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By . on 2025-09-15 07:29:12
Afania said: »
love AI as a friend

Im starting to worry about you.
By Sakuraba on 2025-09-15 07:23:08
Since RP to next level (1) is 1600) anyone has table of how new RP work?
How much 1 matter RP up a piece? and given drop rate from chest is not 100% + 5 chest per week .. OMG how long to do this??
Since we have to climb for the chest the temenos / apo unit will be overflow and utter usless? since we have limited amount of +3 to upgrade to +4 ...

I honestly think Intern-Kun in SE forgot MATH and build new system without realize it make many thing so pointless
By Kaffy on 2025-09-15 07:22:12
By Akumasama on 2025-09-15 06:32:31
So I did read it right.
To augment you need a Murky/Alabaster matter.
The first one is used to "craft" the item, following ones are used to "augment".

So I guess this means it's better to farm a lot of points and trade the matter for aug only when you have lotsa of them, or am I wrong?
By Lili on 2025-09-15 06:25:36
It's unthinkable that units would not going to be shared eventually, I know multiple people who have already capped all their armor, and they need to keep the currency valid for longer - either through consumables, or other achievables. If it were only for armors, we'd complain about not having anything to use it on!

Now, is the current one the best way to do it? Probably not, but ranking up the items is gated by matter which, apparently, has a very sucky drop rate, so it's likely we'll have a surplus of units anyway and this won't necessarily be a big issue.
By Akumasama on 2025-09-15 06:06:02
It will get better as the level goes up (more points/hr).
I still think this is a very bad design though, an error they did with Sortie already (Galli being shared between Primes and Empy) and I was honestly hoping they wouldn't have done again.

There were so many different approaches to fulfill their goal (making sure people feel involved in Limbus for a long time instead of dropping it after 2 months) but also keeping it a simple event for relaxed people.

The convoluted gating they created for weekly points was very, very, very interesting.
Shame they didn't get that creative again.
By Tarage on 2025-09-15 05:59:31
I'm not rioting because the new gear isn't perfect.

I'm rioting because the augments are ***compared to the work needed to get them.
By K123 on 2025-09-15 05:39:33
Dodik said: »
Pretty sure Verethragna out-dds Godhands in total dmg. Mnk's white damage is a larger percentage of its overall damage compared to other jobs.
When Footwork is down (40% of the time) and only when using VS. Godhands are a better overall h2h.
By K123 on 2025-09-15 05:08:22
Asura.Sechs said: »
A bit confused by the 5% crit on ring. It's... not bad, but I kinda wish it could've been something else.
Crit damage would have been lovely.
By . on 2025-09-15 05:03:42
Continuing with the theme of arguing semantics, I don't think the current form of "AI" counts as having a discussion.

It's like using those old "psychologist" question/answer bots from way back and pretending the advice it gives you is sage.

It's just regurgitating stuff it found online, it's not some deep discussion about the merits of the human experience as evidenced by an artificial intelligence.

The "AI" does inherently have human bias since all its inputs and data comes from human behaviour. Its learning data is entirely human made, there is no originality in its data that was not produced or made by humans.
By Felgarr on 2025-09-15 04:24:55
Lili said: »
Honestly the most disappointing thing to me here is the names. Alabaster and Murky? Come the duck on. Be creative.

Yeah SE tends to make things in a way that gives expansion opportunities. Copper/Silver Vouchers can yield Gold/Platinum potentially. Mars/Venus Orbs can lead to Jupiter/Saturn Orbs....but with Alabaster/Murky ... I got nothing :/
By Lili on 2025-09-15 04:19:57
Honestly the most disappointing thing to me here is the names. Alabaster and Murky? Come the duck on. Be creative.
By Nariont on 2025-09-15 03:38:05
Overall probably godhands, tp bonus is just really hard to top
By Hyso on 2025-09-15 03:19:45
Speaking of sets … I’ve been wondering, is there a supposedly « best » weapon for MNK ?

Empyrean knuckles seems good, but also heard Aeonic are good aswell.
By Goltana101 on 2025-09-15 02:04:41
The point/gear upgrade grind can be made easier if they allow NMs to drop units commensurate with your contribution, and matter direct drops from NMs. Also, killing the Limbus mystery NM should reward bonus units or some status effect (like awakening) similar to killing the final wave 1 mob in DI
By maletaru on 2025-09-15 00:04:36
Depends on your race so need more info. I have found that WS and step range are the same for me though, or at least both are satisfactorily outside of melee range. Don't use distance addons so I can't even tell you the number for taru even if I wanted to, sorry.
By melphina on 2025-09-15 00:02:08
Quote:
Think the issue with the WS cape isnt that its maybe a shade under ambu capes... its the amount of effort you'd need to expend to get something that's a shade under what you already have

This is perfectly valid. I can agree with that. For a 3 to 6 month project I want to work towards an upgrade rather than a space saver. Guess that's why we're all really in agreement on the earring.
By klayy on 2025-09-15 00:00:08
Think the issue with the WS cape isnt that its maybe a shade under ambu capes... its the amount of effort you'd need to expend to get something that's a shade under what you already have. Maybe 30 matters isn't gonna be that much. See what the weekly average is. Then its down to how many units it is per rank. Id like to think you should be able to earn more units than it would cost to upgrade with 30 matters... but who knows. And if +5s come out down the road, those are gonna be costly. Earring tho easy easy winner.
By Felgarr on 2025-09-14 23:51:01
warmech said: »
tips for surviving timber
7 targets
rampart
whm thats johnnie on the spot w/ curaga
most importantly, if you're doing zerg method is that the DD's tp and ws set stay within 100 hp. same as the caster casting/idle set needs to come w/ in 100 hp.
what tends to happen is peoples idle/tp sets push hp 300-500 over casting/ws sets and it ends in deaths. whether it be from not having that 250 hp on that stupid moonbeam you swapped to on idle or unlucky mid cast when timber goes off.

