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By Godfry on 2025-05-22 14:32:20
Phoenix.Capuchin said: »
I mean, I think it's a hell of a lot more meaningful than extra duration on Saboteur or Killer Instinct, and people are acting like the shield is amazing for those reasons.

Definitely a solid pick, and opens up some brand new opportunities for NIN.

I like Ninja, but I picked the shield because I'm on PLD 99% of the time, and even if there are content where we would bring Ninja, other static member would likely take on the role. So shield is a better choice for me.

I also agree with you. This Katana is likely the one pick that actually changes things.
By Anza on 2025-05-22 14:30:05
I mean, I think it's a hell of a lot more meaningful than extra duration on Saboteur or Killer Instinct, and people are acting like the shield is amazing for those reasons.

Definitely a solid pick, and opens up some brand new opportunities for NIN.
By Shukudai on 2025-05-22 14:27:34
Asura.Yottaxa said: »
Shukudai said: »
The lua I'm using for BRD has a section for Instrument for each song type. Is it possible to make a toggle that takes that into account and allows me to toggle between Gjallarhorn for each song type and Miracle Cheer? i.e: If it's a short fight, I hit the toggle, and get Ghorn buffs, if it's longer (like Ody C), I hit the toggle and get Miracle instead of Ghorn?

Anything is possible, but without seeing your lua and its specifics, hard to advise: if you post it here maybe we can help. Do you know who's lua you are using? Basically you will want to find the logic, add a keybind, and implement an override of the default logic.

I'm using the Arislan BRD one (Original: Motenten / Modified: Arislan). I think I can just share via PasteBin? https://pastebin.com/JJTDEtbz

I figured it would be adding a keybind (I just look at how the others are implemented, copy that but change what I need) but I'm not sure if that would do it.
By Godfry on 2025-05-22 14:25:49
Three friends of mine that have gotten the Katana are having an absolute blast with it.

If you like Ninja, Katana will make you like it even more. It's a solid pick!
By Carbuncle.Nynja on 2025-05-22 14:23:47
The three are:
1-Panta
2-Fer
3-Nando
By . on 2025-05-22 14:21:57
Generally its only two or three users that generate the most hate here.

Overall, I dont feel like FFXI nerds are any more toxic than anything outside.
By Dodik on 2025-05-22 14:12:25
Yes, I meant To for F. You're right Chi should work on E also.

Can only have one threnody on though, so everyone else would have to be physical if Nin is doing hybrids.
By Vyrerus on 2025-05-22 14:09:02
Thinking about Hybrids kinda makes me wonder if there'd be any merit to bring SAM and NIN to have them do Blue procs with hybrid WSes and skillchains. Prolly not, but heh.
By Vyrerus on 2025-05-22 14:06:50
Dodik said: »
Fenrir.Jinxs said: »
I've never brought my ninja to sortie and probably wont soon but I would be interested to see if chi to teki could reach their full potential at least on the first floor.

Nin doesn't have light side hybrid WS to use and the two basement bosses where hybrids can work are both weak to fire light or wind.

You don't want a water hybrid on E for obvious reasons. G is weak to light and fire.

Chi might work on F, never tried it. But that's 1/4. H switches elements, usually it's all physical on him to avoid accidental heals.
E's weakest to Earth. Blade Chi works for that. F would have to be Thunder hands for Chi, I think. But you could use Blade: To for F, since that's Ice and will work during either hand set.
By Godfry on 2025-05-22 14:03:23
SimonSes said: »
DNC could do 0 damage and BRD COR and BLU with box step and haste Samba would still do enough dps to overall beat WAR BLU COR and BRD without box step and haste samba.

lol...
By SimonSes on 2025-05-22 13:58:37
Godfry said: »
I'm pretty sure there is a paper argument for DNC single-wielding Onion Sword being better than BLU with Tizona Thibron and all the useful BLU spells.

It's like what I said, all Bonanza weapon are toys. The arguments around their usefulness are FFXI AH getting high on copium.

DNC could do 0 damage and BRD COR and BLU with box step and haste Samba would still do enough dps to overall beat WAR BLU COR and BRD without box step and haste samba.
By Godfry on 2025-05-22 13:52:47
I'm pretty sure there is a paper argument for DNC single-wielding Onion Sword being better than BLU with Tizona Thibron and all the useful BLU spells.

It's like what I said, all Bonanza weapon are toys. The arguments around their usefulness are FFXI AH getting high on copium.
By girbiter on 2025-05-22 13:50:39


You got any more of them id's???
Maybe Unity Chat A thru F? HMMM?
By Rairin on 2025-05-22 13:48:10
Not just win two more times, but use both victories to have a slightly better damage output in 1 fight instead of getting an air knife to offhand or something for another job
By Dodik on 2025-05-22 13:45:11
Lakshmi.Byrth said: »
I could instead go to Locus Colibri or do Bats in KRT

The locus crabs in bibiki is also another good less popular spot. They die in 2 MBs if you are doing scs.
By Goltana101 on 2025-05-22 13:42:43
Oh that sucks. They should have named it "+1 ".
By Goltana101 on 2025-05-22 13:40:53
SimonSes said: »
Best solution is not to use offhand at all. Single wield with Haste Samba is faster TP gain anyway, but your WSs will be weaker without sub.

