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By K123 on 2025-06-05 06:22:30
Asura.Sechs said: »
The problem is, I figure, mostly on Floor 3 and 4, right? Because on Floor 1 and 2 it's tipically not an issue, provided the support buffs you receive don't suck.

Some mobs can be annoying to oneshot regardless though because they can guard/whatever from the front, and you want to be on the front to use Overwhelm so...
Well also depends on if SV on first floor (some don't) or if there is aria or not. Lots of variables.
By Akumasama on 2025-06-05 06:09:41
I get this totally for the feet, hell I still use them in most of my sets because Kick attacks give me *** on MNK, but the head? I mean why?
Is it for the Crit+8? I dunno, it doesn't seem like the sort of option that "omg it would be so good but I don't use it because its defensive stats are bonkers!"

Also AF+3, when it came out, had higher than usual values of Eva, Meva and MDB, but yeah compared to nowadays' average it's absolutely inferior to the other options MNK has.
By . on 2025-06-05 06:07:15
I watched a video about Franz Kafka letter to his father.

It was an amazing watch as it resonated with me.

If you are a person that had problems with your father, I do recommend taking a look of the psychological analysis of this letter.
By Dodik on 2025-06-05 06:06:41
Kaffy said: »
Ah, I see what you're referencing!

Why yes, I also have internet access.
By SimonSes on 2025-06-05 06:04:38
Asura.Sechs said: »
If you want a head to compensate low haste... shouldn't you be using Empy head, which has 9% haste? Unlike AF and Relic which have 8% and I doubt that's gonna increase.
Or there's Null Masque which is not too bad and offers higher than usual eva/meva, high HP and 10% haste!

8% on head and 4% on boots is enough haste. Legs are 7%, which means I only need 4% on body and 3% on hands, so I can fit almost anything for those 2 slots.

I didn't mean I want more haste on AF head and feet. I want higher meva, def etc. so I can use them for their current haste values without dropping my survivability and more importantly without being debuffed by everything that farts on me.
By . on 2025-06-05 06:01:50
There's always one smelly person at the gym.

That smell is a fetish for some folk that are not me.
By SimonSes on 2025-06-05 05:54:00
Phoenix.Capuchin said: »
If I can go all out to gain TP and get a couple extra WS off for 99999 each... that's a whole lot of white damage to make up to accept any loss in the speed at which you can TP to 1000+

For this to happen, that 6stp would need to break your 3hit build with regular non Zanhasso hits, otherwise it wouldn't be more WSs, but just same WSs at slightly lower TP threshold still doing 99k. This is generally very unlikely to happen.
By . on 2025-06-05 05:52:18
It's amusing that Sony are dropping the ball so badly, at a point when Microsoft and Xbox are weakest.

They have been so mindbroken by Microsoft obtaining Activision that they are just throwing anything at the wall to see if it sticks, no matter how much money they burn in the process.
By . on 2025-06-05 05:34:01
Hey hey, dont pretend it is not you.

Its clearly you
By . on 2025-06-05 05:33:33
Yeah, it is the same as you.
By Akumasama on 2025-06-05 05:32:54
The problem is, I figure, mostly on Floor 3 and 4, right? Because on Floor 1 and 2 it's tipically not an issue, provided the support buffs you receive don't suck.

Some mobs can be annoying to oneshot regardless though because they can guard/whatever from the front, and you want to be on the front to use Overwhelm so...
By . on 2025-06-05 05:32:49
Ugh, there are always those guys that do their workout at gym, then do the next day, then do do another more day.

Then come back for more exercises, what per se doesnt have any problem.

IF, only if…

That guy could change their friggig sweaty clothes…

Then that disgusting smell starts to fly. A smell so strong and with such large radius that can potentially hurt even me, who were like 4 meters away.

I wonder of they dont smell the odor, or if they just dont care
By K123 on 2025-06-05 05:27:30
I have both and have used both extensively in sheol C. Even with masa and 3/5 nyame v25 etc (bis) I don't one shot many sets of mobs. Depends a lot on overwhelm and if mobs are facing you
By Akumasama on 2025-06-05 05:27:14
My average is much lower than that, with R15 Doji.
My WS set is very good but not BiS for sure.

The one time where I played a Masa R15 SAM my Fudo average was definitely higher but... I'd say not 60k average, nope.
By K123 on 2025-06-05 05:23:34
Asura.Sechs said: »
"Better" than what? Better than Prime? Noway.
Which other options are you factoring? Masa? Because surely you're not considering Koga or Amano relevant, right?

