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By Jinxs on 2025-09-14 12:41:28
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Random chance for an item you need 60 of.
Saddle up boys, you're doin limbus for 3 years
so a "chance" at 5 per week per zone
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By Jinxs on 2025-09-14 12:21:57
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Aside from the free first one
What's the acquisition rate looking like?
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By . on 2025-09-14 12:19:18
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You said "friend" not "tool to use". Finding solutions to problems is not something I require or desire from a friend.
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1 acc/racc
2 atk/ratk
3 stats
4 ???
Least that would be my guess on the cape
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By on 2025-09-14 11:56:41
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Yes, first run we all got matter, as SE said we would.
2nd run only about half the alliance did. No idea how many NM's were killed last week, though.
So, looks like that is the Temenos items? Ring and Magic Damage cape from Apollyon. I got the 1 guaranteed matter on a alt that I saved a turn in for, wonder if both Apollyon and Temenos first runs are guaranteed?
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By Meeble on 2025-09-14 11:50:59
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Yes, first run we all got matter, as SE said we would.
2nd run only about half the alliance did. No idea how many NM's were killed last week, though.
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That's why id err on the lower end and be more around the 15 area. 20 would be at worse competitive if the mods are low and easily better when mods are high such as cases like prime WS, but would still allow the ambu capes to be best when its a singlular mod. And id doubt they'd just do all stats, think itll just be split based on physical and magical base stats
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By . on 2025-09-14 11:33:29
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Who did unseal the pot?
It is annoying resealing and cleaning everytime Al***ia in invoked
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Adenium and Korrigan, both refusing to evolve into Elder Adenium and Pachypodium.
So I was wondering what I said before: is it a matter of just having to wait and eventually they will evolve? Or is it a matter I have to do something else and they will NEVER evolve until I do that?
If it's the former it's no biggie, I'll just have to way day after day. If it's the latter though...
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By on 2025-09-14 11:22:34
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By on 2025-09-14 11:21:30
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By . on 2025-09-14 11:14:07
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Something capable of independent thinking, I would assume.
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By Dodik on 2025-09-14 11:11:53
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.. Nevermind.
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By . on 2025-09-14 11:11:44
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tl;dr: when in doubt, AI is your friend. AI is never your friend.
It might be useful, it might be accurate, but it is never a friend.
Just curious, what is your ideal friend Chatty?
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Sim is working as you set it. Again, download it, check only high meva pieces, check Impetus, check DPS instead of Tp per sec for tp set, check empy body and run a Sim. There is too many variables to push every set on bgwiki. The tool is there to use it.
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Mods are worth more as you have more attack. Wsd always worth the same, favouring other stats at high buffs/high attack.
This is completely untrue.
There is 0 correlation with attack ratio and how effective is wsd or wsc stats. If anything you would favor STR wsc over wsd in lower attack scenario because STR also adds attack.
Both WSD and wsc is relatively weaker the more you have it, but I won't call that diminishing returns, because I will start another discussion how it's not called that. It's relatively weaker because you increase the base damage, not because each wsd or wsc is worth more. Additionally STR also affects fSTR which is now very often uncapped with especially 2h weapons in high level endgame.
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I'm on 3 stars, there's no specific food for Evolution, I'm using a food that generates a good reaction, and no evolution in a week.
I was just wondering if it's simply a matter of time, or I need to take a different approach.
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By Garuda. Chanti on 2025-09-14 11:00:06
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tl;dr: when in doubt, AI is your friend. AI is never your friend.
It might be useful, it might be accurate, but it is never a friend.
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By Dodik on 2025-09-14 10:56:09
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Mods are worth more as you have more attack. Wsd always worth the same, favouring other stats at high buffs/high attack.
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I'd assume its 15~25 for the main DD stats(str/dex/agi/vit) while mage cape gets the same for magic stats(int/mnd/chr) likely on the lower scale so it doesnt completely replace ambu capes
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By Seun on 2025-09-14 10:51:57
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Sim working as intended. Ryuo, Adhemar and Tatenashi allow both the DD and the healers to pad the meters!
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11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?
Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.
Ignoring att/acc, how much primary state is 1% WSD worth compared to say a 50% strength mod? I can't imagine augment is going to be 30 strength, maybe 10 of each? 1% WSD might not even beat 10 ws mod. 20% STR on most STR based ws will beat 1% WSD
Yeah I get it's all jobs, but even null cape has that ***ton of magic evasion to make it interesting.
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By Tarage on 2025-09-14 10:48:32
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Trading the ring does nothing, assume I need another murky matter to see augment paths.
Or it isn't augmentable. We'll have to see if it's different if someone gets a cape. 11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?
Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.
I meant the ring might not be augmentable. True, could just be the capes...
Which is why I said we wouldn't know for sure until someone picks a cape, or gets 2 matters.
Did the node not say anything new?
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Because footwork increases TP gain by adding more kick rate. So it gets its own set to show the change in time it takes to hit 1k, you'll also notice there's no change in gear between those sets if you looked at them.
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By on 2025-09-14 10:44:40
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By on 2025-09-14 10:44:17
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By on 2025-09-14 10:43:29
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By Tarage on 2025-09-14 10:43:24
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Trading the ring does nothing, assume I need another murky matter to see augment paths.
Or it isn't augmentable. We'll have to see if it's different if someone gets a cape. 11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?
Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.
I meant the ring might not be augmentable.
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11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?
Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.
Ignoring att/acc, how much primary state is 1% WSD worth compared to say a 50% strength mod? I can't imagine augment is going to be 30 strength, maybe 10 of each?
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