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By Meeble on 2025-09-26 18:45:44
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Carbuncle.Maletaru said: »I mean, I get why they're popular/common opinions, because who doesn't want free ***, but like...it's a 23+ year old game which gets like 1 content patch a year, do we REALLY need to make the existing content even easier? We barely have enough to do as it is.
If you're overwhelmed by the amount of stuff you have to do in game and are struggling to find time to do it all, that's great. The alternative is you have absolutely nothing to do anymore because they changed the game so it was laughable to achieve all of your goals, you achieved them, and then quit.
I get that some of your examples are hyperbole(triple everything, lol), but some of the things you listed like making campaigns baseline or reducing JSE costs have already been done by SE. Others seem... common sense?
Adding bonus EP to content would let players make significant ML progress by playing the game instead of feeling pressured to bot or merc EP. Really don't see why that's a big ask.
Adding an roe for a few phone II's every week wouldn't make one bit of difference to me or anyone else in the R30 crowd, but it would remove a massive pain point for new players just getting started with the content.
Earrings... Grind is fine, it's RNG that sucks. Let us grind towards a specific earring, FFS. Tom Sawyer that shiz: something like 10 old cases for one of higher quality, or a specific earring of your choice. That's one thousand NQ old cases(or 100 +1's) per +2 earring, but it'd still be better than the stacked RNG we have now.
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Reducing grind and making the game more accessible for people that want to reach for those higher goals is important for a games health. Getting eyes on the game from FF14 and injecting some new players into the game and having them stick around is very important.
There is a whole savage & ultimate raiding team minus 1 who crashed out over the combat that is playing daily when they're not doing their raiding content. I get questions so frequently for being the boomer *** that played FF11 for however many years and knows stuff that isn't so easily found on wiki or dumbed down to easy to understand terms.
Last I talked to them they were getting into Omen and working on their first round of Aeonic weapons. So they probably aren't far off from doing Odyssey and Sortie in any serious capacity and if they see that yeah you're not getting your ***unless you grind for 8 months non-stop they'll probably not go further than that because there are better ways to spend 2-3hrs a day after work.
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By dannyl on 2025-09-26 18:31:14
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Playing the game = inventory management
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By Dodik on 2025-09-26 18:27:13
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What's playing if you don't grind Lilith for the 10,000th time, amirite.
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Some people just like to play the game, have you thought of that. Like actually play it. Why shouldn't it be easier for people to have nice things while playing a game.
This is an interesting point we should talk about. You say people want to play the game, but also that it shouldn't be grindy so...what are people doing in the game?
Clearly not sortie or ody, everyone hates that ***. Not Lilith, or Odin, or Shinryu, or EP, since all the requests are to reduce how much of that we need to do.
So...what's the "playing the game" in this situation? It seems to me that people DON'T want to play the game. If they wanted to play the game they could, you know, play the game.
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It'll blow peoples' minds when they find out we don't wanna grind 3894589 months of Sortie for maybe an earring you'll use and a weapon when
We aren't 16 anymore with endless time and chances are this isn't even everyone's primary game now. Weird, I know! I get not wanting free stuff just for logging in, but when things are pointless grinds for the sake of being pointless grinds because nothing really new is coming, meh.
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By Johnb on 2025-09-26 18:02:41
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Carbuncle.Maletaru said: »Every suggestion on the forums is just "could we make everything in the game easier?" to the point where I am not even remotely surprised anymore. Top comments are:
-Remove r/e from Nyame
-Give free moglophones
-Make campaigns active all the time
-Triple drop rates on everything
-Remove cooldowns from everything
-Double the earring rate
-Allow trading sapphires/starstones/drites/earrings for muffins
-Allow trading earrings for other earrings
-Reduce cost for JSE
-Remove requirements from REMA weapons
-Make ilvl magian trial weapons
-Add EP to everything and slash the EP curve
I mean, I get why they're popular/common opinions, because who doesn't want free ***, but like...it's a 23+ year old game which gets like 1 content patch a year, do we REALLY need to make the existing content even easier? We barely have enough to do as it is.
If you're overwhelmed by the amount of stuff you have to do in game and are struggling to find time to do it all, that's great. The alternative is you have absolutely nothing to do anymore because they changed the game so it was laughable to achieve all of your goals, you achieved them, and then quit.
I think if SE took all these suggestions at face value and implemented them all, the game would be significantly worse off, if not dead. Everyone wants to be ML50 with BiS gear in every slot and every REMAP weapon, without thinking for a second what they would do if they had that.
Some people don't want to play the game for the rest of their lives, so easing up on some blockers is okay sometimes. I just don't think they should touch the hardest things because it is sort of slap in the face who worked really hard to get legend coalition (6 months) and eventually when they reduce the voracious psyche blockers.
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Oh a more serious note, I get where Maletaru is coming from, I can't honestly say he's wrong.
The big difference here imho is dichotomy.
We shouldn't see things as either super hard/grindy or super easy.
There's so many different, infinite shades in between.
It wouldn't be beneficial to make everyone able to obtain ML50 on every job in 2 days.
At the same time the current TNL (at the current EP/hr rate) for levels past 40 is not right. There would be nothing wrong in making it faster.
Faster =/= every job ML50 in 2 days.
The same thing could be said about earrings.
It wouldn't be good to let everybody have every +2 earring with max stats in one week.
At the same time though, the current system is not good either.
We do need some improvement there.
Improvement =/= 30 free +2 earrings a day.
Again, the same could be said for drop rates.
It's good to have rare drops, it makes people want to do something, it gives them something to do instead of being bored afk in town. Gear shouldn't be handled for free like that.