This is what I was getting at. I heard from someone maybe they had secretly made Jambiyas like Acrontica Slashing since it is the Jambiya style, but this is not true.

I still don't think it matters in the grand scheme but I had this conversation with someone before about DNC at Kalunga and it came up, so I wanted to make sure I clarified that piece. Guess you'll just have to win bonanza two more times on the same character to DW slashing weapons on DNC :DDD
By freedkevin on 2025-05-22 13:39:35
Exactly, ninja is about versatility, not one size fits all, /genericcliche "It's all situational"
By Goltana101 on 2025-05-22 13:34:58
Ninja is the one job where having a so many different weapons is what makes it fun. If you don't care about minmaxing, thats one thing, but if you do for NIN like me, it's one of the best things about the job

A katana for tanking (Fudo C)
A defensive katana option for tanking a single target, mitigating damage, or if you don't have Su4/5 (Tsuru)
An off-hand katana for massive hate spikes, tanking, providing shadows to party members, or other unique settings (Yagyu Darkblade)
A katana for magical+physical ws or good all-around physical WS, or for level 4 SCs (Heishi)
A katana for dying (LOL Nagi)
A great all-around offhand dps Katana, including nuking (Kunimitsu)
A katana for white damage (Kannagi)
A katana for when you don't have haste (Kujaku +1)
An entry-level Katana for easy SCing (Kikoku)
A top-end katana for easy SC and respectable damage (Dokoku)
A katana when idling for free TP (Gokotai)
A very strong top-end sword for spike WS damage (Naegling)
A bow to pair with TP bonus katanas if you are unable to melee (Ullr)
A great katana to apply defense down (Hachimonji)
A mainhand dagger option for piercing/Aeolian Edge (Tauret)
An offhand dagger option for Subtle Blow II and general dps
A blunt option (Mafic Cudgel when /WAR for Judgment, *throws up in mouth suggesting Karambit H2H*)
A variety of shuriken options for different builds
A few nuking options mentioned earlier (Tauret + Naegling, Donor Gun*)

Maybe I missed a few. But that's a part of the fun factor for me, collecting all of these unique weapons and applying them to several scenarios. I honestly don't even care anymore if it's the "best" damage, so long as I can find a use for it and enjoyment from the variety.
By Godfry on 2025-05-22 13:29:19
Solution: win two bonanza, reforge one, pick another onion sword!

???? Profit!
By SimonSes on 2025-05-22 13:26:44
Lakshmi.Buukki said: »
I have a question. Onion Sword III is slashing, but does DNC get another slashing option for their offhand? I imagine they would just deal 0s (and gain no TP) for offhand swings vs a Kalunga V25 if they use Cento unless it is during Tomahawk use. Demersal Degen +1 is also piercing on melee swings? I don't think it actually matters, since DNC gets fantastic job abilities to compensate for it (making TP appear out of thin air), but I was curious.

(don't jump all over me for asking this, I am genuinely curious)

This is actually a valid question and it would indeed lower DNC dps (like I have said DNC personal dps is not a main point here though). Best solution is not to use offhand at all. Single wield with Haste Samba is faster TP gain anyway, but your WSs will be weaker without sub.
By freedkevin on 2025-05-22 13:18:37
Phoenix.Capuchin said: »
Can confirm, a second NIN in party wearing JSE cape/empy shoes does NOT get any additional shadows from another Yagyu NIN casting Utsusemi.

Regardless of either player's gear, party members always receive the same number of shadows:
Ichi = 1 shadow
Ni = 2 shadows
San = 3 shadows
Thanks!
By peterjez on 2025-05-22 13:12:30
This is what I'm planning for now. Was thinking about dropping paralyzing triad and magic fruit for anvil lightning for a bit more accuracy, or maybe to add another tier of lizard killer.
Code
<kalunga>
                <slot01>delta thrust</slot01>
                <slot02>barbed crescent</slot02>
                <slot03>empty thrash</slot03>
                <slot04>heavy strike</slot04>
                <slot05>thrashing assault</slot05>
                <slot06>sudden lunge</slot06>
                <slot07>paralyzing triad</slot07>
                <slot08>fantod</slot08>
                <slot09>diffusion ray</slot09>
                <slot10>nat. meditation</slot10>
                <slot11>white wind</slot11>
                <slot12>erratic flutter</slot12>
                <slot13>magic fruit</slot13>
                <slot14>tenebral crush</slot14>
                <slot15>sickle slash</slot15>
                <slot16>sinker drill</slot16>
                <slot17>tail slap</slot17>
                <slot18>foot kick</slot18>
		<slot19>claw cyclone</slot19>
</kalunga>
By Vyrerus on 2025-05-22 13:10:16
Hybrid WS are a wonderful mess that people have discussed a lot, but don't seem to have a page dedicated to them in a wiki.

