even now, you'll probably have to put up with tedium. I never even finished the process back in the day. I think I got her to around level 55 or something.
By Felgarr on 2025-12-13 13:52:33
Does anyone have any hot tips for leveling an Adventuring Fellow in 2025? ...This is so awful. I'm killing mobs, like a Beastmaster without a pet, before Release at Level 35. I let my Fellow get 1 move off, then I one-shot whatever we're fighting. I do this about 15-20 times and they get a level (hopefully) ...but it's so random / slow / delayed. Also, I don't have the Tactics Pearl yet. The stupid NPC won't give it me the quest yet. :/
By Cahlum on 2025-12-13 13:50:44
New Summoner Augments on the Bravery set

Bravery
M.acc+30 (all pieces)
PEt: Acc/M.Acc+30 (all pieces)

Head: MAB+28, BPD+10
Body: MAB+32, BPD+12
Hands: MAB+30, BPD+11
Legs: MAB+28, BPD+10
Feet: MAB+30, BPD+11
By Sekundes on 2025-12-13 13:46:40
Phoenix.Dabackpack said: »
I hope eventually people learn to NOT attack the mobs that are slept, but who knows......
We had the same problem, we were recovering from a wipe and had the Tolimi Wyrm sleeping and it got woken up several times. On the initial pull we also got wyrm murdered cause it ran over and attacked the dd's meleeing the dvergr.
It's also frustrating as hell to buff when you get slept every few seconds even with dot up it can screw ***up.
But we were also very poorly organized, a much smaller strike force with a tank with good support on each mob would have helped a lot.
But double dark carol and scherzo seemed to work pretty well keeping the tank and tank support alive on the wyrm since dt and pdt for sure don't work, I assume mdt is in the same situation for these guys.
Mambos and light carols for the vamp, helps with charm and all the charmed DD's beating on you.
By DaBackpack on 2025-12-13 13:35:04
By DaBackpack on 2025-12-13 13:34:58
Ragnarok.Royalrichierich said: »
Phoenix.Gavroches said: »
For Apollyon CN, how did you kill them? Asking for lower population server.

So far, can land bind for 3-4 min, can’t gravity, Cant break. How did you separate them? Can a pup (2?!?) tank the adds? Is it just 3 fully buff shadow tank? Will be difficult to log 3 fully buff party for smaller server.

Thank you

2RDM - one for Wyrm; one for Vamprire, tank pulls Curator away from middle.

Don't fight in middle if you wipe they reset at spot and kinda hard to raise -

Curator was easy zerg just full de buff and kill

Vampire pull to the side and bind / sleep / break / lullaby till Curator was dead

Vampire seem it had AoE frontal charm - our RUN/NIN that was there did not get charmed he resisted it, but others that where fighting in front did get charmed (maybe a 30-45sec charm)

Wyrm we had 1 party with a rdm dedicate to bind / sleep / break / gravity to keep it in place far away from the 2 fights (last to kill)

Once we came over to Wrym to get him to land we needed COR's or RNG in area to WS down to 95% to land - then everyone zerg till about 50% once again flew up and rinse repeat Range, and then once again flew up at 20% - but the main issue was with wyrm keeping him in a corner due to his AOE sleep +1500dmg was a range to like 20' ???

(I'm not a pro at posting / ffxi - so hope this helps others)


Gavroches and I ran double RDM last night on the mantis/turtle/worm wave with a similar idea, and keeping bind/grav/break on the mantis and worm worked really well until some rando popped in zone and slapped the mantis, leading to a full MPK.

I hope eventually people learn to NOT attack the mobs that are slept, but who knows......
By MelioraXI on 2025-12-13 12:49:27
Down on Shiva. It was a long fight.
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