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Did it nearly full alliance. Mob HP doesn’t scale with player count (yay). BUT you need something like 25 kills with 16 players to get floor clear. So that sucks.
They need to adjust it because as it stands you’re far more efficient, and get more exemplar points, with just 6 players. Oh well that's pretty ok.
Because I had the feeling there was no scaling at all (number of kills) between 1 and 6 players.
This number instead scales if you go above 6.
I think it's fair. It's not "efficient"? Maybe. When was Alliance ever efficient compared to a small group of very skilled player?
At least you CAN go with an alliance, you CAN bring people with worse gear and compensate the quality with quantity.
This comes at the cost of requiring more kills.
If you ask me this is just perfect. You have an option, you are not forced or incentivized to do it.
Also the scaling is there but it's not as bad as it could.
Truly, this is fantastic imho.
I still have a few parts I don't like (like the 50% DT on 119 or the low EP per kill or the lack of maaaaap) but other than that and the fact that the content itself is a bit... limited, as in "things to do", this is looking good and promising.
Tbf I'm still moderately concerned about the amount of grind required for these modest upgrades, it felt a bit taxing to me considering I spent like what, bit less than 2 hours, to complete 2 wings and walk out with ~3k points. But from the reports I'm reading here the amount of points you get with a 6men party at 130 sounds pretty much on spot, so... maybe that's ok I guess.
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By Slib on 2025-06-11 06:35:16
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This content feels pretty bad tbh. -50% damage is one thing, but nerfing skillchains this hard on top of it just doesn't feel fun to play and make this a real chore to do solo. It also punishes you for teaming up by having to kill more targets per floor.

This has been my life as BLM main. Magic damage always seems to be toned down to the point it becomes pointless to even try so just toss all melee spamming WS at it.
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I dont think 25 kills with 16 players is punishing. I need to kill like 10 or 12 with 6, so I would simply call that scaling.
Also I haven't seen any severe reduce in skillchain damage. It must be some bug with Avatar's BP
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SE better come pretty quick with NMs that have desirable drops, or +5 gear with actual meaningful upgrades that would make people want to use it over what they already have today. Otherwise this event is DOA.
It's this type of hyperbole that makes this conversation feel a little ridiculous. In all fairness, I pulled the most hyperbolic line out of an otherwise fair critique of the content, but your not the only one who I've heard this from. Some of the upgrades are flat out underwhelming. However, calling it DoA is just comical.
This content is more approachable than Omen for new players, certainly more approachable than Dynamis D, it incentivizes under-geared players to group up while making it as easy as possible to do so, it offers that feeling of playing in an MMO thanks to the fact that the zone isn't instanced, and it isn't time-gated to the degree that Sortie and Odyssey is. These goals are (evidently) what the devs believed was missing from the game. What reward structure did this give this super-casual, new-player friendly content? Very marginal rewards, sure. But also notably, a place for under-geared players to find others to play with.
This content is particularly great for players who can't stay subbed consistently. It's easy enough to pick up a couple +3 pieces of AF if you find an LS actively helping with Omen for a couple weeks, but for seasonal players who have to find an active LS every time they resub, this content offers marginal rewards and a place to look for active players. I was initially more critical of the content, but reading so many short-sighted takes has made me feel the need to fall in love with the content.
The producer has stated at least twice, that there will be future updates with better rewards, and he has also stated that the goal for Limbus is to put AF/Relic gear on par with Empyrean. Whether or not they succeed at that will be anyone's guess. But calling a content piece DoA based on it's initial implementation is just willful ignorance.
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I also had an okay time with SC damage on MNK. Shijin or VS to VS to GEO MB killed everything at 125.
SC damage wasn't enhanced like it is on Apex/Locus, but it did pretty normal damage.
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This content feels pretty bad tbh. -50% damage is one thing, but nerfing skillchains this hard on top of it just doesn't feel fun to play and make this a real chore to do solo. It also punishes you for teaming up by having to kill more targets per floor.

I did not have the same problem with SC damage - on the contrary it was working quite well. I went into temenos solo on ninja (119) and 3 step zesho>zesho>zesho killed every target.
