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Showing 7741-7770 of 10000
By SimonSes on 2025-09-16 08:30:48
Sylph.Takutu said: »
I haven't seen this information posted anywhere, so figured I would. Here is a breakdown of how many units you need per rank. It's a dumb amount.

0 > 1: 750
1 > 2: 1600
2 > 3: 2500
3 > 4: 3400
4 > 5: 4400
5 > 6: 5400
6 > 7: 6500
7 > 8: 7600
8 > 9: 8800
9 > 10: 10000
10 > 11: 11300
11 > 12: 12700
12 > 13: 14100
13 > 14: 15600
14 > 15: 17200
15 > 16: 18800
16 > 17: 20500
17 > 18: 22300
18 > 19: 24200
19 > 20: 26200
20 > 21: 28300
21 > 22: 30500
22 > 23: 32800
23 > 24: 35200
24 > 25: 37700
25 > 26: 40400
26 > 27: 43200
27 > 28: 46100
28 > 29: 49200
29 > 30: 52400
---------------
Total: 629650

Maybe I missed it, but what's the source for this values and images with capped augments?
By Tarage on 2025-09-16 08:29:43
Sylph.Timepassesbye said: »
Tarage said: »
Sylph.Timepassesbye said: »
Tarage said: »
Haven't had a chance to test the staves, but I think I found something even better than the two magic gloves I had before.



I don't think I'm beating these.


as a rule of thumb for smn damage, 1 bp damage = 2.5 mab for all magical bp's, for physical attacking ones, ive been told the formula is more skewed in favor of bp as well, closer to 1:5. for hybrids, revert back to the 1 mab : 2 attack ratio. so for example, 10 mab and 21 attack would be great if that's the best you have, but 11 mab and 20 attack would be better.

Why did you quote me to say this unrelated stuff?

You made several posts comparing different pieces of gear where you literally asked to know which is better. I gave you the numbers needed to figure that out for yourself. Was that not what you wanted? I felt it was more expedient to quote the shorter post as opposed to repeating what someone else had already said to go through each pairing of gear you were debating on.

Ok, while I appreciate the information, you did pick the one post where I wasn't asking "is this better" and more going "This is for sure better than all of those other ones".
By RadialArcana on 2025-09-16 08:29:39
Apparently the Maxixi mithra (dnc) NM is bugged and walks around in low level leather gear.
By Jinxs on 2025-09-16 08:29:23
This drop rate is *** 0/2
By RadialArcana on 2025-09-16 08:27:17
Ovalidal said: »
This is no confirmation that FFXI is safe from budget/content cuts of course, but the fact that they're hiring has me optimistic.

To be clear though, this is a Japanese position. Still good of course because any help the developers can get is valued.
By on 2025-09-16 08:22:23
By NynJa on 2025-09-16 08:21:17
Lakshmi.Buukki said: »
Interestingly, the race of the Mannequin in that Ambu is completely random (it can be hume, mithra, galka etc, no rhyme or reason for it)
Its based on the pt leader.
By waffle on 2025-09-16 08:18:59
mangoosedogs said: »
If you successfully defeat the monster, you'll be given a chance to obtain a "new reward" as part of your activities in Limbus the following week.
The more notorious monsters you defeat, the greater your chances of obtaining the reward.

I actually think this statement is consistent. Just read the "you" as the plural you and not the singular you, and I think you'll see what I mean.
"If you (the server) defeat the monster, you'll (the server) be given a change to obtain a "new reward" as part of your activities in Limbus the following week."
Hence the chest changing color as long as the server defeats a single nm per week. Past that, the number of kills adjusts the drop rate.
By Lili on 2025-09-16 08:08:42
Asura.Sechs said: »
If "just" +5 levels made this difference, 150 would a lot more. Like, I dunno, at least one madrigal and maybe acc food and avoid using TP bonus OH I dunno.