Doji is impressive each time you can exploit Hybrids, which is... quite often I gotta say, but it depends on your luck in the random monster groups each run.
Then there's piercing weak/slash resistant mobs, and for those usually you go with Shining One anyway.
Between masa and doji. Mythic might be good, again under the same condition that you can't 1 shot a mob. SAM ws really aren't that strong (excluding hybrids). Can anyone share a parse where they even average over 60k with fudo? Or low 50s?
By Araganz on 2025-06-05 05:17:00
K123 said: »
Can a RDM/NIN or /DNC not do all objective meleeing and TPing in 5/5 Malig and D1 swords or daggers?

Ooh you have a lot of questions and searching for secrets lol, so why ask me when you can test it and share information lol
By Araganz on 2025-06-05 04:56:27
Carbuncle.Maletaru said: »
Um...I think the word you're looking for is more like "undiscovered", "novel", "new", or something like that.

"secret" means that it is hidden on purpose and not supposed to be shared with others.

I don't have an issue with a particular word this guy used, but rather with the fact that his post(s) are so horribly unreadable. It actually hurts my brain to figure out what he means, and in some cases I legitimately have no idea what his gibberish is supposed to mean.

Asura.Aragan said: »
in Deathborne Gate need 1 def. buff or 2 buff from 3 buffer cor brd geo .. Gallant's Roll or Indi-Barrier or Knight's Minne V and if u have rdm need phalanx and carefully aggro all mobs u need pull 3 mobs every pull .

What is this run-on sentence?

In Deathborne Gate you need 1 defensive buff.
Or 2 buffs...from 3 buffers (COR BRD GEO, in case you didn't know what buffing jobs are)
Gallant's roll or Indi-Barrier or Knight's Minne V
And if you have RDM, you need phalanx
And carefully aggro all mobs
You need to pull 3 mobs every pull (no more than, no less than?)

My questions:
Do I need 1 defensive buff or 2?
Do I need to have a RDM, or is the phalanx only IF I have a RDM?
What does "carefully aggro" all mobs mean? If I'm aggroing all of them, that doesn't seem very careful?
How many mobs should I pull at once? 3? At least 3? No more than 3? Up to 3?

So...I think his horrible writing skills detract from what could be a useful guide, and it's incredibly relevant to point out how his writing is ***. I also think it's reasonable to ask someone who's putting out a "guide" to write it so that it's clear.

Asura.Aragan said: »
the secret of solo job do all objects on vagary and clear all mobs aoe ws and kill all nms (and no one before me know that and i not heard or see any one use it .. i am reasercher in game i test all things )

What the *** does this mean?

The secret job which is capable of soloing all the objectives in Vagary and clearing all mobs.
It has AOE WS and can kill all the NMs
And no one in the history of FFXI has ever figured this out
And he hasn't heard or seen anyone use it
He's a researcher (?) in game and he tests all things (?)

So...um...that's helpful information to put in the guide. Glad that's there to give the reader an aneurysm.

Asura.Aragan said: »
and only need 2 buffer with whm brd or geo to capped magic haste with whm haste and brd march or geo haste and can with rdm(healer) geo .

OK so let's figure out what the job setup is for this. Clearly there's a NIN, since that was (sort of) explained later on.

Only need 2 buffer
With WHM BRD or GEO...?
To cap magic haste with WHM haste (OK, can get this from BRD/WHM or GEO/RDM or GEO/WHM)
and BRD March (BRD can cap haste by themselves)
or GEO haste (GEO can also cap haste by themselves)
and can with RDM GEO

So...the suggested setup is NIN with...what? 2 buffers? WHM + 2 buffers? RDM + GEO? Is RDM one of the "buffers" in this lineup, or do I need a second buffer? Is WHM one of the buffers?

It's written like trash. The whole thing from top-to-bottom is filled with horribly written, unintelligible nonsense. The "tips" that do exist are like "did you know that Tachi: Jinpu makes SC?" and "You can not switch into your WS gear to avoid doing too much damage." which...yeah I guess if it's your first time playing FFXI this could be great advice.


