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By klayy on 2025-06-10 22:55:14
Finally saw a 3K ??? near the approach to the exit of NE3 ion apolly. Was 3 boxing. The char I played grabbed it and it vanished. no other pts and it vanished. wandered off to finish my kills. saw another ??? when I came back, possibly same location. other 2 got the 3K this time. "nothing out of ordinary" for the char that already had the bonus last time.
By palladin9479 on 2025-06-10 22:46:01
Seun said: »
Asura.Eiryl said: »
Limbus was going to be this big thing. And the +4 would match the spectacle.

The idea was to even out JSE. I don't know why anyone would expect more than a healthy dose of side-grade with the odd few pieces of accidental genius mixed in. That's what the expectation should be.

Cause they expected the items to have +100 to stats and +20 WSD, cause reasons. Like people really set themselves up for disappointment by expecting some massive new thing every content, only to be let down. That or they just like to complain.
By Reiden on 2025-06-10 22:31:22
I did Temenos. I was on dd job ilvl 130, i got the 5k from chest and 5270 from the total. My geo mule got 3k from chest.
By eliroo on 2025-06-10 22:30:18
Cerberus.Kylos said: »

Sorry, what do you mean?

When you pull mobs or aggro them it assigns their level at the point in time. The running guesss is that when this happens the mob resets its status.
By Seun on 2025-06-10 22:27:09
Compare the finished AF and relic to the finished empyrean. Didn't think I'd have to explain that part.


You will end up using mostly the same ***you use now, with a few pieces that get upgrades that make them useful. Ultimately, if you're current with other gear then you're already past the point of adequate, so it's not going to be meaningful anyway.
By drakefs on 2025-06-10 22:26:40
RDM relic feet are priority #1?
By darkhawk296 on 2025-06-10 22:23:38
So were looking at what 14 hours a week to cap out both sections? after people complained about sorties 7 hours a week?
By eliroo on 2025-06-10 22:23:04
Cerberus.Kylos said: »
Have this weird thing going on with Immanence skillchains on Scholar. Trying this at i119 in Apollyon NW. I can solo Dhartok in Sortie on SCH, so my macros are perfectly fine.

If I skillchain an enemy right away, it won't work. The skillchain does not register. However, if I claim a mob with another spell, and then begin the skillchain a few seconds later, it will register. It's like the mob takes a few seconds to decide what level it is, and attempting to skillchain immediately won't work. Anyone else experiencing this?

It probably resets their chain ready once it assigns their level, similar to silence.
By Carbuncle.Nynja on 2025-06-10 22:03:10
They dont want to get shot lol
By eliroo on 2025-06-10 21:48:33
I can get over the gear being mediocre, but the content is pretty stupid. Absolute disrespect of anyone's time. Each mob should be giving 170 and the chest should be the mechanism for raising the cap, like I will never understand why the FFXI devs think that people want to be playing this game like a job. This place just becomes a bot / merc farm in the next 2~3 weeks.
By Zenion on 2025-06-10 21:36:19
Bahamut.Raineer said: »
There is loss on death because one of the buffs you earn over time by opening chests is reduced loss on death lol

Can confirm; I've gained the same master level about four times now. Temenos is rough.
By Seun on 2025-06-10 21:15:22
Asura.Eiryl said: »
Limbus was going to be this big thing. And the +4 would match the spectacle.

The idea was to even out JSE. I don't know why anyone would expect more than a healthy dose of side-grade with the odd few pieces of accidental genius mixed in. That's what the expectation should be.
By genericjeff on 2025-06-10 21:07:17
Seems like this was changed, my group ran and we saw "the anger of Gu'dha" after the elementalist died, as well as the DRK mob having the same DT as the boss, but seemed like he was taking damage during WS's? not super sure yet. seems like that anger move drops his DT 100% of the time too.
By Smasher on 2025-06-10 20:48:42
The goats have spoketh





lol
By soralin on 2025-06-10 20:29:24
Quetzalcoatl.Xilkk said: »
I tested all this stuff when Ferine Gausape was new.

Killer effects on NM's are reduced to 1/3 not by 1/3 so its a pretty wretched reduction. Cap for killer effects traits are 50, and you can cap it out with food and gear and atma etc.

I used to carry around stacks of killer effects cookies on bst. so I could cap it out. duration of that food was only like 5 min though.

so if I get Killer effect to 50, and I'm fighting an NM I can intimidate, the intimidation rate is around 16~17% whereas for non-Nm's its really 50%.

I guess SE long realized before players could even test how broken it is for a tank to intimidate 50% of a mobs actions. You can intimidate attacks, spells, and tp moves iirc.

I never did any testing about intimation and enmity loss though.

