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By maletaru on 2025-07-17 12:45:47
Dodik said: »
In fact Omen bosses is a good example where you want a somewhat more meva heavy TP set that isn't full Nyame or uses nyame pieces.

Ok, this is a fun example. You support mpaca's boots, right? How many amnesias do you think you will avoid in an average Kin fight based solely on the extra 16 meva you get from switching ryou feet for mpaca's feet? I would personally say it's probably 0.
By Taint on 2025-07-17 12:30:30
So v25 and Omen bosses. I'm good with that.

SAM was great for Mboze v25 KI1 since you asked for an example.
By StriderShizard on 2025-07-17 12:29:29
Thank you both for the detailed breakdown!
This is the kind of information I struggle to come by when trying to gauge value added for the cost benefit analysis of pursuing various options as a solo/lowman player with limited resources.
When discussing GSD options for DRK Caladbolg was clearly the best but as someone who already has Ragnarok the question becomes well, how much better are the better options? Augmented Montante +1 for instance has been said to wash Ragnarok for years, but it's never been laid out how wide the gap in the rankings is. 30%~ is a great starting point when trying to gauge the best way to direct my time.
By Rairin on 2025-07-17 12:23:31
Dodik said: »
Get rolls for all things then decide what you need, or roll once per possible MA.

Do X operations all at one time, then decide.

Or do X operations one at a time as you need them.

Doing more things at once is more efficient than one at a time.

this just doesn't make sense to me, because any modern compiler will exit statements early(short-circuiting).. you don't need to generate any attacks before deciding how many you will have, you can still do all the attacks at once

pseudocode:
Code
attacks=1
if (QA>0) && (rnd() < QARate)
    attacks=4
elseif (TA>0) && (rnd() < TARate)
    attacks=3
elseif (DA>0) && (rnd() < DARate)
    attacks=2
elseif (OAX...)
    attacks = distributionfunc(weapon)

if (FUA>0) && (rnd() < FUARate)
    attacks++

for x=0;x<attacks;x++
    //Calculate one attack, add to end of packet, update attack count field in packet

    if (Zanshin>0) && (2H) && (attacks==1) && (miss) && (rnd() < ZanshinRate)
        attacks++


can you provide pseudocode of how your 'one roll' method would look? i'm just not getting how it would be any simpler or cleaner, every implementation i visualize is sloppy and hard to mantain, just to potentially save a couple random number generations
By Myamoto on 2025-07-17 12:10:42
Under the same conditions that I ran it's a significant difference, roughly 12k damage difference. But yes, big difference.

main="Caladbolg",
sub="Utu Grip",
ranged=Empty,
ammo="Knobkierrie",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Fall. Flanchard +4",
feet="Heath. Sollerets +3",
neck="Abyssal Beads +2",
waist="Sailfi Belt +1",
ear1="Moonshade Earring",
ear2="Thrud Earring",
ring1="Epaminondas's Ring",
ring2="Niqmaddu Ring",
back="Ankou's Mantle",

SV songs with Aria on cogs, lucky chaos/sam cor rolls(no XI but gave job bonus), Dia 3 with light shot, warcry from war, boost-str, sublime sushi +1 because DRK can't hit a barn door with a shovel, and distract 3. The above set punched out ~73k at 1ktp spam. Replacing only calad with ragnarok punched out ~61k. (Nyame was set to path b r25)

I ran it like this because trash mobs be trash and I run it on the higher level cogs because it's somewhat more (albeit not really) similar to say sortie basement bosses from an acc perspective and at least its a higher stats compared to in order to better understand making use of pdl or other. No armor break or geo as GEO may or may not even be present half the time, and armor break may or may not even land so that's entirely dependent on resistances and macc.

Was thinking from a practical standpoint of perhaps a melee sortie run with WAR,DRK,BRD,COR,RDM,WHM.
By maletaru on 2025-07-17 11:59:11
I mean, I'd rather that no mobs' TP moves ever hit me, but honestly in 99% of content what's going to happen if a mob hits you with a TP move? You're going to take some damage then be cured back to full HP and never be at any risk of dying, for even a second.

If the mob hits you with HP down, poison, etc. it will not matter at all. It won't affect your DPS or put you at risk of dying.

The chances of 30 DEF being the difference between living and dying is so close to 0 as to be indistinguishable from it.

