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By Chyula on 2025-05-16 16:34:30
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Hot! now ninja can continue more soloing stuff with Trust getting shadows?. Like what though? I think I'm going to wait to see what the limbus content is like before choosing tbh
probably some bcnm where those damn trust keep getting kill.
Ninja forever soloing job.
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you wont lose ballad potency in this situation because you dont need to wear duration pants anymore. I haven't check on this yet, but it also could help with getting Mousai +1 minnes up over NITRO songs That's right but I wasn't talking about the pants, I was talking about Ghorn's Song+4 vs Miracle Cheer's Song+3.
It's... not a big deal, as I mentioned before a compromise I would gladly accept for easier time sticking Ballads with Pianissimo.
Slightly less potency though, that's -1 MP/tic
aye but you wont have to cast in duration pants any more for ballad, so you can use the +1 ballad from that to stay at the same mp/tic. Unless you are already casting in ballad pants but IIRC that already creates issues.
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By Godfry on 2025-05-16 16:32:38
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I'd give strong consideration to the shield if PLD or WAR were my main concerns, and then BST gets a nice little treat as a secondary thing. But I wouldn't pick it solely for BST (and I'm a 4 REMA BST, so it's a job I clearly have some love for). Same deal for RDM, I prob wouldn't pick the shield solely for RDM, but yeah I'll take the extra Sabo duration if I already had the shield because of WAR or something.
Well, think about it. If you love BST, what would you pick?
The shield will boost a whole lot of things for BST. That's the main take. Also, shield plays into BST fencer build which is nice. I'm positive prime stage 4-5 BSTs with 100% killer instinct uptime can be a competitive option for Oddy bosses.
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By NynJa on 2025-05-16 16:30:04
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1) Killer Instinct won't change your party members' duration, so it's only giving the BST themselves the extra time on Killer (which is already weaker on NMs). 45 seconds of extra intimidate and DT-10%/dmg dealt+10% from just the BST? It's certainly something, but kinda hard for me to justify losing out on the other weapons just for that. None of the other weapons are groundbreaking.
2) It's the best BST shield for magical WS, but wouldn't beat something like Malevolence (MDmg+118 MAB+44 Macc+35 INT+10). And TBH, most of the time magical WS aren't that great in situations where we're forced to single-wield (Gaol). Ikenga is prob better for Primal/Cloudsplitter if you have the TP Bonus. TP Bonus axe is probably better. Agwu's might not win on WS damage, but will lead to higher WS frequency (and it's no slouch either for Primal Rend, with CHR+15 and WSD+5%) I dont play bst that much, but offhanding Malevolence would imply using Cloudsplitter or Primal Rend, both of which have dmg based TP scaling.
A perfect Malevolence (without Fencer) is: Macc+35 MAB+44 MDMG+118 INT+10 MaccSkl+201
A diamond Aspis with Fencer is: Macc+40 MAB+30 TPBonus+450
Neither Axe EleWS are influenced by INT (atleast according to their pages they arent). Do the MDMG+118 and extra 14 MAB outweigh the 400TP Bonus and the extra duration to KI and maybe Berserk (presuming /war)
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By Tarage on 2025-05-16 16:24:59
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Anybody mind posting what they're using with Nirvana to reach 670+ skill in Idle for the Avatar's Favor tier? I'll do it when I get home if someone doesn't beat me to it.
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By Negan on 2025-05-16 16:22:04
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By Zenion on 2025-05-16 16:21:25
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Giving that as a login bonus... what are they thinking lol
"We need to convince upper management that there's a broad base of players who don't subscribe, that we could bring back with something good enough. What's going to make people come back for the free login campaign if they didn't already plan to? How about if they started hearing about how they'd get one of those impossibly rare mog bonanza weapons just for showing up... and then they still need to stick around for the bonanza because they need to reforge it!"
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By Chanti on 2025-05-16 16:18:54
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Glad you liked them. I must run another batch up this weekend.
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So uhh, I picked up Flametongue.
I'm working only with Trust buffs mind you.
But I went ahead and tried it out both in the offhand and main hand. On Locus Dhalmels.
Its Fencer results were actually surprisingly high. Like within reach of doing similar numbers to Naegling by itself. (Eyeballin' baby)
The add effect from fire is equal to my STR, and procs on every hit. Fencer by itself, it's 397~409(Monbie STR buff) Dual wield in offhand with Farsha it's 449~461
The add effect is subject to resists, but didn't get resisted often.