OMG we gotta use acc food! /s

Divergence is content level 150, but without the DT, so hell damn yeah I am expecting CL150 to give us a little challenge. I'd be sorely disappointed if a nominally "level 150" content were as easy as 130 is.
By Asura.Melliny on 2025-09-16 07:58:24
Hi, forgive the bump but could someone explain to me what i need to do to get kparser working with the current retail FFXI version? I haven't used kparser for a while and I lost the install when I moved to a new pc a while back. Following the advice in this thread I downloaded version 1.6.6 and updated the memloc to 0062d8f0, and I also installed Sql compact 4.0. However I remember there being two additional steps. On page 5 of this thread there are modified sources and a binary program, and I remember needing them to get the program working last time. The problem is when I download them now they're zero bytes and there's nothing to unzip.

Are the modified sources and binary program in the link still valid? Am I missing something else here? If someone could offer some advice I'd appreciate it.
By Llewelyn on 2025-09-16 07:26:26
I don't think going above 135 is really necessary in the first place since with 5 chests and 2 ???s you should be hitting the hard 50k weekly cap. I guess ???s are still unreliable in Temenos, so you might want 136-140 for that zone eventually unless the ??? there becomes more common.
By Byrthnoth on 2025-09-16 06:57:43
For farming chests, why not 119?
By Akumasama on 2025-09-16 06:53:15
K123 said: »
You're saying switching up tower order means you get 5k every time?
Me and other people were discussing it a few days ago here, but nobody took the bait :-(

I've read multiple people claiming that, I've hard something like that happen to me (mentioned in the link) but I'm still wondering if it's confirmation bias or if something really is at work there.

Did anybody perform more detailed tests about it?
By on 2025-09-16 06:48:48
By on 2025-09-16 06:46:56
By Akumasama on 2025-09-16 06:44:12
Dodik said: »
Upping CL to 150 will increase points a lot
I welcome that with open arms and excitement, altough I'm a bit worried that might be a bit... out of reach for the "relaxed" type of content Limbus has been so far.
Yesterday in 135 with Honor March on BLU (where I have a lot of acc)I was at like ~91% acc rate, with Thibron of course, instead of the usual >96,5%, in spite of the +40 Acc from Grace.

If "just" +5 levels made this difference, 150 would a lot more. Like, I dunno, at least one madrigal and maybe acc food and avoid using TP bonus OH I dunno.

I mean, either way it won't be a trouble for people like the average player on FFXIAH, but what about everybody else?
I mean... it's not like they are "forced" to do the content at 150, they can simply scale it down.
It's gonna make PUGs a bit more problematic though I suppose.

So far when I started my PUGs I could invite literally anybody, because even your average Jim with super stupid gear would perform decently.
I gotta say, as a party leader, that was quite relaxing and "inclusive".
Having one content, among all of the available ones, where you could afford this luxury was something I wasn't used to anymore, it was refreshing.
By . on 2025-09-16 06:37:44
Yeah, there is a wave of horniness going on in this site
By Dodik on 2025-09-16 05:59:56
This guy is coming to XI?

By Ovalidal on 2025-09-16 05:47:47
Asura.Sechs said: »
I would be very very very surprised if Ultima and Omega are NOT coming in some form or another though.
I feel confident that they will eventually be released in some form.

Quote:
Interviewer: Now, please tell us about your future plans.

Fujito: First of all, the first wave of new limbus is scheduled to be implemented June. We will start with the basic parts, and then implement them in order. After that, I think we will implement "bipedal or quadrupedal" and "floating guys that shoot amazing buster-like things" (laughs).

This sly fox thought we wouldn't catch on...
By Jakey on 2025-09-16 05:33:07
I went 4/4 today on both 5k chests and matter drops, doing my wing rotation, haven't touched an NM.

I really wish they would at least tell us how many NMs were killed on our server so we can start to make sense of things.

Anyways if we are able to keep drop rates above 50% the points will be the limiting factor rather than drops.
By Dodik on 2025-09-16 05:24:30
Upping CL to 150 will increase points a lot, don't really see that as an issue. Already running out of armor to upgrade.

Still a ton of climbs if you want to upgrade..
By Lili on 2025-09-16 04:48:22
It would make a lot of sense if a character that was present for an NM death gets their chance to a matter bumped to, say, 75% from 50%. We won't know until the devs say something or more test is done, which is going to be hard with the 5 chest weekly limit.

As far as CL150/more NMs, they said so explicitly in the various videos and presentations and interviews and blabla... but as usual the spectre of budget cuts looms over us and anything not already out and announced can get amputated at any moment - sometimes even announced things like the hybrid NMs that they showed us concept art for when Sortie Basement was about to come out.