I'm also curious to know which mobs you are fighting that you feel the need to evade all of their TP moves, because frankly I'd say the vast majority of enemies in FFXI are not worth even considering your max HP, DEF, or meva on SAM. For those where it does matter...you toggle on meva. It doesn't make sense, in my opinion, to wear suboptimal gear to fight Locus bats because you have a vendetta against a pair of boots and a hardon for DEF. I don't think you're going to die to Rancibus because you have 50 fewer HP (or whatever the number is). Kin isn't going to chunk you to death from 100% HP when you're wearing the sets being discussed.

If some idiot puts that set on for a V25 Kalunga then IDK what to tell you, that's a skill issue not an issue with the guide.
By Brimstone on 2025-07-17 11:55:40
Is there a way to have the pet bar hidden when there's no pet available?
By Taint on 2025-07-17 11:45:34
By Taint on 2025-07-17 11:45:32
I think most of us agree with you.

Where we don't agree is which content does the meva/dt matter. We all have hybrid and DT toggles if needed.

Odyssey v25 are a great example of needing max meva/DT. I am not sure where else you would feel the need to stack more than provided in the "standard" TP sets.
By SimonSes on 2025-07-17 11:31:18
I will check it when I'm back home if none else will before that.
By Trauma on 2025-07-17 11:19:14
Love this addon! Any chance we can get PetTP as a bar like the player TP bar?
By StriderShizard on 2025-07-17 11:15:14
Ah, yes, sorry for not clarifying. General Torc spam.
By SimonSes on 2025-07-17 11:09:42
What do you mean? Torcleaver with Calad VS Torcleaver with Ragnarok?
By Xilk on 2025-07-17 11:05:42
Yeah, I'm using parse

Maybe I just don't' have a good sense of what my parry rate should be. I did not expect it to be near 30% though.
and because it does not track counter, I figured it was getting confused. kind of lazy on my part.

Parry from Inquartata on /run should only be 7% and parry floor is 5... so 12% is the minimum when /run.
By SimonSes on 2025-07-17 10:59:09
Dodik said: »
Less than that, it's 11% of 35% of your rounds that don't already have a QA, TA or DA proc.

Your total zanhasso proc is less than 35% because you have other forms of MA that take priority.

Well in Masamune set I don't have any MA. It's true for Kusanagi though.
By StriderShizard on 2025-07-17 10:58:04
Having trouble getting the full .exe of the damage calculator to let me grab it off github. Can anyone clarify what the damage difference (WS not white) between a r15 Ragnarok and r15 Caladbolg is? Would it be something like 15%? Or larger?
By maletaru on 2025-07-17 10:52:03
Dodik said: »
Less than that, it's 11% of 35% of your rounds that don't already have a QA, TA or DA proc.

Your total zanhasso proc is less than 35% because you have other forms of MA that take priority.

This is why most people don't build QA, TA, or DA in their sets. They typically have 3 QA, 4 TA, and 0 DA, so...it's not very relevant. Yeah, it's not 35%, it's 32.6%, so ~3.6% of attack rounds will give ABSURD TP from two Zanshin swings. Getting a 4% chance to ***out mass amounts of TP is...a pretty good stat for a piece of armor.

Also there aren't a whole lot of people running around with 3% QA feet, and if you want to advocate for 3% QA then you're advocating for another piece of gear with similarly dogshit meva so IDK exactly what the point is here...

Finally: Nobody is advocating for putting this stuff in your endgame, "fighting dangerous enemies" sets. This is for fighting weak ***. Not everything in the game murders you with a single TP move, and most mobs don't have amnesia or terror, so IDK why you're getting your panties twisted about being dead or paralyzed all the time. Most people have more than one engaged set and many of them even have a brain where they can switch between them for appropriate situations.
By Nariont on 2025-07-17 10:43:04
soralin said: »
Nariont said: »
DT as you wont always be wearing the rostam unless you're making a cape just for when you use a rostam, in which case, regen or something. Meva is already more than covered with null cape, could do counter i guess

Whats the scenario that exists where:

1. "I care about 10 PDT on my cape"
but also
2. "I don't want to offhand a Rostam"

Intersect? What else would you be offhanding instead?