Way I understand them is that they base all of their baseline damage on their physical component. i.e. You need to beat mob defense, have good physical accuracy and his WSC mods in play.

After that, the magical component goes to work in modulating the damage. MAB/Macc/ele resist etc.

The effects are multiplicative instead of additive, the way I understand it, so if you're suffering on one half of the isle, you're just suffering overall.

And if you're buffed on both sides of the isle, then you're off the chain and gonna see some sexy numbers.

And then something something WSD+ applies in their damage calc twice too, once on physical once on magical side of things.

Maybe someone who's done actual tests/code looksies can weigh in. I'm out of my depth. All I do know is that Kagero, Goten, Jinpu, Chi, and To are all no joke.
By MartelRagnarok on 2025-05-22 13:09:49
Asura.Vyre said: »
So then, essentially, what a Threnody is doing to a monster is causing it to be unable to have more than a 1/2 resist(i.e. damage on ele/hybrid WS is lower w/o threnody because it is suffering more resistance). This results in a higher damage average for players, because unlike players, monsters have 5 ranks higher in base MEVA, and can actually see 1/16 damage taken (particularly true and easily observable if their monster family is 95% resistant to an element).
Ok, so.. The ele resist system.. does NOT work the same for monsters as it does for players.

Monster's available resist tiers are based on their Elemental Resist Ranks. Which players, do not have at all. So using a threnody on a mob is not locking out their ability to hit a specific resist tier like it could for a player.

All threnodies do to mobs, is lower their effective meva value towards that element. So, it will make them less likely to resist damage/spells/effects of that element, by reducing their effective meva towards it.

Also, important note... a large number of different enfeebles use monster Status resist ranks rather than elemental resist ranks. This is how a mob can absorb thunder, which would normally make them hyper vulnerable to anything thunder based, yet they can resist or even be immune to stun. Stun works off of status resist ranks, and not elemental resist ranks. And so does every enfeeble capable of Immunobreaking. This system gives SE modular controll where they can make a mob weak to ice, but not weak to paralyze, for example. And since these enfeebles aren't using ele resist ranks... Threnody does nothing to help them land. Which was a discovery that pretty much put me into denial for a good bit. <,<;

Now, Rayke for example, actually does alter monster Elemental resist ranks(but not status resist ranks!) Which is a whooole different thing.
Asura.Vyre said: »
The BG Wiki says that Threnody doesn't do this for monsters who are 95% resistant (monsters listed as taking 5% damage from a certain element), but clearly it does something since it's employed in making Absorb-TP land on Aminon.
Absorb-TP still works off of elemental resist ranks. Much like the various stat own effects, etc. So... Threnody can greatly contribute towards it landing, via effectively reducing the mob's meva towards it, by a ton. But it's not doing anything to the mob's actual ele resist ranks. Aminon already has a very low resist rank towards dark when he's in the right mode for Absorb-TP to work.
By Pantafernando on 2025-05-22 13:05:50
Why would you want a storage 69 furniture when you can simply use the well for a whooping 80 storage slots
By gavroches on 2025-05-22 13:04:16
Asura.Melliny said: »
The FFXI community may be small, but the number of players who post their experiences on the forms are infinitely smaller still.
+
Just because they haven't rushed to the forms to tell everybody about it doesn't mean it hasn't happened.

Not speaking about Melliny, just emphasizing a small part of her comment.

Most people don’t want to be involved here, people get jump on all the time, no time to even answer, the same few ppl that have nothing to do but being abrasive, posting mostly disingenuous comments hoarding the forum and so forth.

Look at this thread, started at 6:30am page 2 and they posted like 5 pages in 6 hours… nothing like, "yeah let’s try FBII with dnc” or “tried that and here’s what happened”, I don’t have the words or English expression to image it.

And yes, I would love to hear about SBII kalunga point of view in a constructive manner (no I choose the shield, doesn’t regret it, also doesn’t mean im not interested)
By SimonSes on 2025-05-22 13:02:29
K123 said: »
Do you even need to do damage to land box step?

You don't, but DNC with Onion would still do meaningful damage (lower than BLU and COR, but still good) and what is more important would break WS wall for COR and BRD both doing Savage Blade.
By K123 on 2025-05-22 13:00:29
Do you even need to do damage to land box step?
By SimonSes on 2025-05-22 12:58:55
inb4 use GEO instead of DNC then.

In no subjob situation with 75% nerf to Geomancy, Box step + Haste Samba beats GEO buffs even during Bolster for COR and BRD and are about as strong for BLU. All this with GEO not contributing to DPS by himself and not being able to cure or anything else meaningful.
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