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Why reduce relic gil cost and not af?
The gil sink thing mentioned above, but also AF items are crafted and relic items are used for crafts. They have the opposite impact on crafting community.
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By K123 on 2025-05-12 03:58:18
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Means healing breath is increased too?
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I've been kinda hoping, since they have been doing besieged changes in parts, that they have been waiting til the changes are made and things are balanced how they want them to be. And then hopefully they do something to speed up their occurrences. If things aren't balanced first it might cause players to lose besieged a lot (I have no idea if any of the new changes have made the event actually difficult at all, I haven't done one yet.)
But I see pros and cons with doing that. If they speed up besieged, more people can possibly do the content. I can achieve whatever RoE quest that requires me to take part in one/two besieges without just sitting my character there all day afk, and hope it counts (cause sometimes they do happen I it didn't count.). But I can also see speeding how often it occurs up as a now obligation or burden on players. Assuming the cons of losing a besieged are bothersome to anyone still playing.
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Quote: The number of times you need to activate a weapon skill in order to unlock the latent ability of the following weapons has been reduced.
Destroyers / Heart Snatcher / Dissector / Subduer / Retributor /
Rampager / Gravedigger / Gondo-Shizunori / Senjuinrikio / Michishiba /
Morgenstern / Thyrsusstab / Expunger / Coffinmaker
Why
For what purpose was time even spent doing this on items literally no has used for a decade?
I've also been wondering this. But here's what I've seen them say a couple times on playonline:
Adjustments to the weapon skill quests
This was mentioned as part of the April 2025 version update, but as part of the fixes for the bug that was discovered upon adding Cardians to the Macro Test feature, the target for the weapon skill quests was changed to monsters that give you experience points.
Although this change is in line with our original intentions for the content, it's also somewhat of a downgrade from what it was previously. As such, we will be adjusting the number of times you need to activate the weapon skill in order to learn it, reducing it to approximately one-fifth of its previous value.
To be more specific, you will now earn even more bonus points when performing a weapon skill skillchain. In other words, you will not need to activate the weapon skill as many times as before.
I have no idea what the bug is, nor why they had to change this because of it. They've also mentioned some things they are doing is from the survey not long ago that I also didn't do, so no idea what kinda things they asked in it. They changed the WS quests numbers so prolly thought let's to these too. I dunno.
Honestly I'm wondering the same thing about the race swap feature they just added. It's so late in the game. A definite welcome to anyone not using windower with dressup to change race visually already of course.
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It was just a blanket change, they lowered the amount for the quested WS weapons, slap it on the non-ws quest latent weapons while they're at it so it lines up more with the others
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Quote: The number of times you need to activate a weapon skill in order to unlock the latent ability of the following weapons has been reduced.
Destroyers / Heart Snatcher / Dissector / Subduer / Retributor /
Rampager / Gravedigger / Gondo-Shizunori / Senjuinrikio / Michishiba /
Morgenstern / Thyrsusstab / Expunger / Coffinmaker
Why
For what purpose was time even spent doing this on items literally no has used for a decade?
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It's ridiculous how much time and effort they're putting into besieged. Yes, it was exactly my point, months ago already.
For an event that happens, what, once a day? Every two days?
To give you an idea I log every day (just a few hours, I'll admit that) and I haven't catched Besieged online a SINGLE TIME since when they released the new one. How many months is that?
If they really want to put so much effofrt into it then ok, fine, but at least transform it into something somewhat REGULAR that happens every X hours, sort of like a slower Escha dragon thing?
So that everybody can enjoy it?
Otherwise as fun as new Besieged can be (but is it? Old one was such a lag fest) it truly sounds like a big waste of resources, when there's so many other things they could be doing that are literally for everyone.
Quote: Why reduce relic gil cost and not af? Years ago me and Saevel would've probably answered "because AF is a Gilsink and Relic not as much".
But nowadays I'm not sure what to say anymore honestly.
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whoa... big deal :-(
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Mog Bonanza weapons are reforgable using Moogle Iris (rank 1 Bonanza), and they added them as separate weapons in the .dats
Onion Sword III goes from D165, 30 DEX, 40 Acc to D183, 40 DEX, 50 Acc, for instance. Its other stats are unchanged.
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By K123 on 2025-05-12 03:02:16
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It's ridiculous how much time and effort they're putting into besieged.
The cars requirements are a massive change for new players, but I already have an address abundance of cards - I'm just too cheap to buy all the expensive materials. Why reduce relic gil cost and not af?
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So their idea of reforging these weapons is "just increase the damage don't worry about it".