Offhanding it with Naegling might be a little bit insane... I felt like wasn't missing Fencer much. (of course this might be from Dual Wield actually capping my delay reduction, which I technically don't have when in Fencer build with just Trusts)
I am pleased with this pick. It is one part fun and memey and another part like... kinda sidegrade/impressed me more than I thought!
Since I am basically retired from FFXI and don't really see myself NEEDING anything here I will take the plunge and get Air Knife to report back whether it works the same way as FT/IB
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By K123 on 2025-05-16 16:17:49
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Makes doing sword 4 step and more on WAR and RDM easier too then
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Anybody mind posting what they're using with Nirvana to reach 670+ skill in Idle for the Avatar's Favor tier?
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By Dembe on 2025-05-16 16:13:15
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Quote:
Pasting what I sent in a message to someone who asked... This is a more detailed explanation.
Aero 1 IMMEDIATELY upon SC opening: 33600
Aero 1 @ 5 seconds left on skillchain: 38231
Aero 1 @ 1-2 seconds left on skillchain: 34803
Multiple times it was this hump of damage, no weather bonuses. So I've concluded that the start of the window is 0% damage bonus, middle of window is 10%, end of window is 0%. Thus you get more damage casting in the middle of the skillchain window.
That said, here was my gear set...
main="Wizard's Rod",
sub="Bunzi's Rod",
ammo="Ghastly Tathlum +1",
head="Wicce Petasos +3",
body="Spaekona's Coat +3",
hands="Wicce Gloves +3",
legs="Wicce Chausses +3",
feet="Wicce Sabots +3",
neck="Sorcerer's Stole +2",
waist="Acuity belt +1",
left_ear="Regal Earring",
right_ear="Wicce Earring +2",
left_ring="Freke Ring",
right_ring="Metamorph Ring +1",
back=cape.magic_int,
Back gives 5 MB, bunzi rod 10 MB, Wicce Legs 15 MB, BLM Neck 10 MB, for a total of 40 MB cap in gear. So this damage is either separate of the MB 1 and MB 2, but is definitely not MB 1.
Aero 1 IMMEDIATELY upon SC opening: 33600 - No bonus provided
Aero 1 @ 5 seconds left on skillchain: 38231 - 27 Magic burst bonus applied
Aero 1 @ 1-2 seconds left on skillchain: 34803- 7 magic burst bonus applied.
With MBB1 being capped with gear, this seems to apply like the job traits/JP/gifts/mbb2.
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By Draylo on 2025-05-16 16:12:53
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Giving that as a login bonus... what are they thinking lol
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I can see DRG consistently doing crazy numbers, they have the gear and traits for it I think.
Good call on DRG! Great MA/PDL and traits.
Yeah I was looking over Gelti's Body / Legs for BLU and noticed DRG was on it, and there is a reason people /DRG when super buffed. Also noticed that Ikenga Axe has DEX on it...
Yes the siliness will commence...
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So uhh, I picked up Flametongue.
I'm working only with Trust buffs mind you.
But I went ahead and tried it out both in the offhand and main hand. On Locus Dhalmels.
Its Fencer results were actually surprisingly high. Like within reach of doing similar numbers to Naegling by itself. (Eyeballin' baby)
The add effect from fire is equal to my STR, and procs on every hit. Fencer by itself, it's 397~409(Monbie STR buff) Dual wield in offhand with Farsha it's 449~461
The add effect is subject to resists, but didn't get resisted often.
Offhanding it with Naegling might be a little bit insane... I felt like wasn't missing Fencer much. (of course this might be from Dual Wield actually capping my delay reduction, which I technically don't have when in Fencer build with just Trusts)
I am pleased with this pick. It is one part fun and memey and another part like... kinda sidegrade/impressed me more than I thought!
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By Taint on 2025-05-16 16:07:05
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I can see DRG consistently doing crazy numbers, they have the gear and traits for it I think.
Good call on DRG! Great MA/PDL and traits.
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Quote: shield: very good for BST, especially to pair with mythic.
I was away for a bit but I'd like a little more detail on this.
Killer instinct duration, only shield with MAB to boost damage from Primal Rend. It's also in general great for BST, because it boosts duration on JA from sub and makes skillchain windows on multistep skillchain super easy to hit even solo.
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Idk, but none of the other weapons that grant weaponskills work in the offhand.
How about the Flametongue/Ice Brand/Air Knife's additional WS attribute mods? Anyone tested those to confirm whether they still work if you're offhanding the weapon?