If this not secret why you ask ?
By Akumasama on 2025-06-05 04:36:02
If you want a head to compensate low haste... shouldn't you be using Empy head, which has 9% haste? Unlike AF and Relic which have 8% and I doubt that's gonna increase.
Or there's Null Masque which is not too bad and offers higher than usual eva/meva, high HP and 10% haste!
By SimonSes on 2025-06-05 04:26:55
My most anticipated lowkey expectation are much better defensive stats for MNK af head and feet (especially meva), so I can wear them to balance low haste on empy legs.
By Jakey on 2025-06-05 04:20:55
Yeah thf is one of the jobs I most look forward to seeing their +4. They still have several good af and relic tp peices but they are dangerous to wear atm.
By Kaffy on 2025-06-05 04:15:55
ok, time to get to the bottom of this ChatGPT thing and resolve something once and for all...

Quote:
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?

Quote:
Ah, I see what you're referencing! This phrase is actually a well-known meme in the Final Fantasy XI community. It originated from a confusingly worded post that left players scratching their heads, trying to decipher its meaning.
While the exact interpretation is debated, it seems to be discussing damage calculations in relation to Dragoon (DRG) not being present in a party, a camp spot dealing 30 damage, and whether a hit for 20 damage is equivalent to 30 damage under certain conditions. The phrase became infamous for its cryptic wording and has been referenced in various discussions over the years.
If you're looking for a more structured breakdown of damage mechanics in FFXI, I’d be happy to help! Let me know what aspect you’re curious about.

I am disappoint
By SimonSes on 2025-06-05 04:05:16
I would like to offer different pov. If you go into extreme buffs scenario, then WSs are very likely doing 99k regardless if you have Chirich ring on or not, so buffing white damage is the only improvement you can get.
By Akumasama on 2025-06-05 03:44:12
"Better" than what? Better than Prime? Noway.
Which other options are you factoring? Masa? Because surely you're not considering Koga or Amano relevant, right?

Doji is impressive each time you can exploit Hybrids, which is... quite often I gotta say, but it depends on your luck in the random monster groups each run.
Then there's piercing weak/slash resistant mobs, and for those usually you go with Shining One anyway.

For the other mobs, the ones where you're gonna use Physical WS, i.e. Fudo?
Doji is competitive but Masa is clearly better.
I'm quite confident Masa can oneshot a lot of stuff where with Doji they're left with a bunch of HP left. Small amount, but usually more than what you can kill in a couple of melee hits, alas.
Masa has stronger Fudo hits on average, if shot at the same amount of TP of course, and then even if the mob is left with some HP, usually a couple of Masa melee hits have more chances to kill compared to Doji.

I dunno, just my personal experience on it. I only have Doji on my SAM so I just use that lol.
By K123 on 2025-06-05 03:25:13
While I do build 3K TP for AM on Masa in Sheol C, I'm not even sure if it is worth it. Also, if you are not 1 shotting mobs anyway then Doji is better because it TPs faster. Haters gonna hate but Doji is better most the time in Sheol C IMO. Paper math doesn't account for real world nuances.
By Akumasama on 2025-06-05 02:24:36
Well I'll admit I'm obviously quite biased towards JSE, I like to collect them in general, but I'm not crazy.
As a matter of fact I've already said that for multiple of those items (which I literally use just for a single JA, for example to boost duration of SP1) I have them still at the 119 +1 version.

I went to +3 only for stuff where I use them often, or in multiple instances, or for sets where I may require the additional def stats or additional offensive/macc stats.
Which are alas the majority, but thankfully not ALL of the pieces in that list.

I actually have more pieces than those in the list (some still on +1, some upgraded +3) which I used to deploy but have been outdated by other pieces, likely Odyssey or Empy+3.
Some of those pieces might become relevant again, if these upgrades end up being good.


I don't expect anything stellar though, because as me and other people already mentioned, we're talking about 220 different items, and it's unrealistical to expect SE to manually adjust every single piece individually (which is exactly what some pieces would need). Whatever these upgraded will end up be, it will likely be a generic increase, equal for every piece so that they can copy-paste it for all 220 items.
By K123 on 2025-06-05 01:38:37
IMO for most jobs there are only 2 pieces of AF and 2 pieces of relic worth making. If they keep the 3/5 pointless pieces for both sets pointless I'll probably be happy since it's less work to do.
By K123 on 2025-06-05 01:32:27
Can a RDM/NIN or /DNC not do all objective meleeing and TPing in 5/5 Malig and D1 swords or daggers?
By . on 2025-06-05 01:25:32
FFT collectors edition sold out already... what a world. The figure they've done before already, the plush chocobos are neat but meh honestly.
By Syzygy on 2025-06-05 00:28:50
itz bonkers ya'll are defending a delusional attention seeker. soooo many secretts tho smh
By Syzygy on 2025-06-05 00:28:52
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