I guess I both over-estimated and under-estimated the amount of work they'd put into something that is completely unobtainable by the majority of the userbase. Why did they even bother?
Which weapons are we talking about here?
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Typo on the new buff for besieged, so they will probably update that file again soon.
"You ae being supported by the Serpent Generals."
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By daffel on 2025-05-12 02:40:59
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The relic changes are what they claimed to be.
Agoge Calligae +2 are now 2 footshards, 1 rockfin tooth, and 1 square of synthetic faulpie leather
Agoge Calligae +3 are now 2 footshards, 2 voidfeet, and 2 chunks of plovid flesh.
So -1 shard, -1 voidpiece and some gil items.
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Akane from Nonary Games analysis.
.
YouTube Video Placeholder
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By Lili on 2025-05-12 02:09:46
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By Seun on 2025-05-12 02:09:44
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Carbuncle.Maletaru said: »I mean they didn't add mew unique stats but they added more than base damage. Stats, accuracy, mab, etc. were all increased.
We got what we deserved? lol
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By . on 2025-05-12 01:50:54
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I would still prefer my harem dreams
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So their idea of reforging these weapons is "just increase the damage don't worry about it".
I mean they didn't add mew unique stats but they added more than base damage. Stats, accuracy, mab, etc. were all increased.
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By Tarage on 2025-05-12 01:22:12
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So their idea of reforging these weapons is "just increase the damage don't worry about it".
I guess I both over-estimated and under-estimated the amount of work they'd put into something that is completely unobtainable by the majority of the userbase. Why did they even bother?
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By . on 2025-05-12 01:15:57
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I'm always fascinated by how, despite not being a creative person, some times I dream of stuff that feel creative (characters and dialogue, settings, events etc) & worth noting down for future conversion into a visual medium.
Then maybe you are a creative person after all.
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Wait what? Quote: The upper limit for the equipment attribute "Enhances effect of wyvern's breath" has been increased. They actually decided to do something about the wyvern breath+ cap? Where you could cap in with just the relic+2 helm, then the +3 had more that did nothing at all.
Completely outta nowhere, but I'll take it. I wonder how much they raised the cap by? iirc the previous cap was 64/256. Now the 72/256 on the +3 helm can actually do something. <,<
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76 job cards gets you an entire +3 set now. Those 170 cards I farmed for my new job last month looks sad now, but at least farming them going forward is going to be waaaay quicker. Sadly the gil is usually my roadblock for the last couple pieces of each set.
380 job cards of any job type gets you an entire set of any other ones you want.
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By Eiryl on 2025-05-12 00:48:35
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Oh boy dragoons, all your woes alleviated.
Quote: The upper limit for the equipment attribute "Enhances effect of wyvern's breath" has been increased.
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By detlef on 2025-05-12 00:44:04
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I've been putting off unlocking the latent on my Destroyers for far too long, nice to see my patience rewarded.
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By Zenion on 2025-05-12 00:42:33
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Quote: The number of times you need to activate a weapon skill in order to learn it has been reduced for the following quests.
The Walls of Your Mind / Cloak and Dagger / Old Wounds / Inheritance / Axe the Competition /
The Weight of Your Limits / Souls in Shadow / Methods Create Madness / Bugi Soden / The Potential Within /
Orastery Woes / Blood and Glory / From Saplings Grow / Shoot First, Ask Questions Later /
Unlocking a Myth / Rune Fencing the Night Away / Geomancerrific
The number of times you need to activate a weapon skill in order to unlock the latent ability of the following weapons has been reduced.
Destroyers / Heart Snatcher / Dissector / Subduer / Retributor /
Rampager / Gravedigger / Gondo-Shizunori / Senjuinrikio / Michishiba /
Morgenstern / Thyrsusstab / Expunger / Coffinmaker
Couple of surprises there. Previous messaging about the quest weaponskills had made it sound like they weren't lowering the requirement, just boosting the value of skillchains toward it, so... now it's kind of unclear how that's going to work?
Also, wow, so, a bunch of sorely outdated weapons that I don't remember hearing about when they were new are getting easier to activate latents on, just what everybody's been asking for! I have to imagine that that's something somebody just noticed was happening as a side-effect of the changes to other weaponskill point latents, and they just threw it in there thinking it would be an easy win, a bit of "look how much we do for you."
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By detlef on 2025-05-12 00:42:11
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By Genoxd on 2025-05-12 00:40:03
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It's not clear from their post, but there is a chance that all 3 required items got reduced from 3 to 2. It required 3 shards, 3 void, and 3 mats before. I guess we'll know soon.
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