The fact that they are still proceeding with the Besieged update, however, is very promising.

Also I am in the office and I don't want to be, send help.
By mangoosedogs on 2025-09-16 04:29:55
Carbuncle.Nynja said:
Patch notes literally say that the drop rate of matter from chest is tied to the number of NM's server wide killed the previous week, so the bolded is irrelevant.

Whats annoying is theres no way to tell how many NM's were killed the previous week.

(They've made mistakes before with whats on the notes and whats actually happening, I know)

Yeah patch notes say that.

This post announcing the september version update implies something else. Just putting the info out there cause we don't know how it works. No one is seeing a reward in a chat message but there can maybe possibly perhaps be a hidden upgrade to your chances if you personally kill NM(s).

https://forum.square-enix.com/ffxi/threads/63256-


Quote:
If you successfully defeat the monster, you'll be given a chance to obtain a "new reward" as part of your activities in Limbus the following week.
The more notorious monsters you defeat, the greater your chances of obtaining the reward.

Update to my matter drop rates. did my 5th climb so 12 chances at Matter and my group got 10 Matters. I've seen a few people claiming their groups are getting closer to 50% drop rates. 10/12 with 50% drop rate is a 1.6% chance.

In conclusion, I am not saying that personally killing NMs has an effect on drop rates. I am saying that maybe its worth collecting data on personally killing NMs and drop rates.
By Byrthnoth on 2025-09-16 04:07:35
0062d8f0 for the kparser memlock atm
By Akumasama on 2025-09-16 03:59:13
I'm still a bit unsure about +5 coming. Not ruling it out entirely but not taking it for granted like many others.

I would be very very very surprised if Ultima and Omega are NOT coming in some form or another though.
I feel confident that they will eventually be released in some form.
There's also the 2 respective Temenos and Apollyon zones to fight them that they still haven't used, so I'm quite sure they're gonna release them with their two zones eventually.
Open or instanced? Who knows, but I could bet my gil on them coming.
By Goltana101 on 2025-09-16 03:58:03
It would be cool if global NM kills were tied to the spawning of ultima/omega. More kills = more chances for megaboss to spawn. Just have to wait and see, but it would seem like a very easy choice to add ultima/omega eventually
By fractalvoid on 2025-09-16 03:54:33
I'm pretty sure they have said more NMs are coming in a later update? and I think it's clear since the update that made all mobs default lvl150 til you aggro/take action on them that the eventual goal is CL150?

we'll see. I still have hopes for +5 and Limbus would be a lil odd without Ultima/Omega imo
By Akumasama on 2025-09-16 03:50:29
Well of course, let's try to be optimists about it I guess!
By Goltana101 on 2025-09-16 03:47:18
Asura.Sechs said: »
The fact there is absolutely no personal incentive in killing or participating in the NM kills is imho bad design.

I have to assume this is phase 2 of Limbus with more to come. Recall that Odyssey first started out rewarding segments with "nothing" to buy, and any players (myself included) remarked how silly the system was and there was "no point" to farming Segments. A few months later, they released Gaol bosses, and those segments were valuable. SE doesn't always release their full model or vision all at once, so you have to consider that for them because they don't outright tell you that something is coming. It would make sense for this to get updated in the future.

My expectation is the NMs might later reward progression items, like KIs or Units that can be used to increase Max Boxes per week you can open, something similar to the Odyssey Chest reduction system with Izzat. More atmas that enhance stuff in limbus (auto-reraise for example). I would welcome titles or something from each NM that, after participating in the killing of one of these NMs, you get a KI (similar to Sortie basement job-specific KI) that gives you some kind of bonus to upgrading gear (like reduced unit cost for upgrades or double RP for gear augmenting). Many ways to enhance the system for players.

This is all a wish-list kind of thing, but I still don't believe the content is fully fleshed out. So while the rewards right now seem long, grindy, and annoying, they DID say in the past they wanted stuff to be less grindy and time-sinky; I have to take them at their word and believe they will adjust the content accordingly when the final version is released. At least this is a hope of mine (I agree it would be silly if they don't make adjustments to this)
By on 2025-09-16 03:33:04
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