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By Dodik on 2025-06-08 17:58:46
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Other than packetflow, nothing.
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Konami code on plugins screen -> packetflow
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As far as GEO debuff nerf goes, they didnt overshoot it, they just implemented it too late to do it in a reasonable fashion. GEO +potency as it is should have capped at dunna's level imo, at least in regards to debuffs, and i think even that would still be too potent depending on who you ask.
Least that way we wouldnt have to wonder how much of a potency nerf is in place for every new content or updated ambu, much like we'll have to do for limbus(though i assume itll be mostly left alone for the trash mobs)
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By . on 2025-06-08 17:35:02
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Victoria just likes to try troll me cause he is mindbusted from all the times I destroyed him in arguments in PR. Problem is he is utterly incompetent, he can't even do it right.

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But it raises the question - why should someone take a pickup GEO to sortie when even a Idris GEO with Bolster has trouble competing with star sybil - pre trust buffs?
It's not going to emphasis group play, which they also try to work on according to the picture above, if they leave it that way.
Considering that Idris GEO at base potency gives you +45 MAB and SS gives you +19 MAB and MACC you should be much quicker with an actual GEO. That is unless you need the 19 MACC that SS gives.
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By . on 2025-06-08 17:22:23
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14 wasn't even a factor, just ignore RAs nonsensical ramblings. Can you leave your “das a comspiracy” garbo in the locked thread?
Whats he saying thats flawed? A couple things may be slightly altering what I remember, and some of that may be exaggerated truths (“abyssea ruined HNM loot overnight”, no it was over several months, but you have to be room temperature IQ to not grasp the nuance) but we also didnt play on the same server and those aspects may be YMMV.
Lmao no. He tried to tell Chanti why she quit, that alone is complete ***. Enjoy taking that loss.
Secondly, I prefaced my post with "it's been too long for me to really remember," which should be taken literally. Completely absolving me of having to know the exact timeline. So you may enjoy that loss as well. All because you tried and failed to stick up for RA, who continues to spew lie after lie.
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Congrats Portugueses!
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The Weapon Bash page on Wiki gives the only worthwhile weaponskills to execute after weapon bash on DRK, specifically for MBing Drain. But I listed out others below.
Weapon Bash > Catastrophe = Nothing
Weapon Bash > Origin = Induration
Weapon Bash > Guillotine = Induration
Weapon Bash > Insurgency = Compression
Weapon Bash > Entropy = Fragmentation
Weapon Bash > Quietus = Nothing
Weapon Bash > Nightmare Scythe = Compression
Weapon Bash > Insurgency = Compression
Weapon Bash > Infernal Scythe = Compression
Weapon Bash > Torcleaver = nothing
Weapon Bash > Resolution = Scision
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By . on 2025-06-08 17:01:13
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Xi was built on a foundation of preserving all content, so every piece of endgame content was done every day right up until Abyssea (Yoshida designed that btw). 6 months before Abyssea was added, were were all still doing sky, sea, limbus, dynamis, hnm etc
Abyssea made all endgame events not worth doing anymore cause all the gear was now irrelevant, it was just Abyssea (and later VW).
So once people burned though Abyssea (took about 18-24 months) and got all their af3 sets and a few emps it was over, even adding VW didn't matter cause there was no other content other than that and it was boring to just do that and nothing else.
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Isn't GEO just afk stand in the bubble? Also there is no way a trust can match an Idris Geo. Come on now.
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By Dodik on 2025-06-08 16:48:19
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Use geo buffs if movement is an issue.
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By . on 2025-06-08 16:44:16
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IMO, my perception of history is that we had the major exodus when they made obsolete the REMs at first.
Starting Ark Angels, I think the game started to feel more empty in the less popular servers.
Too much time has passed for me to really remember. I know a lot of the HNMLS on Shiva were butthurt about abyssea obsoleting their claimbot gear, but that was a minority of the server. We were booming when abyssea was released, I remember there were 50 people online in the LS, and we had closed recruitment months prior. Did abyssea for a few years, then voidwatch came out and when we figured out it was completely RNG, we all quit.
14 wasn't even a factor, just ignore RAs nonsensical ramblings.
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By . on 2025-06-08 16:41:10
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I was in a big HNM shell, Abyssea made all our gear irrelevant overnight and you could do almost everything with 2-3 people if you had atma. All old content was instantly not worth doing, only Aby was worth doing.
Every HNM shell died in the 6 months after Aby was added, thse were some of the most hardcore forever players and they decimated the scene real quick.
There were about 10 maat cap players before Abysea, within 6 months they were countless to the point they were worthless cause of aby afk worm parties.
They broke every foundation of the game with Aby, to the point nobody would soon have anything to do and no endgame shells to keep them invested.
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By . on 2025-06-08 16:33:49
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Square wanted to kill XI when XIV came out, they sped everything up fast so everyone could cap out their goals, killed all endgame shells, made everyone superpowered and gave XI players a free / merged sub to go play XIV.
At a point they realized most were not going to go, so they had to undo all the stuff they did or lose them to other games.
As much as I enjoyed Abyssea, it was obviously designed to be the end of the game.
It's honestly amazing the game is still alive at all and an amazing achievement of Matsui that he managed to claw it back, even I quit and went to play something else after a while and never intended to come back. If not for Rhapsodies I probably never would.