We think it's just like Utu grip, which works off hand <troll face>
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By Godfry on 2025-05-16 15:55:21
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Quote: shield: very good for BST, especially to pair with mythic.
I was away for a bit but I'd like a little more detail on this.
Perma Killer Instinct and extended duration for sub job abilities (warcry 38 secs, berserk etc). Massive MAB for Aymur WS (which is magic).
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you wont lose ballad potency in this situation because you dont need to wear duration pants anymore. I haven't check on this yet, but it also could help with getting Mousai +1 minnes up over NITRO songs That's right but I wasn't talking about the pants, I was talking about Ghorn's Song+4 vs Miracle Cheer's Song+3.
It's... not a big deal, as I mentioned before a compromise I would gladly accept for easier time sticking Ballads with Pianissimo.
Slightly less potency though, that's -1 MP/tic
I think what he meant is that for second ballad to overwrite a song different than the first ballad (so generally you want to apply 2 ballads, not just one) you need duration pants or otherwise you will need to wait like almost a minute until ballad with +1 pants will be able to overwrite full potency/duration Minuet or March. With Cheer you can use +1 pants to match +4 instrument and has no problem at all to overwrite any non Cheer song right away.
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By SNK on 2025-05-16 15:52:10
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Quote: shield: very good for BST, especially to pair with mythic.
I was away for a bit but I'd like a little more detail on this.
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you wont lose ballad potency in this situation because you dont need to wear duration pants anymore. I haven't check on this yet, but it also could help with getting Mousai +1 minnes up over NITRO songs That's right but I wasn't talking about the pants, I was talking about Ghorn's Song+4 vs Miracle Cheer's Song+3.
It's... not a big deal, as I mentioned before a compromise I would gladly accept for easier time sticking Ballads with Pianissimo.
Slightly less potency though, that's -1 MP/tic
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By Anza on 2025-05-16 15:44:26
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Idk, but none of the other weapons that grant weaponskills work in the offhand.
How about the Flametongue/Ice Brand/Air Knife's additional WS attribute mods? Anyone tested those to confirm whether they still work if you're offhanding the weapon?
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Not sure what's wrong with everyone here but with the staff you can effectively "sac pull" in dyna without having to wait for weakness. Everything else is the wrong choice.
Once. It's on 20h cooldown.
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By Dodik on 2025-05-16 15:43:04
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WS mod works on offhand, presumably also ranged? Untested probably.
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By Tarage on 2025-05-16 15:42:18
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Not sure what's wrong with everyone here but with the staff you can effectively "sac pull" in dyna without having to wait for weakness. Everything else is the wrong choice.
It's also a great cure stick for SMN. Yes, I know that only applies to me, but still...
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By zixxer on 2025-05-16 15:40:11
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Not sure what's wrong with everyone here but with the staff you can effectively "sac pull" in dyna without having to wait for weakness. Everything else is the wrong choice.
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Onion sword won't win with Naegling. Onion is only better if you have people spamming savage already and need to break WS wall, or for jobs which don't have access to naegling or if you need specifically Fusion WS. So yeah Rng will be great with Onion, but it will be way better with Naegling. Same for DRG, COR etc. I can imagine solo SC savage > FBII is also better for jobs with native access to Savage Blade, than just spamming Savage with Naegling.
It's all side grades at this point I feel.
Naegling + TP Bonus. Excellent Savage Blade #s, Sacrifices White Damage and accuracy.
Onion Sword + Gleti's/Ternion/Crep/Sangarius+1: Very Good WSDMG, Nice White Damage, High Accuracy, Also gives you a solid fusion option.
WAR with Onion Sword+ Ikengas Axe is probably the play style I honestly crave.
Though Naegling/Ikengas is very nice too
Too bad I am picking the shield.
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I was testing w/ Aymur AM3 & Zhivago
swooping > primal > cloudsplitter > ruinator > primal > cloudsplitter
Only needed pet to open, and the rest was handled easily with haste 2 and marches. no other buffs beyond that.
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Guess I will be the first one :P
DNC/DRG with Trusts buffs/debuffs, but with a lot of def down (almost -70%), so not sure if I was attack capped or not. Forced triple attack with Ternary, 3000TP with Centovente, Building flourish.
Do you get access to fast blade II when in the offhand with another sword in mainhand?
Also, for ice brand/flametongue, does the STR/INT mod 10% work from offhand, and on ranged? does enspell boosting equipment add to damage or it's straight int total?
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