At the same time though, the drop rates for items in the Shinryu BC are simply not right.
Just like it's not right in the Lilith BC for a gear that, like it or not, has become way too important these days for it to stay that rare.
Needing better drop rates there =/= Make so everybody can cap all that gear in 2 days.
I could keep going but I'm sure you guys get the vibe.
Yes, some things could really use some improvement.
But there's lot of interesting shades in between those extremes of "too few" and "too much".
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Carbuncle.Maletaru said: »it's a 23+ year old game which gets like 1 content patch a year, do we REALLY need to make the existing content even easier? Yes, please!
Wish granted, NMs no longer use TP moves, all DT removed from enemies, and Ody bosses no longer have adds or WS walls. Enjoy your game!
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By Meeble on 2025-09-26 17:55:48
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Yeah, could also passively read incoming packets and do a ping as soon as the player moves into range of the NM.
Would only work with normal detection range, but still useful; With all the side rooms and trees and such there's a lot of sight obstruction in Limbus.
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Carbuncle.Maletaru said: »it's a 23+ year old game which gets like 1 content patch a year, do we REALLY need to make the existing content even easier? Yes, please!
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Every suggestion on the forums is just "could we make everything in the game easier?" to the point where I am not even remotely surprised anymore. Top comments are:
-Remove r/e from Nyame
-Give free moglophones
-Make campaigns active all the time
-Triple drop rates on everything
-Remove cooldowns from everything
-Double the earring rate
-Allow trading sapphires/starstones/drites/earrings for muffins
-Allow trading earrings for other earrings
-Reduce cost for JSE
-Remove requirements from REMA weapons
-Make ilvl magian trial weapons
-Add EP to everything and slash the EP curve
I mean, I get why they're popular/common opinions, because who doesn't want free ***, but like...it's a 23+ year old game which gets like 1 content patch a year, do we REALLY need to make the existing content even easier? We barely have enough to do as it is.
If you're overwhelmed by the amount of stuff you have to do in game and are struggling to find time to do it all, that's great. The alternative is you have absolutely nothing to do anymore because they changed the game so it was laughable to achieve all of your goals, you achieved them, and then quit.
I think if SE took all these suggestions at face value and implemented them all, the game would be significantly worse off, if not dead. Everyone wants to be ML50 with BiS gear in every slot and every REMAP weapon, without thinking for a second what they would do if they had that.
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Cerberus.Shadowmeld said: »Do note that it's generally understood that in order to get 100% SIRD you need +102 SIRD in gear. 102% total, not necessarily in "gear".
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By Zenion on 2025-09-26 17:29:55
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The NMs move around though, theres no need for a precise XYZ coordinate
Oh, so this is "What Floor Is An NM On."
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By NynJa on 2025-09-26 17:24:34
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The NMs move around though, theres no need for a precise XYZ coordinate
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By . on 2025-09-26 17:10:17
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It's based on the xxxx/1024 value. That's why I said
Quote: Can go out and test this and see if you still get interrupts at 101, as not all SIR gear is created equally. If so, swap Null Loop for R15 Loricate Torque +1.
I think if you're using modern gear and not older SIRD stuff, 101 might work. Even 100. Gotta test it and see which ones work. Just nobody does so default is 102. Same as PDT
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By Zenion on 2025-09-26 16:21:45
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Optional and disabled by default, please. With plenty of "use at your own risk" disclaimers for anyone who turns it on.
This kind of feature usually involves injecting outgoing 0x016's for specific targets that aren't within normal detection range, and reading the 0x0E the server returns to get the target's location. You may or may not get banned, but it's very easy for SE to detect if they care to.
I was kind of envisioning something a bit more based on reading the information the addon server was feeding you: This is the distance and bearing to the latest reported location of an NM or ??? on this floor, as of the last time you synced.
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By Garuda. Chanti on 2025-09-26 14:31:48
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Chihuahuas are like the tiny purse some people like to carry that is just for looks but fits nothing in there. WE DON'T GET POCKETS.
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By Meeble on 2025-09-26 14:29:15
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maybe have an optional ping on entering a new floor, giving a direction and distance
Optional and disabled by default, please. With plenty of "use at your own risk" disclaimers for anyone who turns it on.
This kind of feature usually involves injecting outgoing 0x016's for specific targets that aren't within normal detection range, and reading the 0x0E the server returns to get the target's location. You may or may not get banned, but it's very easy for SE to detect if they care to.
You could show an alert when close to an NM's previously-reported position without packet shenanigans, though, and that would be nearly as effective without the risk. An extra minute or two looking for an NM isn't as big a deal in Limbus as it is in Sortie.
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By Chanti on 2025-09-26 14:27:36
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By . on 2025-09-26 14:19:58
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Panta has confused the word Dog for God, again. Tut tut tut
They are the same

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Do note that it's generally understood that in order to get 100% SIRD you need +102 SIRD in gear.
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By Asura. Vyre on 2025-09-26 13:50:20
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Panta has confused the word Dog for God, again. Tut tut tut
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By . on 2025-09-26 13:34:03
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By . on 2025-09-26 13:28:03
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It feels like none in this forum (aside me) will go to heaven
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thanks for all the info everyone!
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By . on 2025-09-26 12:56:47
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It's called a clutch.
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Felgar's list is very helpful. I have been debating swapping out a piece or two of my Nyame for a different augment path, but I haven't been fortunate enough to get WSD on the pieces I want to replace Nyame.
Definitely, much appreciated Felgarr!
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By Zenion on 2025-09-26 12:24:04
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Curator Moogle is selling the items for weakening the Dyna - Buburimu boss, that might be it.
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