I think your chart is a bit off... tier 1 killer effect traits are 8% and tier 2 only takes it up to 10%

so in the chart at the top, not sure why you are listing 4% unless you are measure the damage difference and not the Killer effect difference.

Wiki lists it as 1/2 instead of 1/3

And other people are saying 2/3

So it seems like we have a lot of conflicting info circling around.

My gut says that maybe part of why we have so many different conflicting results is maybe traits vs gear vs food arent all reduced the same amount, so thats why some people get different values?

Wiki says traits are reduced 50% and gear is not reduced.

Do you by chance have a link to your testing we can take a look at?
By NynJa on 2025-06-10 20:18:14
You dont even play the game, shut the *** up my god
By Eiryl on 2025-06-10 20:09:52
That's the primary complaint I see.

Limbus was going to be this big thing. And the +4 would match the spectacle.

Unfortunately, the gear does match the event. They're both mediocre.

You can be happy with mediocre if you want. But remember in two weeks when you've exhausted the content, that was all you get until 2026.
By detlef on 2025-06-10 20:05:28
Phoenix.Capuchin said: »
Fenrir.Lillaly said: »
just spent 20 min writing out some angry rant then did the whole go take some meds and come back... had me rolling, could not let it go to waste.

I appreciate the sentiment that supporting the game with new content is a good thing, even if said content is not perfect. And I think most people complaining about the gear probably agree with that too - they WANT new events to be successful, but there is reasonable skepticism that these truly tiny stat increases provide enough motivation for players to engage with the new event. People just worried this is going to die on the vine due to lame rewards.

It's not a matter of unreasonable players wanting everything to be god tier - it's that the upgrades are SO small as to have no practical impact. I'm not aware of a single piece where the +3 was not previously recommended, but upgrading to +4 would change that decision.

So for the vast majority of these pieces, it's no different than if SE had given us a Scorpion Harness +2 with an extra Acc+10 Eva+10 STR+5. It's true that those are improvements over the +1 stats. It's also true that people spent millions on the +1 back in the day for minor stat bumps. But nobody's gonna use a new SH+2 in 2025, because there are better pieces that aren't any tier of Scorpion Harness.

There are a handful of AF/Relic +3 pieces that were recommended before this update for TP/WS gear. Those pieces will remain useful at +4, and people will grind out the upgrade and get the tiny stat bump. Once they do that, then what happens? SE better come pretty quick with NMs that have desirable drops, or +5 gear with actual meaningful upgrades that would make people want to use it over what they already have today. Otherwise this event is DOA.
I pretty much agree with this. The gear is better than it was but it sure does remind me of when they introduced Alluvion Skirmish gear. Anybody remember that? That was pretty poorly received at the time, and in many ways, the difference between most AF+3 and AF+4 is even smaller.

So we'll see how this goes. The upgrade is seems commensurate with the level of effort expended but you kinda wonder why even add something in now when the difference is this small.
By Izual on 2025-06-10 20:01:02
Love the content! A fantastic chronicle of our favorite game.
By Senaki on 2025-06-10 19:59:13
Bahamut.Raineer said: »
Asura.Iamaman said: »
Bahamut.Raineer said: »
I finished Apollyon with a party of 6. In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon is 18 KIs, Temenos should be 25 KIs. If the chest says "it won't open", you need more KIs.

Curious what the time commitment was, how long did it take your party to do this?
Maybe 90 minutes, but we're not in ranked oddy and i wasn't pulling trains. It's still 18 floors for Apollyon and 25 for Temenos. So I can't see it being much less than an hour. (edit: I'm aware this will age well when people are clearing this in 15 mins in a month)

Idk if we just did it subpar, but was about 45min - 1hr per Section clear in Tem.

Maybe Apo takes less time due to less floors. Tem is also a bit of a maze and is easy to get lost.
By Meeble on 2025-06-10 19:54:09
Carbuncle.Nynja said: »
First go around I had 2 chars get 5k (whm and cor)
second go around I had one char get 5k (cor again luckily enough for them)

Also got Delineated grace


Also I may have miscounted, but Temenos N E W is 7 kills per cycle, Central is 14, and dead people dont get credit to their bar.

I'm guessing quantity needed to fill the bar scales with party size. This seems like it would be very efficient to do with a full alliance.
By Meeble on 2025-06-10 19:51:18
Tarage said: »
Meeble said: »
Rezoning and/or changing your set level does not remove any acquired temp items. They are even added back into your temp inventory on re-zoning if you throw them away. Opening a chest seems to be the only way to get rid of them and earn full points again.

Do you mean rezoning inside, IE going back to the "lobby", or do you mean actually leaving Limbus all together and coming back? Because my impression was once you started getting the temp items, if you leave, they vanish.