I guess yeah, the better question would be "Would I rather use ambu cape, or would I rather use Null Cape instead"

As stated, OH rostam is pretty poor, best guess is it makes a very high macc offhand though i cant see a large case for that beyond light/dark shot. You use it in MH so you can assume 6-12% DT as you're unlikely to be roll-less, so in your armor slots(maligx4 and emp legs) you're at 34 DT or 40/46 with 1 rostam. so a single resin aug or a d.ring will do it for ya.
By maletaru on 2025-07-17 10:40:36
This is basically what all multi-KI strategies do. Every 5% you take off is permanently taken off that guy (in your set of 3 Moglophone IIs). Note you do need to reach the next lowest %, so basically 5%+1 HP.

90-94.99999% HP? It will appear at 95% in your next KI.
85-89.99999% HP? It will appear at 90% in your next KI.

On and on forever, down to 5%.

You have up to 3 attempts to kill it, but job restrictions mean this is rarely relevant, unless you pre-planned your jobs and 1hrs to make it possible.

Worth mentioning: Once you've attempted an NM at a vengeance level, you cannot change the vengeance; you can only attempt it AGAIN at the same vengeance level, unless you exit and reset the whole thing.
By Jinxs on 2025-07-17 10:26:08
Maybe it would be better to call it a retry mechanic

I saw on a video where a group re entered arebati and it's health did not go back to 100%

So I was curious if it's set at thresholds and what the conditions are for keeping it from resetting
~
By Dodik on 2025-07-17 10:25:42
YouTube Video Placeholder
By Akumasama on 2025-07-17 10:21:48
Server: Asura
Floor: SW floor 3
Approximate Location: At the start, go slightly to your left, behind a column near the edge of the floor.
Time (include time zone): Right now
~
By Tesahade on 2025-07-17 10:17:41
By Dodik on 2025-07-17 10:09:44
Less than that, it's 11% of 35% of your rounds that don't already have a QA, TA or DA proc.

Your total zanhasso proc is less than 35% because you have other forms of MA that take priority.
By maletaru on 2025-07-17 10:05:53
Fenrir.Jinxs said: »
How does the failure mechanic work in oddessy boss mode?
Not the rp mechanic.
The retry mechanic where the boss does not gain HP and you can try again if you wanna burn another ki

Is it limited to job cycling?
Party leader?

I have no idea what you're talking about. Can you clarify what mechanic you're talking about?
By SimonSes on 2025-07-17 10:05:41
Lakshmi.Buukki said: »
The OAT during zanshin is a busted trait back when Ichigohitofuri GKT was a thing prior to me making Masamune/Doji. I used to wreck stuff with it because it made over TPing effortless. The TP gain is incredible and the isn't a close second. If you're worried about tankiness on Sam, toggle out of it, or use something beefier. But there's no debate, that zanshin oat stat will always be an amazing unique trait for Sam TP gain.

I think you overrate it by a lot. It's 11% on 35% of your rounds, so it will activate like once per ~26 rounds. Im away from pc now, so I can't properly calculate it, but I think it's not better than for example 3%QA, so it's good, but surely not gamebreaking.
By Dodik on 2025-07-17 09:56:19
soralin said: »
2. "I don't want to offhand a Rostam"

More a case of either:

* Main handing rostam
* Off-handing Gleti's or something other than rostam

There are no reasons you would want to offhand a rostam. The augments don't work in OH.

If you're shooting you probably want a rostam with storeTP augments, or you're using a different main hand weapon. Tauret or naegling are better options than OH rostam if you're shooting.

Also Cor changes weapons very frequently. You should build your sets to work with multiple weapon sets or you'll end up with 25 ambu capes not 10.
By Jinxs on 2025-07-17 09:52:35
How does the failure mechanic work in oddessy boss mode?
Not the rp mechanic.
The retry mechanic where the boss does not gain HP and you can try again if you wanna burn another ki

Is it limited to job cycling?
Party leader?
By K123 on 2025-07-17 09:47:01
What Dodik is saying makes sense but you'd have sufficient data within 2000 swings to know. Just set up a THF with equal amounts of TA and DA and hit a urchin outside Adoulin with D1 daggers
By Dodik on 2025-07-17 09:28:15
I'm seeing what you're seeing.

I just don't care for it.

I trust that is clear now.
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