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By Brixy on 2025-06-11 06:11:43
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It also punishes you for teaming up by having to kill more targets per floor. wut?
Did it nearly full alliance. Mob HP doesn’t scale with player count (yay). BUT you need something like 25 kills with 16 players to get floor clear. So that sucks.
They need to adjust it because as it stands you’re far more efficient, and get more exemplar points, with just 6 players.
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It also punishes you for teaming up by having to kill more targets per floor. wut?
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I'm glad you've enjoyed the series! I've mentioned this before, but some of the JP blogs that detailed world progression are being taken down by the hosting website. When I heard about this, I realized that this history might not be available to reference if I waited too long to start the research.
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5) Spent a bit less than 2hrs doing Apo SW with 2 friends (130) and Apo SW alone (119), both on BLU. Ended up with a bit more than 3k Apollyon Units. Given that for each single piece you need 10/30k and the KI you get from completing all Apo zones, this feels like maybe a bit too much of a grind for solo? But maybe rates will be fine in a proper party I guess. The fact the upgrades are in general so small, doesn't do miracles for one's motivation though...
Can't be worse than Sortie...
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Hi folx. '-')/
Hope people are doing alright.
Was told this existed. Looks neat. Will read in a bit.
Maybe can give some feedback. :)
So, I'll start out by saying I welcome another guide writer for the job. From reading through the thread, I understand it's technically "not finished," though really, no job guide technically ever is. So, I'll do my best to remain objective.
- The Enmity Reduction information was a good thought. One, admittedly, I wish I had thought of.
- Perhaps give more consideration to wording on gear swapping section. A Vanilla player can achieve the same effect of balanced HP with minor macro tweaks as a Gearswap or Ashita player.
- Certain sets appear to be high jumps in progression, or pushed to the logical extreme--such as the Cure Self set sitting at 4000+ HP, or the "Mid Tier" set being Odyssey gear.
Thank you for the thoughtful and constructive feedback — I really appreciate this kind of engagement.
• Enmity Reduction – You’re absolutely right, and I’m glad someone appreciated that section. These days, holding hate against overbuffed, overgeared DDs spamming 100k WS every 3–5 seconds is honestly more stressful than tanking a swarm of 100 mobs or an enraged boss. At this point, optimizing enmity feels like tanking your party more than the enemy! ?
• Gearswap vs Vanilla – Good point here too. I personally play exclusively with Gearswap, so rewriting my logic in pure macro sets takes a completely different mindset — not impossible, just time-consuming. Still, I agree it’s important for “vanilla” players, and I’ll be thinking about how to incorporate more accessible examples without automation in future updates.
• Progression Curve & Extreme Sets – Totally fair. The goal of this guide is to support everyone, from fresh PLDs to hardcore endgame tanks. Some sets, like the 4k HP self-cure build, are clearly “pushed to the extreme” on purpose — but I do plan to add more practical alternatives for intermediate players. As for Odyssey sets, I’d argue that even at Rank 0, gear like Sakpata or Nyame offers better value than some Ambuscade pieces, which take longer to farm with less payoff. So while the gear might look “endgame,” unlocking it is often easier than it seems.
Thanks again for taking the time to share your thoughts — I’m keeping all of it in mind as I continue refining the guide!
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Also I think you can only do full clear 5 times? not sure when that resets. It might just be 5 total key items / Max point increases possible from full clear. The unlock for upgrading, and the vorseal/atma like buff KIs. But there were only 3 of those "grace" KIs in the patch notes, so not sure.
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Also I think you can only do full clear 5 times? not sure when that resets.
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Bahamut.Starscreamx said: »Theory based on my group that solves the 3k and 5k difference. 2 of us who beat old school limbus got 5k. We also got a normal message when clicking orb to set monster level. 4 who did not beat old school got a red message when initially talking to the orb. We wondered what that was about and my guess was it had something to do with the 3k and 5k points. As expected at the end exactly that happened. The red message is related to the titles obtained from beating old Limbus. They just give them to us, since Old Limbus is now dead and inaccessible.
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By Phex on 2025-06-11 04:13:59
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@ Simon Ses: The reduction in points by half appears just as long as u hold the floors temp-item. No further reductions.