I mean leaving/re-entering the actual Temenos zone. Warping, death/HP, or walking out of the zone in the lobby area. And again, you keep the temp items for floors you have cleared no matter what. All that resets is the floor data bar.

You can move between different floors/areas inside Temenos without affecting anything, each floor's data is tracked separately and persists until you increase the enemy level or leave Temenos entirely. We had somebody die and miss a kill on C4 last night but not realize it until we finished all the towers. We hopped back over to the lobby, straight back to C4, and their bar was 1 kill away from finished.
By NynJa on 2025-06-10 19:26:44
Tarage said: »
Meeble said: »
Rezoning and/or changing your set level does not remove any acquired temp items. They are even added back into your temp inventory on re-zoning if you throw them away. Opening a chest seems to be the only way to get rid of them and earn full points again.

Do you mean rezoning inside, IE going back to the "lobby", or do you mean actually leaving Limbus all together and coming back? Because my impression was once you started getting the temp items, if you leave, they vanish.
I did a loop of Temenos at 125, picked up another C-F4 before exiting, changed level to 130, and I still have the C-F4.

The only progress thats lost is per-floor progress, and thats only if you change level. They didnt want people doing a floor at 119, leaving, changing level to 130, and getting points for doing the whole set at lvl 119. The units you get per floor is affected by mob level. The ending crate units is not (it seems).
By Senaki on 2025-06-10 19:12:34
Came across a ??? For 3k near Dark Faries in Central.
By Dexprozius on 2025-06-10 19:09:44
Anyone figure out why some people are getting 5k opening the chest and others are getting 3k?

ALSO, I've only seen the shiny ??? that rewards 3k for touching it in an Apollyon zone. Has anyone seen it in Temenos? is it random spawn/location?
By noodlespoon on 2025-06-10 19:08:15
Felgarr said: »
I lack the vocabulary to describe the level of discontent I feel right now. :(

I don't even feel the need to update my game client. I'm just going to bed.

SE seems to lack the vocabulary also, three typos in the first conversation with the Apollyon npc /sigh

makes it feel like even cheaper content
By Tarage on 2025-06-10 19:05:31
Meeble said: »
Rezoning and/or changing your set level does not remove any acquired temp items. They are even added back into your temp inventory on re-zoning if you throw them away. Opening a chest seems to be the only way to get rid of them and earn full points again.

Do you mean rezoning inside, IE going back to the "lobby", or do you mean actually leaving Limbus all together and coming back? Because my impression was once you started getting the temp items, if you leave, they vanish.
By Tarage on 2025-06-10 19:03:59
Carbuncle.Nynja said: »
Why would the AOE debuffs not work?

I'm not sure if this is what they are running into, but there's weird hate mechanics that occur when you aggro a mob. Before you have aggro, if you try to act on a mob, whatever action you are TRYING to do will fail, and it will THEN aggro you. This is due to their weird "The mob's level changes as soon as you aggro" mechanic, which causes this stutter between when you aggro it and when you can act on it.
By Meeble on 2025-06-10 19:02:53
Meeble said: »
IGDC said: »
Taint said: »
What ilvl did you do and how many points per mob?

i119 = 10

Solo @ 119 = 60 points for KI
Solo @130 = 170 points for KI

Edit: this was in Temenos - I can't say 100% it's same for both zones.

Repeating a floor(filling the bar again after getting the Temp Item) seems to reward 50% units. We got 170 the first bar, 85 the second. Did not think to try a 3rd while we were inside, or go back in to see if it resets after opening a chest.

Went back for some more Tenemos testing, all solo with 3 trusts this time.

Points per floor start at 60 for i119 and increase by 10 for every additional ilvl, up to 170 at i130.

Floor progress (the bar) is preserved between areas unless you leave the zone entirely or return to the entrance and increase your set level. Lowering your set level does not reset floor progress.

Once you obtain the temp item(and unit reward) for clearing a floor, you can continue to kill stuff, but all subsequent bar fills on that floor will result in -50% unit rewards(30-85 depending on ilvl) rather than the full amount.

Rezoning and/or changing your set level does not remove any acquired temp items. They are even added back into your temp inventory on re-zoning if you throw them away. Opening a chest seems to be the only way to get rid of them and earn full points again.
By Minaras84 on 2025-06-10 18:50:27
I'm curious though.
The only way for bst to get dragon killer in Ody is with the demon earring and food right?
Cause i don't understand the Bumba part.
Even stacking all the enhances "xxx killer" effect, you can't transfer it because it doesn't come from a pet, so in order for it to proc you must be the target of the enemy aka have hate/tank it.
How does this help with Bumba?
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