Also, some of us used Poseidon's Ring for Water Spirit pet.
By Goltana101 on 2025-09-14 23:14:07
Asura.Melliny said: »
The enmity -10 on the cape kinda kills it.

Maybe, but you can be creative. All Jobs WSD cape that comes with -10 enmity that you can build off of. Make "All jobs-enmity reduction" WS sets, for times when you want to generate reduced hate on WS (Novia Earring, Kuchekula Ring, etc). I've used a variant of sets like this for certain ambu fights in tandem with High Jump. Not an amazing stat, but it has a use if you're into that kind of set building.
By eliroo on 2025-09-14 23:09:47
Alabaster Earring seems like the clear winner, actually really good earring.

Murky Mantle may be interesting? I'd like to see some sims on like lower tier nukes and helix spells.

The other two are meh, the Alabaster Mantle could be an inventory saver, but I believe it should be worse than any ambuscade cape.
By sorge74 on 2025-09-14 23:09:08
Bismarck.Johnb said: »
Nariont said: »
It might be slightly better than an ambu cape if the WS has a str+dex mod, which off the top of my head would be something like tachi mumei or maru kala. But it wouldnt be by much and it comes at a cost of no PDT/DT aug line, which can be pretty rough.

Was thinking more for Savage Blade (important WS!)


Savage blade is str/mind so it's not good for it compared to ambuscade cape
By Johnb on 2025-09-14 23:03:18
Nariont said: »
It might be slightly better than an ambu cape if the WS has a str+dex mod, which off the top of my head would be something like tachi mumei or maru kala. But it wouldnt be by much and it comes at a cost of no PDT/DT aug line, which can be pretty rough.

Was thinking more for Savage Blade (important WS!)
By sorge74 on 2025-09-14 23:01:41
Nariont said: »
It might be slightly better than an ambu cape if the WS has a str+dex mod, which off the top of my head would be something like tachi mumei or maru kala. But it wouldnt be by much and it comes at a cost of no PDT/DT aug line, which can be pretty rough.

Really an awful lot of grinding for something that may be slightly better for 2 prime weapon skills. I'll grab it because I have a few jobs I occasionally hop on for super charging that I haven't made a WSD cape for and it's great for that. But it's a weird catch 22 of being a time saver but would take at least a few months for a reasonable person to complete....in the mean time 3 capes a month from ambu. Really wish it had vit and agi on it as well. I think just that at 15 would add so much more value to it, as a lesser cape you could use for less common weapon skill mods.
By sorge74 on 2025-09-14 23:01:43
By Elad on 2025-09-14 22:51:15
I for one am thrilled to know my wyvern's ranged attacks will be more accurate and cannot wait to rank it up!

Unrelated: anyone know what I should do if I hit my head real hard?
By Nariont on 2025-09-14 22:43:45
It might be slightly better than an ambu cape if the WS has a str+dex mod, which off the top of my head would be something like tachi mumei or maru kala. But it wouldnt be by much and it comes at a cost of no PDT/DT aug line, which can be pretty rough.
By Johnb on 2025-09-14 22:38:56
Does Alabaster Mantle beat out the other Ambuscade WSD capes? I have Chichol's Mantle STR+30, accuracy+20, WSD+10% already so I don't see it sacrificing some STR and one WSD point?
By Johnb on 2025-09-14 22:25:16
Finan said: »
i asked AI to apply the same formula from how odyssey RP increases to the new numbers from limbus obviously this could be inaccurate but gives a rough estimate of how many units we are needing to accumulate

RP(n) = -350·n² + 2650·n - 2300

This gives the RP required to go from rank n–1 to rank n. I've also included the cumulative RP needed to reach each rank from R1.

? Limbus Accessory RP Upgrade Chart (R1 → R30)
Rank RP to Next Rank Cumulative RP
R1 → R2 1600 1600
R2 → R3 2500 4100
R3 → R4 3400 7500
R4 → R5 4300 11,800
R5 → R6 5200 17,000
R6 → R7 6100 23,100
R7 → R8 7000 30,100
R8 → R9 7900 38,000
R9 → R10 8800 46,800
R10 → R11 9700 56,500
R11 → R12 10,600 67,100
R12 → R13 11,500 78,600
R13 → R14 12,400 91,000
R14 → R15 13,300 104,300
R15 → R16 14,200 118,500
R16 → R17 15,100 133,600
R17 → R18 16,000 149,600
R18 → R19 16,900 166,500
R19 → R20 17,800 184,300
R20 → R21 18,700 203,000
R21 → R22 19,600 222,600
R22 → R23 20,500 243,100
R23 → R24 21,400 264,500
R24 → R25 22,300 286,800
R25 → R26 23,200 310,000
R26 → R27 24,100 334,100
R27 → R28 25,000 359,100
R28 → R29 25,900 385,000
R29 → R30 26,800 411,800

this formula doesn't make sense since you get negative numbers later?
By waffle on 2025-09-14 21:24:20
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