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Bahamut.Starscreamx said: »Theory based on my group that solves the 3k and 5k difference. 2 of us who beat old school limbus got 5k. We also got a normal message when clicking orb to set monster level. 4 who did not beat old school got a red message when initially talking to the orb. We wondered what that was about and my guess was it had something to do with the 3k and 5k points. As expected at the end exactly that happened.
The two characters in our group who got 5k had never set foot in limbus before.
I got 5k on character who haven't beaten Limbus and 3k on character that have done it, so beating limbus before is irrelevant.
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Opened x2 Temenos chests and received Delineated Grace on 2nd chest.
Acc/Racc/Macc +4 (revealed by Sphere NPC)
It's a persistent buff while in Temenos, similar to Vorseals.
Haven't checked Apollyon yet to see if the buff applies there as well (KI description does not allude to being specific to Temenos, it states "A support effect received in Limbus. Contains valuable data.")
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I know we tend to overlook base stat upgrades as interesting, but by my count RDM got 10 INT in its BiS enfeebling potency set and 5 MND in the enfeebling macc set - with just 3 upgrades. While never game breaking, that’s pretty sweet for the comparably little time to farm the pieces.
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It really needs something else to do besides killing things. One thing I thought was interesting about the original was that each area was different is some way. Aside from the monsters being different you just do the same thing in every zone. They could have taken some elements from other things like omen or sortie objectives. Randomized objectives each floor for bonus units would have at least been something to do besides zerging every enemy.
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By . on 2025-06-11 02:39:51
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Good morning, filths
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By Zenion on 2025-06-11 02:34:37
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On floor 130 the regular pixies were true sight, and used their full dispell 90% of the time. On level 119 Pixies were not true sight, and didn't use full dispell once. So mobs start gaining access to new moves, and the pixies were the only ones we found that changed agro method.
Are you sure about the true sight thing? Your level setting shouldn't be able able to affect detection behavior, since their level wouldn't be locked in until after they aggro...
If things do detect differently when players are set to different levels, I wonder if there's some clever way to take advantage of it for easier pulling or anything like that.
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Also, important to avoid testing with food to hit that higher number, because food might not work the same way gear KE does
Im fishing for a bunch of KE gear right now to see if I can assemble enough to get good numbers.
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Ok super clear, thanks all . Fudo still the preferred choice then
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By Wotasu on 2025-06-11 02:24:07
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RDM relic feet are priority #1? All enfeebs that favors "effect" should be cast in Relic Feet +3, so +4 which then gets more macc+skill. Is a decent upgrade
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RDM relic feet are priority #1?
I mean you could argue it's priority 2, but it's clear upgrade of macc and int to bis debuff feet. I don't think it's that different than adding 1wsd and 5str to WS. Most of those pieces provide only marginal gains or even situational gains, so you could put all of that as priority "not worth the time" if you compare it to items in the whole game, but here I try to set priority for only +4 upgrades in vacuum, so for me it's priority 1 among +4 upgrades.
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path C is +10 enmity per shadow, so even with just a fresh utsu ichi you have more enmity than nagi. Now if shadows are constantly being wiped nagi will be a more reliable enmity stick but if shadows are being constantly being wiped idk why you'd be on nin to begin with
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Just if Nagi would get more hate than Fudo I guess. Basically is it a stand out weapon now or still a side toy etc
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For temenos We did a 130 and a 119 run. found 1 ? and it was on the 119 run. for a party of 6 not optimized at the 119 took us 51 min to clear all 4 towers. Next time were bringing a geo instead, gunna try and see if the 122 is still worth the speed. but yeah. One big difference, and I don't know what lvl this changes at. On floor 130 the regular pixies were true sight, and used their full dispell 90% of the time. On level 119 Pixies were not true sight, and didn't use full dispell once. So mobs start gaining access to new moves, and the pixies were the only ones we found that changed agro method.
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Afaik the idea is to pair yagu with the SU5 katana fudo masamune path C to generate hate.
Or do you mean weapon swapping like PLD sometimes does so you'd use yagu fudo for shadows and all other abilities/spells with nagi?
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Shadow Dragons do have access to their typical Nullsong thing, removing all debuffs at once. Does the silence and water damage trick work?
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