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By . on 2025-06-08 16:33:29
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it would be nice if they added vendors for all spells, kind of an outdated concept at this point. if they wanted to curb people from popping coffers on spawn for gil and denying people who were doing AF the chance to get a coffer, fine. but when that same coffer is the only source of a scroll in the entire game, no bueno.
I used to sell ballad2 scrolls frequently, too. can pos to all the coffer spawns in under a minute and potentially make 1m+ for 5k gil investment. risky of course.
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By . on 2025-06-08 16:33:16
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IMO, my perception of history is that we had the major exodus when they made obsolete the REMs at first.
Starting Ark Angels, I think the game started to feel more empty in the less popular servers.
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By . on 2025-06-08 16:30:36
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I feel like voidwatch caused more of an exodus than trusts and level sync. Suddenly needing thousands and thousands of heavy metal plates caused a lot of deactivations.
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Star sybil's buff is obviously weaker than a real GEOs but her buff is active 100% of the time while a real GEO constantly will have to recast geo- bubbles due to position switching cause of miasmas.
I don't know but there is probably also the issue of a second body to cure/remove poison stacks when they stand in range for indi- to take effect?
Either way you'll always have some bubble down time with a real GEO and sub optimal play with pickups is simply a given.
Maybe he had to stay in backline cause of trusts not taking care of his poison stacks and I didn't get benefit of indi- at all. However, according to your numbers the real GEO should still have easily won with geo- buble alone so something doesn't add up.
I'm worried that if I had the same run with a regular GEO (no Idris or neck) we would have timed out and lost like 80% of galli for that run. Had around 4-5 minutes left after Dhartok.
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By K123 on 2025-06-08 15:54:15
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The values used in Sortie are the values they always should have been really. People got used to OP and think sortie values are a nerf, but they are what they should be.
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CR7 leaving because he is too tired is indeed a testimony of time.
He would never leave because of tiredness.
But even his body cant withstand the time.
He only managed to play 90 minutes at 39yo
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Again I dont have any way to waching this nations league, and I would love to watch it for CR7 alone.
You can argue about the best player in world / story, but I dont think any footballer story is close to what this man is writing.
I so wish Portugal to be champion here
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Afaik GEO initially only was that strong cause of a bug/mistake in the calculation which got found and fixed like ~2 years(?) after it's release or the implementation if Idris or something along those lines. The % based nerf on new content came on top of that bug fix.
They apparently are about to buff trusts:

Which I appreciate a lot cause it's long overdue.
But it raises the question - why should someone take a pickup GEO to sortie when even a Idris GEO with Bolster has trouble competing with star sybil - pre trust buffs?
It's not going to emphasis group play, which they also try to work on according to the picture above, if they leave it that way.
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By K123 on 2025-06-08 15:31:53
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No they made it too OP in the first place which was their mistake. Never should have been so much def down so it could remain at normal values for new content.
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By Garuda. Chanti on 2025-06-08 15:28:53
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I quit when XI evolved into something other than the game I knew. May I ask the what it was and when? I started at NA release. XI was a social game with forced grouping and a relatively slow pace. You had time to talk a bit between pulls.
I was in for 10+ years. The last notable change before I left was the introduction of iLevel gear. Combat moved way faster, the social side suffered. Friends dropped out or moved on and it was much harder to get to know people. Trusts made partying optional.
Mind you I was a career RDM with every vaguely useful subjob leveled. I was good enough to be the main RDM in a high end HMN LS despite my refusal to use voice chat. Getting parties was never a problem, I was decent at soloing, and when totally bored I could always level shield and archery skill. I was REALLY liking /sch which was fairly new at that point but I was disliking the combat and actively avoiding it.
At the end I was logging in to see if friends were on and playing with the mog garden. Not much else.
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By . on 2025-06-08 15:07:37
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I honestly have no idea what you just said.
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if you are trying to limit time spent on the pc this is one easy choice to skip daily
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Best guess is you dropped a number from an ambient light setting.
Look for something like this in init.txt
Code game_forceambientlight 0
game_ambientlight 255 120 120 120
From https://docs.windower.net/commands/game/: Code game_forceambientlight <#> [0=Ignore, 1=Force]
game_ambientlight [A] <R> <G> <B>
I'm thinking that the last value for game_ambientlight is either missing or 255.
This was my first thought, but it's still set to 255 120 120 120 (and crucially, it is game_forceambientlight 0, and hitting my hotkey for toggling that to 1 does lighten everything).
I noticed the blue is also affecting spell/ability effects.
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By Andret on 2025-06-08 14:45:27
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There is this little thing I have been wondering for a very long time. How exactly does a bald Hume wear and hairpin? Does he put it on his ear? Or he would glue it on top of his shinny bald head with some goblin glue?
Do you still call it a hairpin when you have no hair? Maybe a baldpin? Hairlesspin?
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I just got a silverpiece and a whiteshell at the same time.
Middle coffer for those who give a {Frypan}.
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By Radec on 2025-06-08 14:41:57
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Best guess is you dropped a number from an ambient light setting.
Look for something like this in init.txt
Code game_forceambientlight 0
game_ambientlight 255 120 120 120
From https://docs.windower.net/commands/game/: Code game_forceambientlight <#> [0=Ignore, 1=Force]
game_ambientlight [A] <R> <G> <B>
I'm thinking that the last value for game_ambientlight is either missing or 255.
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